Sorry I'm really bad at OPs. RULES 4v4 Training Triples 2 FE, 2 NFEs 2 recoveries/5 chills 2 Day DQ Items on All abilities Switching on Arena: The Cabbage Emporium! (Move your mouse to reveal the content) Arena: The Cabbage Emporium! (open) Arena: The Cabbage Emporium! (close) A giant warehouse...filled with cabbages! Battlers must make their way through the many stands and stalls of cabbage stored here...and all this cabbage gives Grass-type attacks +2 base power! Players are encouraged to knock down as many cabbage stalls as possible. Who's going to know about the mass cabbage destruction? Oh, and for some reason, if you use a Flying-type move or a Normal-type move to knock down a stall you get +1 special defense boost, if you use a Water-type move or Ice-type move to knock down a stall you get +1 attack boost, if you use a Ground- or Rock-type move to knock down a stall you get a +1 defense boost, and if you use a Fire-type move or an Electric-type move to knock down a stall you get a +1 Special Attack boost. There's something about cabbages that makes them incredibly fun to tip over... THE TEAMS: TORTFERNGATR: Abomasnow (Move your mouse to reveal the content) Abomasnow (open) Abomasnow (close) Abomasnow [Frostbite] Male Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.) Type: Grass/Ice Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: 90/92/75+/92/85/60- HP: 100 Atk: Rank 3 Def: Rank 4(+) SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5-DW unlocked! Abilities: Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon. Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.) Attacks: Ice Punch Powder Snow (*) Leer (*) Razor Leaf (*) Icy Wind (*) Grasswhistle (*) Swagger (*) Mist (*) Wood Hammer Ice Shard Skull Bash (*) Leech Seed (*) Growth (*) Blizzard (*) Energy Ball (*) Hidden Power [Fire, 7 power/5 energy] (*) Toxic Protect Earthquake Shadow Ball Giga Drain Worry Seed Total Moves: 22 Camerupt (Move your mouse to reveal the content) Camerupt (open) Camerupt (close) Camerupt (Flare) (F) Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.) Type: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: 70/100/70/105+/75/40- HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Attacks: Growl Tackle Ember Magnitude Focus Energy Take Down Amnesia Flame Burst Earth Power Flamethrower Eruption Heat Wave Yawn Stockpile Flame Charge Earthquake Rock Slide Will O' Wisp Protect Fire Blast SolarBeam Toxic Stone Edge Sunny Day Total moves: 24 Piloswine (Move your mouse to reveal the content) Piloswine (open) Piloswine (close) Piloswine (Frozen) (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Ice/Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm. Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: 100/100/80/60+/60/50- HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 43 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC: 4/9 MC: 1 DC: 3/5 Attacks: AncientPower Peck Horn Attack Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Earthquake Blizzard Ice Shard Icicle Crash Icicle Spear Stealth Rock Reflect Light Screen Dig Protect Stone Edge Total moves: 22 Mankey (Move your mouse to reveal the content) Mankey (open) Mankey (close) Mankey (M) FREAKING SETO KAIBA Nature: Adamant (+1 Attack, -1 Special Attack) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet. EC: 0/6 MC: 0 DC: 0/5 Stats: 40/80+/35/35-/45/70 HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 3 Base Rank Total: 14 Attacks: Covet Scratch Low Kick Leer Focus Energy Fury Swipes Karate Chop Seismic Toss Screech Assurance Counter Encore Foresight Taunt U-Turn Dig Total moves: 16 LORD JESSEUS: Kappa the Seadra (Move your mouse to reveal the content) Kappa the Seadra (open) Kappa the Seadra (close) Seadra [Kappa] (Female) Nature: Quiet (+SpA, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 74 (-) Eva: -10% Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 MC: 2 DC: 4/5 Abilities: Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Brine Hydro Pump Dragon Dance Outrage Signal Beam Disable Surf Hidden Power (Electric 7) Ice Beam Rest Sleep Talk Bounce Nu the Poliwhirl (Move your mouse to reveal the content) Nu the Poliwhirl (open) Nu the Poliwhirl (close) Poliwhirl [Nu a.k.a Trolliwhirl] (Male) Nature: Quiet (+SpA, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 78 (-) Eva: -10% Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 5/9 MC: 6 DC: 5/5 Abilities: Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks: Water Sport Bubble Hypnosis Water Gun Doubleslap Rain Dance Body Slam Bubblebeam Encore(*) Endure(*) Endeavour(*) Surf Psychic Dig Ice Beam Toxic Dive Epsilon the Luxray (Move your mouse to reveal the content) Epsilon the Luxray (open) Epsilon the Luxray (close) Luxray [Epsilon] (Male) Nature: Quiet (+SpA, -Spe) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 (-) Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Attacks: Tackle Leer Charge Bite Spark Roar Swagger Crunch Double Kick Ice Fang Quick Attack Fire Fang Toxic Thunder Wave Wild Charge Thunder Protect Superpower Giga Impact Iota the Gengar (Move your mouse to reveal the content) Iota the Gengar (open) Iota the Gengar (close) Gengar(*) [Iota] (Female) Nature: Timid (+Spe, -Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Acc: +19% Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Confuse Ray(*) Night Shade(*) Sucker Punch(*) Shadow Punch Hex Dream Eater Destiny Bond Explosion(*) Will-O-Wisp(*) Disable(*) Thunderbolt(*) Shadow Ball(*) Sludge Bomb(*) Toxic Taunt Venoshock Pain Split Counter 1. Tortferngatr sends out pokemanz with or without positioning (you decide) 2. Lord Jesseus sends out pogeymanz and actions 3. Tort responds 4. I ref 5. You know what happens now.