Tortferngatr and Lord Jesseus are ruining my cabbages!! 4v4 Triples!!

Sorry I'm really bad at OPs.
RULES
4v4 Training Triples
2 FE, 2 NFEs
2 recoveries/5 chills
2 Day DQ
Items on
All abilities
Switching on
A giant warehouse...filled with cabbages! Battlers must make their way through the many stands and stalls of cabbage stored here...and all this cabbage gives Grass-type attacks +2 base power! Players are encouraged to knock down as many cabbage stalls as possible. Who's going to know about the mass cabbage destruction?

Oh, and for some reason, if you use a Flying-type move or a Normal-type move to knock down a stall you get +1 special defense boost, if you use a Water-type move or Ice-type move to knock down a stall you get +1 attack boost, if you use a Ground- or Rock-type move to knock down a stall you get a +1 defense boost, and if you use a Fire-type move or an Electric-type move to knock down a stall you get a +1 Special Attack boost. There's something about cabbages that makes them incredibly fun to tip over...


THE TEAMS:
TORTFERNGATR:

Abomasnow [Frostbite] Male
Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats: 90/92/75+/92/85/60-

HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5-DW unlocked!

Abilities:

Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.

Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Attacks:
Ice Punch
Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)
Swagger (*)
Mist (*)
Wood Hammer
Ice Shard

Skull Bash (*)
Leech Seed (*)
Growth (*)

Blizzard (*)
Energy Ball (*)
Hidden Power [Fire, 7 power/5 energy] (*)
Toxic
Protect
Earthquake
Shadow Ball

Giga Drain

Worry Seed

Total Moves: 22


Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats: 70/100/70/105+/75/40-

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5- DW unlocked!

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower
Eruption

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast
SolarBeam
Toxic
Stone Edge
Sunny Day

Total moves: 24


Piloswine (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats: 100/100/80/60+/60/50-

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 1
DC: 3/5

Attacks:
AncientPower
Peck
Horn Attack
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Earthquake
Blizzard
Ice Shard

Icicle Crash
Icicle Spear
Stealth Rock

Reflect
Light Screen
Dig
Protect
Stone Edge

Total moves: 22


Mankey (M) FREAKING SETO KAIBA
Nature: Adamant (+1 Attack, -1 Special Attack)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.

EC: 0/6
MC: 0
DC: 0/5

Stats: 40/80+/35/35-/45/70

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Attacks:

Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance

Counter
Encore
Foresight

Taunt
U-Turn
Dig

Total moves: 16


LORD JESSEUS:


Seadra [Kappa] (Female)

Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (-)
Eva: -10%
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 4/5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance

Outrage
Signal Beam
Disable

Surf
Hidden Power (Electric 7)
Ice Beam
Rest
Sleep Talk
Bounce

Poliwhirl [Nu a.k.a Trolliwhirl] (Male)



Nature: Quiet (+SpA, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 78 (-)
Eva: -10%
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 6
DC: 5/5

Abilities:
Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
Doubleslap
Rain Dance
Body Slam
Bubblebeam

Encore(*)
Endure(*)
Endeavour(*)

Surf
Psychic
Dig
Ice Beam
Toxic
Dive


Luxray [Epsilon] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch

Double Kick
Ice Fang
Quick Attack
Fire Fang

Toxic
Thunder Wave
Wild Charge
Thunder
Protect
Superpower
Giga Impact


Gengar(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Acc: +19%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex
Dream Eater
Destiny Bond

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic
Taunt
Venoshock
Pain Split
Counter


1. Tortferngatr sends out pokemanz with or without positioning (you decide)
2. Lord Jesseus sends out pogeymanz and actions
3. Tort responds
4. I ref
5. You know what happens now.
 
You might want to equip some items Tort.
Go Kappa, Nu, Iota!
Life Orb, Leftovers, Expert Belt respectively.

Ok, Nu start off with Rain Dance. Then Seadra, hit everything with Surf! Gengar, use Toxic on Abomasnow.
Nu and Kappa, use Surf while Gengar Venoshocks Abomasnow.
Iota, if Abomasnow uses Protect, use Shadow Ball against Camerupt instead (but not twice in a row) and push all other actions back.
Kappa, if Camerupt or Piloswine use Protect, use Hydro Pump on the unprotected mon.

edit: lol you're right, oh well the third action was just a repeat anyway. fixed.
 
"Ha! TRIPLES IS ONLY TWO ACTIONS PER ROUND!

Flare: Sunny Day, then use Heat Wave to knock out some more cabbage stalls! Poliwhirl and Seadra may rise with the rain, but you rise with the sun. SHOOT THE MOON.
Frozen: Blizzard, then Icicle Spear Gengar!
Frostbite: Light Screen, then Blizzard!"
 
It was just a regular day in the Earth Kingdom, and business was going quite well so far in the emporium. Suddenly, I saw two mysterious men enter the large building, and instinctively protected the nearest cart. Unfortunately, this was of little use, as the two men appeared to be POKEMON TRAINERS, the worst destroyers of cabbages yet!

Worst of all, they decided to release THREE POKEMON each, which would undoubtedly knock over some of my stands. One of them, who by some random guess I assumed was named Tortferngatr, released two ice-types (a christmas tree and a semi-frozen warthog) and a giant volcano donkey. The other trainer sent out an apparently stronger team, a malicious looking ghost (i could tell he would destroy something just by his grin), a hypnotizing frog-thing, and a seahorse dragon. This was not going to end well for me.

The ghost, a Gengar I believe, decides to start the match off by tossing some Toxic goop at the christmas tree, which is an Abomasnow. Good thing THAT didn't miss! Anyways, the Poliwhirl goes and begins to dance around to try and create rain, but I've waterproofed this building lovingly against the weather, so nothing comes in. Kappa the Seadra then gathers a bunch of water...from, nowhere. He appears to be trying to surf, but there is simply no water for him to do so, and that also fails. That's pretty good, because that would have RUINED so MANY carts. Now, Totferngatr's team moves, with Abomasnow making a Light Screen to protect his team from the incoming attacks. Frozen moves next, creating a massive Blizzard with his internal cold source to strike his foes! It was sooo cold that Iota even managed to get frozen by the attack, and worst of all, it destroyed my cabbages! "My cabbages!" Frozen seems pretty proud of that, and his attack raises as a result of my ruined merchandise. What a meanie. Flare the fire donkey then tries to really hard to make it a Sunny Day, but my warehouse is too awesome to have weird things like windows and sunroofs. I'm sure it was sunny outside, just not in here.

Now, with both Kappa and Nu relentlessly searching for water to imitate surfer dudes on, and Iota frozen solid, there isn't much for Team Jesseus to do! So, Team Tortferngatr goes for full out, offense, Frostbite the Abomasnow creating a mighty Blizzard surpassing that of Frozen's, knocking over more cabbages. "My Cabbages!!!" Abomsnow smugly raises his attack from this. Frozen doesn't want to be outdone by his brethren, and crashes into Gengar with icicle like tusk, spearing the ghost. Camerupt boils and broils with his internal furnace, until he releases a powerful Heat wave to strike the enemy team....and my cabbages. "My cabbages!" Flare seems happy with his terrible and evil accomplishment, raising his special attack.


Frostbite | Flare| Frozen
HP: 98 | 100 | 110
EN: 92 | 91 | 93
Status: Toxic (2 DPA) | None | None
Stats: +1 Attack | +1 Special Attack | +1 Attack (Light Screen for 4 Actions on all)


Kappa | Nu | Iota
HP: 75 | 65 | 46
EN: 84 | 85 | 94
Status: None | None | None
Stats: None | None | None

Speed Order: Gengar->Poliwhirl->Seadra->Abomasnow->Piloswine->Camerupt
 
"Perfection.

Frostbite-Ice Punch, then Ice Shard Gengar!
Flare-Eruption+Flamethrower! If you can't execute your combo turn 1, simply use Heat Wave turn 2!
Frozen-Blizzard, then Icicle Spear Gengar! If Gengar faints by the time you move, use Earthquake turn 2!"
 
It seems wrong to me that there is no water for a surf but somehow enough Ice and Snow can be mustered for a Blizzard...

Ok Gengar start by using Pain Split on Frozen, then Venoshock Aboomasnow.
Seadra, Bounce Abomasnow twice, you should avoid most of the carnage with that.
Poliwag, Dig Piloswine twice.
 
Although the lack of water has put Jesseus's team behind, Iota attempts to turn it around by sharing her pain with Frozen, splitting the HP. Poliwag dives into the dirt-packed floor, evading the next few attacks. At least he won't be knocking cabbages over! Kappa follows the evasiveness by leaping high in the sky to avoid any incoming attacks. Abomasnow does not like Gengar at all, and powers an Ice Punch to strike his foe with. Frozen follows suit with an icy Blizzard, unfortunately only striking Iota AND CABBAGE STANDS. "My cabbages!" Finally, Nu and Kappa return to the battlefield striking Frozen with a Dig and Frostbite with a Bounce respectively. After this, it looks like Flare has been bubbling and powering up the entire action, only to unleash a Super Flaming Eruption from his twin-calderas upon his back. In addition to blasting all of Jesseus's team, it scorches dozens of cabbage stands, ruining almost the entire crop! Gah! "My Cabbages!"

Frostbite quickly sends Shard of Ice from his arm to strike Iota. Iota barely hangs on, and sends a nasty Venoshock right back at the Abomasnow. Nu and Kappa hide from the action again, and leave their ally to faint to an Icicle Spear from Frozen, boosted by the trail of dead cabbages left from his blizzards. Flare rests after that epic volcanic attack, and Nu and Kappa arrive once again for some more damage.


Frostbite | Flare| Frozen
HP: 54 | 100 | 62
EN: 83 | 70 | 81
Status: Toxic (3 DPA) | None | None
Stats: None | +1 Special Attack | +1 Attack (Light Screen for 1 Action on all)


Kappa | Nu | Iota
HP: 55 | 45 | KO
EN: 60 | 61 | KO
Status: None | None | KO
Stats: None | None | KO

Speed Order: Poliwhirl->Seadra->Abomasnow->Piloswine->Camerupt
 
Um... did you forget to add teh damage from two bounces? The damage abomosnow took is 1 less than the combined damage of venoshock and toxic according to my calcs, let alone two super effective bounces.

Ok things are looking Grim, luckily we still have speed on our side.
Seadra, Hydro Pump Frozen. Then you should maybe be able to utilise the leftover water from your attack to hit everything with a Surf. (If that's not allowed, Brine Frozen instead). If frozen Protects, divert relevant actions to Flare.
Poliwhirl, Body Slam Abomasnow twice. If he Protects, Dig Flare.
edit: holy crap I totally forgot there were more pokes to come!
Luxray get out there! Double Kick, then Superpower Abomasnow! If he protects, redirect to Frozen.
 
"Frostbite: Giga Drain Seadra, then Blizzard!
Frozen: Dig Seadra, then Mud Bomb Luxray.
Flare: SolarBeam Seadra, then Earth Power Luxray."
 
Jesseus sends out his Luxray, Epsilon to replace the gap the fainted Gengar made. Regardless, Poliwhirl and Seadra continue their relentless offense, with the former crashing into Frostbite with a Body Slam, and Kappa blasting a Hydro Pump at Frozen, the Light Screen softening the super-effective blow. Luxray leaps high and rushes towards Abomasnow, Double Kicking the Ice-Type. Now, the slower team under Tortferngatr responds, with a massive combined assault (Giga Drain and Dig) on Kappa, nearly eliminating the Seadra. Unfortunately, Flare could not find the sun he needed for his solarbeam!

Nu the Poliwhirl continues to Body Slam Abomasnow, and after the Superpowerful show from Luxray, not to mention the epic Surf from Kappa (thanks to the Hyrdo Pump's earlier water, and also destroying my cabbages -.-), the christmas tree is quite hurt, but still standing. Team Tortferngatr now switches targets to Luxray, tossing out a Mud Bomb and Earth Power. Frostbite blasts out with another Blizzard, hitting everybody on his foe's side!


Frostbite | Flare| Frozen
HP: 4 | 73 | 28
EN: 65 | 64 | 68
Status: Toxic (4 DPA) | None | None
Stats: +1 Attack | +1 Special Attack | +1 Attack


Kappa | Nu | Epsilon
HP: 13 | 37 | 38
EN: 53 | 45 | 88
Status: None | None | None
Stats: +1 Attack | None | -1 Attack, -1 Defense

Speed Order: Poliwhirl->Seadra->->Luxray->Abomasnow->Piloswine->Camerupt
 
"Frostbite: Combine Razor Leaf and Ice Shard (apply the flash-freeze process to Razor Leaf)!
Flare: Earth Power Luxray, then Protect!
Frozen: Protect, then Mud Bomb Luxray!"
 
Just checking did you remember to apply Nu's Water absorb from Kappa's surf?
edit: also Luxray should have -1 Atk/def from Superpower, though Quick Attack will still have killing power if I'm not mistaken (4+1.5-1.75=3.75->4... I hope...)

Luxray finish off Abomasnow with Quick Attack before he can try anything! Kappa, Disable Camerupt's Earth Power while Poliwhirl hits him with (sigh) Bubblebeam!
Then, with Frostbite gone and Flare protected, let's focus our efforts on Frozen! I want to see a Luxray Double Kick, a Seadra Brine and a Poliwhirl Bubblebeam, all against poor Piloswine! Should Piloswine faint, anyone who is yet to attack should just chill.
 
Frostbite looks to be creating a fast and furious combo, but is stopped short by a Quick Attack from Luxray. Nu the Poliwhirl grabs a bubble machine to blast a Bubblebeam at Flare, while Kappa simultaneously Disables Earth Power! Because of this, Flare cannot do anything! Meanwhile, Frozen Protects himself from nonexistant attacks!

Poliwhirl and Seadra continue their watery offense, now switching targets to Frozen (Flare Protects himself). The combined power of Brine and Bubblebeam is just too much for the warthog to handle! Epsilon chills.


Frostbite | Flare| Frozen
HP: KO | 50 | KO
EN: KO | 57 | KO
Status: KO | None | KO
Stats: KO | +1 Special Attack | KO


Kappa | Nu | Epsilon
HP: 13 | 37 | 38
EN: 39 | 33 | 97
Status: None | None | None
Stats: +1 Attack | None | -1 Attack, -1 Defense

Speed Order: Poliwhirl->Seadra->->Luxray->Abomasnow->Piloswine->Camerupt
 
Ok, not only did we avoid all damage but we also have a numbers advantage!
Seadra, Brine Flare twice!
If he protects/faints, replace the relvant action with Hydro Pump Mankey.
Poliwhirl, Bubblebeam Flare and then Psychic Mankey! If Flare protects action 1, switch the actions around so Psychic Mankey then Bubblbeam Flare.
Luxray, Giga Impact Camerupt and then... Ice fang Mankey?
If Flare protects action 1, Wild Charge Mankey then Giga Impact Flare.
If he faints, redirect actions towards Mankey.
 
"You have beaten me at my own game...I know full well the rest of those lines.

Mankey: Distract Luxray by stuffing his face with cabbages, then Karate Chop Seadra!
Flare: Earthquake, then Protect!"
 
Tortferngatr sends out Mankey once his two ice-types fall, and the poor little monkey enters only to see his fellow Camerupt get smashed by Brine and Bubblebeam. Unfortunately, his distraction attempts (and incredible waste of cabbages) are useless, as Luxray was already going after him with a Giga Impact!

Kappa powers up a massive Hydro Pump to wear Mankey down even more. With a quick and skillful Karate Chop, Seadra is eliminated. Poliwhirl and the sluggish Luxray then combine their might to endanger the little ape significantly with a critical Psychic and a Ice Fang. Mankey is on its last leg, can it pick up one more KO?

Mankey
HP: 18
EN: 91
Stats: None
Status: Terrified


Nu | Epsilon
HP: 37 | 38
EN: 23| 82
Status: None | None
Stats: None | None
 
I feel sorry for the poor little Mankey...

:(

OBLITERATE HIM

Poliwhirl: Psychic~Psychic
Luxray: Wild Charge~Giga Impact
all at mankey btw
 
Mankey gives up his speed advantage to wait for incoming attacks, but unfortunately those incoming attacks KO'ed him!

Mankey
HP: None
EN: 91
Stats: None
Status: Terrified


Nu | Epsilon
HP: 37 | 38
EN: 23| 82
Status: None | None
Stats: None | None


REWARDS:
Jesseus: 2 TC
Iota the Gengar: 3 MC
Kappa the Seadra: 1 EC, 2 MC, 1 DC, 2 KOC
Nu the Poliwhirl: 1 EC, 2 MC, 1 DC
Epsilon the Luxray: 3 MC, 2 KOC

Tortferngatr: 2 TC
Frozen the Piloswine: 1 EC, 2 MC, 1 DC
Frostbite the Abomasnow: 3 MC, 1 KOC
Flare the Camerupt: 3 MC
FREAKING SETO KAIBA the Mankey: 1 EC, 2 MC, 1 DC, 1 KOC

Me 8 RC :).
 

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