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Completed Tortferngatr fights Flamestrike at some crazy arena!

Discussion in 'ASB' started by Flora, Jun 3, 2011.

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  1. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Joined:
    Feb 8, 2008
    Messages:
    7,646
    TORT'S STUFF
    Scratchet line (open)
    [​IMG]
    Scratchet (Flight) M
    Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/500 rounded up), -1 attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Scrappy: (innate)This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Vital Spirit (DW, not yet unlocked): (innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats: 55/85-/80/20/70/40+

    HP: 90
    Attack: Rank 2 (-)
    Defense: Rank 3
    Special Attack: Rank 1
    Special Defense: Rank 3
    Speed: 46 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Roost
    Yawn
    Haze

    Taunt
    Toxic
    Substitute

    Approval post: http://www.smogon.com/forums/showpos...postcount=1656

    [​IMG]
    Scratchet (Flight) M
    Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/500 rounded up), -1 attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Scrappy: (innate)This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Vital Spirit (DW, not yet unlocked): (innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats: 55/85-/80/20/70/40+

    HP: 90
    Attack: Rank 2 (-)
    Defense: Rank 3
    Special Attack: Rank 1
    Special Defense: Rank 3
    Speed: 46 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Roost
    Yawn
    Haze

    Taunt
    Toxic
    Substitute

    [​IMG]
    Tomohawk (Flight) M
    Nature: Timid (15% increase to speed and a 10% accuracy increase (98^2/1000 rounded up), -1 attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Ability 1: Intimidate: (can be activated)
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Ability 3: Justified: (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats: 105/60-/90/115/80/85+

    HP: 110
    Attack: Rank 1 (-)
    Defense: Rank 3
    Special Attack: Rank 4
    Special Defense: Rank 3
    Speed: 98 (+)

    EC: max
    MC: max
    DC: max

    Attacks: (ignore repeats please)

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Submission
    Hyper Voice
    Bulk Up
    Superpower
    Taunt
    Rest
    Retaliate
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Earth Power
    Air Slash
    Submission
    Heat Wave
    Hyper Voice
    Sky Drop
    Superpower
    Rest
    Hurricane
    Healing Wish

    Baton Pass
    Confuse Ray
    Focus Energy
    Haze
    Memento
    Nature Power
    Rapid Spin
    Roost
    Stealth Rock
    Yawn

    Roar
    Toxic
    Bulk Up
    Hidden Power
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Frustration
    SolarBeam
    Earthquake
    Return
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Thief
    Round
    Echoed Voice
    Focus Blast
    False Swipe
    Fling
    Incinerate
    Quash
    Acrobatics
    Retaliate
    Giga Impact
    Flash
    Bulldoze
    Rock Slide
    Work Up
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Fly
    Strength


    Syclant line (open)
    [​IMG]
    Syclar [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 40/76/35/74+/34-/91

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 91

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)

    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121

    EC: 6/6
    MC: 0
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Quash

    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121

    EC: max
    MC: max
    DC: max

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    (ignore repeat attacks and the blatant copy paste)

    0 Leer
    0 Leech Life
    5 Ice Shard
    8 Focus Energy
    14 Slash
    18 Icy Wind
    27 X-Scissor
    30 Ice Punch
    35 Hail
    42 Bug Buzz
    49 Avalanche
    60 Sheer Cold

    5th Gen Level-Up Moves:
    0 Ice Punch
    0 Leer
    0 Leech Life
    4 Scratch
    9 Focus Energy
    13 Ice Shard
    17 Slash
    21 Bug Bite
    25 Icicle Spear
    29 Hail
    33 Icy Wind
    37 X-Scissor
    40 Ice Punch
    41 Avalanche
    45 Icicle Crash
    49 Bug Buzz
    54 Sheer Cold

    Egg Moves:
    Earth Power
    Pin Missile
    Superpower
    String Shot
    Spikes
    Tail Glow
    Counter
    Signal Beam
    Silver Wind
    Water Pulse

    4th Gen Tutor Moves:
    Bug Bite
    Earth Power
    Fury Cutter
    Ice Punch
    Icy Wind
    String Shot
    Superpower

    4th Gen TMs:
    TM01 Focus Punch
    TM03 Water Pulse
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM26 Earthquake
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM42 Facade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM52 Focus Blast
    TM54 False Swipe
    TM56 Fling
    TM58 Endure
    TM62 Silver Wind
    TM68 Giga Impact
    TM71 Stone Edge
    TM72 Avalanche
    TM75 Swords Dance
    TM78 Captivate
    TM80 Rock Slide
    TM81 X-Scissor
    TM82 Sleep Talk
    TM83 Natural Gift
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    HM01 Cut
    HM04 Strength
    HM06 Rock Smash

    5th Gen TMs:
    TM01 Hone Claws
    TM06 Toxic
    TM07 Hail
    TM09 Venoshock
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM21 Frustration
    TM22 Solarbeam
    TM26 Earthquake
    TM27 Return
    TM28 Dig
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM54 False Swipe
    TM56 Fling
    TM60 Quash
    TM62 Acrobatics
    TM68 Giga Impact
    TM71 Stone Edge
    TM72 Avalanche
    TM75 Swords Dance
    TM76 Struggle Bug
    TM78 Bulldoze
    TM79 Frost Breath
    TM80 Rock Slide
    TM81 X-Scissor
    TM87 Swagger
    TM89 U-Turn
    TM90 Substitute
    TM94 Rock Smash
    HM01 Cut
    HM04 Strength


    Sealeo line (open)
    [​IMG]
    Spheal Flotsam (M)
    Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +5% flat increase in the accuracy (e.g. 85 Accuracy becomes 90) on the opponent Pokemon's attacks; Special Defense increased by *)

    Type: Ice/Water
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: **
    Def: **
    SpA: **
    SpD: *** (+)
    Spe: 21 (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam

    Signal Beam
    Curse
    Yawn

    Earthquake
    Rock Slide
    Waterfall

    Approval post: http://www.smogon.com/forums/showpos...&postcount=777

    [​IMG]
    Sealeo Flotsam (M)
    Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

    Type: Ice/Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 70/60/70/75/70+/45-

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 39 (-)

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:
    Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks:
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Hail
    Blizzard

    Signal Beam
    Curse
    Yawn

    Earthquake
    Rock Slide
    Waterfall
    Protect

    [​IMG]
    Walrein Flotsam (M)
    Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense)

    Type: Ice/Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 110/80/90/95/90+/65-

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 56 (-)

    EC: max
    MC: max
    DC: max

    Abilities:
    Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ability 3: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Attacks: http://veekun.com/dex/pokemon/walrein


    FLAMESTRIKE'S STUFF
    Tirtouga's line (open)
    [​IMG]
    Tirtouga(*) - Shellstrike (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes two (2) less damage from all super-effective enemy attacks.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 19 (22/1.15v)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Bide(*)
    Withdraw(*)
    Water Gun(*)
    Rollout(*)
    Bite(*)
    Protect(*)
    Aqua Jet(*)
    AncientPower(*)
    Crunch(*)
    Wide Guard(*)

    Body Slam(*)
    Iron Defense(*)
    Rock Throw(*)

    Earthquake(*)
    Stone Edge(*)
    Waterfall(*)

    [​IMG]
    Carracosta(*) - Shellstrike (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes two (2) less damage from all super-effective enemy attacks.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 27 (32/1.15v)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide(*)
    Withdraw(*)
    Water Gun(*)
    Rollout(*)
    Bite(*)
    Protect(*)
    Aqua Jet(*)
    AncientPower(*)
    Crunch(*)
    Wide Guard(*)
    Smack Down
    Curse
    Shell Smash
    Rock Slide
    Rain Dance
    Hydro Pump

    Body Slam(*)
    Iron Defense(*)
    Rock Throw(*)
    Knock Off
    Whirlpool

    Earthquake(*)
    Stone Edge(*)
    Waterfall(*)
    Dig

    [​IMG]
    Carracosta(*) - Shellstrike (M)
    Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes two (2) less damage from all super-effective enemy attacks.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 27 (32/1.15v)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide(*)
    Withdraw(*)
    Water Gun(*)
    Rollout(*)
    Bite(*)
    Protect(*)
    Aqua Jet(*)
    AncientPower(*)
    Crunch(*)
    Wide Guard(*)
    Brine
    Smack Down
    Curse
    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Body Slam(*)
    Iron Defense(*)
    Rock Throw(*)
    Bide
    Flail
    Knock Off
    Slam
    Water Pulse
    Whirlpool

    Earthquake(*)
    Stone Edge(*)
    Waterfall(*)
    Toxic
    Hidden Power Fire (7)
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Focus Blast
    Scald
    Giga Impact
    Rock Polish
    Bulldoze
    Rock Slide
    Swagger
    Substitute
    Rock Smash
    Surf
    Strength
    Waterfall
    Dive


    Magmortar line (open)
    [​IMG]
    Magby - Flamestrike (M)
    Nature: Quiet (Adds one Rank to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 72(83/1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray

    Cross Chop
    Mach Punch
    ThunderPunch

    Psychic
    Will-O-Wisp
    Protect

    [​IMG]
    Magmortar - Flamestrike (M)
    Nature: Quiet (Adds one Rank to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 72 (83/1.15v)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Sunny Day
    Flamethrower
    Fire Blast

    Cross Chop
    Mach Punch
    ThunderPunch

    Counter

    Taunt
    Thunderbolt
    Psychic
    Will-O-Wisp
    Protect

    [​IMG]
    Magmortar - Flamestrike (M)
    Nature: Quiet (Adds one Rank to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 72 (83/1.15v)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Flame Burst
    Fire Punch
    Lava Plume
    Flamethrower
    Sunny Day
    Fire Blast
    Hyper Beam

    Barrier
    Belly Drum
    Cross Chop
    DynamicPunch
    Flare Blitz
    Focus Energy
    Iron Tail
    Karate Chop
    Mach Punch
    Mega Punch
    Screech
    ThunderPunch

    Body Slam
    Counter
    Double-Edge
    Endure
    Mega Kick
    Mimic
    Mud-Slap
    Seismic Toss
    Sleep Talk
    Snore
    Substitute
    Swagger
    Uproar

    Focus Punch
    Headbutt
    Curse
    Toxic
    Hidden Power Water (7)
    Take Down
    Taunt
    Protect
    Frustration
    SolarBeam
    Thunderbolt
    Earthquake
    Return
    Submission
    Rage
    Psychic
    Brick Break
    Teleport
    Double Team
    Bide
    Metronome
    Rock Tomb
    Torment
    Facade
    Flame Charge
    Secret Power
    Detect
    Skull Bash
    Rest
    Psywave
    Attract
    Thief
    Low Sweep
    Round
    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-O-Wisp
    Giga Impact
    Bulldoze
    Captivate
    Rock Slide
    Natural Gift
    Rock Smash
    Strength
    Rock Climb


    Heracross (open)
    [​IMG]
    Heracross - Beetlestrike (F)
    Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (+)
    SpD: Rank 3
    Spe: 85

    MC: 0
    DC: 0/5

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter

    Bide
    Double-Edge
    Focus Punch

    Earthquake
    Stone Edge
    Swords Dance

    [​IMG]
    Heracross - Beetlestrike (F)
    Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (+)
    SpD: Rank 3
    Spe: 85

    MC: 0
    DC: 0/5

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat
    Megahorn

    Bide
    Double-Edge
    Focus Punch

    Earthquake
    Stone Edge
    Swords Dance

    [​IMG]
    Heracross - Beetlestrike (F)
    Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (+)
    SpD: Rank 3
    Spe: 85

    MC: 0
    DC: 5/5

    Attacks:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Take Down
    Close Combat
    Reversal
    Feint
    Megahorn

    Bide
    Double-Edge
    False Swipe
    Flail
    Focus Punch
    Harden
    Pursuit
    Revenge
    Seismic Toss

    Body Slam
    Bug Bite
    Fury Cutter
    Headbutt
    Helping Hand
    Iron Defense
    Knock Off
    Low Kick
    Mimic
    Rock Slide
    Sleep Talk
    Snore
    Substitute
    Swagger
    Vacuum Wave

    Curse
    Toxic
    Venoshock
    Bulk Up
    Rock Smash
    Hidden Power Fire (7)
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Rock Tomb
    Aerial Ace
    Facade
    Secret Power
    Detect
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Shadow Claw
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Captivate
    Struggle Bug
    Bulldoze
    Work Up
    Natural Gift
    Cut
    Strength


    k tort goes i think?
  2. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    ...I should have predicted this.

    Nevertheless, go, past Scratchet, present Syclant, and future Scratchet!

    [​IMG][​IMG][​IMG]

    also haha first legitimate battle with a Tomohawk!
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    As Brandon prepared for his match against Tortferngatr, he suddenly noticed two men standing on each side of him. To his left was a man only very slightly younger than him, but seemingly more timid and less sure of himself. To his right was a man a fair bit older than him, who looked like a grizzled veteran. Brandon quickly recognized the two. "You're both me, aren't you?"
    "I dunno, am I?" the one on the right asked in response, clearly puzzled by the situation. The one on the left sighed. "Yes. I'm you from the future, once you've accomplished everything there is to accomplish. He's you from the past, from when you first started out." Past Brandon interjected, "Wait, how do you know this?"
    "I'm from the future. I've done this before."
    "Wait, so do you know who wins?" Past Brandon asked. "Nope," came the reply. "Why not?"
    "Put simply, time travel is a dick." Future Brandon then turned his attention to Current Brandon. "Alright, Tort has his past and future selves to help him out as well, so you'll need our Pokemon to win." Suddenly Future Brandon shoved his three Pokeballs into Current Brandon's hands. "Wait, why don't you battle with me? You're probably better than I ever will-" Current Brandon cut himself off as he realized how stupid that statement would be. Future Brandon replied, "I've done this already, I don't feel like doing it again. Good luck!" With that he went to sit at the bar. Past Brandon also handed over his Pokemon. "I'd help, but you're better than I am anyway, so I'll just sit and watch. Maybe I'll learn something!" With that he grabbed a seat near the edge of the fighting arena, leaving Current Brandon on his own.

    Sighing, Brandon muttered, "I hate time travel," and looked at the nine Pokeballs he now had. He could tell that his past and future selves had brought the same Pokemon he had, but from their own time periods. Seeing that Tort and his own past and future selves had already sent out their Pokemon, Brandon decided to do the same. "Alright, future me's Pokemon are probably really strong, so I may as well save them for later. Right now, let's go with past Shellstrike, past Flamestrike, and present Flamestrike!" Selecting the three Pokeballs, he sent out the three. His Magmortar he was used to, but seeing Tirtouga and Magby again after so long felt weird, and a thought crossed his mind. "Are you guys sure your Pokemon will obey me?" he asked his past and future selves. Future Brandon replied with a sigh, "Duh, they're your Pokemon!" Past Brandon just shrugged, so Current Brandon gave his orders. "Alright guys, this might get confusing, but we'll figure it out! Past Flamestrike, start off with a ThunderPunch on the Tomohawk, then set up a Sunny Day! Present Flamestrike, Fire Blast the Scylant, then Thunderbolt the Tomohawk! Past Shellstrike, use a Rock Throw on Scylant to activate Mountaineer, then hammer it with a Stone Edge! Past Flamestrike, if you're Taunted on that Sunny Day then Fire Punch the Scylant instead! Past Shellstrike, if Mountaineer wasn't activated action 1 then use a Body Slam instead!"

    Summary that's actually neccessary for a change:
    Past Flamestrike: ThunderPunch(Future Scratchet) -> Sunny Day
    Replace Sunny Day with Fire Punch (Present Syclant) if you are Taunted
    Present Flamestrike: Fire Blast(Present Syclant) -> Thunderbolt(Future Scratchet)
    Past Shellstrike: Rock Throw(Present Syclant) -> Stone Edge(Present Syclant)
    Replace Stone Edge with Body Slam(Present Syclant) if Mountaineer wasn't activated action 1

    Had fun with the RPing on this one :) Also Flora I just realized I made a mistake, future Heracross should have 5/5 DC. Sorry about that.
  4. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    Of course, Victor had similar issues. He could have sworn he'd only gotten that Scratchet from the prize claiming thread a few days ago, yet here was his 3-years-younger self, still as odd of a teen as then, having Scratchet, Syclar, and Spheal with him.

    "I'm going to try the super-spicy roasted celery-it's apparently this alternate universe's special."

    His older self, a wiser, clean-shaven man of about 25, simply handed present Victor three more Pokeballs.

    "By the way-next gen, Luvdisc gets an ability called Love Wing. It gives 'Disc a +1 boost to every stat each turn-it's pretty awesome. You should try it out someday. Anyways, I'll be having some Delibird wings over there if you need me."

    Both of them left to do their own thing. Present Victor, the somewhat awkward college student and gym leader candidate in the crossroads of life, observed his options. Future Victor had been good at ASB and had gotten all the moves for Syclant possible, along with evolving Scratchet and Sealeo and getting all their moves. The badge he was wearing, shaped like a vat of liquid nitrogen, indicated that he had indeed been chosen as Ice-type gym leader. Present Victor heaved a sigh of relief.

    Either way, he decided to send out Scratchet, the present iteration of Syclant, and-because he was curious-future Tomohawk.

    "Freeze- PROTECT YOURSELF! After that, Earth Power at Magmortar!
    Past Flight- Toxic Magmortar, then Yawn at Magby!
    Future Flight- Earth Power Magmortar, then Protect!"
  5. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,646
    [​IMG][​IMG][​IMG]
    Past Flight | Present Freeze | Future Flight
    HP: 90 | 100| 110
    EN: 100 | 100| 100
    Boosts/Drops:
    Others:
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ------------- | Technician | Justified

    [​IMG][​IMG][​IMG]
    Past Flamestrike | Present Flamestrike | Past Shellstrike
    HP: 90 | 100| 90
    EN: 100 | 100| 100
    Boosts/Drops:
    Others:
    Flame Body | Flame Body | Solid Rock
    ------------- | Vital Spirit | Sturdy

    Speed Order

    Present Freeze (121) - Future Flight (98) - Past Flamestrike = Present Flamestrike (72) - Past Flight (46) - Past Shellstrike (19)

    ---------------------------------------------------------

    ROUND 1: WHAT IS THIS MADNESS?

    Flora watches from behind the scenes a soon-to-be what the hell is this match. This HAS to be crazier than Sparta! I don't even know - Love Wing? Delibird Wings? PEOPLE FROM THE PAST AND FUTURE? AHHHHHHHHHHHHHH!!!!!

    A1

    Present Freeze: With hands quicker than anyone else available, Freeze sets up a Protect that shields himself from any danger.
    Past Flight: Can you just say "adorable"? I sure can! But he's not cute when he blows some Toxic air into Present Flamestrike's mouth and intoxicates him! What a Prankster!
    Future Flight: Like a hawk, Flight glares at Present Flamestrike with a worried eye and conjures a Earth Power from the ground under him to spray cross his body with earthen lava.
    Past Flamestrike: Seeing the cuddliness that is Future Flight, he angers in competition and jumps in for a ThunderPunch! Looks like those feathers are more of a disadvantage here!
    Present Flamestrike: Big bro Present Flamestrike blasts some fire over at Freeze in a desperate attempt to KO him, but it's completely blocked from his Protect!
    Past Shellstrike: Look! Rocks! Shellstrikes creeps near some random rocks and throws them at Present Freeze... only to be blocked by a Protect. :(

    A2

    Future Flight: Future Flight decides to mimic Present Freeze and Protect himself this time!
    Past Flight: To Past Flamestrike, Past Flight gives him a loud Yawn that inflicts him with a drowsy state. Uh-oh!
    Present Freeze: Hey! It looks like Present Freeze is ready to fight now! He helps apply pressure onto Present Flamestrike by summoning a Earth Power through the same hole that Future Flight's one did. It erupts and Present Flamestrike is deeply wounded from the attack!
    Past Flamestrike: Deciding that there's just not enough sun in everyone's day today, Past Flamestrike uses his Sunny Day skills to greet everyone with some comfortable warmth!
    Present Flamestrike: Present Flamestrike's eyes seem to be attached to Future Flight's! He attempts to lay a Thunderbolt into his feathers, but a Protect just had to be in the way.
    Past Shellstrike: Seeing how Present Syclant is open, Past Shellstrike continues to pummel him, this time with a Body Slam! He captures his icy body reeeeally good! It seems the weight of the turtle has paralyzed the little sly icy creature!

    ---------------------------------------------------------

    [​IMG][​IMG][​IMG]
    Past Flight | Present Freeze | Future Flight
    HP: 90 | 89| 98
    EN: 86 | 64| 79
    Boosts/Drops:
    Others: Paralysis (Present Freeze, 20%, 15% next round | 25% of Spe)
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ------------- | Technician | Justified

    [​IMG][​IMG][​IMG]
    Past Flamestrike | Present Flamestrike | Past Shellstrike
    HP: 90 | 64| 90
    EN: 85 | 86| 91
    Boosts/Drops:
    Others: Toxic (Present Flamestrike, 1 DPA), Yawn (Past Flamestrike, 3 more actions)
    Flame Body | Flame Body | Solid Rock
    ------------- | Vital Spirit | Sturdy


    Calculations (open)

    Past Flight
    A1: Toxic (Present Flamestrike) > [7 Energy]
    A2: Yawn (Past Flamestrike) > [7 Energy]

    Present Freeze
    A1: Protect > [29 Energy]
    A2: Earth Power (Present Flamestrike) > 9 + (3) x 1.5 = [18 Damage/7 Energy]

    Future Flight
    A1: Earth Power (Present Flamestrike) > 9 + (1.5) x 1.5 = [16 Damage/7 Energy]
    A2: Protect > [14 Energy]

    Past Flamestrike
    A1: ThunderPunch (Future Flight) > 8 + (0) x 1.5 = [12 Damage/6 Energy]
    A2: Sunny Day > [9 Energy]

    Present Flamestrike
    A1: Fire Blast (Present Freeze) > 12 + 3 + (5.5) x 2.25 = [46 Damage/7 Energy]
    1 PSN DMG
    A2: Thunderbolt (Future Flight) > 10 + (4) x 1.5 = [21 Damage/7 Energy]
    1 PSN DMG

    Past Shellstrike
    A1: Rock Throw (Present Freeze) > 5 + 3 + (1.5) x 2.25 = [21 Damage/2 Energy]
    A2: Body Slam (Present Freeze) > 9 + (1.5) = [11 Damage/7 Energy]

    IF STONE EDGE WERE TO BE USED
    (Stone Edge (Present Freeze) > 10 + 3 + (1.5) x 2.25 = [33 Damage/7 Energy])




    Sunny for 4 more rounds!

    Tortferngatr's actions!
  6. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    "Alright-

    Future Flight-Earth Power on Magmortar, then Grass Knot Tirtouga!
    Freeze-use Earth Power on Magmortar, then Protect!
    Past Flight-Taunt Magmortar, then Roar him away!

    If Magmortar Protects turn 1, then Past Flight use Taunt again, and Future Flight use Roar on turn 2!"
  7. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    "Ok guys, let's go! Past Flamestrike, start with a Fire Punch on Syclant, then a ThunderPunch on Tomohawk! Present Flamestrike, you won't be around much longer thanks to that Roar, so let's go out with a bang with a Fire Blast on Syclant and then a Thunderbolt on Tomohawk! Past Shellstrike, start off with a Crunch on Syclant to hopefully finish it off, then Stone Edge that Tomohawk!"

    Summary:
    Past Flamestrike: Fire Punch(Syclant) -> ThunderPunch(Tomohawk)
    Present Flamestrike: Fire Blast(Syclant) -> Thunderbolt(Tomohawk)
    Past Shellstrike: Crunch(Syclant) -> Stone Edge(Tomohawk)

    50+ damage on Fire Blast in the sun is o_O
  8. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,646
    [​IMG][​IMG][​IMG]
    Past Flight | Present Freeze | Future Flight
    HP: 90 | 89| 98
    EN: 86 | 64| 79
    Boosts/Drops:
    Others: Paralysis (Present Freeze, 15% | 25% of Spe)
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ---------- | Technician | Justified

    [​IMG][​IMG][​IMG]
    Past Flamestrike | Present Flamestrike | Past Shellstrike
    HP: 90 | 64| 90
    EN: 85 | 86| 91
    Boosts/Drops:
    Others: Toxic (Present Flamestrike, 2 DPA), Yawn (Past Flamestrike, 3 more actions)
    Flame Body | Flame Body | Solid Rock
    ------------ | Vital Spirit | Sturdy

    Speed Order

    Future Flight (98) - Past Flamestrike = Present Flamestrike (72) - Past Flight (46) - Present Freeze (30) - Past Shellstrike (19)

    ---------------------------------------------------------

    ROUND 2: MORE! I WANT MORE!

    A1

    Past Flight: Being the prankster he is, Past Flight gets off a super swift Taunt at Present Flamestrike to stop any nasty tricks from happening.
    Future Flight: Having a grudge against Present Flamestrike, Future Flight makes the ground underneath Present Flamestrike tremble once again and makes a blast of Earth Power skyward onto the fire Pokemon's bottom area!
    Past Flamestrike: With the help of Sunny Day, Past Flamestrike feels the power flowing within him and crushes Present Freeze with a Fire Punch of death! Well, that's 1/4 of his HP gone!
    Present Flamestrike: Present Flamestrike joins rank with his little son and, from his cannonarm, shoots a Fire Blast straight at the slowed Present Freeze, which incinerates the little bug! Strangely enough, Present Freeze manages to survive the horrible blast!
    Present Freeze: By the looks of it, Present Freeze manages to get over his paralysis and repel back by striking Present Flamestrike with a delicious Earth Power! The earth's might rages at Present Flamestrike's foots with terrifying squirts of lava and earth.
    Past Shellstrike: Seeing how Present Freeze is somehow still alive, Past Shellstrike decides to Crunch his butt. The Crunch shatters so much ice layers that Present Freeze cries in ant pain and faints like the little bug he is.

    A2

    Future Flight: Future Flight grabs some random piece of grass on the arena, wraps it into a knot, and trips Past Shellstrike with it! That must've hurt! No Sturdy + Solid Rock combination can save him from THAT much damage!
    Past Flamestrike: Angry at Future Flight for tripping his dear friend, Past Flamestrike runs over to Future Flight and slams a ThunderPunch to his face!
    Present Flamestrike: Even more angry than Past FlameStrike, Present Flamestrike unleashes a bolt of thunder from his body that shocks Future Flight with intense force!
    Past Shellstrike: Angrier than angry, Past Shellstrike throws a Stone's Edge at Future Flight some serious damage! There's blood twinkling down now...
    Past Flight: With all his force, Past Flight Roars loudly at Present Flamestrike for his meanness. Present Flamestrike immediately craps his pants and returns to his owner's Pokeball.

    ---------------------------------------------------------

    Note about Roar: In-game, the Pokemon switching in is chosen at random, but it doesn't clearly state that in ASB Roar's description so I'm not exactly sure what I'm supposed to do. I guess I'll follow in-game if all else fails.

    Flamestrike gets Beetlestrike (Past).

    Reserve Storage (open)

    [​IMG]
    Present Flamestrike
    HP: 26
    EN: 72
    Boosts/Drops:
    Others: Toxic (resetted upon switch), Taunt (4 more actions)
    Flame Body
    Vital Spirit

    [​IMG][​IMG][​IMG]
    Past Flight | Present Freeze | Future Flight
    HP: 90 | 0| 50
    EN: 70 | 0 | 66
    Boosts/Drops:
    Others:
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ---------- | Technician | Justified

    [​IMG][​IMG][​IMG]
    Past Flamestrike | Past Beetlestrike | Past Shellstrike
    HP: 90 | 100 | 79
    EN: 74 | 100 | 78
    Boosts/Drops:
    Others: Yawn (Past Flamestrike, 1 more action)
    Flame Body | Guts | Solid Rock
    ------------ | Swarm | Sturdy


    Calculations (open)

    Past Flight
    A1: Taunt (Present Flamestrike) > [10 Energy]
    A2: Roar (Present Flamestrike) > [6 Energy]

    Present Freeze
    A1: Earth Power (Present Flamestrike) > 9 + (3) x 1.5 = [18 Damage/11 Energy]
    A2: ded

    Future Flight
    A1: Earth Power (Present Flamestrike) > 9 + (1.5) x 1.5 = [16 Damage/7 Energy]
    A2: Grass Knot (Past Shellstrike) > (5-3) + (3) x 2.25 = 11.25 ~ [11 Damage/6 Energy]

    Past Flamestrike
    A1: Fire Punch (Present Freeze) > 8 + 3 + 3 + (0) x 2.25 = [32 Damage/5 Energy]
    A2: ThunderPunch (Future Flight) > 8 + (0) x 1.5 = [12 Damage/6 Energy]

    Present Flamestrike
    A1: Fire Blast (Present Freeze) > 12 + 3 + 3 + (5.5) x 2.25 = [53 Damage/7 Energy]
    2 PSN DMG
    A2: Thunderbolt (Future Flight) > 10 + (4) x 1.5 = [21 Damage/7 Energy]
    2 PSN DMG

    Past Shellstrike
    A1: Crunch (Present Freeze) > 8 + (1.5) = [10 Damage/6 Energy]
    A2: Stone Edge (Future Flight) > 10 + 3 + (1.5) = [15 Damage/7 Energy]




    Sunny for 3 more rounds!

    Tortferngatr's new Pokemon then Flamestrike's actions! After that, Tort's actions!
  9. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    "Alright...you might have fainted now, but in the future...

    GO, FUTURE FREEZE!

    [​IMG]
    just reuse the syclant sprite"
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Doesn't Toxic damage reset when I switch out? :/ Also every other ref I've seen has done Sturdy/Solid Rock before SE but you're the head ref so it's up to you lol (should probably be specified in SotG at some point though).

    "Let's keep at it! Past Flamestrike, lead off with a Psychic on Tomohawk, then a ThunderPunch on Tomohawk! Past Beetlestrike, hit Tomohawk with a Aerial Ace, then a Double-Edge! Past Shellstrike, Body Slam Tomohawk, then hit him with a Stone Edge! If Rain Dance is active, change your attack to Waterfall! Once he's KOed, we'll start on Syclant!"

    Summary:
    Past Flamestrike: Psychic(Tomohawk) -> ThunderPunch(Tomohawk)
    Past Beetlestrike: Aerial Ace(Tomohawk) -> Double-Edge(Tomohawk)
    Past Shellstrike: Body Slam(Tomohawk) -> Stone Edge(Tomohawk)
    Replace Stone Edge with Waterfall if Rain Dance is active

    Once/if Tomohawk is KOed, actions change to the following:
    Past Flamestrike: Ember(Syclant) -> Fire Punch(Syclant)
    Past Beetlestrike: Aerial Ace(Syclant) -> Double-Edge(Syclant)
    Past Shellstrike: Crunch(Syclant) -> Body Slam(Syclant)

    EDIT: According to Deck Sturdy and Solid Rock are indeed applied to BAP and not final damage.

    EDIT REDUX: Yeah my ability summary is out of date, the new one in the Data Audit Thread specifies BAP. Sorry :(

    Floraedit: Okay, that's all fixed up, thanks!
  11. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    "Past Flight, Toxic on Magby, and Toxic on Tirtouga!
    Future Freeze, Acrobatics and Aerial Ace on Heracross!
    Future Flight, Reflect, then Protect yourself!
  12. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
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    Reserve Storage (open)

    [​IMG]
    Present Flamestrike
    HP: 26
    EN: 72
    Boosts/Drops:
    Others: Toxic (resetted upon switch), Taunt (4 more actions - OR IS THIS GONE? PLEASE NOTE ME!)
    Flame Body
    Vital Spirit

    [​IMG][​IMG][​IMG]
    Past Flight | Future Freeze | Future Flight
    HP: 90 | 100| 50
    EN: 70 | 100 | 66
    Boosts/Drops:
    Others:
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ---------- | Technician | Justified

    [​IMG][​IMG][​IMG]
    Past Flamestrike | Past Beetlestrike | Past Shellstrike
    HP: 90 | 100 | 79
    EN: 74 | 100 | 78
    Boosts/Drops:
    Others: Yawn (Past Flamestrike, 1 more action)
    Flame Body | Guts | Solid Rock
    ------------ | Swarm | Sturdy

    Speed Order

    Future Freeze (116) - Future Flight (98) - Past Beetlestrike (85) - Past Flamestrike (72) - Past Flight (46) - Past Shellstrike (19)

    ---------------------------------------------------------

    ROUND 3: The Future Destroys The Past

    A1

    Future Flight: Cruel, slick, and mean, Future Flight sets up a quick Reflect that surrounds the entire team. Haxorz much?
    Past Flight: Look! Past Flight's spreading his AIDs... err Toxic! Past Flamestrike+! Another hacker?
    Future Freeze: Future Freeze eyeballs down Past Beetlestrike like a hawk and strikes him with a cruel Acrobatics attack! Dual weakness hit! Ouch!
    Past Beetlestrike: Bugs. :( Past Beetlestrike strikes Future Flight with a sharp Aerial Ace strike of strikerdoom. Ehhhhh, too bad Aerial Ace has such crap base attack power!
    Past Flamestrike: Wow! Past Flamestrike has found a use for Psychic! He targets Future Flight with the mental assault and deals a great bunch of damage!
    Past Shellstrike: I know what Past Shellstrike's thinking. He's thinking of Body Slamming Future Flight! There he goes, slamming his turtle shell onto the bird, crippling him with a 20% paralysis!

    Past Flamestrike suddenly falls onto the ground, asleep! That's 2-actions folks!

    A2

    Future Flight: Despite the paralysis, Future Flight uses his natural instincts and sets up a swift Protect. Uh-oh...
    Past Flight: I think Past Shellstrike got the toxic cuddies as well... DARN YOU PAST FLIGHT!
    Future Freeze: Our favorite Future Freeze continues the aerial assault by slicing Past Beetlestrike like an ace pilot. Past Beetlestrike owie!
    Past Flamestrike: zzz
    Past Beetlestrike: Sadly, Past Beetlestrike attempts to Double-Edge Future Flight, only to be blocked by the accursed Protect!
    Past Shellstrike: Stone Edge blocked by Protect... sosadbanghead=.=

    ---------------------------------------------------------
    [​IMG][​IMG][​IMG]
    Past Flight | Future Freeze | Future Flight
    HP: 90 | 100| 20
    EN: 52 | 88 | 44
    Boosts/Drops:
    Others: Reflect (all, 4 more actions), PAR (Future Flight, 15%)
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ---------- | Technician | Justified
    [​IMG][​IMG][​IMG]
    Past Flamestrike | Past Beetlestrike | Past Shellstrike
    HP: 88 | 49 | 78
    EN: 67 | 88 | 64
    Boosts/Drops:
    Others: SLP (Past Flamestrike, 1 more action), Toxic (Past Flamestrike and Past Shellstrike, 1)
    Flame Body | Guts | Solid Rock
    ------------ | Swarm | Sturdy

    Calculations (open)

    Past Flight
    A1: Toxic (Past Flamestrike) > [7 Energy]
    A2: Toxic (Past Shellstrike) > [11 Energy]

    Future Freeze
    A1: Acrobatics (Past Beetlestrike) > 11+(1.5)x2.25=[28 Damage/7 Energy]
    A2: Aerial Ace (Past Beetlestrike) > (6+3)+(1.5)x2.25=[24 Damage/5 Energy]

    Future Flight
    A1: Reflect > [8 Energy]
    A2: Protect > [14 Energy]

    Past Flamestrike
    A1: Psychic (Future Flight) > 9+(1.5)x1.5=[16 Damage/7 Energy]
    1 psn dmg
    A2: zzz
    1 psn dmg

    Past Beetlestrike
    A1: Aerial Ace (Future Flight) > (6-5)+(4)x1.5=[8 Damage/4 Energy]
    A2: Double-Edge (Future Flight) > (12-5)+(4)=[11 Damage/8 Energy]

    Past Shellstrike
    A1: Body Slam (Future Flight) > (9-5)+1.5=[6 Damage/7 Energy]
    A2: Stone Edge (Future Flight) > (10-5)+3+(1.5) = [10 Damage/7 Energy]
    1 psn dmg




    Sunny for 2 more rounds!

    Tortferngatr's actions!

    (and feel free to correct mistakes)
  13. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    "Future Freeze: Acrobatics on Heracross, then Earth Power Magby!
    If Heracross isn't beaten turn 1, use Aerial Ace on him!

    Future Flight: Hurricane on Heracross, then Roost!

    Past Flight: Yawn at Tirtouga, then Rock Smash Tirtouga!"
  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Gonna point out that it should be past Flamestrike poisoned, not past Beetlestrike (I wish I has Guts activated :( )

    Brandon sighed. As much as he wanted to save his past Heracross, fainting Tomohawk and getting rid of Reflect were priorities. "OK, let's go! Past Flamestrike, enjoy your nap, then hit that Syclant hard with Fire Punch! Past Beetlestrike, use a Brick Break on Tomohawk to destroy its Reflect and weaken it, then if you're still standing Endure that Aerial Ace! Past Shellstrike, start with a Waterfall on Tomohawk to finish it off, then hit Syclant with a Body Slam!"

    Summary:
    Past Flamestrike: zzz -> Fire Punch(Syclant)
    Past Beetlestrike: Brick Break(Tomohawk) -> Endure
    Past Shellstrike: Waterfall(Tomohawk) -> Body Slam(Syclant)

    Apparently if Brick Break breaks Reflect it does its full damage, who knew?
  15. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Sigh, apparently we aren't allowed to use our tournament Pokemon outside the tournament, so this battle needs to be cancelled. I'm really sorry Tort, this was an awesome battle and we'll have to try it again :(
  16. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    ...yes, we are allowed to use tourney mons outside the tourney.

    Just not on roleplaying. Battle isn't cancelled.

    IRC confirmation from Deck:

    22:51 Tortferngatr BTW, what is the status of mon use outside the tournament?
    22:52 Deck_Knight Timelines are separated, so you can use them, you just can't import/export any moves gained in the tourney
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Eh, that's not what the people in charge of the tournament said, but I'm not complaining. Sorry about the fuss, let the awesome match continue! :)
  18. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    I think Brick Break does full damage.

    Reserve Storage (open)

    [​IMG]
    Present Flamestrike
    HP: 26
    EN: 72
    Boosts/Drops:
    Others: Toxic (resetted upon switch), Taunt (4 more actions)
    Flame Body
    Vital Spirit
    [​IMG][​IMG][​IMG]
    Past Flight | Future Freeze | Future Flight
    HP: 90 | 100| 20
    EN: 52 | 88 | 44
    Boosts/Drops:
    Others: Reflect (all, 4 more actions), PAR (Future Flight, 15%)
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ---------- | Technician | Justified
    [​IMG][​IMG][​IMG]
    Past Flamestrike | Past Beetlestrike | Past Shellstrike
    HP: 88 | 49 | 78
    EN: 67 | 88 | 64
    Boosts/Drops:
    Others: SLP (Past Flamestrike, 1 more action), Toxic (Past Flamestrike and Past Shellstrike, 2)
    Flame Body | Guts | Solid Rock
    ------------ | Swarm | Sturdy

    Speed Order

    Future Freeze (116) - Future Flight (98) - Past Beetlestrike (85) - Past Flamestrike (72) - Past Flight (46) - Past Shellstrike (19)

    ---------------------------------------------------------

    ROUND 4

    A1

    Past Flight: uses Yawn on Past Shellstrike. 7 energy
    Future Freeze: uses Acrobatics on Past Beetlestrike. 28 damage/7 energy
    Past Beetlestrike: uses Brick Break on Future Flight. Reflect shatters. 10 damage/5 energy
    Past Flamestrike: zzz
    Past Shellstrike: uses Waterfall on Future Flight. Future Flight faints i think (UNLESS BRICK BREAK IS REDUCED BY REFLECT, RESEARCH THIS?) 13 damage/5 energy
    Future Flight: uses Hurricane on Past Beetlestrike. Hits and Beetlestrike faints! 7 energy

    2 psn dmg for Past Flamestrike and Past Shellstrike.

    A2

    (IF ALIVE: Future Flight: uses... uh, I rolled 52/1000 for paralyzed so I guess you're fully paralyzed. :( )
    Future Freeze: uses Earth Power on Magby. 20 damage/7 energy
    Past Flamestrike: wakes up and uses Fire Punch on Future Freeze. 32 damage/5 energy
    Past Flight: uses Rock Smash on Past Shellstrike. 2 damage/2 energy, -1 Def for Past Shellstrike
    Past Shellstrike: uses Body Slam on Future Freeze. 11 damage/7 energy

    2 psn dmg for Past Flamestrike and Past Shellstrike.

    ---------------------------------------------------------
    [​IMG][​IMG][​IMG]
    Past Flight | Future Freeze | Future Flight
    HP: 90 | 57 | 0
    EN: 43 | 74 | 0
    Boosts/Drops:
    Others: PAR (Future Flight, 10%)
    Scrappy | Compoundeyes | Intimidate
    Prankster | Mountaineer
    | Prankster
    ---------- | Technician | Justified
    [​IMG][​IMG][​IMG]
    Past Flamestrike | Past Beetlestrike | Past Shellstrike
    HP: 64 | 0 | 72
    EN: 62 | 0 | 52
    Boosts/Drops: -1 Def (Past Shellstrike)
    Others: Toxic (Past Flamestrike and Past Shellstrike, 2), Yawn (Past Shellstrike, sleeps in 1 action i think due to deck's clarification)
    Flame Body | Guts | Solid Rock
    ------------ | Swarm | Sturdy

    Calculations (open)

    Past Flight
    A1: Toxic (Past Flamestrike) > [7 Energy]
    A2: Toxic (Past Shellstrike) > [11 Energy]

    Future Freeze
    A1: Acrobatics (Past Beetlestrike) > 11+(1.5)x2.25=[28 Damage/7 Energy]
    A2: Aerial Ace (Past Beetlestrike) > (6+3)+(1.5)x2.25=[24 Damage/5 Energy]

    Future Flight
    A1: Reflect > [8 Energy]
    A2: Protect > [14 Energy]

    Past Flamestrike
    A1: Psychic (Future Flight) > 9+(1.5)x1.5=[16 Damage/7 Energy]
    1 psn dmg
    A2: zzz
    1 psn dmg

    Past Beetlestrike
    A1: Aerial Ace (Future Flight) > (6-5)+(4)x1.5=[8 Damage/4 Energy]
    A2: Double-Edge (Future Flight) > (12-5)+(4)=[11 Damage/8 Energy]

    Past Shellstrike
    A1: Body Slam (Future Flight) > (9-5)+1.5=[6 Damage/7 Energy]
    A2: Stone Edge (Future Flight) > (10-5)+3+(1.5) = [10 Damage/7 Energy]
    1 psn dmg




    Sunny for 1 more round!

    edit: you're right.

    Tort's new Pokemon
    Flame's new Pokemon and actions
    Tort's actions
  19. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    A quick test on my DS confirms that Brick Break does full damage after breaking Reflect. Also since we both need to send out a new Pokemon how does the order work? Obviously I can't really order till he sends something out so yeah...
  20. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    ...Go, present Flotsam!

    [​IMG]

    (note to self: If I ever retake this idea, do so with FE mons.)
  21. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Current Brandon grabbed one of his own Pokeballs after recalling his past Heracross. "Alright, I know you're still hurting, but let's go current Flamestrike!" The Magmortar hit the field again, looking a bit hurt but still ready to fight. "OK, current Flamestrike first I want you to Fire Blast that Syclant, then Fire Blast the Scratchet! Past Flamestrike, Fire Punch the Syclant, then Psychic the Scratchet! Past Shellstrike, Stone Edge the Sealeo, then Body Slam the Scratchet! If Syclant uses Protect on the first action, then switch the order of the actions for both Flamestrikes!"

    Summary:
    Past Flamestrike: Fire Punch(Syclant) -> Psychic(Scratchet)
    Present Flamestrike: Fire Blast(Syclant) -> Fire Blast(Scratchet)
    Past Shellstrike: Stone Edge(Sealeo) -> Body Slam(Scratchet)

    If Syclant uses Protect on the first action then switch the order of the actions for past and present Flamestrike
  22. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,619
    Briefly doing the mental math, he calculated that even if Magmortar got a critical hit, he wouldn't be able to break a Substitute of 23 hitpoints. Perfect stratagem, then. Additionally, he calculated that Rock Slide, combined with 1 round of Toxic damage and Syclant's Technician Water Pulse, would do exactly enough to defeat Magmortar. It was settled, then.

    "Future Freeze: Protect, then Water Pulse Magmortar!
    Flotsam: Rock Slide-Magby and Magmortar seem too slow to flee! After that, fire a Blizzard at them!
    Past Flight: Make a 23% HP Substitute, then chill!"

    And yes, Flamestrike let me go 1 day over DQ. Confirmed via IRC.
  23. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    [​IMG][​IMG][​IMG]
    Past Flight | Future Freeze | Present Flotsam
    HP: 90 | 57 | 100
    EN: 43 | 74 | 100
    Boosts/Drops:
    Others:
    Scrappy | Compoundeyes | Ice Body
    Prankster | Mountaineer
    | Thick Fat
    ---------- | Technician
    [​IMG][​IMG][​IMG]
    Past Flamestrike | Present Flamestrike | Past Shellstrike
    HP: 64 | 26 | 72
    EN: 62 | 72 | 52
    Boosts/Drops: -1 Def (PaS)
    Others: Toxic (PaF and PaS, 2), Toxic (PrF, 1), Taunt (PrF, 4a)
    Flame Body | Flame Body | Solid Rock
    ------------ | Vital Spirit | Sturdy

    Speed Order

    Future Freeze (116) - Present Flamestrike (72) = Past Flamestrike (72) - Past Flight (46) - Present Flotsam (39) - Past Shellstrike (19)

    ---------------------------------------------------------

    ROUND 5

    A1

    Future Freeze uses Protect!
    Past Flight uses Substitute (23%)! -21 HP, -18 energy. (Just wondering, you probably meant 23 HP flat, not %, huh?)
    Present Flamestrike uses Fire Blast on Past Flight! (12+3+3+4) = 22 damage, 11 energy. The Substitute took the hit and broke!
    Past Flamestrike uses Psychic on Past Flight! (9+1.5) x 1.5 = 16 damage, 7 energy.
    Present Flotsam uses Rock Slide! -5 energy
    Vs PaF: (6+0) x 1.5 = 9 damage
    Vs PrF: (6-1.5) x 1.5 = 7 damage
    Vs PaS: (6-3-1) = 2 + 1.5 = 4 damage
    Past Shellstrike uses Stone Edge on Present Flotsam! A critical hit! (10+3+3+1.5) x 1.5 = 26 damage, 6 energy.
    Future Freeze's Protect used up 7 energy!

    -2 HP from Toxic (PaF and PaS)
    -1 HP from Toxic (PrF)

    A2

    Future Freeze uses Water Pulse on Magmortar! (9-3+3) x 1.5 = 14 damage, 5 energy
    Past Flight just chills. +12 energy.
    Present Flamestrike uses Fire Blast on Future Freeze! (12+3+3+5.5) x 2.25 = 53 damage, 7 energy.
    Past Flamestrike uses Fire Punch on Future Freeze! (8+3+3+0) x 2.25 = 32 damage, 5 energy.
    Future Freeze fainted!
    Present Flotsam uses Blizzard! -7 energy
    Vs PaF: (9+3+1.5) x .67 = 9 damage
    Vs PrF: (9+3+0) x .67 = 8 damage
    Present Flamestrike fainted!
    Vs PaS: misses
    Past Shellstrike uses Body Slam on Past Flight! Past Flight became paralyzed (20%)! (9+1.5) = 11 damage, 7 energy.

    -2 HP from Toxic (PaF and PaS)
    -1 HP from Toxic (PrF)

    Sunny Day's effects have dissipated!

    ---------------------------------------------------------
    [​IMG][​IMG][​IMG]
    Past Flight | Future Freeze | Present Flotsam
    HP: 42 | KOed | 74
    EN: 37 | KOed | 88
    Boosts/Drops:
    Others: PAR (PaFli, 15%)
    Scrappy | Compoundeyes | Ice Body
    Prankster | Mountaineer
    | Thick Fat
    ---------- | Technician
    [​IMG][​IMG][​IMG]
    Past Flamestrike | Present Flamestrike | Past Shellstrike
    HP: 42 | KOed | 66
    EN: 49 | KOed | 39
    Boosts/Drops: -1 Def (PaS, seems like it's there for 1 more round)
    Others: Toxic (PaF and PaS, 3)
    Flame Body | Flame Body | Solid Rock
    ------------ | Vital Spirit | Sturdy


    Flame's new Pokemon and then Tort's new Pokemon and actions!
  24. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Brandon withdrew his Magmortar. Flamestrike had done exactly what it needed to do in taking down the two Syclants, and with Tomohawk also out of the way Beetlestrike was largely unopposed. "Let's go Present Beetlestrike, let's lay the hurt on them!"
  25. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
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    ...Add weather to the things I need to continuously keep an eye on-if only I'd Earth Powered, Syclant would still be unfainted to Acrobatics Heracross out of the air, thought present Victor.

    Agh, can't believe I made that mistake as a freshman to battles, thought future Victor, who had looked up from his food to notice his past self's mistake.

    "I suspect I'll lose this, but the battle isn't over yet!" spoke present Victor. "Go, Future Flotsam!"
    "By the way, Flotsam's Hidden Power turned out to be Flying, base 7!" spoke future Victor.

    Past Flight: Rock Smash Magby, then Roost!
    Future Flotsam: Hidden Power Heracross, then Rock Slide them!
    Present Flotsam: Rock Slide, then Waterfall Magby!
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