(guess whose format i stole) NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. Team Tortferngatr: Krillowatt (Move your mouse to reveal the content) Krillowatt (open) Krillowatt (close) Krillowatt [Float] Female Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 151/84+/73-/83/74/105 HP: 125 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 EC: 6/6 MC: 2+1 DC: 5/5- DW unlocked! Abilities: Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble (*) Charge (*) Tackle (*) ThunderShock (*) Detect (*) Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Counter Thunder Hydro Pump Copycat Heart Swap Zap Cannon Volt Switch Muddy Water (*) Whirlpool (*) Signal Beam (*) Wild Charge (*) Scald (*) Ice Beam (*) Hone Claws Earthquake Substitute Hidden Power (base 7, Grass) Toxic Protect Thunder Wave Torment Dive Syclant (Move your mouse to reveal the content) Syclant (open) Syclant (close) Syclant [Freeze] Male Nature: Rash (+1 Rank special attack, -1 Rank special defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: 70/116/70/114+/64-/121 HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 121 EC: 6/6 MC: 13 DC: 5/5-DW unlocked! Abilities: Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Ice Punch Leer (*) Leech Life (*) Ice Shard (*) Focus Energy (*) Slash (*) Icy Wind (*) Scratch (*) Bug Bite (*) Icicle Spear (*) Bug Buzz Hail Earth Power (*) Tail Glow (*) Spikes (*) Water Pulse Counter Blizzard (*) Struggle Bug (*) Hidden Power (Electric, base 6, energy cost 4) (*) U-Turn Brick Break Stone Edge Acrobatics Protect Substitute Quash Taunt Focus Blast Natural Gift Team danmantincan: Dragonite (Move your mouse to reveal the content) Dragonite (open) Dragonite (close) Dragonite (F) - Jill Nature: Mild (+1 SpA, -1 Def) Types: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater) Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Attacks: *Wrap *Leer *Thunder Wave *Twister *Dragon Rage *Slam *Agility Outrage Fire Punch ThunderPunch Hurricane Roost Safeguard Hyper Beam Draco Meteor *Dragon Dance *ExtremeSpeed *Dragon Pulse *Fire Blast *Dragon Tail *Ice Beam Dragon Claw Surf Brick Break Protect Substitute Detect Fly Pyroak (Move your mouse to reveal the content) Pyroak (open) Pyroak (close) Pyroak (M) - Boyd Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. EC: 9/9 MC: 0 DC: 5/5 Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Attacks: Bullet Seed Sweet Scent Pound Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Leaf Blade Synthesis Heat Wave Flare Blitz Wood Hammer Blaze Kick Seed Bomb Aromatherapy Counter Sunny Day SolarBeam Will-o-Wisp Brick Break Earthquake Rock Slide Light Screen Flamethrower Substitute Protect Dragon Tail The RNG has decided that Tortferngatr will order first! Good Luck Trainers!