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Tortferngatr vs danmantincan! Round 4!

Discussion in 'Tournament Arena' started by Flora, Aug 14, 2011.

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  1. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    (guess whose format i stole)

    NUMBER OF POKEMON:
    2v2
    BATTLE TYPE: Singles
    RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
    SWITCH: Switch=KO
    ITEMS: Items OFF
    ABILITIES: All Abilities

    The ASB Tournament Arena

    Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

    Team Tortferngatr:
    Krillowatt (open)
    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 2+1
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)
    Toxic
    Protect
    Thunder Wave
    Torment
    Dive


    Syclant (open)

    [​IMG]
    Syclant [Freeze] Male
    Nature: Rash (+1 Rank special attack, -1 Rank special defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Stats: 70/116/70/114+/64-/121

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 121

    EC: 6/6
    MC: 13
    DC: 5/5-DW unlocked!

    Abilities:
    Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Ice Punch
    Leer (*)
    Leech Life (*)
    Ice Shard (*)
    Focus Energy (*)
    Slash (*)
    Icy Wind (*)
    Scratch (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail

    Earth Power (*)
    Tail Glow (*)
    Spikes (*)
    Water Pulse
    Counter

    Blizzard (*)
    Struggle Bug (*)
    Hidden Power (Electric, base 6, energy cost 4) (*)
    U-Turn
    Brick Break
    Stone Edge
    Acrobatics
    Protect
    Substitute
    Quash
    Taunt
    Focus Blast

    Natural Gift


    Team danmantincan:
    Dragonite (open)

    [​IMG]
    Dragonite (F) - Jill
    Nature: Mild (+1 SpA, -1 Def)

    Types: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. (Dragonite line capable of breathing underwater)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    *Wrap
    *Leer
    *Thunder Wave
    *Twister
    *Dragon Rage
    *Slam
    *Agility
    Outrage
    Fire Punch
    ThunderPunch
    Hurricane
    Roost
    Safeguard
    Hyper Beam

    Draco Meteor

    *Dragon Dance
    *ExtremeSpeed
    *Dragon Pulse

    *Fire Blast
    *Dragon Tail
    *Ice Beam
    Dragon Claw
    Surf
    Brick Break
    Protect
    Substitute

    Detect
    Fly


    Pyroak (open)

    [​IMG]
    Pyroak (M) - Boyd
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 9/9
    MC: 0
    DC: 5/5

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Attacks:
    Bullet Seed
    Sweet Scent
    Pound
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Leaf Blade
    Synthesis
    Heat Wave
    Flare Blitz
    Wood Hammer

    Blaze Kick
    Seed Bomb
    Aromatherapy
    Counter

    Sunny Day
    SolarBeam
    Will-o-Wisp
    Brick Break
    Earthquake
    Rock Slide
    Light Screen
    Flamethrower
    Substitute
    Protect
    Dragon Tail


    The RNG has decided that Tortferngatr will order first!

    Good Luck Trainers!
  2. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
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    Please remove Follow Me and Natural Gift on Krill and Endure on Dragonite. They both appear to be out-of-tourney moves.

    "Imprison Protect, Detect, and Substitute, Toxic Dragonite, then Ice Beam him!

    If Dragonite uses Safeguard action one, switch the order of Toxic and Imprison!"
  3. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Unfortunate that Imprison isn't blocked by Detect/Protect. Well Jill, it looks like we will be in a bit of a tough spot this round, but nothing we can't overcome.

    Start off with a Thunder Wave, then set up a Safeguard before Krill gets a chance to Toxic you. Then Fly into the air and evade that Ice Beam.

    Thunder Wave~Safeguard~Fly
  4. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    [​IMG]
    Float (F)
    HP: 125
    EN: 100
    Abilities: Trace | Magic Guard | Shell Armor
    [​IMG]
    Jill (F)
    HP: 100
    EN: 100
    Abilities: Inner Focus | Multiscale

    Round 1

    Float begins by Imprisoning Protect, Detect, and Substitute. Jill doesn't really care though as she zaps the shrimp with a pint of Thunder Wave.

    Now faster because Magic Guard sucks, Jill sets up a Safeguard that Float could only stupidly ignore. A Toxic gas is released but immediately dispelled by the wonderful barrier that is Safeguard.

    Jill finishes this up by Flying into the air, avoiding the Ice Beam made by Float. Afterward, Jill slams into the shrimp for decent damage.

    The mighty Jill still has her Multiscale ready, which is pretty cool. Trace should probably be fixed to activate upon switching though, just like how Intimidate does. <_<

    calcs (open)

    Action 1
    Float (Imprison): [8 EN]
    Jill (Thunder Wave): [7 EN]

    Action 2
    Jill (Safeguard): [10 EN]
    Float (Toxic): [7 EN]

    Action 3
    Jill (Fly)
    Float (Ice Beam): [7 EN]
    Jill (Fly): (9+3+4.5) x .67 = [11 DMG/6 EN]


    [​IMG]
    Float (F)
    HP: 114
    EN: 78
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (20%)
    [​IMG]
    Jill (F)
    HP: 100
    EN: 77
    Abilities: Inner Focus | Multiscale
    Imprison (Protect, Detect, Substitute) (3a)
    Safeguard (3r)

    oh yeah

    dan
    tort
    florflor
  5. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Alright, we don't have much of a choice except to go all out.

    Hyper Beam~Dragon Claw~Hyper Beam

    If Krill uses Mirror Coat A1 or A3, replace that action with Thunder Punch.
  6. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
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    "Protect, Counter, Ice Shard!

    THRICE-DAMNED MULTISCALE!"
  7. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    [​IMG]
    Float (F)
    HP: 114
    EN: 78
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (20%)
    [​IMG]
    Jill (F)
    HP: 100
    EN: 77
    Abilities: Inner Focus | Multiscale
    Imprison (Protect, Detect, Substitute) (3a)
    Safeguard (3r)

    Round 2

    This awesome match starts out with Jill firing her lasers in the form of Hyper Beam, but it is quickly negated by... wait a minute. Seems like Float was completely negated by a paralysis roll of 27/1000! BAD LUCK DEAR FELLA! YOU'RE FULLY PARALYZED! Poor fried shrimp...

    Destiny Warrior attempts to object but is hastily cut off from the 5th gen mechanics.

    Jill just advances through and swipes a paw of Dragon Claw, leaving bloody marks on the electro shrimp. Gladly, Float manages to overcome her paralysis this time and Counter the pathetic dragonic attack with ease. Jill's Multiscale eases the pain however.

    At last, the final action arrives and Float takes a sharp piece of Ice out of nowhere and throws it as a Shard at Jill! Bam! It hits with perfection, though a good chunk of it was negated by Multiscale, but Jill's not about to give up as she fires another Hyper Beam!

    Float, ARE THE LASERS TOO MUCH FOR YOU???? Well, at least Multiscale is no more.

    Also, Multiscale's description says "all damage" and Counter was damage so yeah. OH and Imprison died out on Jill.

    calcs (open)

    Action 1
    Jill (Hyper Beam): (15+3) = [18 DMG/10 EN]
    Sluggish (Jill) (1a)
    Float (Full Paralysis)
    -5% PAR

    Action 2
    Jill (Dragon Claw): (8+3+4.5) = 15.5 ~ [16 DMG/5 EN]
    Float (Counter): (16) x 1.5 = 24/2 = [12 DMG/10 EN]

    Action 3
    Float (Ice Shard): (4+3) x 2.25 = 15.75/2 = 7.8 ~ [8 DMG/3 EN]
    Jill (Hyper Beam): (15+3) = [18 DMG/10 EN]
    Sluggish (Jill) (1a)


    [​IMG]
    Float (F)
    HP: 62
    EN: 65
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (10%)
    [​IMG]
    Jill (F)
    HP: 80
    EN: 52
    Abilities: Inner Focus | Multiscale (Inactive)
    Safeguard (2r)
    Sluggish (1a)

    tort
    dan
    flora
  8. Tortferngatr

    Tortferngatr

    Joined:
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    Messages:
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    "Ice Beam, Ice Shard, Ice Beam!

    If Dragonite uses Hyper Beam and a Substitute isn't up, Mirror Coat it back!

    If the Substitute section of my substitution is illegal, ignore it."
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Alrighty then, Multiscale has put us in a good position, let's make the best of it.

    Use Fly to evade his Ice Beams, and Thunder Wave after the Ice Shard.

    Fly~Thunder Wave~Fly
  10. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    [​IMG]
    Float (F)
    HP: 62
    EN: 65
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (10%)
    [​IMG]
    Jill (F)
    HP: 80
    EN: 52
    Abilities: Inner Focus | Multiscale (Inactive)
    Safeguard (2r)
    Sluggish (1a)

    Round 3

    Okay so Jill starts Flying and Float aims her Ice Beam at nothing. Afterward, poor Float gets hit by Jill. soooooosad :(

    Apparently paralysis can be refreshed now? so Jill shocks Float with another jolt of Thunder Wave, pushing it back to 25%! Oh, before that happened, an Ice Shard was slammed into Jill's body. It was so fast I didn't see it. :/

    Jill is one naughty dragon and floops her wings back into the air in order to Fly. Float is like a drunk addict and fires an Ice Beam at the stadium, freezing parts of the metal... or I think it's metal. Jill laughs and strikes the shrimp from the air, breaking off parts of her skin.

    calcs (open)

    Action 1
    Jill (Fly)
    Float (Ice Beam): [7 EN]
    Jill (Fly): (9+3+4.5) x .67 = [11 DMG/6 EN]

    Action 2
    Float (Ice Shard): (4+3) x 2.25 = 15.75 ~ [16 DMG/3 EN]
    Jill (Thunder Wave): [7 EN]

    Action 3
    Jill (Fly)
    Float (Ice Beam): [7 EN]
    Jill (Fly): (9+3+4.5) x .67 = [11 DMG/6 EN]


    [​IMG]
    Float (F)
    HP: 40
    EN: 48
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (20%)
    [​IMG]
    Jill (F)
    HP: 64
    EN: 33
    Abilities: Inner Focus | Multiscale (Inactive)
    Safeguard (1r)

    dan
    tort
    flora
  11. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Let's regain some of our energy.

    Chill~Dragon Claw~Subsitute (20 HP)

    If Substitute is Imprisoned, use Draco Meteor instead.
  12. Tortferngatr

    Tortferngatr

    Joined:
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    Messages:
    2,623
    My turn.

    "Imprison Substitute, Thunder Wave, and Protect, Counter, Mirror Coat.

    If you're fully paralyzed action 1, use Ice Shard turn 3."
  13. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    [​IMG]
    Float (F)
    HP: 40
    EN: 48
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (20%)
    [​IMG]
    Jill (F)
    HP: 64
    EN: 33
    Abilities: Inner Focus | Multiscale (Inactive)
    Safeguard (1r)

    Round 4

    Jill doesn't like the fact that her energy tank is running out and chills to regain some energy back. Float decides to be sneaky and Imprisons Substitute, Thunder Wave, and Protect.

    After the rest, Jill feels ready to get some action going and swipes a Dragon Claw into Float's face. Bloodied and battered, Float takes the attack with incredible courage and Counters it right back at Jill.

    Jill couldn't care less as she's doing damage! But, she wants MORE DAMAGE! From the skies, a Draco Meteor is called and is slammed into Float with the pressure of aliens and chaos. After the attack, Jill feels a bit weakened on the special side due to the meteor being such a drag to summon. Float is really not one to mess with though as she Mirror Coats this attack back onto Jill as well. Coooool!

    NO MOAR SAFEGUARD! NOT SAFE ANYMOAR PAL!

    calcs (open)

    Action 1
    Jill (Chill): [+12 EN]
    Float (Imprison): [8 EN]

    Action 2
    Jill (Dragon Claw): (8+3+4.5) = 15.5 ~ [16 DMG/5 EN]
    Float (Counter): (16) x 1.5 = [24 DMG/14 EN]

    Action 3
    Jill (Draco Meteor): (14+3+3) = [20 DMG/9 EN]
    -2 SpA (Jill)
    Float (Mirror Coat): (20) x 1.5 = [30 DMG/16 EN]


    [​IMG]
    Float (F)
    HP: 4
    EN: 10
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (15%)
    [​IMG]
    Jill (F)
    HP: 10
    EN: 31
    Abilities: Inner Focus | Multiscale (Inactive)
    -2 SpA
    Imprison (Substitute, Thunder Wave, Protect) (4a)

    tort
    dan
    flora
  14. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
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    Meh-looks like I'll have to face Pyroak 1-on-1.

    "Ice Shard twice, then Chill."
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
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    ExtremeSpeed until dead. Useless Dragonite my ass.
  16. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
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    [​IMG]
    Float (F)
    HP: 4
    EN: 10
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (15%)
    [​IMG]
    Jill (F)
    HP: 10
    EN: 31
    Abilities: Inner Focus | Multiscale (Inactive)
    -2 SpA
    Imprison (Substitute, Thunder Wave, Protect) (4a)

    Round 5

    Jill slams her sexy body into Float Extremely fast. The Speed of the action causes Float to faint. OH NO!

    calcs (open)

    Action 1
    Jill (ExtremeSpeed): (8+4.5) = 12.5 ~ [13 DMG/6 EN]


    [​IMG]
    Float (F)
    HP: KOed
    EN: KOed
    Abilities: Trace | Magic Guard | Shell Armor
    PAR (15%)
    [​IMG]
    Jill (F)
    HP: 10
    EN: 25
    Abilities: Inner Focus | Multiscale (Inactive)
    -1 SpA
    Imprison (Substitute, Thunder Wave, Protect) (3a)

    me sending out tort's ice bug thing
    dan
    tort
    flora

    ---------

    GO FREEEEEEEEEEEEZE!

    [​IMG]
  17. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Alright, let's do what we can Jill.

    ExtremeSpeed+Fire Punch (Combo)~Cool Down~Fire Blast
  18. Tortferngatr

    Tortferngatr

    Joined:
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    Messages:
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    "Protect, Chill, Ice Shard."
  19. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    [​IMG]
    Freeze (M)
    HP: 100
    EN: 100
    Abilities: Compoundeyes | Mountaineer | Technician
    [​IMG]
    Jill (F)
    HP: 10
    EN: 25
    Abilities: Inner Focus | Multiscale (Inactive)
    -1 SpA
    Imprison (Substitute, Thunder Wave, Protect) (3a)

    Round 6

    The newcomer Freeze graces Jill with a Protect that surrounds the little critter. Fearing her end, Jill attempts to quickly get this over with a ExtremeSpeed + Fire Punch combo. It was all for naught though as the combo is nullified completely by the Protect.

    As Jill takes a breather, Freeze cools off from the Protect with a chill.

    Now ready, Freeze inserts a swift kunai-shaped Ice Shard into Jill's huge tummy, which makes her moan in pain and faint.

    calcs (open)

    Action 1
    Freeze (Protect)
    Jill (ExtremeSpeed + Fire Punch) [18 EN]
    (8) + (7) = 15
    (15+3) x 2.25 = 40.5 ~ [41 DMG]
    Freeze (Protect): [20 EN]

    Action 2
    Freeze (Chill): [+12 EN]
    Jill (lalala)

    Action 3
    Freeze (Ice Shard): ((4x1.5)+3+3) x 2.25 = [27 DMG/2 EN]


    [​IMG]
    Freeze (M)
    HP: 100
    EN: 90
    Abilities: Compoundeyes | Mountaineer | Technician
    [​IMG]
    Jill (F)
    HP: KOed
    EN: KOed
    Abilities: Inner Focus | Multiscale (Inactive)

    me sending out dan's fire woodman thing
    tort
    dan
    flora

    ---------

    GO BOYD! BE A WARRIOR! AND STOP MISSING!

    [​IMG]
    i liked you jill but i think miledy was prettier...
  20. Tortferngatr

    Tortferngatr

    Joined:
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    Messages:
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    "Sigh...well, banzai.

    Acrobatics, 15 HP Substitute, Acrobatics.

    If Pyroak uses Sunny Day turn 1, Taunt him."
  21. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    RRROOOAAARRRR!!!!
    Flare Blitz~Flamethrower~Flare Blitz
  22. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    [​IMG]
    Freeze (M)
    HP: 100
    EN: 90
    Abilities: Compoundeyes | Mountaineer | Technician
    [​IMG]
    Boyd (M)
    HP: 120
    EN: 100
    Abilities: Rock Head | Battle Armor | Chlorophyll

    Round 7

    Say hello to Boyd! Yay!

    Freeze strikes Boyd with a lightning-fast Acrobatics while Boyd retaliates with a uber strong Flare Blitz.

    Afterward, Freeze constructs a pathetic Substitute that immediately crumbles down from Boyd's mighty Flamethrower.

    Freeze strikes Boyd with a lightning-fast Acrobatics while Boyd retaliates with a uber strong Flare Blitz. I think.

    calcs (open)

    Action 1
    Freeze (Acrobatics): (11+0) x 1.5 = 16.5 ~ [17 DMG/7 EN]
    Boyd (Flare Blitz): (12+3+1.5) x 2.25 = 37.125 ~ [37 DMG/7 EN]

    Action 2
    Freeze (Substitute): -15 HP [18 EN]
    Boyd (Flamethrower) incinerates the Substitute [6 EN]

    Action 3
    Freeze (Acrobatics): (11+0) x 1.5 = 16.5 ~ [17 DMG/7 EN]
    Boyd (Flare Blitz): (12+3+1.5) x 2.25 = 37.125 ~ [37 DMG/7 EN]


    [​IMG]
    Freeze (M)
    HP: 11
    EN: 58
    Abilities: Compoundeyes | Mountaineer | Technician
    [​IMG]
    Boyd (M)
    HP: 86
    EN: 80
    Abilities: Rock Head | Battle Armor | Chlorophyll

    dan
    tort
    flora
  23. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Flamethrower~Blaze Kick~Flamethrower
  24. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    "Protect, U-turn away from Pyroak's feet and into the water-try to freeze over your spiracles while you do so to hold your breath for the next few actions, Water Pulse!"

    ...Shouldn't that have been a 15 HP Substitute, not a 20 HP one?

    Good game, Dan. Kick rear at finals.
  25. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,653
    [​IMG]
    Freeze (M)
    HP: 11
    EN: 58
    Abilities: Compoundeyes | Mountaineer | Technician
    [​IMG]
    Boyd (M)
    HP: 86
    EN: 80
    Abilities: Rock Head | Battle Armor | Chlorophyll

    Round 8

    Freeze summons a Protect to shield himself from the incoming Flamethrower. It succeeds and he then attempts to escape with a U-turn. However, this only succeeds in denting Boyd's armor a bit as he's roasted by a single Blaze Kick to the face. The intense heat of the move melts all the ice and causes the bug to squirm and faint!

    calcs (open)

    Action 1
    Freeze (Protect)
    Boyd (Flamethrower): (10+3+0) x 2.25 = 29.25 ~ [29 DMG/6 EN]
    Freeze (Protect): [16 EN]

    Action 2
    Freeze (U-turn): (7+3+0) = [10 DMG/4 EN]
    Boyd (Blaze Kick): (9+3+1.5) x 2.25 = [30 DMG/6 EN]


    [​IMG]
    Freeze (M)
    HP: KOed
    EN: KOed
    Abilities: Compoundeyes | Mountaineer | Technician
    [​IMG]
    Boyd (M)
    HP: 76
    EN: 68
    Abilities: Rock Head | Battle Armor | Chlorophyll

    gg!

    Rewards
    Tortferngatr: 2 TCs
    - Float: 3 MCs
    - Freeze: 3 MCs | 1 KOC
    danmantincan: 2 TCs
    - Jill: 3 MCs | 1 KOC
    - Boyd: 3 MCs | 1 KOC
    Flora: 4 RTs
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