Tortferngatr vs DarkSlay (1v1 Singles)

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Rules:

1v1 Singles
1 day DQ (HARD DQ, including for ref. No extensions.)
No recov/Infinite chills
Arena: Eggmanland

Giant, lava-filled amusement park from Sonic Unleashed. Dark Gaia has disappeared, but residual dark forces decrease the energy cost of Dark/Ghost/Psychic type moves by 1. The heat decreases the BP of Water-type moves by 2. No water source. Lava induces third degree burn and inflicts 15 fire-type damage per action if you fall in. No dig, yes EQ/Bulldoze.

No Items
Switch = Troll
All Abilities


Numel (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate, DW, not yet activated) This Pokemon moves at its own pace and cannot be confused by any method.

Stats: 60/60/40/65+/40/35-
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)

EC: 5/6
MC: 2
DC: 5/5- DW unlocked!


Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast



Pyroak [Willow] (F)
Nature: Quiet (Adds * to Special Attack. A 15% decrease (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on the opponent's Pokemon's attacks.)

Type: Fire / Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60 * .15 = 9)

EC: 9 / 9
MC: 1
DC: 5 / 5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis

Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)

Worry Seed

Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)
Light Screen
Toxic


DarkSlay is first to move.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay Willow, this place should make you feel right at home! Let's see if we can ignite the flames of battle!

Start off the round with a 25 HP Substitute! Then fire off a Toxic to start off with some damage over the course of the next few turns, and finish off with Leech Seed to make even more residual damage!
 
"Alright..."


http://www.youtube.com/watch?v=xxSkZ8ySo1o

Camerupt (Flare) (F)
Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [Rounded Up] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Magma Armor: (innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats: 70/100/70/105+/75/40-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

EC: 5+1=6/6
MC: 2
DC: 5/5- DW unlocked!

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst
Earth Power
Flamethrower

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp
Protect
Fire Blast


"Fire off a powerful Flamethrower to start the match, then Protect yourself! Finish by using a Rock Slide! Your volcanoes will provide a source!
 
Before Round 1:
Flare the Camerupt [Tortferngatr]

HP: 100
Energy: 80
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: None

Willow the Pyroak [DarkSlay]

HP: 110
Energy: 100
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: None

Ah, Substitute. Everybody loves Substitute... except people whose Substitutes avail them little, and that was the case for Willow today. It withstood two hits, but Willow wasn't able to capitalize on the time it offered. Flare is in better health, but not by much; both Pokemon have Energy far lower than their HP. Will these Pokemon faint of exhaustion before they faint directly from the battle?

After Round 1:
Flare the Camerupt [Tortferngatr]


HP: 97
Energy: 61
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (5 actions)

Willow the Pyroak [DarkSlay]

HP: 88
Energy: 62
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: None

- Willow uses 22.7% Substitute (success). 25 HP Substitute created, 22 Energy
- Flare uses Flamethrower (hit). 16 DMG to Substitute, 6 Energy
- Flare uses Protect (success). 7 Energy
- Willow uses Toxic (blocked by Protect). 7 Energy
- Willow uses Leech Seed (hit). 9 Energy
- Flare uses Rock Slide (hit). 12 DMG to Substitute (Substitute KO'd), 6 Energy, 3 HP leeched to Willow
 
"Use Heat Wave, then Rock Slide, then Earth Power! Aim to knock that Pyroak towards the lava!

Worry Seed worries me-Protect if he tries."
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay my Willow, start off the match with a Light Screen! Cutting this damage will help in the long run. Then make a Substitute with 23 HP. That should keep your Sub intact after the Earth Power, since Rock Slide + Earth Power under Screen should deal just below that. Then, use Toxic to start some residual damage and see where to take it from there on the next round.
 
Round 2

Before Round 2:
Flare the Camerupt [Tortferngatr]


HP: 97
Energy: 61
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (5 actions)

Willow the Pyroak [DarkSlay]

HP: 88
Energy: 62
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: None

Yay, an effective use of Substitute. Flare must certainly be feeling emo at the moment; she's suffering from residual damage. Both Pokemon, however, are suffering from an Energy crisis, and they may very well faint of exhaustion before they faint of HP loss. What will determine the end of this battle? Only future rounds will tell...

After Round 2:
Flare the Camerupt [Tortferngatr]


HP: 87
Energy: 43
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (2 actions), Toxic Poisoned (to deal 2 DMG/action)

Willow the Pyroak [DarkSlay]

HP: 73
Energy: 27
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: Light Screen up (3 actions), Substitute up (1 HP)

- Willow uses Light Screen (success). 8 Energy
- Flare uses Heat Wave (Critical Hit!). 14 DMG, 6 Energy, 3 HP sapped
- Willow uses 20.9% Substitute (success). 23 HP Substitute, 20 Energy
- Flare uses Rock Slide (hit Substitute). 12 DMG to Substitute, 6 Energy, 3 HP sapped
- Willow uses Toxic (hit). Flare Badly Poisoned, 7 Energy
- Flare uses Earth Power (hit Substitute). 10 DMG to Substitute, 6 Energy, 1 Toxic DMG, 3 HP sapped
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay Willow, let's take advantage of the pressure being put on Flare! Chill on the first turn, and chill on the second turn! Finish off the round with a Leech Seed to renew that pressure!

IF PROTECT ON TURN THREE: Just chill again for free!
 
"Ember to clear away that Substitute, then chill! Finish by using Earthquake to knock Pyroak back!"

EDIT: BTW, Flare is a girl.
 
Before Round 3:
Flare the Camerupt
[Tortferngatr]


HP: 87
Energy: 43
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (2 actions), Toxic Poisoned (to deal 2 DMG/action)

Willow the Pyroak [DarkSlay]

HP: 73
Energy: 27
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: Light Screen up (3 actions), Substitute up (1 HP)

This round was very similar to the last one; Flare got a direct hit in, but Willow is still dealing superior damage in the subtler categories. Flare is headed, but her condition is worsening by the minute. Will she hold up to future rounds of residual damage? Only future combat has a hope of shedding light on the situation...

After Round 3:
Flare the Camerupt
[Tortferngatr]


HP: 72
Energy: 46
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (5 actions), Toxic Poisoned (to deal 3 DMG/action)

Willow the Pyroak [DarkSlay]

HP: 69
Energy: 42
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: None

- Willow Chills (success). +12 Energy
- Flare uses Ember (hit). 3 DMG (Substitute), 2 Energy, 3 HP leeched, 2 Toxic DMG
- Willow Chills (success). +12 Energy
- Flare Chills (success). +12 Energy, 3 HP leeched, 2 Toxic DMG
- Willow uses Leech Seed (hit). Flare is Seeded, 9 Energy
- Flare uses Earthquake (hit). 13 DMG, 7 Energy, 3 HP leeched, 2 Toxic DMG
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay, we don't want to be making this guy faster than us, so why not mess up his orders then? We should be able to throw him off as long as we don't use Light Screen...first. So, let's try this.

Quickly, use Giga Drain to help soften the blow of that Fire Blast (if it hits) combined with the Leech Seed damage. Then use Light Screen to mess up his orders, and finish off with a 13 HP Substitute to finish the round, and we will go from there.
 
Before Round 4:
Flare the Camerupt [Tortferngatr]


HP: 72
Energy: 46
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (5 actions), Toxic Poisoned (to deal 3 DMG/action)

Willow the Pyroak [DarkSlay]

HP: 69
Energy: 42
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: None

This round was certainly more offensive; Flare and Willow duked it out, trading blows. Willow stubbornly keeps on the defensive, with results starting to not be the greatest. Toxic is certainly taking its toll, though... will it eliminate Flare before Willow's lack of energy leaves a deadly opening?

Before Round 4:
Flare the Camerupt [Tortferngatr]


HP: 41
Energy: 30
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (2 actions), Toxic Poisoned (to deal 4 DMG/action), +1 Spd

Willow the Pyroak [DarkSlay]

HP: 46
Energy: 17
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: Light Screen (4 actions), 17 HP Substitute

- Willow uses Giga Drain (hit). 13 DMG, 7 HP recovery, 11 Energy
- Flare uses Fire Blast (hit). 18 DMG, 7 Energy, 3 HP drained, 3 Toxic DMG
- Willow uses Light Screen (success). 8 Energy
- Flare uses Flame Charge (hit). 8 DMG, 3 Energy, +1 Spd, 3 HP sapped, 3 Toxic DMG
- Flare uses Earthquake (hit). 13 DMG, 6 Energy, 3 HP sapped, 3 Toxic DMG
- Willow uses 11.8 (=>15)% Substitute (success). 17 HP Substitute created, 14 Energy
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Willow, get in a nice chill while it fails to break your Substitute. Not even Rock Slide can break it. Then use Giga Drain to score more damage and health, and finish the round with another chill.

If it decides to try and break your Substitute with a combo move on turn 1, reverse the order of that Giga Drain and chill. (So it would be chill, chill, Giga Drain)

EDIT: Terrador fixed the Toxic issue. :)
 
Doesn't Flare have +1 speed?

"Rock Slide, Protect, Flame Charge!

Of course, if you CRIT with Rock Slide and break the substitute, then combine Earthquake and Magnitude to create a massive quake that will hopefully tip Pyroak into the lava!"
 
Before Round 5:
Flare the Camerupt [Tortferngatr]


HP: 41
Energy: 30
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Leech Seeded (2 actions), Toxic Poisoned (to deal 4 DMG/action), +1 Spd

Willow the Pyroak [DarkSlay]

HP: 46
Energy: 17
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: Light Screen (4 actions), 17 HP Substitute


Flavor is for people who have time. Unbroken sub FTW.


After Round 5:
Flare the Camerupt [Tortferngatr]


HP: 27
Energy: 11
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Toxic Poisoned (to deal 5 DMG/action), +2 Spd

Willow the Pyroak [DarkSlay]

HP: 52
Energy: 30
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: Light Screen (2 actions)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
(I think Flare is at 5 HP Toxic right now, by the way.)

Well done Willow! Looks like we'll pull out of this one with a well deserved win. Let's wrap it up:

Giga Drain -> Wood Hammer -> Giga Drain
 
...how on earth did Rock Slide (12 damage) and Flame Charge (8 damage) not break a 17 HP Substitute? Either way, I know what I'm buying Camerupt after this battle-Toxic is amazing in singles.

"Flare-hope the ref actually did make a mistake, then chill, then combine Rock Slide and Earth Power to knock Pyroak backwards into the lava! Finally, chill again."
 
Apologizing for the fact that I haven't gotten to this sooner; my Internet has been done for the last couple of days. Also, I fixed the Sub thing. Forgot it was SE .-.

Tortferngatr, your combo is two moves, adding up to four actions in a round. Post new orders, then I'll be able to ref this.

This won't be done for a couple of hours, since I'm putting #1 priority on tournament matches. Sorry again for the inconvenience.
 
OoC: Yeah, no. That combo just isn't going to work, both by my instinct and by consensus from a couple of guys I asked on IRC. Rock blocked.

Before Round 6:
Flare the Camerupt [Tortferngatr]


HP: 27
Energy: 11
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: None
Status Conditions: Toxic Poisoned (to deal 5 DMG/action), +2 Spd

Willow the Pyroak [DarkSlay]

HP: 52
Energy: 30
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: Light Screen (2 actions)

GG Camerupt Toxic sweep nightmare.
Tortferngatr: 2 TC
Flare: 1 EC, 2 MC, 1 DC
DarkSlay: 2 TC
Willow: 2 MC, 1 KOC
Terrador14: 2 RC


After Round 6:
Flare the Camerupt [Tortferngatr]


HP: KO
Energy: KO
Atk: ****
Def: ***
SAtk: *****
SDef: ***
Speed: 34 (-)
Boosts/Drops: KO
Status Conditions: KO

Willow the Pyroak [DarkSlay]

HP: 37
Energy: 16
Atk: ***
Def: ****
SAtk: ****
SDef: ***
Speed: 51 (-)
Boosts/Drops: None
Status Conditions: None

- Flare Chills (success). +12 Energy, 5 Toxic DMG
- Willow uses Giga Drain (hit). 13 DMG, 7 HP recovery, 15 Energy
- Flare uses Rock Slide (hit, flinch). 12 DMG, 5 Energy, 5 Toxic DMG
- Willow flinched!
- Flare uses Earth Power (hit). 10 DMG, 6 Energy, 5 Toxic DMG (Faint)
 
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