Torunerosu ----------------------------------- [Overview] Mischievous Heart, which gives +1 priority to moves such as Taunt. Nice 115/125 offenses, complemented by a 111 Speed base stat. One of the only two pure Flying types. [SET] name: Lead move 1: Taunt move 2: Gale move 3: Hidden Power Ground move 4: U-turn item: Life Orb evs: 4 HP / 252 SpA / 252 Spe nature: Timid Set Comments: Priority Taunt allows it to beat Leads who try to set up entry hazards, such as Deoxys-S. Able to break Sashes after Taunt with U-turn to another counter. Able to deal some heavy damage with STAB Gale. Hidden Power Ground to give good coverage with STAB Flying. Additional Comments: Somewhat outclassed by Borutorosu who has access to STAB Volt Change to use over U-turn and is neutral to Electric-type attacks. Does not have too much use outside dealing with Pokemon who will set up hazards and hitting Machamp hard. Teammates & Counters: Wants a rain dancer if it intends to do any heavy damage consistently. [SET] name: Torment move 1: Torment move 2: Protect move 3: Substitute move 4: Gale item: Leftovers evs: 252 HP / 56 Def / 200 SpD nature: Calm Set Comments: Mischievous Heart gives Substitute +1 priority. Priority Substitute + Protect makes it hard for Torunerosu to get hit Priority Torment. Gale is to have a STAB damaging move. Ground Immunity allows it to switch in somewhat easily. Additional Comments: Also somewhat outclassed by Borutoruso who can run the same set with Thunderbolt / Volt Change over Gale and is neutral to Electric-type attacks. While ground immunity and its ability allow Torunerosu to use Torment fairly well, its below average defensive stats somewhat hinder it. Teammates & Counters: Because of its weakness to both Ice- and Electric-type attacks, Torunerosu has trouble dealing with BoltBeamers who will be able to switch back and forth between the two attacks. Extremely vulnerable to Priority Taunts, as most will also resist Gale. Does not require a rain dancer as much, as Gale will not be used as often. It stills prefers to have rain. Needs entry hazards as its main purpose is to force switches. [Team Options] Torunerosu is weak to Stealth Rock and has no reliable recovery, so a Rapid Spinner is heavily suggested. Doryuuzu works well as it is resistant or immune to Torunerosu's weaknesses. Torunerosu appreciates Entry Hazards because it often tries to make the opponent switch out. Forretress can be used because it fills the role of spinner and spiker. Prefers rain in order to give Gale 100% accuracy. Kyogre or any number of rain dancers can help with this. [Optional Changes] Torunerosu can use Rain Dance, be given priority and gives Gale 100% accuracy and help in the weather rampant metagame. Air Slash can be used over Gale. It has more reliable accuracy and the possiblity to flinch, but lacks the power that Gale has. [Counters] BoltBeamers can pretty easily best either of Torunerosu's sets, switching between super effective attacks. Neither set can do much to Tyranitar who has super effective Stone Edge and will not be hurt too much from any of Torunerosu's attacks thanks to resistance and Tyranitar's Special Defense boost in Sandstorm. [Dream World] Competitive Spirit allows Torunerosu to boost its already impressive base 115 Attack. Somewhat hard to pull off as Torunerosu won't have too many options to lower stats without hindering it.