NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle -Charmander-'s Pokémon (Move your mouse to reveal the content) -Charmander-'s Pokémon (open) -Charmander-'s Pokémon (close) Cyclohm* [Cloud] (M) Nature: Modest Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). Stats: HP: 110 Atk: * (-) Def: **** SpA: ***** (+) SpD: *** Spe: 80 EC: 9/9 MC: 1 DC: 5/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect Attacks: Tackle* Growl* Leer* Charge* Rain Dance* Twister* Spark* Dragon Rage* Sonicboom* Signal Beam* Hydro Pump* Heal Bell* Thunder* Flamethrower* Roar* Hidden Power [Ground] (7) Slack Off Weather Ball Whirlwind Bide Gale Double Hit Dragon Pulse Draco Meteor Zap Cannon Taunt Vigoroth [smashlloyd20] (M) Nature: Adamant Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Vigoroth HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 90 EC: 4/9 MC: 0 Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Attacks: Scratch Yawn Encore Slack Off Faint Attack Amnesia Return Rock Slide Shadow Claw Hammer Arm Tickle Body Slam Uproar Fury Swipes Endure Focus Punch Counter Dogfish44's Pokémon (Move your mouse to reveal the content) Dogfish44's Pokémon (open) Dogfish44's Pokémon (close) Archeops [Rawk] (Male) Nature: Adamant Type: Rock/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Abilities: Faint-Hearted (English = Defeatist): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear. Stats: HP: 100 Atk: Rank 6 (Increased by Nature) Def: Rank 3 SpA: Rank 3 (Decreased by Nature) SpD: Rank 3 Spe: 110 EC: 6/6 MC: 3 DC: N/A Attacks: Quick Attack Leer Wing Attack Rock Throw Double Team Scary Face Pluck AncientPower Quick Guard Bite Steel Wing Head Smash Smack Down Earthquake Hone Claws Dragon Claw Protect Toxic U-Turn Manectric [Sparky] (Male) Nature: Mild Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 (+) SpD: Rank 2 Spe: 105 EC: 5/6 MC: 0 DC: 2/5 Abilities: Static: [Innate] This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. LightningRod: [Innate] These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Minus (DW - Not Active): [Innate] This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. Attacks: Tackle Thunder Wave Leer Howl Quick Attack Spark Ice Fang Crunch Discharge Flamethrower Volt Change Hidden Power (Psychic - Power 7) Thunderbolt Fire Fang Odor Sleuth -Charmander- won the coin flip, so... -Charmander-, please send out your Pokémon Dogfish will then send out his Pokémon and issue his actions -Charmander- will issue his actions afterwards Battle on, heroes!