Tournament Battle! -Charmander- vs Dogfish44!

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Dogfish44

You can call me Jiggly
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Zarator, my 3 attacks say they did 21 overall damage (7 + 7 + 7), yet there only seems to be 20 damage dealt.

OK then, if it wants to lower its own Sp.Atk for nothing.

We're using Quick Attack to dodge all right - use it to get yourself right under Cyclohm (No damage for this attack), so that the Draco Meteor hits himself!

Whilst you're under there. let's be haxxy with a couple of Ice Fangs.

Quick Attack (Dodge under Cloud) ~ Ice Fang ~ Ice Fang
 
Wait wait wait.

You cannot dodge moves with Quick Attack. There's a dodge command for that. Or Protect, I guess.

Please repost your actions.
 

Dogfish44

You can call me Jiggly
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Can I wait on -Charmander- to repost then? Since he seems to acknowledge the command in his subs (Remind me why it physically can't dodge though, I'm using it as a method increasing my own manouverability).
 
I find it really unnecessary for me to post the same actions again but whatever.

Hidden Power Ground ~ Dragon Pulse ~ Hidden Power Ground
 

Dogfish44

You can call me Jiggly
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Yes, well my original actions were reliant on your subs. Now then...

Thunder Wave ~ Hidden Power ~ Hidden Power
 

HP: 89
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 80

Energy: 81
Status: None


HP: 49
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Energy: 62
Status: None

In a last ditch effort, Sparky attempts to cripple Cloud with paralysis. In the astonishment of the crowd, the mighty Cyclohm is stopped cold by the electricity coursing through his body, and to the mercy of his opponent, who blasts him with assaults of hidden force. In the end, Cloud manages to shrug off the worse consequences of the Thunder Wave and retaliates in the same vein of the Manectric, but now the battle looks a bit more uncertain than before...



HP: 69
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 80

Energy: 76
Status: Paralyzed (20%)


HP: 32
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Energy: 41
Status: None

Calculations:
Thunder Wave: Cyclohm is paralyzed (25%), 7 energy
Full Paralysis roll (hits if 1-2500): 18/10000
Cyclohm is fully paralyzed
-----------------------------------------------------------
Critical Hit roll (1-625): 7955/10000
Hidden Power [Psychic]: 7 [BP] + 3 [Stat Dif] = 10 damage, 5 energy
Full Paralysis roll (hits if 1-2500): 1662/10000
Cyclohm is fully paralyzed
-----------------------------------------------------------
Critical Hit roll (1-625): 9371/10000
Hidden Power [Psychic]: 7 [BP] + 3 [Stat Dif] = 10 damage, 5+4 energy
Full Paralysis roll (hits if 1-2500): 9688/10000
Critical Hit roll (1-625): 3073/10000
Hidden Power [Ground]: (7 [BP] + 4.5 [Stat Dif]) * 1.5 = 17 damage, 5 energy


Dogfish goes first now
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Ice Fang ~ Hidden Power ~ Ice Fang

And can you sort out Cyclohms energy please? It should have lost some before.
 
The hax sucked. Shield Dust should make sure Ice Fang doesn't hax us, so let's do this!

Heal Bell ~ Hidden Power Ground ~ Draco Pulse.
 

HP: 69
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 80

Energy: 76
Status: Paralyzed (20%)


HP: 32
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Energy: 41
Status: None

Sparky tries to capitalize on this unexpected chance and attacks the foe repeteadly with chilling bites and hidden force exerts, but Cloud is unable to retaliate, save a single blast of secret force which seriously injured the Manectric. Still, now the battle looks really close... Who will win the struggle?


HP: 43
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 80

Energy: 71
Status: Paralyzed (15%)


HP: 15
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Energy: 26
Status: None

Calculations:
Hit roll (hits if 501-10000): 6319/10000
Critical Hit roll (crits if 1-625): 8169/10000
Ice Fang: (7 [BP] - 1.5 [Stat Dif]) * 1.5 = 8 damage, 5 energy
Paralysis roll (hits if 1-2000): 348/10000
Cyclohm if fully paralyzed
--------------------------------------------------------------------
Critical Hit roll (crits if 1-625): 5785/10000
Hidden Power [Psychic]: 7 [BP] + 3 [Stat Dif] = 10 damage, 5 energy
Paralysis roll (hits if 1-2000): 5840/10000
Critical Hit roll (crits if 1-625): 4239/10000
Hidden Power [Ground]: (7 [BP] + 4.5 [Stat Dif]) * 1.5 = 17 damage, 5 energy
--------------------------------------------------------------------
Hit roll (hits if 501-10000): 2193/10000
Critical Hit roll (crits if 1-625): 5152/10000
Ice Fang: (7 [BP] - 1.5 [Stat Dif]) * 1.5 = 8 damage, 5 energy
Paralysis roll (hits if 1-2000): 1337/10000
Cyclohm is fully paralyzed


Charmander goes first now.
 

HP: 43
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 80

Energy: 71
Status: Paralyzed (15%)


HP: 15
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Energy: 26
Status: None

Sparky attempts to compound the grip of paralysis on his opponent with a wave of weak electricity, but at long last Cloud manages to shrug off its effects and delivers the final hit, between the cheers of his supporters and the disappointment of those who hoped for a comeback of Dogfish!


HP: 43
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 80

Energy: 66
Status: Paralyzed (25%)


HP: 0
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Energy: N/A
Status: Knocked Out

Calculations:
Thunder Wave: Cyclohm's paralysis rate returns to 25%, 7 energy
Paralysis roll (hits if 1-2500): 6836/10000
Critical Hit roll (crits if 1-625): 7667/10000
Hidden Power [Ground]: (7 [BP] + 4.5 [Stat Dif]) * .15 = 17 damage, 5 energy


Congratulations, -Charmander-, on your success!

Prizes:
Charmander and Dogfish: 2 TC
Archeops: 1 EC, 2 MC, 1 DC
Vigoroth: 1 EC, 2 MC, 1 DC, 1 KO
Manectric: 1 EC, 2 MC, 1 DC, 1 KO
Cyclohm: 1 EC, 2 MC, 1 DC, 1 KO
Zarator: 4 RC
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Meh, this is why I've lobbied for the counter change for a good amount of time. Which cost me the entire match (Archeops would have been able to do some form of damage to Cyclohm, even if it would be a toxic). That, and it shows how badly the team selection thing is (I was badly counterteamed - Cyclohm was designed for the 2 I chose, and Vigoroth wasn't a good matchup for either).

Meh, I'd call it a good game but it was haxxy at the end and I lost by turn 1. Good luck in the tourney Charmander, and thanks for reffing Zarator.
 
How did I counterteam you when my Pokemon were randomly selected lol

And yeah, thanks everyone, good battle, Vigoroth was cool.
 
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