NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. HD Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Colossoil [Card Shark] (Male)* Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack) Type: Dark/Ground Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: HP: 120 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 95 EC: 6/6 MC: 0 DC: 5/5 Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW - Activated): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: Leer* Tackle* Mud Shot* Bubblebeam* Rapid Spin* Mud Bomb* Pursuit* Crunch Muddy Water Stockpile Swallow Earth Power* Water Spout* Dive* Taunt* Double Team* Rain Dance* Earthquake Rock Slide Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Galvantula [Black Widow] (Female)* Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.) Type: Bug/Electric Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 124 (+) EC: 6/6 MC: 0 DC: 3/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (DW - Not Activated): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Attacks: String Shot* Leech Life* Spider Web* Thunder Wave* Screech* Fury Cutter* Electric Net* Bug Bite* Gastro Acid* Bug Buzz Electro Ball Poison Sting* Disable* Cross Poison* Thunderbolt* Bug Repellent* Rain Dance* Hidden Power Ice (7) Thunder Terrador14 Shao the Mienshao (Move your mouse to reveal the content) Shao the Mienshao (open) Shao the Mienshao (close) Mienshao * [Shao] (Male) Nature: Adamant (+* Atk, -* SAtk) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Ability 1: Inner Focus Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Regenerator Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Ability 3: Reckless Type: Innate This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 90 Atk: Rank 6 (+) Def: Rank 2 SAtk: Rank 2 (-) SDef: Rank 2 Spd: 105 EC: 6/6 MC: 0 DC: 5/5 Attacks: Pound* Meditate* Detect* Fake Out* Doubleslap* Swift* Calm Mind* Hi Jump Kick Drain Punch Knock Off* Low Kick* Me First* Acrobatics* Swords Dance* Stone Edge* Rock Slide Substitute Brick Break Opus the Dragonite (Move your mouse to reveal the content) Opus the Dragonite (open) Opus the Dragonite (close) Dragonite [Opus] [Male] Nature: Hasty (+ Spd - Def) Type: Dragon/Flying Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 2(-) SAtk: Rank 4 SDef: Rank 4 Spd: 92 (+) EC: 9/9 MC: 2 DC: 5/5 Abilities: Ability 1:Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Multiscale (DW Unlocked!): Type: Innate This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Fire Punch ThunderPunch Roost Outrage Hurricane Dragon Rush Dragon Pulse Extremespeed Fire Blast Blizzard Thunder Substitute Protect Fly Earthquake Stone Edge Bide Coin toss is in...and Terrador14 is the first to send out a Pokemon! Good luck you two, and may the best battler win!