NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. DECK KNIGHT'S TEAM Chew Toshio the Beedrill (Move your mouse to reveal the content) Chew Toshio the Beedrill (open) Chew Toshio the Beedrill (close) Beedrill [Chew Toshio] (M) Nature: Adamant (Adds 1 Rank to Attack; Subtracts 1 Rank from SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 EC: 5/5 MC: 0 DC: 2/5 Attacks: Poison Sting String Shot Bug Bite Harden Fury Attack Focus Energy Twinneedle Rage Pursuit Toxic Spikes Agility Poison Jab Endeavor Brick Break Swords Dance Will Powers the Steelix (Move your mouse to reveal the content) Will Powers the Steelix (open) Will Powers the Steelix (close) Steelix [Will Powers] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Steel/Ground Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30 / 1.15v = 26) (-) EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Thunder Fang Ice Fang Fire Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Knock Down Sandstorm Slam Dragonbreath Crunch Sand Tomb Iron Tail Stone Edge Rock Blast Flail Stealth Rock Taunt Earthquake Dragon Tail Explosion DESTINY WARRIOR'S TEAM Spiffy the Cyclohm (Move your mouse to reveal the content) Spiffy the Cyclohm (open) Spiffy the Cyclohm (close) Spiffy [Cyclohm][Male] Types Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Dream World(Unlocked)(Can be Activated):This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: Timid Nature HP: 110 Atk: Rank 1(-) Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 92(+) 8.4% flat acc boost EC: 9/9 MC: 0 DC: 5/5 Whirlwind Bide Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Sonicboom Twister Double Hit Spark Hurricane Dragon Dance Dragon Rush Magnet Rise Flamethrower Thunderbolt Surf Trick Room Dragon Pulse Tourney Moves Slack Off Hydro Pump Ms. Ardy the Mismagius (Move your mouse to reveal the content) Ms. Ardy the Mismagius (open) Ms. Ardy the Mismagius (close) Ms. Ardy(Mismagius)(Female) Typing: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Modest Nature(+SpA, -SpD) HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 5(+) SpD: Rank 4 Spe: 105 EC: 6/6 MC: 1 Ability: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks:- Lucky Chant Magical Leaf Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Shadow Ball Will-O-Wisp Thunderbolt Hidden Power 7 Fighting Nasty Plot Spite Shadow Sneak Coin flip time! Aaand.... [<=50 = Deck, >=50 = D_W]: 50/100 Deck Knight will issue his actions first! Good luck, and may the best battler win!