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Completed Tournament preperations! Leethoof vs. Smashlloyd20! (Mr.L Refs)

Discussion in 'ASB' started by Mr.L, Apr 19, 2012.

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  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    To the Left, Leethoof with his team:

    Jet the Bossosaurus Airicus (open)

    [​IMG]
    Aerodactyl [Jet] (Male)
    Nature: Jolly (+ Speed, -Sp.Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Nope
    MC: 3
    DC: 3/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (33):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch
    Iron Head
    Sky Drop
    Giga Impact
    Rock Slide

    Roost
    Tailwind
    Pursuit
    Sky Attack
    Aqua Tail
    Endure

    Aerial Ace
    Stone Edge
    Earthquake
    Taunt
    Protect
    Swagger
    Substitute
    Reflect
    Bide
    Double Team
    Stealth Rock
    Whirlwind
    Rock Tomb
    Defog
    Strength



    Stasis the sneaky depressed doll (open)

    [​IMG]
    Voodoom (Stasis) (F)
    Nature: Naughty (+Attack, -Sp Def)

    Type: Fightingl/Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 110
    Height Class: 4
    Cushiony Muscle Class: 4

    EC: 6/6
    MC: 0
    DC: 4/5

    Moves (29):
    Revenge
    Night Slash
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Aura Sphere
    Substitute
    Close Combat

    Mach Punch
    Counter
    Pursuit
    Vacuum Wave
    Ice Punch
    Focus Punch
    Dispel

    Taunt
    Psychic
    Thunder Wave
    Hidden Power Ice 7
    Stone Edge
    Rock Slide
    Brick Break


    Siege the Bossosaurus Groundicus (open)

    [​IMG]
    Rhyperior [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (36):
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down
    Hammer Arm
    Bulldoze
    Horn Drill
    Rock Wrecker
    Chip Away

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch
    Thunder Punch
    Ice Punch
    Mimic
    Endure
    Endeavor

    Double Team
    Sandstorm
    Roar
    Protect
    Facade
    Blizzard
    Rest
    Giga Impact
    Focus Punch
    Brick Break
    Surf
    Smack Down
    Rock Slide
    Avalanche
    Aqua Tail
    Dragon Tail

    And to my right, Smashlloyd20 with his team:

    Excadrill (open)

    [​IMG]
    Excadrill [Durr] (M)
    Adamant Nature (+Atk, -SpA)

    Type: Ground/Steel
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

    Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: 6 (+)
    Def: 2
    SpA: 1 (-)
    SpD: 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run
    Sandstorm
    Horn Drill
    Sandstorm
    Fissure

    Iron Defense
    Skull Bash
    Metal Sound

    Earthquake
    Rock Slide
    Swords Dance
    Toxic
    Rest
    Shadow Claw
    Double Team

    Here's the order for this match:

    Leethoof sends out mon
    Smashlloyd20 issues orders
    Leethoof issues orders
    I ref
    Leethoof issues orders
    Smashlloyd20 issues orders
    I ref​
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Go Stasis!
  3. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    uh oh

    Sandstorm~EQ~EQ
    IF he uses a protective action (Protect or Detect) A2 or A3, use Swords Dance and push stuff down
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Taunt -> Aura Sphere -> Brick Break
  5. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
  6. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 1 (open)
    [​IMG]
    Stasis
    HP: 100
    Ene: 100
    Spe: 110
    Other: N/a​

    [​IMG]
    Durr
    HP: 110
    Ene: 100
    Spe: 88
    Other: N/a​




    Post-Round 1 (open)
    [​IMG]
    Stasis
    HP: 66
    Ene: 80
    Spe: 110
    Other: N/a​

    [​IMG]
    Durr
    HP: 69
    Ene: 84
    Spe: 88
    Other: Taunted (3A)​


    Calcs (open)
    Taunt (Voodoom -> Excadrill)
    Aye, F*** you Excadrill! ; -9 energy

    Sandstorm (Excadrill)
    ....FUUUUUUU


    Aura Sphere (Voodoom -> Excadril)
    RNG to crit: 8312 (No)
    Damage: (9+3+6-4.5)*1.5=20.25 Damage ; -6 energy

    Earthquake (Excadrill -> Voodoom)
    RNG to crit: 7404 (No)
    Damage: 10+3+8.5-4.5=17 Damage ; -6 energy


    Brick Break (Voodoom -> Excadrill)
    RNG to crit: 5133 (No)
    Damage: (8+3+6-3)*1.5=21 Damage ; -5 energy

    Brick Break (Excadrill -> Voodoom)
    RNG to crit: 3851 (No)
    Damage: 10+3+8.5-4.5=17 Damage ; -10 energy


    Totals:

    Voodoom: 34 Damage ; -20 energy

    Excadrill: 41.25 (41) Damage ; -16 energy
  7. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    drill run~eq~eq
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Rawwwww...this is for Earthquake ignoring Probopass's magnet push!

    Aura Sphere -> Brick Break -> Brick Break
    If he is underground when you would attack, then use Substitute (20) the first time, Thunder Wave (Self) the second time.

    well...I was supposed to order first, but this works.
  9. Mr.L

    Mr.L

    Joined:
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    Messages:
    1,267
    Pre-Round 2 (open)
    [​IMG]
    Stasis
    HP: 66
    Ene: 80
    Spe: 110
    Other: N/a​

    [​IMG]
    Durr
    HP: 69
    Ene: 84
    Spe: 88
    Other: Taunted (3A)​




    Post-Round 2 (open)
    [​IMG]
    Stasis
    HP: 14
    Ene: 60
    Spe: 110
    Other: N/a​

    [​IMG]
    Durr
    HP: 7
    Ene: 63
    Spe: 88
    Other: N/a​


    Calcs (open)
    Aura Sphere (Voodoom -> Excadrill)
    RNG to crit: 1148 (No)
    Damage: (9+3+6-4.5)*1.5=20.25 Damage ; -6 energy

    Drill Run (Excadrill -> Voodoom)
    RNG to hit: 3033 (Yes)
    RNG to crit: 337 (Yes)
    Damage: 8+3+3+8.5-4.5=18 Damage ; -5 energy


    Brick Break (Voodoom -> Excadril)
    RNG to crit: 8392 (No)
    Damage: (8+3+6-3)*1.5=21 Damage ; -5 energy

    Earthquake (Excadrill -> Voodoom)
    RNG to crit: 1770 (No)
    Damage: 10+3+8.5-4.5=17 Damage ; -6 energy


    Brick Break (Voodoom -> Excadril)
    RNG to crit: 3752 (No)
    Damage: (8+3+6-3)*1.5=21 Damage ; -9 energy

    Earthquake (Excadrill -> Voodoom)
    RNG to crit: 6405 (No)
    Damage: 10+3+8.5-4.5=17 Damage ; -10 energy


    Totals:

    Voodoom: 52 Damage ; -20 energy

    Excadrill: 62.25 Damage ; -21 energy
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Mach Punch ~ Vacuum Wave ~ Mach Punch
  11. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    oops

    EQQQQQQQQQQQQQQQ
  12. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 3 (open)
    [​IMG]
    Stasis
    HP: 14
    Ene: 60
    Spe: 110
    Other: N/a​

    [​IMG]
    Durr
    HP: 7
    Ene: 63
    Spe: 88
    Other: N/a​




    Post-Round 3 (open)
    [​IMG]
    Stasis
    HP: 14
    Ene: 57
    Spe: 110
    Other: N/a​

    [​IMG]
    Durr
    HP: KO
    Ene: KO
    Spe: 88
    Other: N/a​


    Calcs (open)
    Mach Punch (Voodoom -> Excadrill)
    RNG to crit: 7059 (No)
    Damage: (4+3+6-3)*1.5=15 Damage ; -3 energy

    Excadrill Fainted!


    Totals:

    Voodoom: 0 Damage ; -3 energy

    Excadrill: KO'd


    Prizes:

    Leethoof: 2CC
    Voodoom: 2MC/1DC/1KOC

    Smashlloyd20: 2CC
    Excadrill: 3MC

    Mr.L: 3UC
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