Tournament preperations! Leethoof vs. Smashlloyd20! (Mr.L Refs)

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Challenging Smashlloyd20
1v1 Singles
10 min DQ, 30 for ref
Arena: ASB Arena
accept

all abilities
switch=magic bananas
no items
1 sub
0 recov/chill
To the Left, Leethoof with his team:


Aerodactyl [Jet] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 3
DC: 3/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks (33):
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Iron Head
Sky Drop
Giga Impact
Rock Slide

Roost
Tailwind
Pursuit
Sky Attack
Aqua Tail
Endure

Aerial Ace
Stone Edge
Earthquake
Taunt
Protect
Swagger
Substitute
Reflect
Bide
Double Team
Stealth Rock
Whirlwind
Rock Tomb
Defog
Strength



Voodoom (Stasis) (F)
Nature: Naughty (+Attack, -Sp Def)

Type: Fightingl/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Height Class: 4
Cushiony Muscle Class: 4

EC: 6/6
MC: 0
DC: 4/5

Moves (29):
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Aura Sphere
Substitute
Close Combat

Mach Punch
Counter
Pursuit
Vacuum Wave
Ice Punch
Focus Punch
Dispel

Taunt
Psychic
Thunder Wave
Hidden Power Ice 7
Stone Edge
Rock Slide
Brick Break



Rhyperior [Siege] (Male)
Nature: Sassy (+ Sp.Def, -Speed)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks (36):
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Drill Run
Stone Edge
Megahorn
Take Down
Hammer Arm
Bulldoze
Horn Drill
Rock Wrecker
Chip Away

Counter
Skull Bash
Reversal
Bide
Sleep Talk
Fire Punch
Thunder Punch
Ice Punch
Mimic
Endure
Endeavor

Double Team
Sandstorm
Roar
Protect
Facade
Blizzard
Rest
Giga Impact
Focus Punch
Brick Break
Surf
Smack Down
Rock Slide
Avalanche
Aqua Tail
Dragon Tail

And to my right, Smashlloyd20 with his team:


Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure

Iron Defense
Skull Bash
Metal Sound

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team

Here's the order for this match:

Leethoof sends out mon
Smashlloyd20 issues orders
Leethoof issues orders
I ref
Leethoof issues orders
Smashlloyd20 issues orders
I ref​
 

Stasis
HP: 100
Ene: 100
Spe: 110
Other: N/a​


Durr
HP: 110
Ene: 100
Spe: 88
Other: N/a​





Stasis
HP: 66
Ene: 80
Spe: 110
Other: N/a​


Durr
HP: 69
Ene: 84
Spe: 88
Other: Taunted (3A)​


Taunt (Voodoom -> Excadrill)
Aye, F*** you Excadrill! ; -9 energy

Sandstorm (Excadrill)
....FUUUUUUU


Aura Sphere (Voodoom -> Excadril)
RNG to crit: 8312 (No)
Damage: (9+3+6-4.5)*1.5=20.25 Damage ; -6 energy

Earthquake (Excadrill -> Voodoom)
RNG to crit: 7404 (No)
Damage: 10+3+8.5-4.5=17 Damage ; -6 energy


Brick Break (Voodoom -> Excadrill)
RNG to crit: 5133 (No)
Damage: (8+3+6-3)*1.5=21 Damage ; -5 energy

Brick Break (Excadrill -> Voodoom)
RNG to crit: 3851 (No)
Damage: 10+3+8.5-4.5=17 Damage ; -10 energy


Totals:

Voodoom: 34 Damage ; -20 energy

Excadrill: 41.25 (41) Damage ; -16 energy
 
Rawwwww...this is for Earthquake ignoring Probopass's magnet push!

Aura Sphere -> Brick Break -> Brick Break
If he is underground when you would attack, then use Substitute (20) the first time, Thunder Wave (Self) the second time.

well...I was supposed to order first, but this works.
 

Stasis
HP: 66
Ene: 80
Spe: 110
Other: N/a​


Durr
HP: 69
Ene: 84
Spe: 88
Other: Taunted (3A)​




Stasis
HP: 14
Ene: 60
Spe: 110
Other: N/a​


Durr
HP: 7
Ene: 63
Spe: 88
Other: N/a​

Aura Sphere (Voodoom -> Excadrill)
RNG to crit: 1148 (No)
Damage: (9+3+6-4.5)*1.5=20.25 Damage ; -6 energy

Drill Run (Excadrill -> Voodoom)
RNG to hit: 3033 (Yes)
RNG to crit: 337 (Yes)
Damage: 8+3+3+8.5-4.5=18 Damage ; -5 energy


Brick Break (Voodoom -> Excadril)
RNG to crit: 8392 (No)
Damage: (8+3+6-3)*1.5=21 Damage ; -5 energy

Earthquake (Excadrill -> Voodoom)
RNG to crit: 1770 (No)
Damage: 10+3+8.5-4.5=17 Damage ; -6 energy


Brick Break (Voodoom -> Excadril)
RNG to crit: 3752 (No)
Damage: (8+3+6-3)*1.5=21 Damage ; -9 energy

Earthquake (Excadrill -> Voodoom)
RNG to crit: 6405 (No)
Damage: 10+3+8.5-4.5=17 Damage ; -10 energy


Totals:

Voodoom: 52 Damage ; -20 energy

Excadrill: 62.25 Damage ; -21 energy
 

Stasis
HP: 14
Ene: 60
Spe: 110
Other: N/a​


Durr
HP: 7
Ene: 63
Spe: 88
Other: N/a​




Stasis
HP: 14
Ene: 57
Spe: 110
Other: N/a​


Durr
HP: KO
Ene: KO
Spe: 88
Other: N/a​

Mach Punch (Voodoom -> Excadrill)
RNG to crit: 7059 (No)
Damage: (4+3+6-3)*1.5=15 Damage ; -3 energy

Excadrill Fainted!


Totals:

Voodoom: 0 Damage ; -3 energy

Excadrill: KO'd


Prizes:

Leethoof: 2CC
Voodoom: 2MC/1DC/1KOC

Smashlloyd20: 2CC
Excadrill: 3MC

Mr.L: 3UC
 
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