Arriving yet again at the ASB Arena for one of the third round matches of the ASB Tournament, Brandon took his place in the reffing stand. While he had a match of his own to look forward to in this very same arena later on, right now he was concentrating on giving the fans a great experience. Hold up the microphone, he said, "Hello ladies and gentlemen, and welcome to Round 3 of the ASB Tournament! Our match here today is between Engineer and Solstice! Engineer is a long-time veteran in ASB, but his opponent is no novice either! This will definitely be a great match! While the trainers prepare, let's go over the rules!" 2v2 Singles Switch=KO 2 Recovers/5 chills All abilities No items 2 day DQ "The ASB Arena is ready to roll! You guys are safely protected behind a shield which also prevents any interference from the crowd! The ground is perfect for both digging and seismic activity, and the moat around the edge acts as both a water source for Surf and a new terrain for battle to take place! Now then, the trainers seem to be ready to release their Pokemon!" As expected, the two trainers released their first Pokemon. Engineer lead with Tsuki the Kitsunoh, while Solstice responded with Aviatrix the Sigilyph! "Oof, this doesn't look too good for Solstice, but stranger things have happened, and that Sigilyph looks like a tough customer. Any second now the teams should show up on the screen for your sakes... and there they are!" Engineer Pikachu: Tsuki the Kitsunoh (Move your mouse to reveal the content) Tsuki the Kitsunoh (open) Tsuki the Kitsunoh (close) Kitsunoh* [Tsuki] (F) Nature: Adamant (Attack increased by *, Special Attack reduced by *) Type: Ghost / Steel Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: 80 / 103 / 85 / 55 / 80 / 110 HP: 100 Atk+: ***** (5) Def: *** (3) SpA-: * (1) SpD: *** (3) Spe: 110 Evolution Counter: 6 / 6 Move Counter: 0 Dream Counter: 5 / 5 Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Scratch (*) Iron Defense (*) Lick (*) Odor Sleuth (*) Faint Attack (*) Shadow Sneak (*) Curse (*) Leer (*) ShadowStrike Fake Out Metal Burst Tail Whip Copycat Ice Fang Thunder Fang Pain Split Meteor Mash (*) FeatherDance (*) Flail (*) Yawn Will-o-Wisp (*) Rock Slide (*) Dig (*) Attract Substitute Toxic Flash Kidoku the Dragonite (Move your mouse to reveal the content) Kidoku the Dragonite (open) Kidoku the Dragonite (close) Dragonite* (Kidoku) (M) Nature: Naughty (Attack increased by *, Special Defense reduced by *) Type: Dragon / Flying Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: 91 / 134 / 95 / 100 / 100 / 80 HP: 100 Atk+: ****** (6) Def: *** (3) SpA: **** (4) SpD-: *** (3) Spe: 80 Evolution Counter: 9 / 9 Move Counter: 0 Dream Counter: 5 / 5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Wrap (*) Leer (*) Thunder Wave (*) Twister (*) Dragon Rage (*) Slam (*) Agility (*) Outrage Fire Punch ThunderPunch Roost Safeguard Hurricane ExtremeSpeed (*) Aqua Jet (*) Dragon Pulse (*) Draco Meteor Ice Beam (*) Thunderbolt (*) Fire Blast (*) Surf Earthquake Stone Edge VS. Solstice: Aviatrix the Sigilyph (Move your mouse to reveal the content) Aviatrix the Sigilyph (open) Aviatrix the Sigilyph (close) Sigilyph (F) (Aviatrix) Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 1 Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 97 EC: 0/6 MC: 0 DC: 0/5 Abilities: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Tinted Lens(DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Ancientpower Roost Stored Power Calm Mind Charge Beam Shadow Ball Psychic Cosmic Power Air Slash Equinox the Volcarona (Move your mouse to reveal the content) Equinox the Volcarona (open) Equinox the Volcarona (close) Volcarona(*) (F) (Equinox) Nature: Mild (Special Attack increased by *, Defense reduced by *) Type: Bug/Fire Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 100 Atk:Rank 2 Def:Rank 2 SpA:Rank 6 SpD:Rank 4 Spe:100 EC: 6/6 MC: 0 DC: 4/5 Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Attacks: Ember (*) String Shot (*) Leech Life (*) Take Down (*) Bug Buzz Flare Blitz Quiver Dance Fiery Dance Rage Powder Hurricane Morning Sun (*) Zen Headbutt (*) Endure (*) Incinerate (*) Solar Beam (*) Sunny Day (*) "And now that we know the teams, it's time to find out who will order first! The computer will randomly decide between the two and display the result on the scoreboard! And the person to order first will be..." 1=Engineer orders first 2=Solstice orders first RNG rolls.... 2! "Solstice will have to order first! So without further ado, let's get to battling! Good luck to both trainers!" Order of Operations (Move your mouse to reveal the content) Order of Operations (open) Order of Operations (close) 1) Solstice gives orders 2) Engineer gives orders 3) I ref 4) Engineer gives orders 5) Solstice gives orders 6) I ref 7) 4-6 repeat with the order of 4 and 5 alternating each time Solstice, you're up!