Toxicroak (Update)

Croaky's old RIBBIT

[Overview]

<p>Although Toxicroak's defenses are poor, potential healing from Water-type attacks, handy resistances to Bug, Fighting, Dark, and Rock, as well as the ability to absorb Toxic Spikes all somewhat compensate for this. His attacking prowess may not quite be up to Hariyama's proportions, but with his impressive movepool, Toxicroak is not to be underestimated as an offensive threat. Competition between Fighting-types is fierce in UU, but Toxicroak has some rather unique and useful selling points, making him a cool choice to add to your team.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Low Kick / Cross Chop
move 3: Sucker Punch
move 4: Ice Punch / Taunt
item: Life Orb / Lum Berry
ability: Dry Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Swords Dance Toxicroak is a very useful late-game sweeper. While Toxicroak's poor defensive stats make getting into play difficult, the Water-type immunity granted by Dry Skin allows Toxicroak to come in on the likes of Milotic and Azumarill with relative impunity, giving him an opportunity to set up Swords Dance. Despite having several other notable resistances, namely Rock, Fighting, Bug, Dark, Poison, and Grass, such poor defenses make coming in on powerful STAB attacks from the likes of Venusaur, Rhyperior, and Hitmontop impractical. These resistances are very useful, however, for avoiding revenge kills. Toxicroak shrugs off Sucker Punches and Aqua Jets from Pokemon such as Azumarill and Absol thanks to handy resistances to almost all priority moves; however, Toxicroak needs to be wary of Fake Out from Ambipom, which does 49.03% - 57.79% from a Jolly Life Orb variant. In addition, Toxicroak's Swords Danced Sucker Punch is powerful enough to OHKO a large number of Pokemon who would otherwise outspeed and OHKO it first, such as Espeon, Alakazam, Swellow, and Sceptile. These two factors make Swords Dance Toxicroak very dangerous against offensive teams who are mostly dependent on revenge killing to deal with offensive threats.</p>

<p>Low Kick is the primary option in the second moveslot, as it hits quite a few common Pokemon for more damage than Cross Chop, such as Registeel, Torterra, and Milotic. Furthermore, despite Cross Chop producing consistent damage output, its accuracy is definitely not attractive. Sucker Punch hits a large number of important Pokemon who resist Toxicroak's STAB Cross Chop—most notably, Slowbro, Claydol, and Uxie. Spiritomb is also hit hard by Sucker Punch and is 2HKOed after a Swords Dance. While Ice Punch ensures that foes such as Altaria and Torterra are disposed of, Taunt can prevent Toxicroak from getting afflicted with status whilst setting up Swords Dance.</p>

[ADDITIONAL COMMENTS]

<p>Swords Dance Toxicroak has difficulty getting past Weezing, Nidoqueen, and Substitute Mismagius. Venusaur and Rotom can cause problems as well if they are faster than Toxicroak. Generally, all of the aforementioned Pokemon will have to be eliminated or at least weakened before attempting to sweep, and so it is generally advisable to carry some way of eliminating these Pokemon in your team. Offensive Life Orb Milotic makes a fine choice—it commonly lures in Venusaur, Mismagius, and occasionally Rotom, and can deal heavy damage to all of them with Ice Beam or Hydro Pump. It can also come in on Weezing's predictable Will-O-Wisps to activate Marvel Scale, and easily forces Nidoqueen out. Furthermore, Toxicroak makes an excellent switch into the three Pokemon who cause offensive Milotic the most problems, namely Chansey, opposing Milotic, and Ludicolo. Speaking of Ludicolo, it also partners very well with Toxicroak by luring in Venusaur easily and doing up to 85% with a Life Orb Ice Beam, while also forcing switches into Chansey to give Toxicroak opportunities to set up. Furthermore, it commonly carries Rain Dance, which recovers some of Toxicroak's health each turn it is in play, ensuring that Life Orb recoil doesn't get the better of Toxicroak. Both Uxie and Mesprit have a handy immunity to Ground-type moves and can set up Stealth Rock as well as cripple opposing Pokemon with Thunder Wave or Yawn, thereby easing the pressure when Toxicroak attempts to sweep.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Vacuum Wave
move 3: Sludge Bomb
move 4: Dark Pulse / Focus Blast
item: Life Orb
ability: Dry Skin
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Nasty Plot Toxicroak doesn't hit quite as hard as physically based Toxicroak, due to a considerably lower Special Attack stat and lower Base Power moves. However, he makes up for it with a STAB priority move and surprise factor, as most people would expect the more common physical-based sets. Sludge Bomb provides a more powerful secondary STAB attack to hit slower, bulkier opponents such as Milotic, Spiritomb, and some Moltres, as well as landing an OHKO on Tangrowth. What you choose for the last slot depends on the rest of your team and what you have problems breaking down defensively. Dark Pulse is a good choice for hitting Ghost-types such as Rotom, Dusclops, Claydol, and Mismagius hard, all of which wall the rest of the set. Focus Blast is another worthwhile option, as despite the low accuracy, it is Toxicroak's most powerful weapon against Regirock, Registeel, and Chansey, all of which shrug off anything else this set has to offer.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature ensures that Toxicroak outspeeds positive natured Venusaur and Blaziken. However, due to Toxicroak's mediocre Special Attack stat, using a Modest nature is not out of the question. Discounting the surprise factor, Nasty Plot Toxicroak is generally easier to counter than the Swords Dance set. However, once specific problem Pokemon have been eliminated from the picture, he can sweep very effectively. For this reason, it is generally more effective to play him late-game, when these specific checks have been removed or weakened. These Pokemon vary enormously depending on what move you run in the last slot — Chansey, Registeel, Altaria, Moltres, Regirock, Nidoqueen, Muk, and Arcanine can all potentially stop a sweep depending on what coverage move you run, or if they are not sufficiently weakened. Most of these Pokemon dislike Stealth Rock, and as a result, it is important to set it up as soon as possible.</p>

<p>As for potential teammates, Tangrowth makes an excellent partner, providing a vital Ground resistance and also being able to lure in the majority of these problem Pokemon, and can inflict status on them with Sleep Powder of Stun Spore or even weaken them enough to facilitate a Toxicroak sweep. Aggron can bulldoze through the aforementioned Pokemon, paving the way for Toxicroak to comfortably set up and attempt to sweep. Moltres can break down the aforementioned Pokemon bar Chansey while Pursuit users such as Spiritomb and Drapion can take out Psychic-types who threaten Toxicroak.</p>


[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Ice Punch / Stone Edge
item: Leftovers
ability: Dry Skin
nature: Adamant / Jolly
evs: 148 HP / 252 Atk / 108 Spe

[SET COMMENTS]

<p>The beauty of SubPunch Toxicroak is that the core moves work together so well; being behind a Substitute encourages your opponent to attack, making them susceptible to Sucker Punch. Whilst the set's lack of power makes it difficult to break full-blown stall, it is very useful against more balanced teams and bulky offense, as they commonly rely on Pokemon such as Altaria and Moltres to combat Fighting-types, who both fall prey to this set. Substitute minimizes the need for prediction, and somewhat makes up for Toxicroak's frailty by ensuring that he can get off at least one safe hit before being KOed. Toxicroak can get plenty of opportunities to set up a Substitute, mainly against Water-types such as Azumarill, Milotic, Ludicolo, and Kabutops, but he can also force switches with the threat of Sucker Punch against weakened opponents.</p>

<p>Ice Punch is generally the more reliable move choice for the final slot, as it allows Toxicroak to OHKO all Altaria variants except the most physically defensive ones. It also hits Nidoqueen hard, and allows you to beat defensive Torterra that commonly switch into Toxicroak. However, it leaves you helpless against Moltres. Stone Edge allows Toxicroak to threaten Moltres, Altaria, and Scyther, all of which can easily survive the set's core attacks.</p>

[ADDITIONAL COMMENTS]

<p>SubPunch Toxicroak does appreciate rain support as it really helps him to recover health lost from Substitute. Mind games with Sucker Punch will allow Toxicroak to hide behind a Substitute for several turns, gradually recovering lost HP as your opponent tries to outpredict you. In turn, this allows Toxicroak to use a different item, such as Life Orb or Black Belt, whilst still recovering lost HP. This makes Toxicroak much more dangerous against defensive teams. However, it is not really advisable to set up rain for Toxicroak alone; there are other Pokemon, such as Ludicolo or Omastar, who gain much more from rain support. Toxicroak alone doesn't benefit enough from it to warrant setting it up.</p>

<p>As previously noted, SubPunch Toxicroak works well against balanced and bulky offensive teams, luring out and crippling the likes of Moltres, Altaria, and Scyther. This makes Toxicroak an ideal partner for Pokemon who have trouble breaking down these threats; Blaziken, Scyther, and Hitmonlee are all good choices. Choice Specs Espeon works particularly well together with SubPunch Toxicroak, as with Trick, it can lock the likes of Registeel and Chansey into one move, making them much easier for Substitute Toxicroak to set up on. It can also dry-Baton Pass out to Toxicroak from these threats, giving it a free turn to Substitute. Being able to Trick a Choice item onto bulky Water-types is also invaluable, since even weak Ice Beams can break Toxicroak's Substitutes, locking them into one move makes setting up Toxicroak much easier. Moltres is also an excellent Pokemon to play together with Toxicroak. By luring in bulky Water-types and Chansey, it can U-turn straight to Toxicroak, forcing them out. Houndoom and Arcanine are also solid choices as they also lure Water-type Pokemon in, allowing a free switch-in for Toxicroak as the opposing Water-type uses a Water-type move. However, bear in mind that setting up on Chansey is all but impossible if your opponent knows your set, as they can just use Seismic Toss repeatedly, never giving you a chance to Focus Punch them.</p>

[Other Options]

<p>Fake Out and Bullet Punch round out Toxicroak's choices for priority attacks. Rain Dance is an option, but the benefits Toxicroak gets from it are minimal, so you would be better off using something else to set up rain. A Choice Specs set is a possibility with Toxicroak's impressive special movepool, though a mediocre Special Attack stat hurts the set's viability. Anticipation is almost always an inferior ability as Earthquake, Psychic, and Flying-type attacks are usually fairly predictable, so the added immunity to Water and potential healing Dry Skin brings is usually preferable. Scouting for Explosion can prove useful, though.</p>

<p>On any Toxicroak set, running max Speed is advisable. Regardless of the nature you use, running at least 240 Speed is useful to outpace Magmortar. From there, you may as well run max Speed to hit the Speed tie with Pinsir and opposing Toxicroak. Throughout this analysis, neutral Speed natures have been recommended due to Toxicroak's range of priority moves, and thus it is generally more worthwhile to invest in offensive stats than Speed. If you do opt to use a Speed-boosting nature, then you would outspeed a handful of Pokemon, including Moltres, Arcanine, and positively natured Blaziken, Medicham, Magmortar, Feraligatr, and Kabutops. Out of these Pokemon, Feraligatr and Kabutops very rarely use Jolly natures, and the latter is commonly played with rain support, allowing it to outspeed Toxicroak anyway by virtue of Swift Swim. However, it is very useful for Swords Dance Toxicroak to be able to beat Blaziken and Arcanine, both of which can otherwise beat him convincingly. The Nasty Plot set really benefits from outspeeding Moltres, as even boosted Vacuum Waves will not be enough to KO Moltres, even after Stealth Rock.</p>

<p>Unfortunately, using a positive nature really hurts Toxicroak's ability to break down a few key walls — Jolly Swords Dance Toxicroak only has a tiny chance to 2HKO Spiritomb after one boost, whereas he is almost guaranteed with Adamant. It also greatly reduces the chance of a 2HKO with a +2 Cross Chop and Sucker Punch on 252 HP / 252 Def Tangrowth. With an Adamant nature, it is guaranteed with Stealth Rock, while there is still a very good chance of a 2HKO even without Stealth Rock in play. A Jolly Toxicroak will never 2HKO without Stealth Rock, and is not guaranteed to do so when Stealth Rock is in play either.</p>

[Checks and Counters]

<p>Countering Toxicroak can be daunting, due to its large movepool and the ability to hurt the vast majority of potential checks with one move or another. However, after finding out the set, switching into Toxicroak becomes much easier. Bulky Poison-types are generally a safe bet — Weezing can come in on any physically based set and threaten Toxicroak with Will-O-Wisp or Flamethrower. Muk can also serve as an effective check, only really fearing the rare Earthquake. Donphan can take an Ice Punch with relative ease and OHKO back with Earthquake. Nidoqueen is also an acceptable switch-in, though it is also weak to Ice Punch. Drapion isn't quite such a safe bet, but is faster than Toxicroak, can survive one Cross Chop, resists Sucker Punch, and can KO him easily with Earthquake.</p>

<p>Ghost-types such as Rotom and Mismagius are serious obstacles to a Toxicroak sweep, being able to dodge Sucker Punch with status moves or Substitute, and having an immunity to Toxicroak's STAB Fighting moves. Dusclops is less reliable, as its lower Speed makes it susceptible to Taunt, allowing Toxicroak to hit it with Sucker Punch. However, it does better against the Choice Band set. Similarly, Spiritomb works well against Choiced sets, but cannot do damage back quickly enough against the Swords Dance or the Nasty Plot sets. Bulky Psychic-types also do well against Toxicroak, particularly the physical sets, but face a high-risk prediction game and will need some way of threatening Toxicroak without directly attacking it, in order to avoid Sucker Punch. Uxie is a relatively safe switch, as it can survive Swords Dance-boosted Sucker Punches, as well as Nasty Plot-boosted Dark Pulses, and OHKO in return with Psychic. Slowbro is almost OHKOed by Sucker Punch after a Swords Dance, but can beat Toxicroak by hitting him with Psychic on the turn that he uses Taunt or another attacking move. Mesprit works in pretty much the same manner.</p>

<p>Venusaur and Intimidate Arcanine are both capable of switching into Toxicroak as he uses Swords Dance or Nasty Plot, surviving one boosted priority attack and OHKOing in return, though Arcanine cannot afford to switch in on Toxicroak's STAB attacks. Moltres is a safe switch as long as Toxicroak isn't packing Stone Edge, whereas Altaria has to be wary of Ice Punch. Scyther has to be similarly careful of these attacks, but can switch in on Toxicroak's STAB attacks, outspeed and threaten with Aerial Ace. Regardless, countering Toxicroak is much harder than simply never letting him into play in the first place—if your team is very offensive, short of Choice-locked Water-type moves or Pursuit, Toxicroak will have difficulty switching in.</p>
 

breh

強いだね
Well... taking a look through its movepool, there's lots of cool stuff for OC

Pursuit is cool, but Psychic types switch into Toxicroak, not out of it xD
Swagger/Flatter are not unusable
Bulk up is cool
Amazingly it has EQ, which is a nice move overall
SubTorment (Well... anybody want to try to test this? Too few moveslots, though)
Poison Jab/Gunk Shot are not that bad, especially the former, and provide decent STAB and neutral coverage (mention usage on all sets)
Icy Wind/Spite/Knock off (utility)
Super Fang (the irony is that frogs do not have true teeth...) is an interesting option to hit switchins like a brick... doesn't KO moltres after SR though :(
Magic Coat for the odd status move
Finally Fake Out and BP are priority

Feel free to weed out this pile at your leisure, and GL, Toxicroak is one of my more favoroite pokemon, being one of the first that I ever EV trained ^_^

Oh and Stone Edge at least deserves a slash; being able to defeat moltres 80% of the time on the switch is good. I'm not saying it deserves the first slot but just the fact taht it can OHKO a huge threat to most teams is useful.

EDIT: NVM >_<
 
Since I have Nidoking, Lopunny, Persian, and (if it gets approved) Miltank to work on, you can tackle the update. Here's what I got; I was gonna put some finishing touches tonight (like Poison Stab and EQ in OO) and post it tomorrow, but make with it what you will.

[Overview]

- One of the most versatile Fighting-types in UU, having access to both Nasty Plot and Swords Dance
- Great ability and resistances allowing it to switch-in numerous times
- Has a few shortcomings, but fits a great variety of roles that it can pull off

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Low Kick / Cross Chop
move 3: Sucker Punch
move 4: Ice Punch / Taunt
item: Life Orb / Lum Berry
ability: Dry Skin
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

summary of updates:

I went against the majority here. Cross Chop has more useage than Low Kick (I have no fucking idea why), but Low Kick is far superior for obvious reasons. It has perfect accuracy and hits Rhyperior, Registeel, Steelix and and all that jazz harder. Sure you lose on the power against Azumarill and Lanturn but it's far better to hit the previous Pokemon harder anyway. Adamant is also more popular than Jolly but I thought with all the base 80s running around that Toxicroak is much better running Jolly than Adamant, especially because Toxicroak losing to Venusaur is just sad... Sucker Punch for obvious priority, and Ice Punch is used more than Stone Edge for good reason. You lose the power on neautral threats but gain perfect accuracy and now have an easier time with Torterra and Venusaur. Taunt is there to stop status and is much more useful with Life Orb, this will be mentioned in set comments. I like Lum Berry on my sweepersand decided it would fit nicely on this set to stop burns from Spiritomb and random paralysis. Hopefully others agree.

As for AC, Stone Edge fits nicely there. Also, we should have an alternative spread Flare will hopefully share with us that lets Toxicroak survive a HP Psychic from Milotic, and also helps ease switch-ins into Venusaur's Sludge Bombs.

Teammates and counters:
- Houndoom is the best offensive partner, absorbing Fire-attacks + WoW and Fire Blasting Weezing to death. Also Pursuits/Sucker Punches bulky Psychic-types
-Uxie to take Psychic/Ground-attacks and can Beal Bell status away, sets up SR, and provides U-turn support.
-Mismagius is great to absorb Ground-type attacks, and likes Toxicroak ability to defeat Registeel and defeat/weaken Tomb. Mismagius also gets rid of Weezing, Uxie, Slowbro, and the like
-Weezing with Fire Blast hard counters
-Weezing/Spiritomb with WoW defeat Toxicroak that don't run Lum Berry or Taunt
-pixies are annoying

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Vacuum Wave
move 3: Sludge Bomb
move 4: Dark Pulse / Shadow Ball
item: Life Orb
ability: Dry Skin
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

summary of updates:

Pretty straightforward here, not much has changed. I made Timid the main option because it's used more AND is more effective. Dark Pulse is used more and with Toxicroak's decent speed he can get off a few flinches, but I liked Shadow Balls -1SpD chance which let me defeat Spiritomb and specially bulky Venusaur before they could annoy me. Life Orb is the main option but maybe add Lefties in AC to help with chansey.

As for AC, HP Ice is viable to help with Altaria and Torterra. It's also Toxicroaks only way to KO Donphan without Focus Blast before he OHKOes. Same with Rhyperior (90-106%). Good for other random shit like the Nido's as well. Focus Blast will get a mention.


Teammates and Counters:
-Rhyperior is awesome. As the main set has trouble with the Regi's and he handles them. Torterra's good too. Also helpful for bulky Poison-types that Toxicroak struggles with.
-Houndoom makes a good teammate yet again.
-good offensive synergy with Alakazam
-depending on the moves, this has trouble with a bit of Pokemon. Without HP Ice or Focus Blast, Torterra, Donphan, Nidoqueen, Rhyperior, and Registeel all have an easy time with him
-Pixies still annoying

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Ice Punch / Stone Edge
item: Leftovers
ability: Dry Skin
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

summmary of updates:

it's pretty much the same, not much you can change with SubPunch. I considered adding Taunt in the last slot but it's usually not worth it; AC at best. The current analysis sais it well, Stone Edge is useful because many offensive and balanced teams use Flying-types to check Fighters (Moltres), and Stone Edge deals with them accordingly. Ice Punch is still the main option because of its reliability, and it still deals with Torterra, Altaria, and Scyther + Venusaur.

As for AC, Taunt goes in there. Also, there's a bulky spread around that can survive Milotic's Ice Beam so that can be mentioned.

teammates and counters:

- you knew it was coming: Fire-types. Mainly Houndoom, but Arcanine works well because it can Toxic Milotic and Slowbro on the switch so Toxicroak will eventually win
-Toxic Spikes support is useful for walls with instant recovery, Drapion works nice and he can also Pursuit bulky Psychic-types
-U-turn/Baton Pass support. Uxie's nice, and dry passing with Espeon or Lopunny as Registeel switches in is nice to obtain a free turn
-countered hard by Weezing and other bulky Poison-types
-walls with instant recovery wall it all day. Slowbro and Tangrowth are pretty bad
-without Stone Edge, Arcanine can be a real nuisance
-pixies annoying yet again

[normally the CB set would go here, but after being unimpressed with it while testing, I'm deciding to hold off on including it in the update until I get more opinions on it]

Team Options:

-Fire-types (Houndoom/Arcanine)
-Pursuit users like Spiritomb and Drapion. Drapion can also set up Toxic Spikes
-Mismagius/Zam
-Uxie for Heal Bell/SR/Screen support
-Baton Pass/U-turn support

Other Options:

-Fake Out / Bullet Punch if you want prioirity...meh
-Alternatives like Brick Break or ThunderPunch but that's meh. ThunderPunch is more useful in OU with Gyarados around but I believe there's already an OU SD set in the works right?

Counters:

-Weezing
-Slowbro and Pixies
-Arcanine
-faster Pokemon that can hit him super effectively like Moltes, Zam, and Swellow, depending on prediciton and the set
 

JabbaTheGriffin

Stormblessed
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As having used it in the past I really feel that Hidden Power Fighting should be mentioned on the nasty plot set. The extra stab power provided is definitely as useful as the priority move depending on what your team looks like.

The rest looks extremely solid though
 
I used Specs Croak for a long ass time a while ago (albeit it was during the Cresselia/Rain meta) and it was actually quite good. It didn't kill itself with LO and STAB Focus Blast / Sludge Bomb packed a major punch.
 

FlareBlitz

Relaxed nature. Loves to eat.
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Right. If thund is okay with me doing this I'll go ahead and write up the analysis sometime soon. Probably after testing CB and also apparently Specs. Anyone think Taunt/Bulk Up with a defensive spread might be viable? May get around to testing that as well.
 
agreed with most of the op, just gonna comment on the more "controversial" stuff (i don't think anyone's gonna disagree that low kick >>> cross chop, for example)

vacuum wave and dark pulse should be primary options on the nasty plot set. vacuum wave is sweet priority and dark pulse lets you hit rotom/mismagius as well as spiritomb/uxie although hitting the latter is not as important.

i personally prefer sludge bomb in the last slot as a reliable stab that kills venusaur and doesn't miss random stuff like blaziken, but focus blast is also definitely good as it means you beat chansey and registeel and donphan. i'm not sure if hp fighting is -different- enough from focus blast to get a slash even if it is kind of distinct, cause you're using them against the same things. its sorta like slashing fire blast / flamethrower which i usually don't like. you could also run fighting move + sludge bomb + dark pulse to get super good coverage, but losing vacuum wave makes me a sad panda... maybe mention that combination in the comments after you outline positives/negatives of the other moves, but if we try to slash it in somehow it'll get super super messy.

dark pulse > shadow ball most of the time since the lowered coverage is just against other croak and you still do like 80% with sludge bomb not to mention focus blast. flinch chance is nice for spiritomb i guess. it's not like you spam shadow ball on the switch to get a spdef drop, then nasty plot, then ko the pkmn with a boosted attack, so i can't really see the sdef drop ever coming in handy.

oddly enough i use poison jab exclusively in the "variable slot" on sd croak (i think i saw mop use it once then i thought it was cool and started using it lol). anyways i guess objectively its not as good as ice punch, although it is nice with low kick to hit lighter stuff with a solid stab attack. still gets good coverage on venusaur/altaria/moltres/offensive ghosts and does a bit more damage vs bulky tangrowth/leafeon for what that's not worth, so ac?

as much as it pains me to say this, psychic spiritomb should probably be mentioned as a counter
 

FlareBlitz

Relaxed nature. Loves to eat.
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I like all the suggestions so far. Here's what I'm going to do:

-De-slash Shadow Ball.
-Slash Focus Blast in with Vacuum Wave. Mention HP Fighting in AC.
-Poison Jab in the AC of Swords Dance.
-Psychic Tomb (>_>) as a counter

Also, I tested Choice Band and Specs.

Choice Band was just terrible, Low Kick is not very reliable and while Toxicroak's coverage is excellent between its available moves, each individual move is very easily walled. Definitely leaning towards No at this point.

Specs was not nearly as bad as I expected. Specs Sludge Bomb 2hkos Rotom and shit, which was funny, but even still, Toxicroak's STABs are not too easily scouted and walled. Also focus blast is worse than cross chop and stone edge combined. Right now I'm leaning towards a possible AC mention in Nasty Plot, but if other people test it and like it I would have no problem including a set.

Oh and Thund, I'm just going to follow a combination of your skeleton and my list of changes for the actual analysis. Thanks :)
 

Bluewind

GIVE EO WARSTORY
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Ok, I'm not sure if what's on the OP is what is supposed to go on site or just a rough sketch, but I decided to fix it as I have nothing to do at the moment...

name: Swords Dance
move 1: Swords Dance
move 2: Low Kick / Cross Chop
move 3: Sucker Punch
move 4: Ice Punch / Taunt
item: Life Orb / Lum Berry
ability: Dry Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

Stone Edge goes on AC. Lum for Sleep Powder / Thunder Wave / Will-O-Wisp users.

name: Nasty Plot
move 1: Nasty Plot
move 2: Vacuum Wave
move 3: Sludge Bomb
move 4: Dark Pulse / Focus Blast
item: Life Orb
ability: Dry Skin
nature: Timid / Modest
evs: 4 HP/ 252 SpA / 252 Spe

Hidden Power Fighting to AC as a "more accurate" Focus Blast.

name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Ice Punch / Stone Edge
item: Leftovers
ability: Dry Skin
nature: Adamant / Jolly
evs: 148 HP / 252 Atk / 108 Spe

When using Adamant max Speed isn't really needed, so using 108 Speed for Jolly Torterra and leaving the rest to HP should be enough. If using Jolly, max / max is recommended. Alternative 180 HP / 116 Atk / 212 SpD spread (with an Adamant Nature) to take Milotic's Ice Beam without having the Substitute broken.

Again, this is just a really rough sketch of mine of the changes so people can have a better impression of what's likely to go up and suggest stuff, and then we can do the QC stuff later. Any doubts just ask.
 
I almost made Bluewind's post without reading his. I agree with everything he says with the exception of Taunt being slashed (Venusaur is going to be way more important that status), but I don't care much either way.
 

Zystral

めんどくさい、な~
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[Overview]

<p>Although Toxicroak's defenses are poor, potential healing from Water-type attacks, handy resistances to Bug, Fighting, Dark, and Rock, as well as the ability to absorb Toxic Spikes, do go some way to all compensate for this somewhat. His attacking prowess may not quite be up to Hariyama's proportions, but with his impressive movepool Toxicroak is not to be underestimated. Competition between Fighting-types is fierce, but Toxicroak has some rather unique and useful selling points, which making him a cool choice to add to your team.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Low Kick / Cross Chop
move 3: Sucker Punch
move 4: Ice Punch / Taunt
item: Life Orb / Lum Berry
ability: Dry Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Swords Dance Toxicroak is a very useful lategame sweeper. While Toxicroak's poor defensive stats make getting into play difficult, the Water-type immunity granted by Dry Skin allows Toxicroak to come in on the likes of Milotic and Azumarill with relative impunity, giving him an opportunity to set up Swords Dance. Despite Toxicroak having several other notable resistances, namely Rock, Fighting, and Grass, such poor defenses make coming in on powerful STAB attacks from the likes of Venusaur, Rhyperior, and Hitmontop impractical. However, These resistances are useful when it comes to revenge killings. Toxicroak shrugs off weak, resisted Sucker Punches and Aqua Jets from Pokemon such as Azumarill and Absol; however, Toxicroak needs to be wary of Fake Out from Ambipom, which does 49.03% - 57.79% from a Jolly Life Orb variant. Furthermore, Toxicroak's Swords Danced Sucker Punch is enough to OHKO a large number of Pokemon who would otherwise outspeed and OHKO it first, such as Espeon, Swellow, and Sceptile. These two factors make Swords Dance Toxicroak very dangerous against offensive teams who are mostly dependent on revenge killing to deal with offensive threats.</p>

<p>Low Kick is the primary option in the second moveslot as it hits quite a few common Pokemon for superior damage than Cross Chop such as Registeel, Torterra, and Milotic. Furthermore, despite Cross Chop producing consistent damage output, its accuracy is not attractive. Sucker Punch hits a large number of important Pokemon who resist Toxicroak's STAB Cross Chop—most notably, Slowbro, Claydol, and Uxie. Spiritomb is also hit hard enough by Sucker Punch and is 2HKOed after a Swords Dance. While Ice Punch ensures that foes such as Altaria and Torterra are disposed of, Taunt can prevent Toxicroak getting statused whilst setting up Swords Dance. </p>

[ADDITIONAL COMMENTS]

<p>Swords Dance Toxicroak has difficulty getting past Weezing, Nidoqueen, and Substitute Mismagius. Venusaur and Rotom can cause problems as well if they are faster than Toxicroak. Generally, all of the aforementioned Pokemon will have to be eliminated or at least weakened before attempting to sweep, and so it is generally advisable to carry some way of eliminating these Pokemon in your team. Offensive Life Orb Milotic makes a fine choice—it commonly lures in Venusaur, Mismagius, and occasionally Rotom, and can deal heavy damage to all of them with Ice Beam or Hydro Pump. It can also come in on Weezing's predictable Will-O-Wisps to boost Marvel Scale, and easily forces Nidoqueen out. Furthermore, Toxicroak makes an excellent switch into the three Pokemon who cause offensive Milotic the most problems, such as Chansey, opposing Milotic, and Ludicolo. Speaking of Ludicolo, it also partners very well with Toxicroak by luring in Venusaur easily and doing up to 85% with a Life Orb Ice Beam, while also forcing switches into Chansey Chansey to give Toxicroak opportunities to set up. Furthermore, it commonly carries Rain Dance, which recovers some of Toxicroak's health each turn it is in play, ensuring that Life Orb recoil doesn't get the better of Toxicroak. Both Uxie and Mespirit have a handy immunity to Ground-type moves and can set up Stealth Rock as well cripple opposing Pokemon with Thunder Wave or Yawn, thereby easing the pressure when Toxicroak attempts to sweep.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Vacuum Wave
move 3: Sludge Bomb
move 4: Dark Pulse / Focus Blast
item: Life Orb
ability: Dry Skin
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Nasty Plot Toxicroak doesn't hit quite as hard as physically based Toxicroak, due to a considerably lower Special Attack stat and lower Base Power moves. However, he makes up for it with a STAB priority move and surprise factor, as most people would expect the more common physical-based sets. Sludge Bomb provides a more powerful secondary STAB attack to hit slower, bulkier opponents such as Milotic, Spiritomb, and some Moltres, as well as landing an OHKO on Tangrowth. What you choose for the last slot depends on the rest of your team and what you have problems breaking down defensively. Dark Pulse is a good choice for hitting Ghost-types such as Rotom, Dusclops, Claydol, and Mismagius hard, as well as Claydol, all of which wall the rest of the set. Focus Blast is another worthwhile option, despite the the low accuracy is quite unappealing, it is Toxicroak's most powerful weapon against Regirock, Registeel, and Chansey, all of which shrug off anything else the set has to offer.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature ensures that Toxicroak outspeeds positive natured Venusaur and Blaziken. However due to Toxicroak's mediocre Special Attack stat, using a Modest nature is not out of the question. Discounting the surprise factor, Nasty Plot Toxicroak is generally easier to counter than the Swords Dancer Set. However, once specific problem Pokemon have been eliminated from the picture, he can sweep very effectively. For this reason, it is generally more effective to play him late-game, when these specific checks have been removed or weakened. These Pokemon vary enormously depending on what move you run in the last slot — Chansey, Registeel, Altaria, Moltres, Regirock, Nidoqueen, Muk, and Arcanine can all potentially stop a sweep depending on what coverage move you run, or if they are not sufficiently weakened. Most of these Pokemon dislike Stealth Rock, and as a result, it is important to set it up as soon as possible.</p>

<p>As for potential team-mates, Tangrowth makes an excellent partner, providing a vital Ground resistance and also being able to lure in the majority of these problem Pokemon, and weaken them enough to facilitate a Toxicroak sweep. Aggron can bulldoze through the aforementioned Pokemon, paving the way for Toxicroak to comfortably set up and attempt to sweep. Moltres can break down the aforementioned Pokemon bar Chansey while Pursuit users such as Spiritomb and Drapion can take out Psychic-types who threaten Toxicroak.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Ice Punch / Stone Edge
item: Leftovers
ability: Dry Skin
nature: Adamant / Jolly
evs: 148 HP / 252 Atk / 108 Spe

[SET COMMENTS]

<p>The beauty of SubPunch Toxicroak is that the core moves work together so well; being behind a Substitute encourages your opponent to attack, making them susceptible to Sucker Punch. Whilst the set's lack of power makes it difficult to break full-blown stall, it is very useful against more balanced teams and bulky offense, as they commonly rely on Pokemon such as Altaria and Moltres to combat Fighting-types, who both fall prey to this set. Substitute minimizes the need for prediction, and somewhat makes up for Toxicroak's frailty by ensuring that he can get off at least one safe hit before being KOed. Toxicroak gets plenty of opportunities to set up a Substitute, mainly against Water-types such as Azumarill, Milotic, Ludicolo, and Kabutops, but he can also force switches with the threat of Sucker Punch against weakened opponents.</p>

<p>Ice Punch is generally the more reliable move choice for the final slot as it allows Toxicroak to OHKO all but Altaria variants except the most physically defensive ones. It also hits Nidoqueen hard, and allows you to beat defensive Torterra that commonly switch into Toxicroak. However, it leaves you helpless against Moltres. Stone Edge allows Toxicroak to threaten Moltres, Altaria, and Scyther, all of which can easily survive the set's core attacks.</p>

[ADDITIONAL COMMENTS]

<p>SubPunch Toxicroak does appreciate rain support as it really helps him to recover health lost from Substitute. Mind games with Sucker Punch allow Toxicroak to hide behind a Substitute for several turns, gradually recovering lost HP as your opponent tries to outpredict you. In turn, this allows Toxicroak to use a different item, such as a Life Orb or a Black Belt, whilst still recovering lost HP. This makes Toxicroak much more dangerous against defensive teams. However, it is not really advisable to set up rain for Toxicroak alone; there are other Pokemon, such as Ludicolo or Omastar, who gain much more from rain support. Toxicroak alone doesn't benefit enough from him to warrant setting it up.</p>

<p>As previously noted, SubPunch Toxicroak works well against balanced and bulky offensive teams, luring out and crippling the likes of Moltres, Altaria, and Scyther. This makes Toxicroak an ideal partner for Pokemon who have trouble breaking down these threats; Blaziken, Scyther, and Hitmonlee are all good choices. Espeon works particularly well together with SubPunch Toxicroak, as with Trick it can lock the likes of Registeel and Chansey into one move, making them much easier for Substitute Toxicroak to set up on. It can also dry-Baton Pass out to Toxicroak from these threats, giving it a free turn to Substitute. Being able to Trick a Choice item onto bulky waters is also invaluable, especially as even weak Ice Beams can break Toxicroak's Substitutes, locking them into one move makes setting up Toxicroak much easier. Moltres is also an excellent Pokemon to play together with Toxicroak. By luring in bulky Water-types and Chansey, it can U-turn straight to Toxicroak, forcing them out. Houndoom and Arcanine are also solid choices as they also lure Water-type Pokemon in, allowing a free switch-in for Toxicroak as the opposing Water-type uses a Water-type move. However, bear in mind that setting up on Chansey is all but impossible if your opponent knows your set, as they can just use Seismic Toss repeatedly, never giving you a chance to Focus Punch them.</p>

[Other Options]

<p>Fake Out and Bullet Punch round out Toxicroak's choices for priority attacks. Brick Break is an alternative over Cross Chop if the 80% accuracy bothers you. ThunderPunch has some use in OU, where it hits Gyarados hard, but in UU it doesn't hit much that isn't already hit harder by Toxicroak's other attacks. Rain Dance is an option, but the benefits Toxicroak gets from it are minimal, so you would be better off using something else to set up rain. A Choice Specs set is a possibility with Toxicroak's impressive special movepool, though a mediocre Special Attack stat hurts the set's viability. Anticipation is almost always an inferior ability Choice—[s/] as Earthquake, Psychic, and Flying-type attacks are usually fairly predictable so the added immunity to Water and potential healing Dry Skin brings is usually preferable. Scouting for Explosions can prove useful, though.</p>

<p>On any Toxicroak set, running max Speed is advisable. Regardless of the nature you use, running at least 240 Speed is useful to outpace Magmortar. From there, you may as well run max speed, to hit the Speed tie with Pinsir and opposing Toxicroak. Throughout this analysis, neutral speed natures have been recommended—this is due to Toxicroak's range of priority moves, that generally make it is generally more worthwhile to invest in offensive stats than Speed. If you do opt to use a +Speed-boosting nature, then you would outspeed a handful of Pokemon, including Moltres, Arcanine, and positive Blaziken, Medicham, Magmortar, Feraligatr, Kabutops, and Smeargle. Out of these Pokemon, Feraligatr and Kabutops very rarely use Jolly natures, and the latter is commonly played with rain support, allowing it to outspeed Toxicroak anyway by virtue of Swift Swim. However, it is very useful for the Swords Dancer Toxicroak to be able to beat Blaziken and Arcanine, both of which can otherwise beat him convincingly. The Nasty Plotter really benefits from outspeeding Moltres, as even boosted Vacuum Waves will not be enough to KO Moltres, even after Stealth Rock.</p>

<p>Unfortunately, using a positive nature really hurts Toxicroak's ability to break down a few key walls — Jolly Swords Dance Toxicroak only has a tiny chance to 2HKO Spiritomb after one boost, whereas he is almost guaranteed with Adamant. It also greatly reduces the chance of a 2HKO with a +2 Cross Chop and Sucker Punch on 252/252 Tangrowth. With an Adamant nature, it is guaranteed with Stealth Rock, while there is still a very good chance of a 2HKO even without Stealth Rock in play. A Jolly Toxicroak will never 2HKO without Stealth Rock, and is not guaranteed to do so when Stealth Rock is in play either.</p>

[Checks and Counters]

<p>Countering Toxicroak can be daunting, due to its large movepool and the ability to hurt the vast majority of potential checks with one move or another. However, after finding out the set, switching into Toxicroak becomes much easier. Bulky Poison-types are generally a safe bet — Weezing can come in on any physically based set, and threaten Toxicroak with Will-O-Wisp or Flamethrower. Muk can also serve as an effective check, only really fearing the rare Earthquake. Donphan can take an Ice Punch with relative ease and OHKO back with Earthquake. Nidoqueen is also an acceptable switch-in, though it is also weak to Ice Punch. Drapion isn't quite such a safe bet, but is faster than Toxicroak, can survive one Cross Chop, resists Sucker Punch, and can KO him easily with Earthquake.</p>

<p>Ghost-types such as Rotom and Mismagius are serious obstacles to a Toxicroak sweep, being able to dodge Sucker Punch with status moves or Substitute, and having an immunity to Toxicroak's STAB Fighting moves. Dusclops is less reliable, as it's lower speed makes it susceptible to Taunt, allowing Toxicroak to hit it with Sucker Punch. However, it does better against the Choice Bander. Similarly, Spiritomb works well against Choiced sets, but cannot do damage back quickly enough against the Swords Dancer or the Nasty Plotter. Bulky Psychic-types also do well against Toxicroak, particularly the physical sets, but face a high-risk prediction game and will need some way of threatening Toxicroak without directly attacking it, in order to avoid Sucker Punch. Uxie is a relatively safe switch, as it can survive Swords Danced Sucker Punches, as well as Nasty Plotted Dark Pulses, and OHKO in return with Psychic. Slowbro is almost OHKOed by Sucker Punch after a Swords Dance, but can beat Toxicroak by hitting him with Psychic on the turn that he uses Taunt or another attacking move. Mesprit works in pretty much the same manner.</p>

<p>Venusaur and Intimidate Arcanine are both capable of switching into Toxicroak as he uses Swords Dance or Nasty Plot, surviving one boosted priority attack and OHKOing in return, though Arcanine cannot afford to switch in on Toxicroak's STAB attacks. Moltres is a safe switch as long as Toxicroak isn't packing Stone Edge, whereas Altaria has to be wary of Ice Punch. Scyther has to be similarly careful of these attacks, but can switch in on Toxicroak's STAB attacks, outspeed and threaten with Aerial Ace. Regardless, countering Toxicroak is much harder than simply never letting him into play in the first place — if your team is very offensive, short of Choice-locked Water moves or Pursuit, Toxicroak will have difficulty switching in.</p>


you need to work on the following:
  • In lists, you often forget the last comma. It should be "X, Y, and Z."
  • Organize your clauses. When you have a sentence made from combining two smaller sentences, try splitting them apart to see if they make sense on their own - if they don't, you need to use a comma or a conjunctive; if they do, you can either put a full stop in, or use a semi-colon. Avoid using the em-dash (hyphen), since that's used for tacking additional information in the middle of a sentence. You should use them like "This is interesting - especially this guy - because of blah."
  • Consistency - you hop around in this a lot in your writing style and punctuation use. Sometimes you prefer a semicolon, sometimes you put an em-dash where a semi-colon should be. Sometimes you split small sentences, sometimes you try to combine them into a complex sentence which ends up sounding iffy.

Your grammar is definitely improving, but I think at this point you just need practice and know what goes where.

 
Yeah english is not my strong point, however I do try my best. Thanks for the check, Zystral.

edit: made changes.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
The war on UU continues

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[Overview]

<p>Although Toxicroak's defenses are poor, potential healing from Water-type attacks, handy resistances to Bug, Fighting, Dark, and Rock, as well as the ability to absorb Toxic Spikes
,(remove) all compensate for this somewhat. His attacking prowess may not quite be up to Hariyama's proportions, but with his impressive movepool Toxicroak is not to be underestimated as an offensive threat. Competition between Fighting-types is fierce, but Toxicroak has some rather unique and useful selling points, making him a cool choice to add to your team.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Low Kick / Cross Chop
move 3: Sucker Punch
move 4: Ice Punch / Taunt
item: Life Orb / Lum Berry
ability: Dry Skin
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Swords Dance Toxicroak is a very useful
late-game sweeper. While Toxicroak's poor defensive stats make getting into play difficult, the Water-type immunity granted by Dry Skin allows Toxicroak to come in on the likes of Milotic and Azumarill with relative impunity, giving him an opportunity to set up Swords Dance. Despite Toxicroak having several other notable resistances, namely Rock, Fighting, Bug, Dark, Poison, and Grass, such poor defenses make coming in on powerful STAB attacks from the likes of Venusaur, Rhyperior, and Hitmontop impractical. These resistances are very useful, however, for avoiding revenge kills when it comes to revenge killings. Toxicroak shrugs off weak, resisted Sucker Punches and Aqua Jets from Pokemon such as Azumarill and Absol thanks to handy resistances to almost all priority moves; however, Toxicroak needs to be wary of Fake Out from Ambipom, which does 49.03% - 57.79% from a Jolly Life Orb variant. Furthermore, In addition, Toxicroak's Swords Danced Sucker Punch is powerful enough to OHKO a large number of Pokemon who would otherwise outspeed and OHKO it first, such as Espeon (possibly switch with Alakazam?), Swellow, and Sceptile. These two factors make Swords Dance Toxicroak very dangerous against offensive teams who are mostly dependent on revenge killing to deal with offensive threats.</p>

<p>Low Kick is the primary option in the second moveslot
,(comma) as it hits quite a few common Pokemon for superior more damage than Cross Chop,(comma) such as Registeel, Torterra, and Milotic. Furthermore, despite Cross Chop producing consistent damage output, its accuracy is not attractive. Sucker Punch hits a large number of important Pokemon who resist Toxicroak's STAB Cross Chop—most notably, Slowbro, Claydol, and Uxie. Spiritomb is also hit hard enough by Sucker Punch and is 2HKOed after a Swords Dance. While Ice Punch ensures that foes such as Altaria and Torterra are disposed of, Taunt can prevent Toxicroak getting statused afflicted with status whilst setting up Swords Dance.</p>

[ADDITIONAL COMMENTS]

<p>Swords Dance Toxicroak has difficulty getting past Weezing, Nidoqueen, and Substitute Mismagius. Venusaur and Rotom can cause problems as well if they are faster than Toxicroak. Generally, all of the aforementioned Pokemon will have to be eliminated or at least weakened before attempting to sweep, and so it is generally advisable to carry some way of eliminating these Pokemon in your team. Offensive Life Orb Milotic makes a fine choice—it commonly lures in Venusaur, Mismagius, and occasionally Rotom, and can deal heavy damage to all of them with Ice Beam or Hydro Pump. It can also come in on Weezing's predictable Will-O-Wisps to
boost activate Marvel Scale, and easily forces Nidoqueen out. Furthermore, Toxicroak makes an excellent switch into the three Pokemon who cause offensive Milotic the most problems, such as namely Chansey, opposing Milotic, and Ludicolo. Speaking of Ludicolo, it also partners very well with Toxicroak by luring in Venusaur easily and doing up to 85% with a Life Orb Ice Beam, while also forcing switches into Chansey Chansey to give Toxicroak opportunities to set up. Furthermore, it commonly carries Rain Dance, which recovers some of Toxicroak's health each turn it is in play, ensuring that Life Orb recoil doesn't get the better of Toxicroak. Both Uxie and Mespirit Mesprit have a handy immunity to Ground-type moves and can set up Stealth Rock as well as cripple opposing Pokemon with Thunder Wave or Yawn, thereby easing the pressure when Toxicroak attempts to sweep.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Vacuum Wave
move 3: Sludge Bomb
move 4: Dark Pulse / Focus Blast
item: Life Orb
ability: Dry Skin
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Nasty Plot Toxicroak doesn't hit quite as hard as physically based Toxicroak, due to a considerably lower Special Attack stat and lower Base Power moves. However, he makes up for it with a STAB priority move and surprise factor, as most people would expect the more common physical-based sets. Sludge Bomb provides a more powerful secondary STAB attack to hit slower, bulkier opponents such as Milotic, Spiritomb, and some Moltres, as well as landing an OHKO on Tangrowth. What you choose for the last slot depends on the rest of your team and what you have problems breaking down defensively. Dark Pulse is a good choice for hitting Ghost-types such as Rotom, Dusclops, Claydol, and Mismagius hard, all of which wall the rest of the set. Focus Blast is another worthwhile option,
as despite the the low accuracy, it is Toxicroak's most powerful weapon against Regirock, Registeel, and Chansey, all of which shrug off anything else the set has to offer.</p>

[ADDITIONAL COMMENTS]

<p>A Timid nature ensures that Toxicroak outspeeds positive natured Venusaur and Blaziken. However
,(comma) due to Toxicroak's mediocre Special Attack stat, using a Modest nature is not out of the question. Discounting the surprise factor, Nasty Plot Toxicroak is generally easier to counter than the Swords Dance Set set. However, once specific problem Pokemon have been eliminated from the picture, he can sweep very effectively. For this reason, it is generally more effective to play him late-game, when these specific checks have been removed or weakened. These Pokemon vary enormously depending on what move you run in the last slot — Chansey, Registeel, Altaria, Moltres, Regirock, Nidoqueen, Muk, and Arcanine can all potentially stop a sweep depending on what coverage move you run, or if they are not sufficiently weakened. Most of these Pokemon dislike Stealth Rock, and as a result, it is important to set it up as soon as possible.</p>

<p>As for potential
teammates, Tangrowth makes an excellent partner, providing a vital Ground resistance and also being able to lure in the majority of these problem Pokemon, and weaken them enough to facilitate a Toxicroak sweep (maybe mention status support?). Aggron can bulldoze through the aforementioned Pokemon, paving the way for Toxicroak to comfortably set up and attempt to sweep. Moltres can break down the aforementioned Pokemon bar Chansey while Pursuit users such as Spiritomb and Drapion can take out Psychic-types who threaten Toxicroak.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Sucker Punch
move 4: Ice Punch / Stone Edge
item: Leftovers
ability: Dry Skin
nature: Adamant / Jolly
evs: 148 HP / 252 Atk / 108 Spe

[SET COMMENTS]

<p>The beauty of SubPunch Toxicroak is that the core moves work together so well; being behind a Substitute encourages your opponent to attack, making them susceptible to Sucker Punch. Whilst the set's lack of power makes it difficult to break full-blown stall, it is very useful against more balanced teams and bulky offense, as they commonly rely on Pokemon such as Altaria and Moltres to combat Fighting-types, who both fall prey to this set. Substitute minimizes the need for prediction, and somewhat makes up for Toxicroak's frailty by ensuring that he can get off at least one safe hit before being KOed. Toxicroak
can get gets plenty of opportunities to set up a Substitute, mainly against Water-types such as Azumarill, Milotic, Ludicolo, and Kabutops, but he can also force switches with the threat of Sucker Punch against weakened opponents.</p>

<p>Ice Punch is generally the more reliable move choice for the final slot
,(comma) as it allows Toxicroak to OHKO all but Altaria variants except the most physically defensive ones. It also hits Nidoqueen hard, and allows you to beat defensive Torterra that commonly switch into Toxicroak. However, it leaves you helpless against Moltres. Stone Edge allows Toxicroak to threaten Moltres, Altaria, and Scyther, all of which can easily survive the set's core attacks.</p>

[ADDITIONAL COMMENTS]

<p>SubPunch Toxicroak does appreciate rain support as it really helps him to recover health lost from Substitute. Mind games with Sucker Punch allow Toxicroak to hide behind a Substitute for several turns, gradually recovering lost HP as your opponent tries to outpredict you. In turn, this allows Toxicroak to use a different item, such as a Life Orb or a Black Belt, whilst still recovering lost HP. This makes Toxicroak much more dangerous against defensive teams. However, it is not really advisable to set up rain for Toxicroak alone; there are other Pokemon, such as Ludicolo or Omastar, who gain much more from rain support. Toxicroak alone doesn't benefit enough from him to warrant setting it up.</p>

<p>As previously noted, SubPunch Toxicroak works well against balanced and bulky offensive teams, luring out and crippling the likes of Moltres, Altaria, and Scyther. This makes Toxicroak an ideal partner for Pokemon who have trouble breaking down these threats; Blaziken, Scyther, and Hitmonlee are all good choices. Espeon works particularly well together with SubPunch Toxicroak, as with Trick it can lock the likes of Registeel and Chansey into one move, making them much easier for Substitute Toxicroak to set up on. It can also dry-Baton Pass out to Toxicroak from these threats, giving it a free turn to Substitute. Being able to Trick a Choice item onto bulky
waters Water-types is also invaluable, especially as even weak Ice Beams can break Toxicroak's Substitutes, locking them into one move makes setting up Toxicroak much easier. Moltres is also an excellent Pokemon to play together with Toxicroak. By luring in bulky Water-types and Chansey, it can U-turn straight to Toxicroak, forcing them out. Houndoom and Arcanine are also solid choices as they also lure Water-type Pokemon in, allowing a free switch-in for Toxicroak as the opposing Water-type uses a Water-type move. However, bear in mind that setting up on Chansey is all but impossible if your opponent knows your set, as they can just use Seismic Toss repeatedly, never giving you a chance to Focus Punch them.</p>

[Other Options]

<p>Fake Out and Bullet Punch round out Toxicroak's choices for priority attacks. Brick Break is an alternative over Cross Chop if the 80% accuracy bothers you. (Didn’t you say in the set that Low Sweep was better? You should probably change this) ThunderPunch has some use in OU, where it hits Gyarados hard, but in UU it doesn't hit much that isn't already hit harder by Toxicroak's other attacks. (There’s already an OU Toxicroak analysis, delete this) Rain Dance is an option, but the benefits Toxicroak gets from it are minimal, so you would be better off using something else to set up rain. A Choice Specs set is a possibility with Toxicroak's impressive special movepool, though a mediocre Special Attack stat hurts the set's viability. Anticipation is almost always an inferior ability as Earthquake, Psychic, and Flying-type attacks are usually fairly predictable so the added immunity to Water and potential healing Dry Skin brings is usually preferable. Scouting for
Explosion can prove useful, though.</p>

<p>On any Toxicroak set, running max Speed is advisable. Regardless of the nature you use, running at least 240 Speed is useful to outpace Magmortar. From there, you may as well run max
speed Speed, to hit the Speed tie with Pinsir and opposing Toxicroak. Throughout this analysis, neutral speed Speed natures have been recommended due to Toxicroak's range of priority moves, and thus it is generally more worthwhile to invest in offensive stats than Speed. If you do opt to use a Speed-boosting nature, then you would outspeed a handful of Pokemon, including Moltres, Arcanine, and positive Blaziken, Medicham, Magmortar, Feraligatr, Kabutops, and Smeargle. Out of these Pokemon, Feraligatr and Kabutops very rarely use Jolly natures, and the latter is commonly played with rain support, allowing it to outspeed Toxicroak anyway by virtue of Swift Swim. However, it is very useful for the Swords Dancer Toxicroak to be able to beat Blaziken and Arcanine, both of which can otherwise beat him convincingly. The Nasty Plotter really benefits from outspeeding Moltres, as even boosted Vacuum Waves will not be enough to KO Moltres, even after Stealth Rock.</p>

<p>Unfortunately, using a positive nature really hurts Toxicroak's ability to break down a few key walls — Jolly Swords Dance Toxicroak only has a tiny chance to 2HKO Spiritomb after one boost, whereas he is almost guaranteed with Adamant. It also greatly reduces the chance of a 2HKO with a +2 Cross Chop and Sucker Punch on 252/252 Tangrowth. With an Adamant nature, it is guaranteed with Stealth Rock, while there is still a very good chance of a 2HKO even without Stealth Rock in play. A Jolly Toxicroak will never 2HKO without Stealth Rock, and is not guaranteed to do so when Stealth Rock is in play either.</p>

[Checks and Counters]

<p>Countering Toxicroak can be daunting, due to its large movepool and the ability to hurt the vast majority of potential checks with one move or another. However, after finding out the set, switching into Toxicroak becomes much easier. Bulky Poison-types are generally a safe bet — Weezing can come in on any physically based set, and threaten Toxicroak with Will-O-Wisp or Flamethrower. Muk can also serve as an effective check, only really fearing the rare Earthquake. Donphan can take an Ice Punch with relative ease and OHKO back with Earthquake. Nidoqueen is also an acceptable switch-in, though it is also weak to Ice Punch. Drapion isn't quite such a safe bet, but is faster than Toxicroak, can survive one Cross Chop, resists Sucker Punch, and can KO him easily with Earthquake.</p>

<p>Ghost-types such as Rotom and Mismagius are serious obstacles to a Toxicroak sweep, being able to dodge Sucker Punch with status moves or Substitute, and having an immunity to Toxicroak's STAB Fighting moves. Dusclops is less reliable, as
it's lower speed its lower Speed makes it susceptible to Taunt, allowing Toxicroak to hit it with Sucker Punch. However, it does better against the Choice Bander. Similarly, Spiritomb works well against Choiced sets, but cannot do damage back quickly enough against the Swords Dancer or the Nasty Plotter. Bulky Psychic-types also do well against Toxicroak, particularly the physical sets, but face a high-risk prediction game and will need some way of threatening Toxicroak without directly attacking it, in order to avoid Sucker Punch. Uxie is a relatively safe switch, as it can survive Swords Danced Sucker Punches, as well as Nasty Plotted Dark Pulses, and OHKO in return with Psychic. Slowbro is almost OHKOed by Sucker Punch after a Swords Dance, but can beat Toxicroak by hitting him with Psychic on the turn that he uses Taunt or another attacking move. Mesprit works in pretty much the same manner.</p>

<p>Venusaur and Intimidate Arcanine are both capable of switching into Toxicroak as he uses Swords Dance or Nasty Plot, surviving one boosted priority attack and OHKOing in return, though Arcanine cannot afford to switch in on Toxicroak's STAB attacks. Moltres is a safe switch as long as Toxicroak isn't packing Stone Edge, whereas Altaria has to be wary of Ice Punch. Scyther has to be similarly careful of these attacks, but can switch in on Toxicroak's STAB attacks, outspeed and threaten with Aerial Ace. Regardless, countering Toxicroak is much harder than simply never letting him into play in the first place—if your team is very offensive, short of Choice-locked Water-type moves or Pursuit, Toxicroak will have difficulty switching in.</p>


 

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