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Trading Thread

Discussion in 'Registration Center' started by Deck Knight, Jun 6, 2011.

  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,623
    Officially trading my Duskull for EO's Sawk. (RPS FTW)

    Count Bleck the Duskull (open)
    [​IMG]
    <Duskull> [Count Bleck] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 21 (-, -10% evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 2/9
    MC: 2
    DC: N/A

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex

    Imprison
    Dark Pulse
    Pain Split

    Toxic
    Shadow Ball
    Ice Beam
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Grats on winning the RPS, Ullar :(

    PS: God damn it Texas, i wanted the mummy :(
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,346
    Offering Dusknoir in exchange for Eden McCain (Delcatty), I'll love her as much as you did :3
  4. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    EspyOwner & Gerard: NOT APPROVED. Gerard does not have a Dusknoir. Furthermore, posting the data of the Pokemon you are trading is mandatory.
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,346
    Oh, finger mistake, here it is Dusclops (again, in exchange for Delcatty):

    Pandora (open)

    Persephone (Dusclops) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Ghost


    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:


    • Pressure: (Trait)
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Stats:

    HP: 90
    Atk:
    3
    Def:
    5
    SpA:
    3 (+)
    SpD:
    5
    Spe:
    22 (-)
    SC:
    3
    WC:
    3
    BST:
    18


    EC:
    6/9
    MC:
    2
    DC:
    x.x


    Attacks:
    20

    Leer

    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind


    Pain Split

    Imprison
    Destiny Bond

    Shadow Ball
    Ice Beam

    Charge Beam
    Toxic
  6. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Offering my Privatyke for EspyOwner's Porygon-Z.

    Privatyke (open)
    [​IMG]

    Privatyke "Captain Hook" (M)

    Nature: Naughty (+Attack, -Special Defense)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 2/5

    Moves:

    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Taunt
    Revenge
    Punishment
    Waterfall
    Submission
    Theif

    Soak
    Circle Throw
    Recover

    Protect
    Toxic
    Double Team

    Total: 21


    Link to profile in sig.

    Willing to spend some UC to evolve is necessary.
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Did anyone ever approve this trade? (My pokemon is listed on the previous page btw.)
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Aops you need to evolve it, that is more than one stage of evolution between Privatyke and Porygon-Z
  9. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,557
    Arghonaut (open)
    [​IMG]

    Arghonaut "Captain Hook" (M)

    Nature: Naughty (+Attack, -Special Defense)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Moves:

    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Taunt
    Revenge
    Punishment
    Waterfall
    Submission
    Thief
    Night Slash
    Constrict

    Soak
    Circle Throw
    Recover

    Protect
    Toxic
    Double Team

    Total: 23


    Evolved it.

    Trading for Porygon-Z, link in sig.
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    OK reposting my trade for Golurk, heres Gabrielle the Honchkrow:

    Gabrielle the Honchkrow............... (open)

    [​IMG]
    Honchkrow(*)(Gabrielle) Female
    Nature:
    Quiet
    Type:
    Dark: STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 61 (-) (-10% Accuracy & Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Attacks: 18 Total
    Assurance
    Astonish
    Brave Bird
    Calm Mind
    Feather Dance
    Haze
    Hidden Power (Fighting)
    Night Shade
    Night Slash
    Peck
    Pursuit
    Quash
    Roost
    Snarl
    Sucker Punch
    Swagger
    Taunt
    Wing Attack
  11. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,288
    EspyOwner &...

    • UllarWarlord: NOT APPROVED. Following Royal's balance thing, trading an FE for a LC Mon is not feasible, even if said FE has no investment.
    • Gerard: APPROVED, but Pressure is an Innate ability, not a Trait.
    • AOPSUser: APPROVED.
    • Ragnarokalex: APPROVED.
    Maxim & SubwayJ: APPROVED.
  12. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,623
    As detailed in this post, I have now evolved Duskull into Dusclops and wish to attempt the trade for a Sawk again.

    And just for reference:
    Count Bleck the Dusclops (open)
    [​IMG]
    <Dusclops> [Count Bleck] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Type: Innate)
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 21 (-, -10% Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 4/9
    MC: 0
    DC: N/A

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Mean Look
    Payback

    Imprison
    Dark Pulse
    Pain Split

    Toxic
    Shadow Ball
    Ice Beam


    EDIT: The Dusclops is now approved and ready to be traded.
  13. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Ullar and Espy are approved
  14. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Atlas - Onix - 20 moves (open)
    [​IMG]
    Onix [Atlas] M[​IMG]
    Nature: Adamant
    Type: Rock/Ground
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17


    Abilities
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Weak Armour (Can be Enabled):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.

    EC: 5/6
    MC: 1
    DW: 2/5


    Moves:
    Mud Sport
    Takle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sand Storm
    Stone Edge
    Rock Blast
    Stealth Rock
    Defence Curl
    Taunt
    Dragon Tail
    Earthquake
    Dig
    Iron Tail
    Dragon Breath​
    Steve - Croconaw - 20 moves (open)

    [​IMG]
    Croconaw* [Steve] M[​IMG]
    Nature: Naughty
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Stats:
    HP:100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    Abilities:
    Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force (can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    EC: 8/9
    DW: 5/5
    MC: 0


    Moves:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Aqua Tail
    Super Power
    Hydro Pump
    Crunch
    Aqua Jet
    Dig
    Protect
    Ice Beam
    Rock Slide
    Brick Break
    Waterfall
    Dive
    Low Kick​

    These guys up for trade, both are a battle away from evolution into Steelix and Feraligatr (with Sheer Force unlocked from the get go). Both promise to be powerhouses to the acceptors team. Heracross, Breloom, Infernape or Toxicroak (or any pre-evolution) preferably with a similar investment to the pokemon offered. This offer stands for both pokemon. Also if you have any formatting requirements for the pokemon's profile I would be happy to change them before I trade them to you, the vise versa is true for myself (I would like you the change the profile to be similar to my layout)
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Trading my extra Electabuzz for Imanalt's Nidorino. Electabuzz was posted here and approved here. Too lazy to actually put in onto my profile.

    Electabuzz (open)


    [​IMG]
    Electabuzz (Male)
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW ability- LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 5/9
    MC: 2
    DC: 1/5

    Attacks:
    Quick Attack
    Leer
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Electro Ball
    ThunderPunch

    Focus Punch
    Fire Punch
    Ice Punch

    Wild Charge
    Volt Switch
    Hidden Power Grass (7)
  16. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,004
    yeah yeah accepting, profile in sig
    Monarch (open)
    [​IMG]
    Monarch [Nidorino] (M)
    Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

    Type:
    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) TThis Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW, locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 56 (65/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 4/9
    MC: 5
    DC: 1/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Counter
    Disable
    Endure

    Venoshock
    Ice Beam
    Thunderbolt
    15 moves
  17. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,618
    While I take issue with ww not putting his mon in his profile, Waterwarrior and Imanalt are Approved
  18. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Putting this mon up for RagnarokAlex's Glaceon

    Clarwyn the Clefairy (open)

    [​IMG]
    Clefairy (Clarwyn)
    Nature:
    Modest
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard:
    Type: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard: (DW)
    Type: Innate
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    Cleffa
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    DC: 1/5
    MC: 2


    Attacks: Total: 19
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Bestow
    Defense Curl
    Follow Me
    Minimize
    Wake Up Slap
    Double Slap

    Aromatherapy
    Wish
    Stored Power

    Protect
    Flamethrower
    Psychic
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Accepting that trade

    Here is my mon
    Vonuath the Glaceon............... (open)

    [​IMG]
    Glaceon (Vonuath) Male
    Nature:
    Calm
    Type:
    Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Abilities:
    Snow Cloak:
    Type: Innate
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW):
    Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: 1 (-)
    Def: 4
    SpA: 5
    SpD: 4 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    DC: 1/5
    MC: 0


    Attacks: 16 Total
    Bite
    Blizzard
    Endure
    Growl
    Helping Hand
    Ice Beam
    Icy Wind
    Mirror Coat
    Protect
    Quick Attack
    Sand Attack
    Shadow Ball
    Tackle
    Tail Whip
    Wish
    Yawn

    Link in Sig
  20. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    And Approved ^_^
  21. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    All right, Eget, you were awesome on that raid, but now I need to return you to Dogfish44.

    Trading Chandelure here in exchange for Goliath the Druddigon

    Eget (open)

    [​IMG]
    Chandelure [Éget] (F)
    Nature: Timid (+15% Speed [+10% Accuracy], -1 Atk)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3

    EC: 9/9
    MC: 3
    DC: 5/5

    Astonish
    Confuse Ray
    Curse
    Ember
    Fire Spin
    Flame Burst
    Hex
    Imprison
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Shadow Ball
    Smog
    Will-O-Wisp

    Clear Smog
    Endure
    Heat Wave

    Calm Mind
    Fire Blast
    Flamethrower
    Hidden Power [Electric, 7]
    Rest
    Safeguard
    Solarbeam
    Taunt

    Sleep Talk

    Raid Only:
    - Shadow Mend

    Move Total: 29
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    Honestly, all this lump of flesh does is eat up my food. Completely. In one minute.

    Goliath (Maxim) (open)

    [​IMG]
    Goliath [Druddigon] (M)
    Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 41 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker (DW) [Locked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch

    Sucker Punch
    Pursuit
    Glare

    Protect
    Earthquake
    Rock Slide


    And Approved once PCT is run through, assuming Maxim's post is approved.
  23. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,935
    Trading Texas for Conkeldurr

    Dodrio (open)

    [​IMG]
    Dodrio, Pecker, Female
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Dodrio
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Peck
    Growl
    Pursuit
    Quick Attack
    Rage
    Fury Attack
    Uproar
    Pluck
    Tri Attack
    Agility
    Endeavour
    Drill Peck
    Acupressure

    Brave Bird
    Faint Attack
    Flail

    Toxic
    Substitute
    Protect
    Double Team
    Facade
    Fly
    Total Moves: 21
  24. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,618
    So our original trade was completely useless >_>

    Conkeldurr (open)

    [​IMG]
    Conkeldurr (Male)
    Nature: Adamant: (+1 Attack, -1 Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Guts:
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force:
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (DW):
    Type: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Hammer Arm
    Rock Slide
    Focus Punch
    Scary Face

    Drain Punch
    Mach Punch
    Endure
    Wide Guard

    Ice Punch
    ThunderPunch
    Fire Punch

    Payback
    Stone Edge
    Taunt
    Protect
    Earthquake


    Obvious APPROVED is obvious
  25. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    I am coming back to ASB and rehauling my team! I am trading away half of my team!

    Shadow the Gastly (open)

    [​IMG]

    Gastly [Shadow] (M)
    Nature: Modest (+1 SpA, - 1 Atk)

    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 5 (+1)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/9
    MC: 1

    Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Dream Eater
    Dark Pulse
    Nightmare
    Hex

    Clear Smog
    Psywave
    Ice Punch

    Toxic
    Venoshock
    Shadow Ball
    Thunderbolt

    Giga Drain


    Beldum (open)

    [​IMG]
    Beldum [To be named later] (M)
    Nature: Adamant (+1 Atk, -1 Sp. Atk)
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body (Innate):This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (Trait) (DW;Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 2/9
    MC: 3
    DC: 1/5

    Take Down

    Headbutt
    Iron Head
    Zen Headbutt


    Scratchet (open)

    [​IMG]

    Scratchet [To be named later] (M)
    Nature: Quiet (+1 SpA, -15% speed, -10% evasion)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Baton Pass
    Stealth Rock
    Roost

    Return
    Brick Break
    Aerial Ace


    BROpoke the Slowpoke (open)

    [​IMG]
    Slowpoke [BROpoke] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic/Water
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (Innate, DW; LOCKED: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-15%, -10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt

    Belly Drum
    Sleep Talk
    Zen Headbutt

    Earthquake
    Rest
    Hidden Power (Ground, 7)


    I am offering any of these 4 pokemon for any of the pokemon on my wishlist!

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