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Trading Thread

Discussion in 'Registration Center' started by Deck Knight, Jun 6, 2011.

  1. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Choice Scarf Abuser the Ninjask (open)

    [​IMG][​IMG]
    Nincada [Choice Scarf Abuser] (F)
    Nature: Adamant (+Atk -Spa)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Speed Boost:Type: Innate
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Infiltrator (DW LOCKED): Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 160
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 18


    EC 6/6
    MC 0
    DC 1/5

    Moves:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Mind Reader
    Fury Swipes
    False Swipe
    Double Team
    Screech
    Swords Dance

    Dig
    X-Scissor
    Aerial Ace

    Night Slash
    Bug Bite
    Endure

    PM me if you have a Ghost not from one of the following lines:
    Gengar, Kitsunoh, Jellicent, Necturna, Revenankh, Shedinja, Chandelure, Froslass
    EDIT: Also I don't really care what format execpt just please seperate the moves by the way they were learned, not the category such as Physical etc.
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    [​IMG]
    Mrs White (open)
    Mrs. White the Eevee (F)

    Nature: Calm (+SpDef, -Atk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Calm Nature)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    Stored Power
    Yawn
    Endure

    Protect
    Work Up
    Round
    Shadow Ball

    Total Moves: 14
    [​IMG]
    Professor Plum (open)
    Professor Plum the Eevee (M)
    Nature: Modest (+SpAtk, -Atk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Modest Nature)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    Wish
    Stored Power
    Yawn

    Protect
    Work Up
    Round
    Shadow Ball

    Total Moves: 14


    Trading Mrs White to Galladiator for a Nidoran (M)
    Trading Professor Plum to DFrog for a Cherubi

    Link to profile in my sig
  3. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    I got eet! (Accepting SubwayJ's trade above)
    Cherubi (open)

    [​IMG]
    Cherubi (F)
    Nature: Timid
    -1Atk, +15% Spe, +5% Accuracy
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 41 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Ability:
    Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 0/6
    DW: N/A
    MC: 0

    Moves: (13)
    #Level Up#
    Morning Sun
    Tackle
    Growth
    Leech Seed
    Helping Hand
    Magical Leaf
    Sunny Day

    #Egg#
    Weather Ball
    Nature Power
    Heal Pulse

    #TM/HM#
    Giga Drain
    Protect
    Double Team

    #Tutor#


    link to profile in sig
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    DFrog/Subway: Approved! +.1
  5. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  6. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Trading this Foongus for one of Subway's Eevees (Mr. Green).

    Not Barboach (open)



    [​IMG]

    Foongus [Not Barboach] (M)
    Nature: Quiet (+Sp.Attack, -Speed)
    Typing: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    When disabled, the Pokemon's Powder attacks are 10% more accurate. Regenerator (DW LOCKED, Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (17):
    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent

    Substitute
    Protect
    Sludge Bomb

    Gastro Acid
    Stun Spore
    Endure


    It was approved here
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Accepting!

    [​IMG]
    Mr. Green (open)

    Mr. Green the Eevee (M)
    Nature: Adamant (+Atk, -SpAtk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Adamant Nature)

    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack

    Endure
    Flail
    Yawn

    Protect
    Work Up
    Round
    Dig

    Total Moves: 14
  8. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Accepting after far too long.

    Billy the Nidoran-M (open)
    [​IMG]

    Nidoran-M [Billy] (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW Locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Disable
    Head Smash
    Sucker Punch

    Ice Beam
    Thunderbolt
    Sludge Bomb

    Total Moves: 15


    Link'd
  9. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
  10. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Subwayj and Matezoide APPROVED
    Subwayj and Galladiator APPROVED
    Yarnus and Espeon65 APPROVED
  11. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Trading my Ninjask from the top of the page for Blob's Protowatt.
  12. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Godly the Protowatt (open)


    [​IMG]
    Protowatt [Godly] (M)

    Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Egg Moves:
    Counter
    Mirror Coat
    Metronome
    Mind Reader
    Sheer Cold

    TMs/HMs:
    Scald
    Thunder Wave
    Thunderbolt
    Ice Beam
    Blizzard

    Here's my Protowatt for trading.
  13. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Trading this for Glacier's Krillowatt.

    Rock-Paper-Scissors (open)

    [​IMG]
    Nature: Quiet (+SpAtk, -Speed)

    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-10 EVA) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Gravity
    Air Slash
    Toxic Spikes
    Heal Block
    Helping Hand
    Comet Punch
    Wonder Room
    Magic Room
    Circle Throw
    Wide Guard
    Body Slam

    Disable
    Heal Pulse
    Me First
    Metronome
    Spikes

    Earth Power
    After You

    Reflect
    Light Screen
    Earthquake
    Sludge Bomb
    Sludge Wave
    Taunt
    Shadow Ball
    Protect

    Total Moves: 32
  14. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Yoshinite + Inanimate Blob trade is APPROVED

    APPROVING
    Glacier + Maxim

    this here be a krilowatt

    Show Hide


    [​IMG]
    Krillowatt [Reginald] (male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC:6/6
    MC: 4
    DC:5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Imprison
    Discharge
    Thunder
    Bubble Beam
    Muddy Water
    Shock Wave
    Volt Switch
    Heart Swap
    Hydro Pump
    Copy Cat

    Counter
    Mirror Coat
    Metronome (:D)
    Signal Beam
    Earth Power
    Me First

    Thunderbolt
    Ice Beam
    Scald
    Safeguard
    Toxic
    Protect
    Substitute
    Thunder Wave
    Facade
    Double Team
    Low Sweep
    Dive
    Torment

    37 Moves
  15. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Hi all! I have decided to use good mons - this is quite an ambitious project, given my current team. So, to save myself some time, I would like to make some trades. Im aware most of my offers arent all that appealing, but surely somebody has some unused mons. Regarding nature changes, I'm willing to make them, and hope you are too :)

    I Have:
    Rash Rampardos (40ish moves)
    Rash Shiftry (40ish moves)
    Modest Castform (30ish moves)
    Modest Masquerain (30ish moves)
    Adamant Sudowoodo (25ish moves)
    Hasty Crobat (25ish moves)
    ...and possibly some other of my mons if you are thoroughly convincing
    I Want:
    +Spa, -Def Aurumoth
    Hardy Tomohawk
    Hasty Zoroark
    Quiet Weezing
    Modest Xatu
    Brave Dunsparce
    Adamant Drapion
    Impish Gyarados
    ...and perhaps some other mons if you thouroughly convince me they give df44, texas, or atheno hell in their gyms.

    PM me for offers, as irc is shaky atm.
  16. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    OK, so I totally have a syclant that i dont have a use for anymore, anyone thats interested in this thing should vm/pm me about it so we can work somethign out for it.

    Nyri the Syclant............... (open)

    [​IMG]
    Syclant (Nyri) Female
    Nature:
    Brave
    Type:
    Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes:
    Type: Innate
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer:
    Type: Innate
    This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW):
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 102 (-) (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 25 Total
    Acrobatics
    Bug Bite
    Counter
    Dig
    Earth Power
    Focus Energy
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Icy Wind
    Leech Life
    Leer
    Rock Slide
    Scratch
    Slash
    String Shot
    Struggle Bug
    Superpower
    Swagger
    Tail Glow
    Taunt
    U-Turn
    X-Scissor
    Water Pulse
  17. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    hippos are the coolest pachyderm and dont let donphan tell you otherwise

    Ragequit the Rampardos (open)

    [​IMG]
    Rampardos [Ragequit] (M)
    Nature: Rash ( + Special Attack, -Special Defense)
    Type:
    <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical: Assurance, Brick Break, Bulldoze, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Endeavor, Fire Punch, Focus Punch, Hammer Arm, Headbutt, Head Smash, Iron Head, Iron Tail, Pursuit, Rock Slide, Smack Down, Stone Edge, Take Down, Thunderpunch, Zen Headbutt
    Special: Ancientpower, Blizzard, Fire Blast, Flamethrower, Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
    Other: Curse, Endure, Focus Energy, Leer, Pain Split, Protect, Roar, Rock Polish, Scary Face, Stealth Rock, Substitute, Swords Dance, Toxic


    imanalt gimme hippo with mc pls
  18. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,081
    BIGNOSE (open)

    [​IMG]
    Hippowdon [BIGNOSE] (Female)
    Nature: Careful (+SpD -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2(-)
    SpD: Rank 4 (+)
    Spe: 47
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 15

    EC: 6/6
    MC: 10
    DC: 5/5

    Abilities
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Attacks
    Fire Fang
    Ice Fang
    Thunder Fang
    Tackle
    Sand-Attack
    Bite
    Yawn
    Take Down
    Dig
    Sand Tomb
    Earthquake
    Crunch
    Double Edge
    Fissure

    Protect
    Earth Power
    Body Slam
    Sleep Talk
    Slack Off
    Whirlwind
    Superpower
    Double Team
    Rock Slide
    Substitute
    Stealth Rock
    Bulldoze
    Iron Head
    Revenge
    29 Moves


    fuck yeah manly as fuck dinosaur
  19. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    Leethoof & Imanalt: APPROVED.

    For someone who has not really done trades to speak, I have a few mons that I do not really want any more, & want to trade away. These all have had a battle or two experience, but yeah, I do not really have much time for these any more. So instead of retiring & neglecting them, I believe these Pokémon would be better off in other hands. These Pokémon are:
    Redian (M) (open)
    [​IMG]
    Ledyba [Redian] (M)
    NATURE: Mild

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Early Bird: (Innate) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions.
    Rattled (DW): (Innate) These Pokémon are more easily frightened by Ghost-, Bug-, & Dark-typed attacks & will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    STATS
    HP: 90
    Atk: Rank 1
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    ATTACKS (21/70)
    PHYSICAL
    Bide
    Frick Break
    Comet Punch
    Dig
    Drain Punch
    Knock Off
    Mach Punch
    Tackle

    SPECIAL
    Bug Buzz
    Psybeam
    Silver Wind
    Solarbeam

    OTHER

    Agility
    Baton Pass
    Encore
    Light Screen
    Protect
    Reflect
    Safeguard
    Substitute
    Supersonic
    Gold Medal (F) (open)
    [​IMG]
    Luvdisc [Gold Medal] (F)
    NATURE: Mild

    TYPE

    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Hydration (DW): (Innate) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 97
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: N/A
    MC: 0
    DC: 1/5
    ATTACKS (20/52)
    PHYSICAL
    Aqua Jet
    Tackle
    Take Down

    SPECIAL
    Brine
    Hidden Power (Ground 7)
    Hydro Pump
    Ice Beam
    Water Gun
    Water Pulse

    OTHER

    Agility
    Aqua Ring
    Attract
    Charm
    Heal Pulse
    Lucky Chant
    Mud Sport
    Protect
    Rain Dance
    Substitute
    Sweet Kiss
    Kalut (M) &lt;TRADED&gt; (open)
    [​IMG]
    Pidgey [Kalut] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Keen Eye
    : (Innate) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion & the Pokémon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokémon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokémon will never damage themselves in confusion. If the Pokémon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW): (Innate) This Pokémon's sturdy wings prevent its defence from being lowered. The rate its natural defence drops after a boost is also halved from one every round to once every two (2) rounds.

    STATS
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    ATTACKS (16/62)

    PHYSICAL
    Brave Bird
    Facade
    Fly
    Quick Attack
    Steel Wing
    Tackle
    U-Turn
    Wing Attack

    SPECIAL
    Gust
    Twister

    OTHER

    Agility
    Featherdance
    Foresight
    Roost
    Sand-Attack
    Whirlwind
    Crash (M) &lt;TRADED&gt; (open)
    [​IMG]
    Buizel [Crash] (M)
    NATURE: Mild

    TYPE

    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW): (Innate) Pokémon with this ability always have their body coated in a layer of water which prevents burns.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    ATTACKS (22/65)
    PHYSICAL
    Aqua Jet
    Aqua Tail
    Brick Break
    Dive
    Fury Cutter
    Pursuit
    Quick Attack

    SPECIAL
    Hydro Pump
    Ice Beam
    Mud-Slap
    Razor Wind
    Sonicboom
    Swift
    Water Gun
    Whirlpool

    OTHER

    Agility
    Aqua Ring
    Growl
    Me First
    Protect
    Substitute
    Water Sport

    Pretty "hipster", yes, but someone else may find any of these useful. Anyhow, some wants. They can be fresh, but make sure you let me know if you want something before posting. These are:

    LEDYBA/PIDGEY/BUIZEL FOR...

    -Lileep (Quiet)
    -Wooper (Quiet)
    -Nohface (Jolly)
    -Timburr (Careful)
    -Nidoran (F) (Quiet)
    -Snivy (Timid)
    -Koffing (Quiet)

    LUVDISC FOR...
    -Farfetch'd (Adamant)
    -Unown A (Modest)
    -Shuckle (Brave)
    -Sableye (Brave)

    Of course I can be flexible, & remember to contact me, but otherwise, if anyone wants anything, do let me know.

    Cheers!
    Its_A_Random
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Trading my Skuntank for Glacier's Throh for great justice!

    Chawhaw (open)

    [​IMG]
    Skuntank [Chawhaw] (M)
    NATURE: Brave (+1 Atk, -10% Evasion, -15% Speed)

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ABILITIES
    Stench: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    STATS
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash
    Flamethrower
    Explosion

    Crunch
    Haze
    Pursuit

    Protect
    Taunt
    Torment
  21. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    as of this prize claim, I have a throh, trading it for Maxim's Skuntank

    Throh (open)

    [​IMG]
    Throh [Chuckster] (M)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    DC: 0/5
    MC: 0

    Attacks (18):
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw

    Fire Punch
    Ice Punch
    Thunder Punch
    Low Kick
    Helping Hand

    Protect
    Substitute
    Double Team
    Taunt
    Earthquake


    Approved!


  22. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,503
    Here's a Sand Cloak female Quiet Burmy for IAR's Pidgey, as agreed.

    Caroline the Burmy (open)
    [​IMG]
    Caroline [Burmy] (Female)

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat: (Innate) (DW) (Locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 31 (-10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/4
    MC: 0
    DC: 0/5

    Attacks:
    Protect
    Tackle
    Bug Bite
    Hidden Power Grass 7
    Electroweb (Tutor)
    Snore (Tutor)
    String Shot (Tutor)
  23. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    Accepting the above as promised.
    Kalut (M) (open)
    [​IMG]
    Pidgey [Kalut] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Keen Eye
    : (Innate) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion & the Pokémon's own accuracy.
    Tangled Feet: (Innate) When confused, this Pokémon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokémon will never damage themselves in confusion. If the Pokémon also has Own Tempo, The duration of confusion doubles.
    Big Pecks (DW): (Innate) This Pokémon's sturdy wings prevent its defence from being lowered. The rate its natural defence drops after a boost is also halved from one every round to once every two (2) rounds.

    STATS
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 48 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    ATTACKS (16/62)

    PHYSICAL
    Brave Bird
    Facade
    Fly
    Quick Attack
    Steel Wing
    Tackle
    U-Turn
    Wing Attack

    SPECIAL
    Gust
    Twister

    OTHER

    Agility
    Featherdance
    Foresight
    Roost
    Sand-Attack
    Whirlwind

    And... APPROVED! ^_^
  24. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    All right I got a few mons I never use and want to trade away

    http://www.smogon.com/forums/showpost.php?p=3890048&postcount=439

    Simisage: Hitmontop/Tyrogue with some training
    Lotad(he can evolve right now just never got around to it)
    Rufflet
    Budew

    I'm looking for
    Solosis
    Houndour
    Axew
    Trapinch

    VM/PM if you're interested in any of these.
  25. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    I have a Scizor that I wish to trade.

    Scizor

    I am looking for the following mons:
    Dragonite
    Eelektross
    Drapion
    Muk
    Yanmega

    ------------

    Talk to me on irc if you have other offers

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