1. GET SMOGON SHIRTS HERE! First time ever. Limited time only & next time the design will be different, so get it while you can!
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  3. Welcome to Smogon Forums! Please take a minute to read the rules.

Trading Thread

Discussion in 'Registration Center' started by Deck Knight, Jun 6, 2011.

  1. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    this for Hdoom's Trapinch

    Abomasnow (open)

  2. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    Yup! Here's the Trapinch!

    Claire the Trapinch (open)
    [​IMG]
    <Trapinch> [Claire] (Female)
    Nature: Naive
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter:Innate

    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap:Innate

    This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.

    Sheer Force:DW LOCKEDCan be Enabled

    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    12(+)(+5% Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 3/9
    MC: 0
    DC: 0/5


    Attacks:(19)
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud Slap
    Bide
    Bulldoze
    Rock Slide

    Endure
    Signal Beam
    Flail
    Gust
    Bug Bite

    Earthquake
    Protect
    Stuggle Bug
    Solarbeam
    Toxic
  3. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Above trade: Approved +.1 UC
  4. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    For King_Serperiors Scizor


    Corruptor the Yanma (open)

    [​IMG]
    Corruptor [Yanma] (Male)
    Nature: Modest (-atk, +sp.atk)

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Speed Boost: (Innate)Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Compoundeyes: (Innate)This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Frisk (DW): (Innate)The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/6
    DC: 4/5
    MC: 0

    Moves:
    Tackle
    Foresight
    Quick Attack
    Double Team
    Sonicboom
    Hypnosis
    Detect
    Supersonic
    Bug Buzz
    Air Slash
    U-Turn
    Ancient Power

    Pursuit
    Feint
    Whirlwind
    Secret Power
    Signal Beam

    Giga Drain
    Toxic
    Substitute
    Psychic
    Shadow Ball
  5. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    You appear to have hit the target, Hdoom. Here's your Scizor :)

    Scissors the Scizor (open)

    [​IMG]
    Scizor [Scissors] (male)
    Careful (+1 Sp.Def, -1 Sp.Atk)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities:
    Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate)This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Light Metal: (DW-Unlocked) (Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
    Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
    Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 (118 kg)
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5
    KOC: 0

    Attacks:
    1). Vacuum Wave
    2). Quick Attack
    3). Leer
    4). Focus Energy
    5). Double Team
    6). Pursuit
    7). False Swipe
    8). Wing Attack
    9). Fury Cutter
    10). Agility
    11). Roost
    12). Feint
    13). Bullet Punch
    14). Steel Wing
    15). Night Slash
    16). Light Screen
    17). X-Scissor
    18). Aerial Ace
    19). Protect
    20). Knock Off
    21). Brick Break
    22). Tailwind
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    KS and Houndoomsday approved; I did a double take at first but the move counts and counters check out.
  7. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Dejonel the Infernape (open)

    [​IMG]
    Infernape (*) Dejonel (M)
    *
    Nature: Hasty (+18% Accuracy)
    *
    Type: Fire/fighting
    *
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 9/9
    DC: 5/5
    MC: 0

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Non Damaging

    Leer
    Taunt
    Encore
    Nasty Plot
    Torment
    Slack off
    Swagger
    Substitute
    Protect
    will-O-Wisp
    Endure

    Damaging

    Fake Out
    Counter
    Thunder Punch
    Fury Swipes
    Flame Wheel
    Ember
    Scratch
    Acrobatics
    Mach Punch
    Fire spin
    Flare Blitz
    Close Combat
    Fire Punch
    Dual Chop
    Heat Wave
    Feint
    Dig
    Fire Blast
    Grass knot
    Brick Break


    Reserved for glaciers qwilfish
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    reserving this post to edit in qwilfish and shenanigans.

    Battle Mace (open)

    [​IMG]

    Mace the Qwilfish (Male)
    Nature: Rash (+Spa -Spd)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Poison Point (Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Intimidate (DW Locked): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 85
    Size Class: 1
    Weight Class: 1

    MC: 0
    DC: 0/5

    Attacks:
    Spikes
    Tackle
    Poison Sting
    Harden
    Minimize
    Water Gun
    Pin Missile
    Rollout
    Toxic Spikes
    Stock Pile
    Spit Up
    Revenge
    Aqua Tail
    Poison Jab
    Destiny Bond

    Brine
    Aqua Jet
    Acid Spray
    Flail
    Signal Beam

    Venoshock
    Taunt
    Ice Beam
    Sludge Wave
    Sludge Bomb

    25 Moves


    Glacier + Classical Trade is APPROVED.
  9. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Trading this guy for Hdooms Metang
    Simisage (open)

    [​IMG]
    <Simisage> [Fletcher] (Male)
    Nature: Jolly
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Gluttony:(Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Overgrow:(Innate)(DW LOCKED)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Simisage
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3(-)
    SpD: Rank 3
    Spe: 117(+)(+16%Accuracy)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 3/5

    Total Moves: 69
    Attacks:(17)
    Bite
    Fury Swipes
    Leech Seed
    Leer
    Lick
    Scratch
    Seed Bomb
    Torment
    Vine Whip

    Astonish
    Endeavor
    Grasswhistle
    Gunk Shot
    Low Kick

    Acrobatics
    Protect
    Taunt
    Superpower
    Shadow Claw
  10. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    For RoyalKevin's Semisage

    Metang (open)

    [​IMG]
    1-0-0
    Metang [Big Richard] (Male)
    Nature: Brave (+Atk., -Spe)
    Type: Psychic/Steel
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    HP: 90
    Attack: Rank 4 (+)
    Defense: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-), -10% evasion
    Size Class: 4
    Weight Class: 6 (5 light metal)

    EC: 6/9
    MC: 0
    DC: 3/5

    Attacks:
    Agility
    Brick Break
    Confusion
    Earthquake
    Headbutt
    Iron Defense
    Iron Head
    Magnet Rise
    Metal Claw
    Meteor Mash
    Psychic
    Pursuit
    Scary Face
    Take Down
    Zen Headbutt
  11. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  12. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Aigax the Budew (open)
    [​IMG]
    <Budew> [Aigax] (Female)
    Nature: Modest
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:(Can be Disabled.)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Natural Cure:(Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Leaf Guard:(Innate)(DW-LOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Total Moves: 70
    Attacks:(12)
    Absorb
    Growth
    Mega Drain
    Stun Spore
    Water Sport
    Worry Seed

    GrassWhistle
    Leaf Storm
    Synthesis

    Protect
    Toxic
    Venoshock


    For IAR's Buizel
  13. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    Accepting the above!

    Crash (M) (open)
    [​IMG]
    Buizel [Crash] (M)
    NATURE: Mild

    TYPE

    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW): (Innate) Pokémon with this ability always have their body coated in a layer of water which prevents burns.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    ATTACKS (22/65)
    PHYSICAL
    Aqua Jet
    Aqua Tail
    Brick Break
    Dive
    Fury Cutter
    Pursuit
    Quick Attack

    SPECIAL
    Hydro Pump
    Ice Beam
    Mud-Slap
    Razor Wind
    Sonicboom
    Swift
    Water Gun
    Whirlpool

    OTHER

    Agility
    Aqua Ring
    Growl
    Me First
    Protect
    Substitute
    Water Sport


    And... APPROVED! ^_^
  14. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Simic the Lotad (open)

    [​IMG]
    <Lotad> Simic (M)
    Nature: Quiet
    +1 SpA, - Speed
    Type: Grass/Water
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Swift Swim:(Innate)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish:(Innate)
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo:(Innate)(DW LOCKED)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.



    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 26(-10% evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 4/9
    MC: 0
    DC: 2/5

    Total Moves: 87
    Attacks: 14
    Absorb
    Astonish
    Bubblebeam
    Growl
    Mega Drain
    Mist
    Natural Gift
    Nature Power

    Counter
    Flail
    Teeter Dance

    Blizzard
    Hidden Power(Fire, 7)
    Scald


    Agreeing to below
  15. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    For RoyalGuards Lotad

    For RoyalGuard's soon to be Monohom
  16. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  17. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    lotad ot: the royal guard (open)
    [​IMG]
    <Lotad> Simic (M)
    Nature: Quiet
    +1 SpA, - Speed
    Type: Grass/Water
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Swift Swim:(Innate)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish:(Innate)
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo:(Innate)(DW LOCKED)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.



    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 26(-10% evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 4/9
    MC: 0
    DC: 2/5

    Total Moves: 87
    Attacks: 14
    Absorb
    Astonish
    Bubblebeam
    Growl
    Mega Drain
    Mist
    Natural Gift
    Nature Power
    Rain Dance
    Zen Headbutt
    Energy Ball

    Counter
    Flail
    Teeter Dance
    Synthesis
    Leech Seed

    Blizzard
    Hidden Power(Fire, 7)
    Scald
    Protect
    Ice Beam

    Seed Bomb


    Trading for Glacier's Combusken
  18. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    gimme dat lotad. Trading for combusken. APPROVED.


    Nova the Combusken (open)



    [​IMG]
    Nova the Combusken (F)

    Nature: Hasty (-Def, +Spe)

    Type: Fire/Fighting

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 64 (+7% accuracy)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)
    Flamethrower

    Feint
    Endure
    Night Slash
    Counter
    Agility
    Low Kick

    Heat Wave
    Bounce

    Dig
    Protect
    Fire Blast
    Aerial Ace
    Will-O-Wisp
    Low Sweep

    22 Moves

  19. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    this guy for Canis' Aron

    Dylan the Rufflet (open)

    [​IMG]
    Rufflet (Dylan) Male
    Nature:Careful
    Type: Flying/Normal
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Keen Eye:(Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force:(Can be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle:(DW LOCKED)(Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    Rufflet
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5

    Total Moves: 50
    Attacks: 13 Total:
    Aerial Ace
    Fury Attack
    Hone Claws
    Leer
    Peck
    Scary Face
    Wing Attack

    Roost
    Super Power
    Tailwind

    Protect
    Sky Drop
    Toxic
  20. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,506
    Here's the Aron! (claimed here and approved here)

    Ethan the Aron (open)

    [​IMG]
    <Aron> [Ethan] (Male)
    Nature: Lonely (+Attack, -Defense)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


    Abilities:
    Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head

    Egg:
    Head Smash
    Stomp
    Stealth Rock
    Superpower
    Dragon Rush

    Tutor:

    TM:
    Earthquake
    Dig
    Double Team
    Sandstorm
    Rock Tomb
  21. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  22. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Vexen the Abomasnow (open)

    [​IMG]

    <Abomasnow> [Vexen] (Male)
    Nature:Quiet
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning)
    Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

    Soundproof:Innate(DW-LOCKED)
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    Abomasnow
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 52(-)(-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17


    EC: 6/6
    MC: 0
    DC: 0/5

    Total Moves: 74
    Attacks:(13)
    GrassWhistle
    Ice Punch
    Icy Wind
    Leer
    Mist
    Powder Snow
    Razor Leaf
    Sheer Cold
    Swagger
    Wood Hammer

    Avalanche
    Leech Seed
    Stomp

    Blizzard
    Frost Breath
    Protect

    This for Cubes Monohm
  23. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390
    Pewny the Monohm (open)

    [​IMG]
    Monohm [Pewny] (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shield Dust, Static, Overcoat (DW)
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 7/9
    MC: 5
    DC: 5/5

    Attacks [19/73]

    Aerial Ace
    Attract
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    DragonBreath
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Incinerate
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weatherball
    Wild Charge
    Zap Cannon



    For teh Aboma above.
  24. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  25. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    for monohm of RoyalGuard

Users Viewing Thread (Users: 0, Guests: 0)