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Completed Training battle in the Lighthouse! Metal Bagon vs Orcinus Duo 1v1! (SS Refs)

Discussion in 'ASB' started by SimonSays, Sep 13, 2011.

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  1. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    It's a gorgeous afternoon. The sun is setting over the gorgeous city of Olivine, and we find ourselves sat on top of the Gem of the city itself: The Olivine Lighthouse. What better way to just unwind... But of course, that never happens. People just gotta battle when I'm trying to enjoy the end of the day...

    Alright, let's get introduced to the competitors, then.


    Metal Bagon's Team!
    [​IMG]
    $$$ The MEOWTH (open)


    Meowth - $$$
    Nature: Naughty +1 in attack -1 in Sp.Def
    Type: Normal
    Normal STAB: adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Growl
    Bite
    Pay Day
    Fake Out
    Fury Swipes
    Screech
    Faint Attack
    Screech
    Taunt

    Hyponisis
    Foul Play
    Assist

    Work Up
    Return
    Dig


    Orcinus Duo's team!

    [​IMG]
    Mind the MIME JR. (open)

    Mind (Mine Jr.) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 69 (+)
    Acc: +11%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic

    Moves: 17


    Because of the condition of the choosing of the Arena...
    Metal Bagon Specifies Item (If Any)
    Orcinus Duo Specifies Item (If Any) and Orders
    Metal Bagon Orders
    I Ref
  2. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    To be honest, I really don't care what Metal Bagon holds so I'm just going to go straight ahead to my post...sorry if this violates any rules, I might not be on for a while...

    Righto. I insanely want my magic coat. :( oh well, maybe if we get a KOC we'll be able to afford it...
    Looks like Icy Wind is probably our best bet and inflicting some damage...I hate cats.
    Lets do this Mind, Reflect, Fake Out, Icy Wind. If taunt is attempted on A1 or A3, replace with protect.

    No item btw.
  3. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I'll eqiup an oran berry,more chances to pay day, lol.

    [​IMG]
    "Last time I checked, Meowth was faster, so lets combine Pay Day with that advantage."

    Pay Day ~ Fake Out (loooooooooooooool) ~ Pay Day
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    As I've told Metal Bagon, I'm not able to commit to this match, due to inconsistencies with my internet access. I've done this as quick as I can, and after this a subref will have to take it.

    Pre-Round Information:
    [​IMG]
    Meowth ($$$) [M]
    HP:
    90
    En: 100
    Spe: 90
    Stats: None
    Other: Technician Active
    Moves: Pay Day ~ Fake Out ~ Pay Day

    [​IMG]
    Mime Jr. (Mind) [M]
    HP:
    80
    En: 100
    Spe: 69
    Stats: +11 Acc.
    Other: None
    Moves: Reflect ~ Fake Out ~ Icy Wind

    Round 1 Start!
    Action 1:
    Meowth: Uses Pay Day! (2-1 = 1 En) (Crit <63/1000, rolled 233/1000) (4*1.5+3+(3-2)*1.5) = 10.5 = 11 Dmg!
    Mime Jr: Uses Reflect! (8-1 = 7 En) A Protective Barrier was erected! Physical Attacks Weakened!

    Action 2:
    Meowth: Uses Fake Out! (4-1= 3 En) (Crit <63/1000, rolled 487/1000)
    (4*1.5+3-5+(3-2)*1.5) = 5.5 = 6 Dmg!
    Mime Jr: Flinched!

    Action 3:
    Meowth: Uses Pay Day!
    (2-1 = 1 En) (Crit <63/1000, rolled 682/1000) (4*1.5+3-5+(3-2)*1.5) = 5.5 = 6 Dmg!
    Mime Jr: Uses Icy Wind! (5 En) (Crit<63/1000, rolled 254/1000) (6+(3-1)*1.5) = 9 Dmg! Meowth's Speed Lowered!

    Post-Round Information:
    [​IMG]
    Meowth ($$$) [M]
    HP:
    81
    En: 93
    Spe: 90 (67.5)
    Stats: -1 Speed
    Item: Oran Berry (Intact)
    Other: Technician Active, (+2TC) if winning


    [​IMG]
    Mime Jr. (Mind) [M]
    HP:
    67
    En: 88
    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: Reflect (3a)

    Metal Bagon Orders
    Orcinus Duo Orders
    Reffing is done


    EDIT: Crap, I suck. Editing Reflect in.GL to you guys.
  5. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "Pay Day Cap sucks, but now lets use it once more!"

    Pay Day - Dig - Hone Claws
    SUB: If you are attack on action 3 and not attacked on action 2 then switch dig and hone claws around.
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Shouldn't reflect have weakened pay day?
    Mimic Payday~Confuse Ray~Icy Wind
  7. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    I'm now subreffing this; the newest reffing shall be up shortly.

    And yes, Orcinus_Duo, it should have; in fact, both Pay Day #2 and Fake Out should have done 6 DMG each.

    Before Round 2:
    [​IMG]
    Meowth ($$$) [M]
    HP: 81
    En: 93
    Spe: 90
    Stats: -1 Speed
    Item: Oran Berry (Intact)
    Other: Technician Active, (+2TC) if winning


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 67
    En: 88
    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: Reflect (3A)

    Mime Jr uses Mimic (Pay Day)
    -5 EN

    Meowth uses Pay Day
    6 DMG
    -5 EN

    Mime Jr uses Confuse Ray
    3A confusion
    -5 EN

    Meowth uses Dig
    -10 EN

    Meowth attacks
    5 DMG

    Mime Jr uses Icy Wind (Crit!)
    12 DMG
    -5 EN
    -1 Spe (Mewoth)

    Meowth uses Hone Claws
    -7 EN
    +1 Atk, +1 Acc

    After Round 2:
    [​IMG]
    Meowth ($$$) [M]
    HP: 69
    En: 71
    Spe: 90
    Stats: -1 Speed, +1 Atk, +1 Acc
    Item: Oran Berry (Intact)
    Other: Technician Active, (+3TC) if winning, Confused (1A)


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 56
    En: 73
    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None
  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Soo...why the hell did i mimic pay day when i have 0 attack??

    Encore~toxic~Icy Wind
  9. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    "Right into my trap."

    Taunt ~ Foul Play ~ Dig
  10. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 3:
    [​IMG]
    Meowth ($$$) [M]
    HP: 69
    En: 71
    Spe: 90
    Stats: -1 Speed, +1 Atk, +1 Acc
    Item: Oran Berry (Intact)
    Other: Technician Active, (+3TC) if winning, Confused (1A)


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 56
    En: 73
    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None

    Mime Jr. uses Encore
    -10 EN
    Meowth is Encored

    Meowth hits itself in confusion
    -8 HP
    -3 EN

    Mime Jr. uses Toxic
    -7 EN
    Meowth is BPSN'd

    Meowth uses Hone Claws
    -7 EN
    +1 Atk, +1 Acc

    Meowth takes 1 DMG (BPSN)

    Mime Jr. uses Icy Wind
    12 DMG
    -5 EN
    -1 Spe (Meowth)

    Meowth uses Dig
    -10 EN

    Meowth attacks
    11 DMG

    Meowth takes 1 DMG (BPSN)

    After Round 3:
    [​IMG]
    Meowth ($$$) [M]
    HP: 47
    En: 51
    Spe: 90
    Stats: -1 Speed, +2 Atk, +2 Acc
    Item: Oran Berry (Intact)
    Other: Technician Active, (+3TC) if winning, BPSN


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 44
    En: 51

    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None

  11. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Note: I,ve used Pay Day 3 times so I should get 3 TC extra provided that I win.

    Taunt ~ Foul Play ~ Foul Play
  12. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Protect~encore~icy wind

    Out of curiousity, if i use fake out again, will it fail?
  13. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 4:
    [​IMG]
    Meowth ($$$) [M]
    HP: 47
    En: 51
    Spe: 90
    Stats: -1 Speed, +2 Atk, +2 Acc
    Item: Oran Berry (Intact)
    Other: Technician Active, (+3TC) if winning, BPSN


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 44
    En: 51

    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None

    Mime Jr. uses Protect
    -7 EN

    Meowth uses Taunt
    -10 EN
    But it failed

    Meowth takes 2 DMG (BPSN)

    Mime Jr. uses Encore
    -10 EN

    Meowth uses Taunt
    -10 EN
    Mime Jr is Taunted (6A)

    Meowth takes 2 DMG (BPSN)

    Mime Jr uses Icy Wind
    12 DMG
    -5 EN

    -1 Spe (Meowth)

    Meowth uses Taunt
    -10 EN
    But it failed

    Meowth takes 2 DMG (BPSN)

    After Round 4:
    [​IMG]
    Meowth ($$$) [M]
    HP: 29
    En: 21
    Spe: 90
    Stats: -1 Speed, +1 Atk, +1 Acc
    Item: Oran Berry (Intact)
    Other: Technician Active, (+3TC) if winning, BPSN


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 44
    En: 29

    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None

  14. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Fake out~Psybeam~icy wind
    People on IRC tell me i should still be able to use fake out...hope theyre right.

    EDIT: If i can still change actions due to me finding out fake out doesn't flinch...
    Confuse Ray~Icy Wind~Psybeam

    If I can't change, nvm.
  15. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    You can use it, but it's not going to flinch.
  16. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    EDIT: Yeah, I was wrong there. No action change for me.

    Bite - Dig - Bite
  17. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 5:
    [​IMG]
    Meowth ($$$) [M]
    HP: 29
    En: 21
    Spe: 90
    Stats: -1 Speed, +1 Atk, +1 Acc
    Item: Oran Berry (Intact)
    Other: Technician Active, (+3TC) if winning, BPSN


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 44
    En: 29

    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None

    Mime Jr uses Confuse Ray

    3A confusion
    -5 EN

    Meowth uses Bite
    15 DMG
    -5 EN

    Meowth takes 3 DMG (BPSN)

    Mime Jr uses Icy Wind
    9 DMG
    -5 EN
    -1 Spe (Meowth)

    Meowth Digs underground
    -10 EN

    Meowth attacks
    11 DMG

    Meowth takes 3 DMG (BPSN)

    Mime Jr uses Psybeam
    12 DMG
    -3 EN

    Meowth uses Bite
    15 DMG
    -5 EN

    Meowth takes 3 DMG (BPSN)

    After Round 5:
    [​IMG]
    Meowth ($$$) [M]
    HP: 16
    En: 1
    Spe: 90
    Stats: -1 Speed
    Item: None
    Other: Technician Active, (+3TC) if winning, BPSN


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 3
    En: 17

    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None


    (NOTE: Meowth should've had 36 HP at the beginning of the round; his oddly high HP total adds the 7 HP he should've initially had)
  18. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    "A tight spot with our energy $$$, but unless Orcunis gets some serious hax we should still win."

    Chill ~ Bite ~ Scratch
    SUB: if Protect is used successfully on A2 or A3 then chill and push all actions back.
  19. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Wait no.

    47-2-2-12-2=47-18=29

    What am i missing here?

    Thats round 4 btw

    Also, no big fan of calcs here but was filter factored into damage?

    I think i win this with meowth at -1. Psybeam, Icy Wind, chill. Good game MB.
  20. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Yes, Filter was. 44-15-11-15=44-41=4. Reffing to come within an hour or so.
  21. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    44-41=4? :P

    Ok then, thanks terrador. :) looking forward to the final update
  22. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Before Round 6:
    [​IMG]
    Meowth ($$$) [M]
    HP: 16
    En: 1
    Spe: 90
    Stats: -1 Speed
    Item: None
    Other: Technician Active, (+3TC) if winning, BPSN


    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 3
    En: 17

    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: None


    Mime Jr uses Psybeam
    12 DMG
    -7 EN

    Meowth Chills
    +12 EN

    Meowth takes 4 DMG (BPSN) (KO)

    After Round 6:
    [​IMG]
    Meowth ($$$) [M]
    HP: 0
    En: 13
    Spe: 90
    Stats: None
    Item: None
    Other: Knockout!

    [​IMG]
    Mime Jr. (Mind) [M]
    HP: 3
    En: 10

    Spe: 69
    Stats: +11 Acc.
    Item: None
    Other: Winning!


    Rewards:

    Metal Bagon: 2 TC
    Meowth: 1 EC/2 MC/1 DC

    Orcinus_Duo: 2 TC
    Mime Jr.: 1 EC/2 MC/1 DC/1 KOC

    Terrador: 2 RC

    SimonSays: Nothing. I feel dirty...
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