Completed Training battle! Korski vs. Light wolf.

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#1
Just a standard ASB arena battle here, nothing important to see.

1v1 singles
2 day DQ
2 recover/5 chill
Switch=YES
No items
All abilites


Team LightWolf

Deino (Cerberus) (M)

Nature:
Lonely - (+Attack, -Defence)

Type:
Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 38

EC: 0/9
MC: 0
DC: No Dream World Ability

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Thunder Fang
Ice Fang
Head Smash

Dragon Tail
Taunt
Torment



Breezi (Robin) (F)

Nature: Brave

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW): (Innate) (Locked) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 73 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Acrobatics
Torment
Sludge Wave

Earth Power
Follow Me
Me First



Rebble (Usopp) (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Paleo Wave
Ancientpower
Earth Power

Calm Mind
Fire Blast
Energy Ball


Team Korski


Murkrow Big Brass (M)




Type: Dark/Flying
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck
  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  • Prankster (LOCKED): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Perish Song
Roost
Sky Attack

Taunt
Payback
Substitute
 
#2
Well since it is obvious who will be sent out from his team, I wil lgo ahead and send out Usopp!

Okay Usopp lets keep it simple for now, and spam some simple attacks.

AncientPower ~ Paleo Wave ~ AncientPower
 
#4

Hp:90
En:100

vs.


Hp:90
En:100

Round 1
Rebble outspeeds Murkrow and starts the battle off with an Ancient power, this powerful white ball deals a solid amount of damage to the black feathered pokemon, who returns the damage with a Payback attack. Dealing even more damage than the attack before it. Rebble decides to bust out its signature move, Paleo Wave in an attempt to serverly hurt Murkrow. Murkrow in return, rests by Roosting on the ground, regaining some HP. Bam, a second Ancient Power smacks Murkrow as he's rising back up from roosting and Murkrow uses another Payback.


Hp:59
En:76

vs.


Hp:58
En:90
 
#7

Hp:59
En:76

vs.


Hp:58
En:90

Round 2
Both pokemon seem to be even as we head into the second round of actions. First Rebble uses disable, which makes Murkrow forget how to use Payback, so when he's ordered to do just that, he looks at his trainer with a stupid look on his face. Next, Rebble uses another Ancient Power, to begin directly hurting Murkrow. Setting up another and final Roost to help the pain of all of these rock attacks, then, Murkrow shoots up into the air lighting fast, only to be brought down by 4 Rock Blast attacks.

Hp:45
En:59

vs.


Hp:58
En:74
 
#10

Hp:45
En:59

vs.


Hp:58
En:74

Round 3
Rebble starts off with the Power of the Ancients he's been using all game, it's been working this well so far! Murkrow Prepares himself for a Sky Attack, connecting the blow. A Paleo wave soon follows, putting Murkrow in a tight spot, as he Sky Attack again. But he falls to a final Ancient Power.


Hp:0
En:0

vs.


Hp:32
En:62


Rewards
Light wolf Recieves 2TC
-Rebble gets 1/2/1/1

Korski gets 2 TC
-Murkrow recieves 1/2/1

2 RC
 
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