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Completed Training battle! Korski vs. Light wolf.

Discussion in 'ASB' started by Blazikenmaster-Zeo, Aug 8, 2011.

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  1. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

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    1,507
    Just a standard ASB arena battle here, nothing important to see.

    1v1 singles
    2 day DQ
    2 recover/5 chill
    Switch=YES
    No items
    All abilites


    Team LightWolf
    Cerberus (open)

    [​IMG]
    Deino (Cerberus) (M)

    Nature:
    Lonely - (+Attack, -Defence)

    Type:
    Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: 4 (+)
    Def: 1 (-)
    SpA: 2
    SpD: 2
    Spe: 38

    EC: 0/9
    MC: 0
    DC: No Dream World Ability

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Thunder Fang
    Ice Fang
    Head Smash

    Dragon Tail
    Taunt
    Torment


    Robin (open)

    [​IMG]
    Breezi (Robin) (F)

    Nature: Brave

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden (DW): (Innate) (Locked) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 73 (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment

    Acrobatics
    Torment
    Sludge Wave

    Earth Power
    Follow Me
    Me First


    Usopp (open)
    [​IMG]
    Rebble (Usopp) (M)

    Nature: Modest

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Paleo Wave
    Ancientpower
    Earth Power

    Calm Mind
    Fire Blast
    Energy Ball


    Team Korski

    Big Brass the MURKROW (open)

    [​IMG]
    Murkrow Big Brass (M)




    Type: Dark/Flying
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Insomnia, Super Luck
    • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    • Super Luck: This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    • Prankster (LOCKED): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)


    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 79 (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance

    Perish Song
    Roost
    Sky Attack

    Taunt
    Payback
    Substitute
  2. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
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    Well since it is obvious who will be sent out from his team, I wil lgo ahead and send out Usopp!

    Okay Usopp lets keep it simple for now, and spam some simple attacks.

    AncientPower ~ Paleo Wave ~ AncientPower
  3. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Yikes this won't end well.

    Payback~Roost~Payback
  4. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
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    Messages:
    1,507
    [​IMG]
    Hp:90
    En:100

    vs.

    [​IMG]
    Hp:90
    En:100

    Round 1
    Rebble outspeeds Murkrow and starts the battle off with an Ancient power, this powerful white ball deals a solid amount of damage to the black feathered pokemon, who returns the damage with a Payback attack. Dealing even more damage than the attack before it. Rebble decides to bust out its signature move, Paleo Wave in an attempt to serverly hurt Murkrow. Murkrow in return, rests by Roosting on the ground, regaining some HP. Bam, a second Ancient Power smacks Murkrow as he's rising back up from roosting and Murkrow uses another Payback.

    [​IMG]
    Hp:59
    En:76

    vs.

    [​IMG]
    Hp:58
    En:90
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Do it again!

    Payback~Roost~Payback
    If Payback is Disabled, use Sky Attack instead of Payback.
  6. LightWolf

    LightWolf lightwoof
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    Sky Attack, what a fun Charging mone to be stopped by multi hit moves...

    Disable Payback ~ AncientPower ~ Rock Blast
  7. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
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    Messages:
    1,507
    [​IMG]
    Hp:59
    En:76

    vs.

    [​IMG]
    Hp:58
    En:90

    Round 2
    Both pokemon seem to be even as we head into the second round of actions. First Rebble uses disable, which makes Murkrow forget how to use Payback, so when he's ordered to do just that, he looks at his trainer with a stupid look on his face. Next, Rebble uses another Ancient Power, to begin directly hurting Murkrow. Setting up another and final Roost to help the pain of all of these rock attacks, then, Murkrow shoots up into the air lighting fast, only to be brought down by 4 Rock Blast attacks.
    [​IMG]
    Hp:45
    En:59

    vs.

    [​IMG]
    Hp:58
    En:74
  8. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
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    Time to blast the bird

    AncientPower ~ Paleo Wave ~ AncientPower
  9. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Sky Attack x3

    GG.
  10. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    [​IMG]
    Hp:45
    En:59

    vs.

    [​IMG]
    Hp:58
    En:74

    Round 3
    Rebble starts off with the Power of the Ancients he's been using all game, it's been working this well so far! Murkrow Prepares himself for a Sky Attack, connecting the blow. A Paleo wave soon follows, putting Murkrow in a tight spot, as he Sky Attack again. But he falls to a final Ancient Power.

    [​IMG]
    Hp:0
    En:0

    vs.

    [​IMG]
    Hp:32
    En:62


    Rewards
    Light wolf Recieves 2TC
    -Rebble gets 1/2/1/1

    Korski gets 2 TC
    -Murkrow recieves 1/2/1

    2 RC
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