Seven Deadly Sins
~hallelujah~
This is a 2v2 doubles training match betwee Elevator Music and ToastTyrant at the ASB Arena. No switching (obviously), all abilities, let's get this done with.
EM orders
I ref
EM orders
Toast orders
I ref
Repeat
Let's get it underway!
Elevator Music said:
Steelix [Haganeiru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
Steelix
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 31
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
DragonBreath
Stone Edge
Sand Tomb
Iron Tail
Crunch
Curse
Rock Blast
Heavy Slam
Stealth Rock
Bide
Fissure
Skull Bash
Taunt
Earthquake
Dragon Tail
Dig
Protect
Togetic [Togechikku] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Total Moves: 46
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Baton Pass
After You
Nasty Plot
Psycho Shift
Extrasensory
Morning Sun
Foresight
Future Sight
Zap Cannon
Detect
Water Pulse
Endure
Silver Wind
Mud-Slap
Protect
Flamethrower
Thunder Wave
Sunny Day
SolarBeam
Shadow Ball
Toxic
Light Screen
Reflect
Psyshock
Telekinesis
Swagger
Tri Attack
Counter
Magic Coat
Softboiled
Uproar
Body Slam
Mimic
Ominous Wind
Heal Bell
Toast ordersToastTyrant13 said:Bolderdash(*)The Boulder(U)
Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Levitate, Technician
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats
HP: 90
Atk: Rank 1 ( - )
Def: Rank 2
SpA: Rank 5 ( + )
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 7/9
MC: 5
DC: 5/5
Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound
Flamethrower
Hidden Power Fighting 6
Shadow Ball
~~~~~~~
Heat Wave
Sandstorm
Double Team
Toxic
Ancient Power
Substitute
Ominous Wind
Vaccuum Wave
Total Attacks: 22
Arghonaut(*)Sokka(M)
Nature: Brave (+Atk, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 66 (75/1.15^) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Drain Punch
Recover
Ice Punch
Waterfall
Rock Slide
Earthquake
~~~~
Aqua Jet
Revenge
Taunt
Focus Punch
Sludge Wave
Hidden Power Grass 7
Ice Beam
Protect
Brine
Scald
Dive
Poison Jab
Cross Chop
Total Moves: 24
EM orders
I ref
EM orders
Toast orders
I ref
Repeat
Let's get it underway!