Completed TravelLog vs. BiGGiE (2v2 Doubles) - Its_A_Random ref's

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#1
Hi, Battle's done now!

Welcome to this battle between TravelLog & BiGGiE. Here's the shit that make up this battle...
looking for a quick 2v2 Doubles
1 Day DQ.
no recovers/3 chills
Only pokemon that CAN evolve but HAVEN'T
I'll accept, for my first ever ASB battle!
BiGGiE later informed me that the conditions are...
Switch=(Word)
Abilities=One
Items=None

An arena wasn't mentioned, so I decided to pick the arena, & I picked some Oasis for the arena.

Arena: Oasis Arena

Field Type: Neutral
Complexity: Moderate
Format: All

Restrictions: No Rain or Hail

Description: It's basically a purpose built Pokemon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.

Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.

Next, there's teams, since the switch is irrelevant! (That's a first...)

Scyther [Jecht] (M)
Nature: Adamant, (+Atk, -SpA)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP:100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team

Counter
Defog
Steel Wing

Brick Break
Protect
Substitute
---

Pawniard [Muramasa] (M)
Nature: Adamant (+Atk, -SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw

Psycho Cut
Revenge
Sucker Punch

Dig
Taunt
Thunder Wave


Colosshale (*) Torpedoh (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack

Type: Dark/Water

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer (*)
Tackle (*)
Mud Shot (*)
Bubblebeam (*)
Rapid Spin (*)
Mud Bomb (*)
Pursuit (*)

Fake Out (*)
Sucker Punch (*)
Encore (*)

Earthquake (*)
U-Turn (*)
Rock Slide (*)
---

Buster (*) Bagon (M)

Nature:
Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Brick Break
Dragon Claw
Rock Slide

And finally, the Order of Operations...
1. BiGGiE specifies abilities & issues actions.
2. TravelLog specifies abilities & issues actions.
3. I ref.
4. TravelLog issues actions.
5. BiGGiE issues actions.
6. I ref.
7. Repeat from step 1 minus the "specifies abilities" part until a winner is found.

And that's about it. Pokemon are auto-released, & flavour for the entire battle is off, due to 1 Day DQ's & my Flavour is often tl;dr. Looking forward to some clean fighting, starting with BiGGiE!
 
#2
Alright! Torpedoh will be using Storm Drain and Buster will be using Rock Head.

Torpedoh! I want you to start off by using Fake Out on Muramasa to let Buster get a crack at him later. Then follow it up by using Leer on Muramasa and finish with a Rock Slide on both of your foes!

Buster, I want you to start off by doing a Dragon Dance to boost your attack and speed. Then, follow it up with a Rock Slide of your own and finish the round with a Brick Break on Muramasa. IF for some reason you get Taunted before you can dance, then I want you to smack Muramasa hard with a Brick Break instead!
 
#3
Scyther with Technician, Pawniard with Inner Focus .

Pawniard, since you have Inner Focus and can't be flinched, I'm pretty sure Fake Out is useless on you. Therefore, I want you to hit Torpedoh with a powerful Revenge. Follow that up with with a Thunder Wave on Buster. Finish with another Revenge on Torpedoh.

Scyther, open the round by using Brick Break on Torpedoh. From there, make a 4-clone Double Team (due to Deck's ruling that multi-target moves can only hit a max of 3 opponents, there is a good chance you may make it through the Rock Slides!). Respond to Torpedoh's final Rock Slide with a Brick Break. If it hits the real you, substitute Counter for Brick Break on A3.


Pawniard:
Revenge (Torpedoh)~Thunder Wave (Buster)~Revenge (Torpedoh)

Scyther:
Brick Break (Torpedoh)~Double Team (4-clones)~Brick Break (Torpedoh)
IF Rock Slide hits the real you, substitute Counter for Brick Break on A3
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4
TravelLog vs. BiGGiE (2v2 Doubles) - Its_A_Random ref's - Round 1

TravelLog AA
|

Jecht | Muramasa
Ability: Technician | Inner Focus
HP: 100 | 90
Energy: 100 | 100
Atk: Rank 5 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 3 | 2
Speed: 105 | 60
No Changes | No Changes

BiGGiE AA
|

Torpedoh | Buster
Ability: Storm Drain | Rock Head
HP: 100 | 90
Energy: 100 | 100
Atk: Rank 3 | 3
Def: Rank 2 | 1
SpA: Rank 2 | 3
SpD: Rank 3 | 2
Speed: 85 | 50
No Changes | No Changes


BEGIN ROUND ONE
---
ACTION ONE
Torpedoh used Fake Out!
Its not very effective...
Muramasa took 2 Damage! Torpedoh used 4 Energy!
Jecht used Brick Break!
Its Super Effective!
Torpedoh took 16 Damage! Jecht used 6 Energy!
Buster used Dragon Dance!
Buster's Attack & Speed rose 1 Stage! Buster used 6 Energy!
Muramasa's Inner Focus prevented Flinching!
Muramasa used Revenge!
Its Super Effective!
Torpedoh took 22 Damage! Muramasa used 8 Energy!
---
ACTION TWO
Jecht used Double Team!
Jecht created 4 Clones! Jecht used 16 Energy!
Torpedoh used Leer!
Muramasa's Defence fell 1 Stage! Torpedoh used 4 Energy!
Buster used Rock Slide!
Two of Jecht's clones was hit! Muramasa took 5 Damage (NVE)! Buster used 6 Energy!
Muramasa used Thunder Wave!
Buster was Paralysed! It may be unable to move (25%)! Muramasa used 7 Energy!
---
ACTION THREE
Torpedoh used Rock Slide!
Jecht took 13 Damage (SE)! Jecht's Clones dissipated! Muramasa took 4 Damage (NVE)! Torpedoh used 6 Energy!
Buster is paralysed! He's unable to move!
Muramasa's Inner Focus prevented Flinching!
Muramasa used Revenge!
Its Super Effective!
Torpedoh took 22 Damage! Muramasa used 8 Energy!
Jecht flinched!
---
END ROUND ONE

TravelLog AA
|

Jecht | Muramasa
Ability: Technician | Inner Focus
HP: 87 | 79
Energy: 78 | 77
Atk: Rank 5 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 3 | 2
Speed: 105 | 60
No Changes | -1 Defence

BiGGiE AA
|

Torpedoh | Buster
Ability: Storm Drain | Rock Head
HP: 40 | 90
Energy: 86 | 88
Atk: Rank 3 | 3
Def: Rank 2 | 1
SpA: Rank 2 | 3
SpD: Rank 3 | 2
Speed: 85 | 50
No Changes | +1 Attack, +1 Speed, Paralysed (25%)

Go TravelLog.
 
#5
Just noting that b/c of paralysis, Buster should have drastically lowered speed.
_____________________

Scyther, you're up first, so open with Brick Break on Torpedoh. Follow that up with a Vacuum Wave, also on Torpedoh, which should KO him. End the round with another Brick Break this time on Buster (or Torpedoh if he is somehow not KOed).

Pawniard, great job during round 1! Start off by using Revenge on Torpedoh. Then use Metal Claw on Buster, hopefully raising your attack. Finish up with another Revenge, this time on Buster.


Scyther:
Brick Break (Torpedoh)~Vacuum Wave (Torpedoh)~Brick Break (Buster)
IF Torpedoh is somehow alive A3, Brick Break on him instead.

Pawiard:
Revenge (Torpedoh)~Metal Claw (Buster)~Revenge (Buster)
 
#6
Alright Torpedoh, this isn't looking too good for you. So lets help out Buster as much as we can! I want you to use Rock Slide until you go down!

Buster, I want you to start with a Brick Break on Muramasa, then follow it up with a Rock Slide of your own and finish the round with another Brick Break on Muramasa!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#7
TravelLog vs. BiGGiE (2v2 Doubles) - Its_A_Random ref's - Round 2

Sorry for the delay folks, time for Round 2.
TravelLog AA
|

Jecht | Muramasa
Ability: Technician | Inner Focus
HP: 87 | 79
Energy: 78 | 77
Atk: Rank 5 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 3 | 2
Speed: 105 | 60
No Changes | -1 Defence

BiGGiE AA
|

Torpedoh | Buster
Ability: Storm Drain | Rock Head
HP: 40 | 90
Energy: 86 | 88
Atk: Rank 3 | 3
Def: Rank 2 | 1
SpA: Rank 2 | 3
SpD: Rank 3 | 2
Speed: 85 | 50
No Changes | +1 Attack, +1 Speed, Paralysed (20%)


BEGIN ROUND TWO
---
ACTION ONE
Jecht used Brick Break!
A Critical Hit! Its Super Effective!
Torpedoh took 23 Damage! Jecht used 6 Energy!
Torpedoh used Rock Slide!
Jecht took 13 Damage (SE)! Muramasa took 6 Damage (CH, NVE)! Torpedoh used 10 Energy!
Buster used Brick Break!
Its Super Effective!
Muramasa took 21 Damage! Buster used 6 Energy!
Muramasa's Inner Focus prevented flinching!
Muramasa used Revenge!
Its Super Effective!
Torpedoh took 22 Damage! Muramasa used 12 Energy!
Torpedoh fainted! Muramasa gained 1 KO Counter!
---
ACTION TWO
Jecht used Vacuum Wave!
A Critical Hit!
Buster took 5 Damage! Jecht used 3 Energy!
Muramasa used Metal Claw!
Buster took 12 Damage! Muramasa used 3 Energy!
Buster was paralysed! He's unable to move!
---
ACTION THREE
Jecht used Brick Break!
Buster took 14 Damage! Jecht used 6 Energy!
Buster used Brick Break!
Its Super Effective!
Muramasa took 21 Damage! Buster used 6 Energy!
Muramasa used Revenge!
Buster took 16 Damage! Muramasa used 8 Energy!
Muramasa & Buster's stat changes returned to normal!
---
END ROUND TWO

TravelLog AA
|

Jecht | Muramasa
Ability: Technician | Inner Focus
HP: 74 | 31
Energy: 63 | 54
Atk: Rank 5 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 3 | 2
Speed: 105 | 60
No Changes | No Changes

BiGGiE XA
|

Torpedoh | Buster
Ability: Storm Drain | Rock Head
HP: KO | 43
Energy: 76 | 76
Atk: Rank 3 | 3
Def: Rank 2 | 1
SpA: Rank 2 | 3
SpD: Rank 3 | 2
Speed: 85 | 50
No Changes | Paralysed (20%)

Go BiGGiE. The RNG seemed to be rolling rather low tonight...Anyways, time to wrap this one up.
 
#8
Alright Buster, our backs are against the wall here. I want you to use Brick Break on Muramasa until it faints. Hopefully you can at least score one KO this match. IF Muramasa faints, change your actions to Rock Slide!

Brick Break (Muramasa) >> Brick Break (Muramasa) >> Brick Break (Muramasa)

IF Muramasa faints change actions to Rock Slide
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10
TravelLog vs. BiGGiE (2v2 Doubles) - Its_A_Random ref's - Round 3

TravelLog AA
|

Jecht | Muramasa
Ability: Technician | Inner Focus
HP: 74 | 31
Energy: 63 | 54
Atk: Rank 5 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 3 | 2
Speed: 105 | 60
No Changes | No Changes

BiGGiE XA

Buster
Ability: Rock Head
HP: 43
Energy: 76
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Speed: 50
Paralysed (15%)


BEGIN ROUND THREE
---
ACTION ONE
Jecht used Wing Attack!
Buster took 18 Damage! Jecht used 3 Energy!
Muramasa used Metal Claw!
Buster took 12 Damage! Muramasa used 3 Energy!
Buster used Brick Break!
Its Super Effective!
Muramasa took 18 Damage! Buster used 10 Energy!
---
ACTION TWO
Jecht used Brick Break!
Buster took 14 Damage! Jecht used 6 Energy!
Buster fainted! Jecht gained 1 KO Counter!
TravelLog wins 2-0!
---
END BATTLE

TravelLog AA
|

Jecht | Muramasa
Ability: Technician | Inner Focus
HP: 74 | 13
Energy: 54 | 51
Atk: Rank 5 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 3 | 2
Speed: 105 | 60
No Changes | No Changes

BiGGiE XX

Buster
Ability: Rock Head
HP: KO
Energy: 66
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Speed: 50
Paralysed (15%)

Congratulations to TravelLog for winning & BiGGiE for being a decent opponent. Final Margin was 2-0 TravelLog, now for the prizes.

I claim 4 Ref Tokens
You two obtain 2 TC
Jecht, Muramasa, Torpedoh, & Buster gain 1 EC, 2 MC, & 1 DC
Jecht & Muramasa gain 1 KO Counter

Not much to talk about here, apart from the delay, which I've already apologised about, other than that, that's all! Thanks for Playing!
 
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