Hi, Battle's done now! Welcome to this battle between TravelLog & BiGGiE. Here's the shit that make up this battle... BiGGiE later informed me that the conditions are... Switch=(Word) Abilities=One Items=None An arena wasn't mentioned, so I decided to pick the arena, & I picked some Oasis for the arena. Arena: Oasis Arena Field Type: Neutral Complexity: Moderate Format: All Restrictions: No Rain or Hail Description: It's basically a purpose built Pokemon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm. Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here. Next, there's teams, since the switch is irrelevant! (That's a first...) Team TravelLog (Move your mouse to reveal the content) Team TravelLog (open) Team TravelLog (close) Scyther [Jecht] (M) Nature: Adamant, (+Atk, -SpA) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP:100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 105 EC: 0/6 MC: 0 DC: 0/5 Attacks: Vacuum Wave Quick Attack Leer Focus Energy Pursuit False Swipe Agility Wing Attack Fury Cutter Double Team Counter Defog Steel Wing Brick Break Protect Substitute --- Pawniard [Muramasa] (M) Nature: Adamant (+Atk, -SpA) Type: Dark/Steel Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Leer Fury Cutter Torment Faint Attack Scary Face Metal Claw Psycho Cut Revenge Sucker Punch Dig Taunt Thunder Wave Team BiGGiE (Move your mouse to reveal the content) Team BiGGiE (open) Team BiGGiE (close) Colosshale (*) Torpedoh (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 3 Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer (*) Tackle (*) Mud Shot (*) Bubblebeam (*) Rapid Spin (*) Mud Bomb (*) Pursuit (*) Fake Out (*) Sucker Punch (*) Encore (*) Earthquake (*) U-Turn (*) Rock Slide (*) --- Buster (*) Bagon (M) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 EC: 0/9 MC: 0 DC: 0/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Rage Bite Leer Headbutt Focus Energy Ember Dragon Dance Dragon Pulse Hydro Pump Brick Break Dragon Claw Rock Slide And finally, the Order of Operations... 1. BiGGiE specifies abilities & issues actions. 2. TravelLog specifies abilities & issues actions. 3. I ref. 4. TravelLog issues actions. 5. BiGGiE issues actions. 6. I ref. 7. Repeat from step 1 minus the "specifies abilities" part until a winner is found. And that's about it. Pokemon are auto-released, & flavour for the entire battle is off, due to 1 Day DQ's & my Flavour is often tl;dr. Looking forward to some clean fighting, starting with BiGGiE!