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Completed TravelLog vs Dummy

Discussion in 'ASB' started by Gerard, Jul 18, 2011.

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  1. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    TravelLog VS Dummy


    • 4v4 (RNG 1/2) Singles (¬¬ RNG)
    • 2 day DQ
    • 2 recovers, 5 chills
    • Switch = KO
    • All abilities
    • No items

    Arena: The Valley of the Dolls

    [​IMG]


    A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking a
    t the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe

    Restrictions (open)

    • Rain is the only weather possible
    • Ghost attacks have +3 in their BP
    • Normal pokemon are susceptible to Ghost attacks
    • Fire moves can be used, but will not affect the woods
    • Pokemon can fly, but they won't see a thing thanks to the woods
    • Pokemon have their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some regular pokemon*)
    • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
    • Every pokemon begins with a +2 Evasion Bonus
    • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
    • Light related moves have their light supply at minimum
    • Ground attacks have their BP halved (This is due to the ground being covered in many layers of dead leaves and other stuff)
    • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
    • Taunt last 3 more actions (At the cost of +2 energy)
    • Foresigh (And similar moves) cannot be used
    • Contact moves are harder to excecute***
    • Water supply on the canals in the forest (7.5% of faint if used)
    • Confusion last one more turn
    • Curse will do 8 damage per action
    • Destiny Bond, Nightmare and Spite will have their power doubled
    • Hex always acts as if the foe is statused
    • Moves that require Focusing have a 50% chance of failure (except ghost ones)
    • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
    • Healing moves will regain half the health they should (bar Pain Split)
    • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Like Pay Day, Naturl Gift, Present, etc...)
    I will not be too hard on this due to you being the first people on my arena so
    *Whimsicott, Lucario and Scizor (and obviously Kitsunoh and Hunter)
    ** x being the number of rounds the pokemon has been on the field
    ***Nah
    ****2-5 Shadow Snakes (calculed like multi-hit moves) that traps the pokemon, making it unable for it to move (Coming from a 3 SpA)


    TravelLog's Team

    Briar the Ferrothorn (open)

    [​IMG]
    Ferrothorn [Briar] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Iron Barbs: (Innate)
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:
    HP: 100
    Atk: 4 (+)
    Def: 5
    SpA: 2
    SpD: 4
    Spe: 18 (20/1.15) (-)

    EC: 6/6
    MC: 0

    Attacks:
    Tackle
    Rock Climb
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Iron Head
    Ingrain
    Explosion
    Power Whip

    Leech Seed
    Seed Bomb
    Worry Seed

    Payback
    Thunderbolt
    Toxic

    Jecht the Scizor (open)

    [​IMG]
    Scizor [Jecht] (M)
    Nature: Adamant, (+Atk, -SpA)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.

    Stats:
    HP:100
    Atk: 6 (+)
    Def: 4
    SpA: 1 (-)
    SpD: 3
    Spe: 65

    EC: 6/6
    MC: 2
    DC: 4/5

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team
    X-Scissor
    Night Slash
    Air Slash
    Feint
    Metal Claw
    Bullet Punch

    Counter
    Defog
    Steel Wing

    Brick Break
    Protect
    Substitute

    Nox the Kitsunoh (open)

    [​IMG]
    Kitsunoh [Nox] (M)
    Nature: Adamant (+Atk, -SpA)

    Type: Steel / Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Tackle
    Leer
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Ice Fang
    Thunder Fang
    Curse
    ShadowStrike
    Fake Out
    Revenge
    Perish Song

    Magic Coat
    Meteor Mash
    Pain Split
    Psycho Shift
    Yawn

    Aerial Ace
    Dig
    Earthquake
    Taunt
    Will-o-Wisp

    Shemhazi the Pyroak (open)

    [​IMG]

    Pyroak [Shemhazi] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:

    HP: 120
    Atk: 3
    Def: 4
    SpA: 4 (+)
    SpD: 3
    Spe: 53 (-)(60/1.15)

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Leaf Blade
    Energy Ball
    Synthesis
    Heat Wave
    Wood Hammer
    Flare Blitz

    Aromatherapy
    Earth Power
    Seed Bomb

    Flamethrower
    Hidden Power Ice (7)
    Light Screen
    Substitute
    Sunny Day
    Reflect


    Dummy's Team

    Ron the Whimsicott (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: 2(-)
    Def: 3
    SpA: 3
    SpD: 4(+)
    Spe: 116

    EC: 6/6
    MC: 0
    DC: 3/5*

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Tailwind
    Energy Ball
    Cotton Guard
    Charm
    Sunny Day
    Endeavor

    Encore
    Fake Tears
    GrassWhistle

    Toxic
    Taunt
    Substitute

    Hermione the Lucario (open)

    [​IMG]
    Lucario [Hermione] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 5(+)
    SpD: 2(-)
    Spe: 90

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Extremespeed

    Blaze Kick
    Circle Throw
    Vacuum Wave

    Attract
    Focus Blast
    Swords Dance
    Shadow Claw

    Severus the Haunter (open)

    [​IMG]
    Haunter [Severus] (M)
    Natuore: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Typing: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: 1(-)
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 110 (95*1.15)

    EC: 4/9
    MC: 0
    DC: N/A

    Attacks:
    Hypnosis
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Destiny Bond
    Hex
    Lick
    Shadow Punch

    Clear Smog
    Disable
    Perish Song

    Thunderbolt
    Psychic
    Shadow Ball
    Will-O-Wisp

    Ginny the Duosion (open)

    [​IMG]
    Duosion [Ginny] (F)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 100
    Atk: 2
    Def: 3 (+)
    SpA: 5
    SpD: 2
    Spe: 26 (30 / 1.15)

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Ice (7)
    Light Screen
    Charm
    Recover
    Psyshock
    Future Sight
    Psychic

    Acid Armor
    Confuse Ray
    Imprison

    Calm Mind
    Thunder
    Shadow Ball
    Trick Room


    Actions:
    1. TravelLog will send out.
    2. Dummy will send out
    3. Dummy will issue actions
    4. TravelLog will issue actions
    5. I will ref
    6. TravelLog will issue actions
    7. Dummy will issue actions
    8. I will ref
    9. Jump to step three
    ....So you're up TravelLog
  2. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Kitsunoh seems like the most obvious choice.
  3. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    I wish your DW ability was unlocked, but go, Hermione (Lucario)!

    Lead off with Foresight. Nasty Plot next to maximize your damage output and finish up with Aura Sphere. If Foresight fails for whatever reason, change Action 3 to Blaze Kick.

    Summary:
    Foresight -> Nasty Plot -> Aura Sphere; if Foresight fails, change Action 3 to Blaze Kick
  4. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Well then. Let's do this shall we.

    Curse~Pain Split~Dig

    Noting that Foresight can't work because of arena restrictions.
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Round 1
    "Enter the Woods..."


    .Hermione
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 100
    ..Energy: 100%
    ..Status: x.x
    ..Boosts:.......+2 Ev
    ..Ability:
    .Steadfast
    .Inner Focus
    ....Actions:
    ....Foresight
    ....Nasty Plot
    ....Blaze Kick

    vs


    Nox........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 100....
    .Energy: 100%...
    .Status: x.x...
    .Boosts:...
    +2 Ev
    .......
    .Abilities:... Frisk....
    Limber....
    Cursed Body....
    Actions:...
    Curse....
    Pain Split....
    Dig....
    .::::::::::::::::::::::::::::::::::::::::::::::::.

    The pokemon enter the woods, and as soon as he puts a foot on the forest Hermione feels something... she feels like a hundred little eyes are watching her... waiting, meanwhile Nox feels right at home, even dancing with the shadows a little bit, Hermione doesn't wan't to take risks, and uses his inner aura to help her in the battle, using his mind to see trough the woods, but as soon as he begins focusing on catching the sneaky ghot, everything becomes dark, the shadow make impossible for Hermione to find him. Nox likes the feeling if the woods, they make him feel powerful, she starts moving around Hermione, taking adventage of her momentary blackout, to use one of his powerful curses, little strings of green energy emerge from Nox and put Hermione in a lot of pain... while Nox watches her suffer in the shadows

    Hermione thinks about horrible ways to take vengance against the ghost, every one more insane than the previous, increasing it's powers while thinking about it, but Nox is more interested in it's own condition, which is not really wonderful after that powerful curse, so he conects it's pain with Hermione, recovering some health in the process, and increasing her suffering

    But Hermione will not give up, she use a flaming kick to try to do some heavy damage to Nox, but Nox is really fast, and he hides underground to avoid the attack, He knoe Hermione can't touch it while hidden in the shadows or under the field, so he surprises Hermione appearing behing her, but it's too late, Hermione manage to avoid the attack completely, even with the curse ravaging her body, she can move with the agility of a fox, but how much can she continue to do so...


    ::::::::::::::::::::::::::::::::::::::::::::::::::



    .Hermione
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 55
    ..Energy: 80%
    ..Status:
    ...Cursed...
    ..Boosts:...+2 Ev
    ...-1 Atk
    ...+2 SpA (3 actions)
    ..Abilities:
    .Steadfast
    .Inner Focus


    vs



    Nox
    ........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 71....
    .Energy: 53%...
    .Status: x.x...
    .Boosts:...
    +2 Ev
    .....
    .Abilities:... Frisk....
    Limber....
    Cursed Body....


    Long and Boring Stuff... (open)

    Hermione feels Intimidated by the Forest!
    -1 Atk

    Nox used Curse!
    Nos cuts it's own health and laid a curse on Kitsunoh!
    -50 Hp (Nox)
    -27 energy

    Hermione used Foresight!
    But it Failed!-6 energyRNG Roll (Fear) [<=50 Yes]: 896/1000 (No)
    Hermione is afflicted by the Curse!
    -8 Hp


    Nox used Pain Split!
    The battlers shared it's Pain!
    +21 Hp (Nox)
    - 21 Hp (Hermione)
    - 20 energy

    Hermione used Nasty Plot!
    Hermione's Attack Special Attack sharply rose!
    +2 SpA-7 energyRNG Roll (Fear) [<=50 Yes]: 272/1000 (No)
    Hermione is afflicted by the Curse!
    -8 Hp




    Nox used Dig!
    Nox hide underground!

    Hermione used Blaze Kick!
    But it Missed!-7 energy

    Nox used Dig!
    RNG Roll (To Hit) [<=600 Hit]: 757/1000 (Miss)
    But it Missed!
    -6 energy

    RNG Roll (Fear) [<=50 Yes]: 82/1000 (No)

    Hermione is afflicted by the Curse!
    -8 Hp
    .

    TravelLog your actions
    .
  6. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Excellent work old friend. Let's keep this going.

    Dig~Revenge~Dig
    IF he uses Extremespeed A1 or A3, change your actions to Revenge~Dig~Revenge
  7. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Curse the stupid Battle Subway, taking all my best Pokes...

    Well, let's make do with what we have. Detect the initial Dig; it shouldn't expend too much energy since Ground-type damage is halved. Thanks to the new codified combination moves, we can take advantage of Nasty Plot and launch a combination Dark Pulse + Aura Sphere on Action 2 [17 BAP, -- Accuracy, 20 Energy Cost, -2 Priority, Dark-typed, 20% flinch chance]. Just sit there on Action 3 since you need to recharge. If fear prevents this combo from working, use Detect on Action 3.

    Summary:
    Detect -> Dark Pulse + Aura Sphere -> Recharge; if Action 2 fails, change Action 3 to Detect
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Round 2
    "Embrace the Dark side..."


    .Hermione
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 55
    ..Energy: 80%
    ..Status:
    ...Cursed...
    ..Boosts:...+2 Ev
    ...-1 Atk
    ...+2 SpA (3 actions)
    ..Abilities:
    .Steadfast
    .Inner Focus
    ....Actions:
    ....Detect
    ....Dark Sphere
    .......

    vs


    Nox........
    .


    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 71....
    .Energy: 53%...
    .Status: x.x...
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....
    Actions:...
    Dig....
    Revenge....
    Dig....



    .::::::::::::::::::::::::::::::::::::::::::::::::.


    Flavor Coming Soon...


    ::::::::::::::::::::::::::::::::::::::::::::::::::



    .Hermione
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 20
    ..Energy: 50%
    ..Status:
    ...Cursed...
    ..Boosts:...+2 Ev
    ...-1 Atk
    ...+1 SpA (3 actions)
    ..Abilities:
    .Steadfast
    .Inner Focus


    vs



    Nox
    ........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 48....
    .Energy: 29%...
    .Status: x.x...
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....


    Long and Boring Stuff... (open)

    Hermione used Detect!
    Hermione protected itself!
    -10 energy

    Nox
    used Dig!
    Nox hide underground!

    Nox used Dig!
    RNG Roll (To Hit) [<=600 Hit]: 32/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 713/1000 (No)
    (4 + 3) x 1.5 = 10.5 ~ 11 damage
    Hermione Portected itself!
    -10 energy

    RNG Roll (Fear) [<=100 Yes]: 362/1000 (No)
    Hermione is afflicted by the Curse!
    -8 Hp


    Hermione used Dark Sphere!
    RNG Roll (To Crit) [<=62 Hit]: 50/1000 (Crit)
    A Critical Hit!
    (17 + 3 + 3) x 1.0 + 3.5 = 26.5 ~ 27 damage
    -20 energy

    Nox used Revenge!
    RNG Roll (To Hit) [<=600 Hit]: 708/1000 (Miss)
    But it Missed!
    -8 energy

    RNG Roll (Fear) [<=100 Yes]: 129/1000 (No)
    Hermione is afflicted by the Curse!
    -8 Hp



    Nox used Dig!
    Nox hide underground!

    Hermione is tired!

    Nox used Dig!
    RNG Roll (To Hit) [<=600 Hit]: 556/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 436/1000 (No)
    (4 + 3) x 1.5 = 10.5 ~ 11 damage
    -6 energy

    RNG Roll (Fear) [<=100 Yes]: 942/1000 (No)
    Hermione is afflicted by the Curse!
    -8 Hp
    .

    Dummy your actions
    .
  9. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Did you halve the BP of Dig like it says in the arena description?

    Anyway, good job, Hermione. We'll just use another Dark Sphere, unless Nox uses Dig, in which case we'll use Copycat twice to outslow it. If you're alive on Action 3, use Dark Pulse. Good job, girl. You could use a break.

    Summary:
    Dark Pulse + Aura Sphere -> Dark Pulse; if Kitsunoh Digs on Action 1, replace Actions 1 and 2 with Copycat -> Copycat
  10. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]

    Let's finish him.

    chill~ShadowStrike~Meteor Mash
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Round 3
    "You can't beat the shadows!"


    Hermione
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 20
    ..Energy: 50%
    ..Status:
    ...Cursed...
    ..Boosts:...+2 Ev
    ...-1 Atk
    ...+1 SpA (3 actions)
    ..Abilities:
    .Steadfast
    .Inner Focus
    ....Actions:
    ....Dark Sphere
    .......
    ....Dark Pulse

    vs


    Nox........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 48....
    .Energy: 29%...
    .Status: x.x...
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....
    Actions:...
    Chill....
    ShadowStrike....
    Meteor Mash....



    .::::::::::::::::::::::::::::::::::::::::::::::::.


    Hermione seems exhausted thanks to all the damage she has done (and the curse doesn't help either), just as she starts charging another one of those dark spheres, using her inner strenght
    and some of the drak powers the curse provided, Focusing his now dark aura in that moving cat Hermione manages to concentrate al her powers on one point, sje launches a powerful sphere of dark energy direclty against an unprotected side under his stomach, soing some critical damage once again, Nox can only hide on the woods and rest a little bit to regain some energy, but he knows he still has the upper hand

    After regaining some much needed energy, Nox strikes with his ghost claws, powered up by the spooky enviroment, the powerful strike manage to break Hermione's armor, all thanks to the curse that has seriously weekened her, she is in incredible pain, and only can try to hit Nox with hiw bare hands, not even hitting him thanks to it being so fast and hidding once again in the woods, and just like that, Hermione falls defeated,
    afraid of it's fate, while the kitsunoh dances in the shadows

    ::::::::::::::::::::::::::::::::::::::::::::::::::



    .Hermione
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: KO
    ..Energy: x.x
    ..Status:
    ...Cursed...
    ..Boosts:...+2 Ev
    ...-1 Atk
    ...+1 SpA (3 actions)
    ..Abilities:
    .Steadfast
    .Inner Focus


    vs



    Nox
    ........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 23....
    .Energy: 36%...
    .Status: x.x...
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....


    Long and Boring Stuff... (open)

    Hermione Chilled!
    +12 energy
    Hermione used Dark Sphere!
    RNG Roll (To Crit) [<=62 Hit]: 61/1000 (Crit)
    A Critical Hit!
    (17 + 3 + 3) x 1.0 + 1.75 = 24.75 ~ 25 damage
    -20 energy

    RNG Roll (Fear) [<=150 Yes]: 899/1000 (No)
    Hermione is afflicted by the Curse!
    -8 Hp



    Nox used ShadowStrike!
    RNG Roll (To Hit) [<=570 Hit]: 97/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 822/1000 (No)
    RNG Roll (To -Def) [<=100 Yes]: 454/1000 (No)
    (8 + 3 + 3 + 3) x 2/3 = 11.33 ~ 11 damage
    -5 energy

    Hermione is Tired!

    RNG Roll (Fear) [<=100 Yes]: 133/1000 (Yes)
    Hermione is Scared!
    Hermione is afflicted by the Curse!
    -8 Hp

    Hermione Fainted!
    .

    TravelLog your actions
    .
  12. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Dummy has to send out a new mon first. Then I will post actions.
  13. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Excellent work, Hermione. Ron (Whimsicott), avenge your fallen comrade!
  14. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]

    "The spirits await you!"

    Perish Song~Aerial Ace~Ice Fang
    If Ron uses Taunt A1, use Ice Fang
  15. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    The last thing we need is Perish Song up, so use Taunt on Action 1 to prevent that. Next, we really need to keep our defenses up, so use Cotton Guard on Action 2. Ruin your energy on Action 3 by creating a Substitute (25). We can end this next turn.

    Summary:
    Taunt -> Cotton Guard -> Substitute (25)
  16. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Round 4
    "Counting Sheeps..."


    .....Ron
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 100
    ..Energy: 100%
    ..Status: x.x
    ..Boosts:
    ...+2 Ev
    ..Abilities:
    .Prankster
    .Infiltrator
    ....Actions:
    ....Taunt
    ....Cotton Guard
    ....Substitute

    vs


    Nox........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 23....
    .Energy: 36%...
    .Status: x.x...
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....
    Actions:...
    Ice Fang....
    Aerial Ace
    ....
    Ice Fang
    ....



    .::::::::::::::::::::::::::::::::::::::::::::::::.


    Ron is doing some interesting things, dancing in front of the Nox like he isn't scary at all, ox launches himself against the little cotton ball, but Ron is fast enough to hide behind the trees, making Nox's fangs useless


    Ron kows how to improve it's defenses, sponging himself to take the hits better thanks to it's puffyness, which manage to sponge the aerial ace, which hits for pittyful damage, all while the cute Ron continues dancing round in the forest

    Nox is angry, and uses his powerful jaws to crush the little cotton ball, with the sheer power of it's cold soul he uses bites and struggles with the... little cotton doll that Ron created to aoid the damage, not even being able to break it... all while Ron continues laughing at Nox while hidden in the shadows

    ::::::::::::::::::::::::::::::::::::::::::::::::::



    .....Ron
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 67
    ..Energy: 56%
    ..Status: x.x
    ..Boosts:
    ...Substitute (15 HP)
    ...+2 Ev
    ...-1 Atk
    ...+3 Def
    ..Abilities:
    .Prankster
    .Infiltrator


    vs



    Nox
    ........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 23....
    .Energy: 22%...
    .Status:...
    Taunted (3 actions).....
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....


    Long and Boring Stuff... (open)

    Ron feels Intimidated by the Forest!
    -1 Atk

    Ron use Taunt!
    RNG Roll (To Hit) [<=600 Hit]: 596/1000 (Hit)
    Nox fell for the Taunt!
    -10 energy

    Hermione used Ice Fang!
    RNG Roll (To Hit) [<=570 Hit]: 668/1000 (Miss)
    But it missed!
    -5 energy

    RNG Roll (Fear) [<=50 Yes]: 444/1000 (No)




    Ron used Cotton Guard!
    Ron's Defense sharply rose!
    +3 Def
    -10 energy

    Nox used Aerial Ace!
    RNG Roll (To Crit) [<=62 Crit]: 199/1000 (No)
    (6 + 3) x 1.5 - 5.25 = 8.25 ~ 8 damage
    -4 energy

    RNG Roll (Fear) [<=50 Yes]: 53/1000 (No)




    Ron used Substitute!
    Ron created a Substitute! (25 HP)
    -24 energy

    Hermione used Ice Fang!
    RNG Roll (To Hit) [<=570 Hit]: 18/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 278/1000 (No)
    (7 + 3) x 1.5 - 5.25 = 9.75 ~ 10 damage
    The substitute took the damage! (15)
    -5 energy

    RNG Roll (Fear) [<=50 Yes]: 53/1000 (No)
    .

    Dummy your actions
    .
  17. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    (I actually made a Substitute (25), so I should be at 5 lower HP with 6 less energy and a 15 HP Substitute.)

    Nice work, Ron. Let's stall him to the death! Open up with Encore to keep him Ice Fang-ing. Leech Seed while he breaks your Sub on Action 2, and wrap things up with a Substitute (15). If Encore misses, change Action 3 to Energy Ball.

    Summary:
    Encore -> Leech Seed -> Substitute (15); change Action 3 to Energy Ball if Encore misses
  18. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]

    "Sigh."

    Ice Fang~Encored~Encored
  19. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    Status:...
    Taunted (3 actions).....

    I guess so...
  20. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Round 4
    "Counting Sheeps..."


    .....Ron
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 67
    ..Energy: 54%
    ..Status: x.x
    ..Boosts:
    ...Substitute (15 HP)
    ...+2 Ev
    ...-1 Atk
    ...+3 Def
    ..Abilities:
    .Prankster
    .Infiltrator
    ....Actions:
    ....Encore
    ....Leech Seed
    ....Substitute

    vs


    Nox........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 23....
    .Energy: 22%...
    Status:...
    Taunted (6 actions).....
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....
    Actions:...
    Ice Fang....
    Ice Fang....
    Ice Fang
    ....



    .::::::::::::::::::::::::::::::::::::::::::::::::.


    ...


    ::::::::::::::::::::::::::::::::::::::::::::::::::



    .....Ron
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    .
    ..HP: 73
    ..Energy: 25%
    ..Status: x.x
    ..Boosts:
    ...Substitute (1 HP)
    ...+2 Ev
    ...-1 Atk
    ...+2 Def
    ..Abilities:
    .Prankster
    .Infiltrator


    vs



    Nox
    ........
    .
    [​IMG]
    .
    [​IMG][​IMG][​IMG][​IMG]
    .
    .HP: 17....
    .Energy: 3%...
    Status:...
    Taunted (3 actions).....
    .Boosts:...
    +2 Ev
    .....
    .Abilities:...Frisk....
    Limber....
    Cursed Body....


    Long and Boring Stuff... (open)

    Ron use Encore!
    RNG Roll (To Hit) [<=600 Hit]: 236/1000 (Hit)
    Nox received an Encore!
    -10 energy

    Nox used Ice Fang!
    RNG Roll (To Hit) [<=570 Hit]: 697/1000 (Miss)
    But it missed!
    -5 energy

    RNG Roll (Fear) [<=100 Yes]: 897/1000 (No)




    Ron used Leech Seed!
    RNG Roll (To Hit) [<=540 Hit]: 320/1000 (Hit)
    Nox wax Seeded!
    -9 energy

    Nox used Ice Fang!
    RNG Roll (To Hit) [<=570 Hit]: 569/1000 (Hit)
    RNG Roll (To Crit) [<=62 Crit]: 48/1000 (Crit)
    (7 + 3 + 3) x 1.5 - 5.25 = 14.25 ~ 14 damage
    The substitute took the damage! (1)
    -5 energy

    RNG Roll (Fear) [<=100 Yes]: 939/1000 (No)

    Nox's health is sapped by the Leech Seed!
    100/30 = 3.34 ~ 3 damage
    -3 Hp (Nox)
    +3 Hp (Ron)




    Ron used Substitute!
    Ron already has a substitute! (1 Hp)
    -12 energy

    Hermione used Ice Fang!
    RNG Roll (To Hit) [<=570 Hit]: 783/1000 (Miss)
    But it Missed!
    -9 energy

    RNG Roll (Fear) [<=100 Yes]: 849/1000 (No)

    Nox's health is sapped by the Leech Seed!
    100/30 = 3.34 ~ 3 damage
    -3 Hp (Nox)
    +3 Hp (Ron)
    .

    TravelLog your actions
    *forgot that Taunt last 3 extra turns, for two more energy
    .
  21. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    [​IMG]

    This really sucks. But we'll have to roll with it and die from the energy costs..

    Shadow Sneak~Ice Fang~Thunder Fang
    Repeat Shadow Sneak until it works.
  22. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    "Cool beans."

    Summary:
    Chill x3
  23. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Gerard, incidentally I have 4 extra energy since with Encore there is no additional energy cost for consecutive actions.
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    yeah, but encore only last 2 actions and you didn't specify your last action so your last ice fang wasn't really encored (priority encore)
  25. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    I hereby forfeit this match. It's taking longer than I would like and I want to use Kitsunoh in a raid. Since Kitsunoh would die anyway, give Whimsicott the KO Counter.
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