Completed TravelLog vs Engineer Pikachu

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#1
3v3 doubles
DQ 1-2 Days
2 chills, 5 recovers
Switch = OK
No Items
One Ability

An Arena was not specified it seems, so I'm going to say Tournament Arena.

TravelLog said:

Riolu [Vercingetorix] (F)

Nature: Naughty (+Atk, -SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 60

EC: 2/6
MC: 1
DC: 2/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Final Gambit

Blaze Kick
Crunch
Hi Jump Kick

Dig
Hidden Power (Ice 7)
Shadow Claw



Ferroseed [Briar] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate)
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15) (-)

EC: 4/6
MC: 0

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Head
Explosion

Leech Seed
Seed Bomb
Worry Seed

Payback
Thunderbolt
Toxic



Bisharp [Muramasa] (M)
Nature: Adamant (+Atk, -SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Iron Head
Night Slash
Metal Burst

Psycho Cut
Revenge
Sucker Punch

Dig
Rock Tomb
Taunt
Thunder Wave
Engineer Pikachu said:

Murkrow (Yacho) (M)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 60 / 85 / 42 / 85 / 42 / 91

HP: 90
Atk+: **** (4)
Def-: * (1)
SpA: *** (3)
SpD: ** (2)
Spe: 91

Evolution Counter: 1 / 6
Move Counter: 3
Dream Counter: 1 / 5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

FeatherDance
Perish Song
Sky Attack

Calm Mind
Shadow Ball
Hidden Power [Fighting 7]


Munchlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 135 / 85 / 40 / 40 / 85 / 5

HP: 120
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: *** (3)
Spe-: 4 (5 / 1.15)

Evolution Counter: 3 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Selfdestruct
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake


Golbat
(Kozu) (F)
Nature: Naive (+15% Speed, +18.65% Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (LOCKED): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats: 75 / 80 / 70 / 65 / 75 / 90

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 104 (90 * 1.15)

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech

Brave Bird
Hypnosis
Nasty Plot
Giga Drain

Heat Wave

Toxic
Taunt
Substitute
Venom Shock
I'll flavour it up when the action starts.
TravelLog sends out, Engineer Pikachu sends out and orders, TravelLog repsonds, I ref, etc.
 
#2
Let's try to get everyone involved Engineer, so let's open with weakmons:
Ferroseed w/ Iron Barbs and Riolu w/ Inner Focus, come on out.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3

Thick Fat | Super Luck

KREEEEEEEEEEEEEEEEEEEE-

Munchlax: Fire Blast (Ferroseed) - Earthquake - Fire Blast (Ferroseed)
IF (Riolu uses HJK on you) THEN (Replace your action with Counter and push the queue back)

Murkrow: Hidden Power - Sky Attack - Hidden Power (all on Ferroseed)
 
#4
This seems much less fair than the matchup would have led me to believe. Also, isn't Munchlax currently RPing? Regardless, I shall have Victory!

Ferroseed:
Toxic (Munchlax)~Leech Seed (Munchlax)~Iron Head (Munchlax)

Riolu:
Copycat Hideen Power (Munchlax)~Counter (Munchlax)~Copycat Hidden Power (Munchlax)
 
#6
I didn't think you would push for DQ. But rules are rules, so Engineer will swap out Munchlax for something else, then you can change your actions.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#7
TravelLog has kindly allowed me to use Kumo the Monohm (static):

Monohm (Kumo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ** (2)
Spe: 60

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Magnet Rise
Signal Beam

Hone Claws
Thunder
Fire Blast

Yeah, sorry for all the trouble.

Kumo: Fire Blast - Signal Beam - Fire Blast (all on Ferroseed)

Murkrow: Hidden Power - Sky Attack - Hidden Power (all on Ferroseed)
 
#8
Let's do this!

Ferroseed:
Toxic (Monohm)~Leech Seed (Murkrow)~Rollout (Murkrow)

Riolu:
Hi Jump Kick (Murkrow)~Hidden Power (Murkrow)~Hi Jump Kick (Murkrow)
 
#9
Hey guys just some fair warning, I may not be the fastest ref this week since i (for once) have a busy social schedule. I should have computer access at least once a day but the time in between those uses may be extensive.

Cheered by the easily amused masses, TravelLog and Engineer Pikachu enter the arena. And, although neither party recalls ever deciding to come here, they figure they might as well have a battle while they're here.
TravelLog begins the affair by sending out Ferroseed and Riolu. Engineer, after a little bit of a kafuffle, decides to go with Monohm and Murkrow.
Yacho the Murkrow, the fastest of the lot gets things going the minute he leaves his ball. Summoning a mystical force within, he fires his Hidden Power at Briar the Ferroseed. Monohm also sends an attack Briar's way, but the Fire Blast goes off course and hits a nearby hot dog salesman. Seeing his ally under fire, Riolu takes immediate action and leaps into the air to take out the flying Yacho with a Hi Jump Kick. Ferroseed meanwhile decides that Vercingetorix has got Murkrow covered and turns his attentions to Monohm, injecting him with a Toxic venom.
Rather than fight back against his attacker, Murkrow simply goes higher and prepares his next move. Monohm attamepts to keep the ground foes occupied with a Signal Beam at Ferroseed. Riolu focuses instead on Murkrow, firing a projectile Hidden Power at the ever higher bird. Briar ignores Kumo's assaults and too fires something at Murkrow, fearing what he might have up his sleeve. The Leech Seed hits its mark, but it doesn't slow down Yacho's powerful Sky Attack against poor Ferroseed.
Murkrow and Monohm return to previous tactics, with Hidden Power and Fire Blast both striking Briar for notable damage, but he persists; Riolu pins down Murkrow with another Hi Jump Kick allowing Ferrosseed to begin his Rollout.
Team TravelLog:
..Pkmn: Ferroseed / Riolu
.....HP: 17/90
.....En: 79/79
Status: Healthy/Healthy
Other: Rollout (1)/None

Benched: Bisharp

Team Engineer:
..Pkmn: Monohm / Murkrow
.....HP: 87/16
.....En: 78/80
Status: Toxic (2)/Leech Seed
Other: None/None

Benched: Golbat
 
#10
Since there are no calcs, I was wondering if you remembered to calculate the damage done to Murkrow due to Iron Barbs. Also, Leech Seed will work for 4 more actions (with the health going to Bisharp when I switch him in, I believe).
____________________
Good work so far guys.

Ferroseed:
pump all remaining energy into successfully using Explosion before you are KOed.
IF Explosion would fail, use Worry Seed (Monohm)~Rollout x2 (Murkrow).

Riolu:
Hi Jump Kick (Murkrow)~Hidden Power (Murkrow)~Hi Jump Kick (Murkrow)
IF Murkrow is KOed, retarget all remaining actions to Monohm
 
#12
Ferroseed prays for life as he attempts to use Explosion, but is defused(?) quickly by Monohm's Fire Blast. Meanwhile Murkrow swoops down at Riolu with a Wing Attack, but is met by a Hi Jump kick, and only the fighter survives the exchange.
Satisfied, Riolu turns his attentions to Monohm and strikes him with an icy Hidden Power. Monohm however merely weathers the blow while summoning some weather with Rain Dance.
With that, the dragon begins to fight back. A hefty Hydro Pump knocks Riolu about as he runs towards Monohm. The water does not slow his advance however, and a further Hi Jump Kick finds its mark. Future advances may however be slowed by Monohm's Static, and the Paralysis it has inflcted.
Team TravelLog:
..Pkmn: Ferroseed / Riolu
.....HP: 0/54
.....En: 0/58
Status: KOd/Paralysed (20%)
Other: None/None

Benched: Bisharp

Team Engineer:
..Pkmn: Monohm / Murkrow
.....HP: 53/0
.....En: 52/0
Status: Toxic (3)/0
Other: None/None

Benched: Golbat

TravelLog, your Bisharp's ability.
Engineer, Golbat's ability and actions.
TraveLog's actions.
Reffing! :D
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#14
Golbat has Inner Focus.

Kumo:
Thunder - Hydro Pump - Thunder (all on Verc)
IF (Verc uses Me First on a Thunder) THEN (Change that action to a Hydro Pump and insert a Thunder into the queue)
IF (Verc faints, redirect your actions to Bisharp)

Kozu: Hypnosis (Bisharp) - Brave Bird x2 (Verc)
IF (Bisharp attempts to Thunder Wave you on A2 or A3) THEN (Insert a Taunt into the queue)
IF (Verc faints, change your action to Heat Wave and redirect to Bisharp)
 
#15
I'm pretty sure you can't make two substitutions, so by my understanding they are illegal.
Should that not be the case Jesseus, please inform me so I can adjust accordingly. Also, is the speed tie rerolled every round?

Riolu:
Dig, stay down until your A2 (Monohm)~Hidden Power (Monohm)~Copycat (Thunder on Golbat)

IF his substitutions are indeed illegal, swap Me First (Thunder on Golbat) for Copycat.

Bisharp:
Torment (Golbat to prevent repeated Brave Bird)~Dig (Monohm)~Dig (Monohm)

IF Monohm is KOed at any point, change your remaining actions to Psycho Cut (Golbat)
 
#16
You can make one substitution per Pokemon. KO substitutions do not count towards this limit. Also TravelLog you've given me 4 actions worth of commands for Riolu, so I'm discounting the last one.

Golbat gets going, putting Bisharp under Hypnosis. Lacking an active teammate, Riolu attempts to take refuge underground, though it seems Monohm's incoming Thunder would have missed anyway.
Golbat sees Riolu's attempt to escape and decides to chase him down with Brave Bird, but to no avail. Bisharp wakes up and decides to join his Teammate underground. Monohm looks around frantically, and tries to hit Riolu with another Thunder, but due to Paralysis he's taking a while to pop back up. Moments later however, him and Bisharp both re-emerge for a double Dig against the cloudy dragon.
Golbat, a believer in second chances swoops on Riolu, this time landing his Brave Bird successfully. Bisharp, though not fearful of this Digs underground again almost immediately, but pops up before too long to finish off Monohm. Meanwhile Riolu, charging a Hidden Power to use against his now fallen foe swiftly redirects it towards his aerial attacker.

Team TravelLog:
..Pkmn: Bisharp / Riolu
.....HP: 100/29
.....En: 84/44
Status: None/Paralysed (15%)
Other: None/None

Team Engineer:
..Pkmn: Monohm / Golbat
.....HP: 0/83
.....En: 0/73
Status: KOd/None
Other: KOd/None
 
#17
Great work guys!

Riolu:
Hidden Power~Endure~Hidden Power

Bisharp:
Thunder Wave~Psycho Cut~Trap it with Rock Tomb

If Golbat uses Substitute A1, change your actions to Psycho Cut~Rock Tomb~Psycho Cut
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#18
well crap. we can still take out one mon!

Toxic (Verc) - Brave Bird (Verc) - Heat Wave

You should be able to use the wave of heat while trapped underneath the rocks (if that even happens)
 
#19
The two stronger Pokemon move first, Golbat spewing Toxic gases at Riolu while being Paralysed by Bisharp's Thunder Wave. Riolu fights back however, firing at Golbat with Hidden Power.
Now with a speed advantage, Bisharp empowers his claws with psychic power and slashes at Golbat with Psycho Cut. Riolu sees Golbat flying towards him and focuses his efforts to Endure the Brave Bird, but barely holds on.
Though nearly achieveing a small victory, Golbat can only manage to stand there Fully Paralysed as Riolu and Bisharp bombard him with Rock Tomb and Hidden Power.
Team TravelLog:
..Pkmn: Bisharp / Riolu
.....HP: 100/1
.....En: 68/19
Status: None/Paralysed (10%), Toxic (2)
Other: None/None

Team Engineer:
..Pkmn: Golbat
.....HP: 28
.....En: 59
Status: Paralysed (15%)
Other: None
 
#22
You are correct, I forgot about new Paralysis. I still rolled 15/100 for the paralysis check in this round though... :( But if you think that's bad hax you should see the other battle I'm reffing. Also TravelLog you have once again given me four actions worth of commands for Riolu. Furthermore, you should probably mention explicitly when you are using a combo, just writing a little '+' is insufficient warning; I actually missed it completely and reffed the round ignoarant of the fact it was a combo. It makes no real difference to the result so rather than decide if the combo should work or not I'm just leaving it as I have reffed, but please be more articulate in future.

Bisharp gets the ball rolling before his Paralysed comrades and enemies with a Psycho Cut against Golbat. To add insult to this injury, Golbat cramps up in paralysis once again, allowing Riolu to strike him with a strong but ineffective Hi Jump Kick, though he faints shortly after due to his poison.
Golbat has little time to celebrate however as he is snuffed out by another Psycho Cut shortly after, leaving TravelLog victorious over Engineer Pikachu!

I get 6 RC.
You each get 2 TC.
Golbat, Ferroseed, Monohm, Riolu, Murkrow, Bisharp get 1 EC, 1 DC, 2 MC.
Monohm, Riolu, Golbat get 1 KOC.
Bisharp gets 2 KOC.
 
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