Completed TravelLog vs. jas61292 : Quickie (Korski refs)

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Korski

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#1
BATTLE ON!

Arena:

ASB Arena

Rules:
2 vs. 2 Singles (Single-Poke Revival)
1-day DQ
2 Recovers / 5 Chills
All Abilities
No Items
Switch=KO

Teams:

TravelLog:

Tynamo [Gungnir] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 52 (60/1.15)

EC: 0/9
MC: 9
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

jas61292:

Ditto (Squishy)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (48*1.15=55.2)

DC: 2/5

Attack:
Transform

TravelLog releases Gungnir the TYNAMO!

jas61292 releases Squishy the DITTO!

jas61292's Actions --> TravelLog's Actions --> Korski refs.
 

jas61292

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#2
Hmmm... how to start off....

Maybe we should... no, not now. Or possibly... no, that won't work. Oh, I got it we... wait, never mind, that's a bad idea too. Hold on, I've got it! Use Transform!! Lets see how he reacts to that.

Then once you are fully transformed, paralyze it. As we will be equal Pokemon, but 1 turn behind, we will need good strategy AND good luck to win this, so paralysis hopefully will work to our advantage.

Finish your round with a nice Charge Beam. Come on SpA boost!

Transform - Thunder Wave - Charge Beam
 

Korski

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#4
~ROUND 1 BEGINS~

Poke: Tynamo
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Ditto
HP: 90
Energy: 100
Boosts: None
Other: None

-------------------

What a quirky battle we see unfolding before our very eyes, as TravelLog and his puny Tynamo, Gungnir, face off against jas61292 and his, oh god it's a Ditto, his Ditto, Squishy! Well, here it is!

Squishy does what it does best (and only) by making Transforming into its opponent its first priority! Gungnir punishes the mimicry by paralyzing it with a Thunder Wave! Gungnir then moves in for a Tackle that looked really more like a tap, but eats a return Thunder Wave from the impostor! Going on the offensive, Squishy then fires off a Charge Beam for terrible damage, but manages to get a boost to its spirits to get the job done!

-------------------

Action 1:

Ditto: Transform (-4 energy, Ditto transforms into Tynamo)
Tynamo: Thunder Wave (-6 energy, Ditto 25% Paralyzed)

Action 2:

Tynamo: Tackle (5 damage, -3 energy, crit fails)
Ditto: Thunder Wave (-6 energy, Tynamo 25% Paralyzed)

Action 3:

Ditto: Charge Beam (6 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)
Tynamo: Fully Paralyzed (Paralysis stage drops to 20%)

~ROUND 1 ENDS~

Poke: Tynamo
HP: 84
Energy: 91
Boosts: None
Other: 15% Paralyzed

VS.

Poke: Ditto
HP: 85
Energy: 85
Boosts: +1 SpA (1 Round)
Other: 20% Paralyzed

Oh boy this'll be a long haul...

TravelLog --> jas61292 --> Korski
 

jas61292

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#6
I wish we had something to make this more interesting, but until I can think something up I'll just have to stay with boring actions.

Charge Beam - Spark - Charge Beam
 

Korski

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#7
~ROUND 2 BEGINS~

Poke: Tynamo
HP: 84
Energy: 91
Boosts: None
Other: 15% Paralyzed

VS.

Poke: Ditto
HP: 85
Energy: 85
Boosts: +1 SpA (1 Round)
Other: 20% Paralyzed

--------------------

Too boring to even try to explain.

--------------------

Action 1:

Ditto: Charge Beam (8 damage, -9 energy, crit fails, SpA boost fails)
Tynamo: Charge Beam (6 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)

Action 2:

Ditto: Fully Paralyzed (Paralysis stage drops to 15%)
Tynamo: Tackle (5 damage, -3 energy, crit fails)

Action 3:

Ditto: Charge Beam (8 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)
Tynamo: Charge Beam (8 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)

~ROUND 2 ENDS~

Poke: Tynamo
HP: 68
Energy: 78
Boosts: +2 SpA (1 Round)
Other: 10% Paralyzed

VS.

Poke: Ditto
HP: 66
Energy: 71
Boosts: +1 SpA (1 Round)
Other: 10% Paralyzed

NEW RULE: Rounds are now 6 Actions long because who are we kidding.

jas61292 --> TravelLog --> Korski
 
#9
Charge Beam x2 Combo (which should deal 2.25 times the damage of an individual one thanks to new combo rules)~cooldown period~Charge Beam x2 Combo~cooldown period~Charge Beam x2 Combo~cooldown period

IF on any action you are paralyzed AND would use the Charge Beam combo, then simply use it the next action instead.
 

Korski

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#10
~ROUND 3 BEGINS~

Poke: Tynamo
HP: 68
Energy: 78
Boosts: +2 SpA (1 Round)
Other: 10% Paralyzed

VS.

Poke: Ditto
HP: 66
Energy: 71
Boosts: +1 SpA (1 Round)
Other: 10% Paralyzed

--------------------

Still not an exciting battle, but TravelLog's Tynamo did manage to energy KO itself from some wild combos!

--------------------

Action 1:

Ditto: Spark (7 damage, -4 energy, crit fails)
Tynamo: Charge Beam x2 Combo (14 damage, -28 energy, crit fails, SpA boost successful)

Action 2:

Ditto: Charge Beam (8 damage, -5 energy, crit fails, SpA boost successful)
Tynamo: Combo Cooldown

Action 3:

Ditto: Spark (7 damage, -4 energy, crit fails)
Tynamo: Charge Beam x2 Combo (16 damage, -28 energy, crit fails, SpA boost successful)

Action 4:

Ditto: Charge Beam (10 damage, -5 energy, crit fails, SpA bost successful)
Tynamo: Combo Cooldown

Action 5:

Ditto: Spark (7 damage, -4 energy, crit fails)
Tynamo: Charge Beam x2 Combo (not enough energy=half damage, 9 damage, -22 energy, crit fails, faints)

~ROUND 3 ENDS~

Poke: Tynamo
HP: 29
Energy: 0
Boosts: Done
Other: Gone

VS.

Poke: Ditto
HP: 27
Energy: 49
Boosts: +2 SpA (1 Round)
Other: 5% Paralyzed

TravelLog releases Gungnir the TYNAMO (#2)!

TravelLog --> jas61292 --> Korski
 
#11
Wait, there is no way the combo cost 28 energy... I thought it would cost (5+5)x1.5=15 energy.

If it did, that blows and I release my second tynamo.

Charge Beam~Spark~Charge Beam
 

Korski

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#13
Yep it's (5+(5+4))*2 I guess :/ I think it's a little over-the-top, personally, but it's the rules.

~ROUND 4 BEGINS~

Poke: Tynamo (#2)
HP: 90
Energy: 100
Boosts: None
Other: None

VS.

Poke: Ditto
HP: 27
Energy: 49
Boosts: +2 SpA (1 Round)
Other: 5% Paralyzed

-------------------

And on and on we go...

-------------------

Action 1:

Tynamo: Charge Beam (8 damage, -5 energy, crit successful, SpA boost successful)
Ditto: Charge Beam (10 damage, -5 energy, crit fails, SpA boost fails)

Action 2:

Tynamo: Spark (7 damage, -4 energy, crit fails)
Ditto: Thunder Wave (-6 energy, Tynamo 25% Paralyzed)

Action 3:

Tynamo: Charge Beam (8 damage, -5 energy, crit fails, SpA boost successful)
Ditto: Charge Beam (10 damage, -5 energy, crit fails, SpA boost successful)

~ROUND 4 ENDS~

Poke: Tynamo (#2)
HP: 70
Energy: 86
Boosts: +2 SpA (1 Round)
Other: 20% Paralyzed

VS.

Poke: Ditto
HP: 4
Energy: 33
Boosts: +1 SpA (1 Round)
Other: None

jas61292 --> TravelLog --> Korski
 

jas61292

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#14
Hey, cool, we are not paralyzed any more. So with our now faster speed, lets get a Charge Beam combo in before we go down this time.

Charge Beam + Charge Beam combo - combo recovery - Charge Beam
 

Korski

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#16
~ROUND 5 BEGINS~

Poke: Tynamo (#2)
HP: 70
Energy: 86
Boosts: +2 SpA (1 Round)
Other: 20% Paralyzed

VS.

Poke: Ditto
HP: 4
Energy: 33
Boosts: +1 SpA (1 Round)
Other: None

-------------------

Yeah gotta keep an eye on all those combo details.

-------------------

Action 1:

Tynamo: Spark (4 damage, -4 energy, KO)
Ditto: KO'd

~ROUND 5 ENDS~

Poke: Tynamo (#2)
HP: 70
Energy: 82
Boosts: +1 SpA (1 Round)
Other: 15% Paralyzed

VS.

Poke: Ditto
HP: 0
Energy: 33
Boosts: None
Other: None

jas61292 releases Squishy the DITTO (#2)

TravelLog --> jas61292 --> Korski
 

jas61292

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#18
lol. In case you couldn't tell, I don't use combos often.

Well, anyways, time to mix it up. lets avoid that paralysis by using somthing that almost never ever gets used. The dodge command (aka, lets not transform right away, so that Thunder Wave either misses or fails due to Limber). Then go through normal actions.

DODGE - Transform - Charge Beam - Spark - Charge Beam - Charge Beam
 

Korski

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#19
~ROUND 6 BEGINS~

Poke: Tynamo (#2)
HP: 70
Energy: 82
Boosts: +1 SpA (1 Round)
Other: 15% Paralyzed

VS.

Poke: Ditto (#2)
HP: 90
Energy: 100
Boosts: None
Other: None

--------------------

Wow crazy RNG spins this time around! Results below.

--------------------

Action 1:

Ditto: Dodge (fails, -5 energy)
Tynamo: Thunder Wave (fails, -6 energy)

Action 2:

Ditto: Transform (-4 energy, Ditto Transforms into Tynamo)
Tynamo: Charge Beam (8 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)

Action 3:

Ditto: Charge Beam (7 damage, -5 energy, crit successful, SpA boost successful, +1 SpA)
Tynamo: Spark (7 damage, -4 energy, crit fails)

Action 4:

Ditto: Spark (7 damage, -4 energy, crit fails)
Tynamo: Charge Beam (10 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)

Action 5:

Ditto: Charge Beam (8 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)
Tynamo: Spark (7 damage, -4 energy, crit fails)

Action 6:

Ditto: Charge Beam (10 damage, -9 energy, crit fails, SpA boost successful, +1 SpA)
Tynamo: Charge Beam (14 damage, -5 energy, crit successful, SpA boost successful, +1 SpA)

~ROUND 6 ENDS~

Poke: Tynamo (#2)
HP: 38
Energy: 58
Boosts: +3 SpA (1 Round)
Other: 10% Paralyzed

VS.

Poke: Ditto (#2)
HP: 44
Energy: 68
Boosts: +3 SpA (1 Round)
Other: None

jas61292 --> TravelLog --> Korski
 

Korski

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#22
~ROUND 7 BEGINS~

Poke: Tynamo (#2)
HP: 38
Energy: 58
Boosts: +3 SpA (1 Round)
Other: 10% Paralyzed

VS.

Poke: Ditto (#2)
HP: 44
Energy: 68
Boosts: +3 SpA (1 Round)
Other: None

--------------------

After a truly riveting battle, we finally have a winner! jas61292 WINS!

--------------------

Action 1:

Ditto: Spark (7 damage, -4 energy, crit fails)
Tynamo: Charge Beam (12 damage, -9 energy, crit fails, SpA boost fails)

Action 2:

Ditto: Charge Beam (12 damage, -5 energy, crit fails, SpA boost fails)
Tynamo: Spark (7 damage, -4 energy, crit fails)

Action 3:

Ditto: Charge Beam (12 damage, -9 energy, crit fails, SpA boost successful, +1 SpA)
Tynamo: Charge Beam (12 damage, -5 energy, crit fails, SpA boost successful, +1 SpA)

Action 4:

Ditto: Spark (7 damage, -4 energy, KO)
Tynamo: KO’d

~ROUND 7 ENDS~

Poke: Tynamo (#2)
HP: 0
Energy: 40
Boosts: Done
Other: Gone

VS.

Poke: Ditto (#2)
HP: 13
Energy: 46
Boosts: +3 SpA (1 Round), +1 SpA (1 Round)
Other: None

--------------------

~GG TO BOTH!~

TravelLog: 2 TC
Gungnir the TYNAMO: 2 EC, 4 MC, 1 KOC

jas61292: 2 TC
Squishy the DITTO: 4 MC, 2 DC, 2 KOC

Korski: 4 RT
 

Korski

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#24
I worked it out just now and the outcome is the same (Ditto would end up with 8 HP to Tynamo's 0) with your edited Actions, so I'm not going to go back and change it unless you really really want me to.
 

jas61292

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#25
gg, TravelLog. And thanks for sticking with this battle Korski. I know it wasn't very interesting, but it was very helpful to us both.
 
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