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Completed TravelLog vs jasnumbers in Deathtrap Dungeon (Dungeon Master = Objection)

Discussion in 'ASB' started by Objection, May 31, 2011.

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  1. Objection

    Objection

    Joined:
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    Messages:
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    Long ago, Deathtrap Dungeon was a much bigger complex of corridors and rooms not unlike this one. It was used for annual competitions that attracted warriors from across the land. These warriors would have their strength, dexterity and wits tested in these underground caverns, with very few making it out alive. Today, however, the vast majority of Deathtrap Dungeon has caved in through lack of maintenance, but this chamber has been preserved and is now used for pokemon battles. And today, two trainers have the guts/stupidity to battle in this very chamber. So without further ado, let's see which pokemon will be fighting here today.

    Team TravelLog

    Shaman the Scratchtet (open)

    [​IMG]
    Scratchtet [Shaman] (M)
    Nature: Timid (+15% Spe and a 5% accuracy increase, -1 Atk)

    Type: Normal/Fighting
    Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Confuse Ray
    Roost
    Yawn

    Focus Blast
    Taunt
    Toxic


    Cid the Monohm (open)

    [​IMG]
    Monohm [Cid] (M)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom

    Egg:
    Heal Bell
    Hydro Pump
    Magnet Rise

    TM:
    Flamethrower
    Thunderbolt
    Dragon Tail


    Loki the Syclar (open)

    [​IMG]
    Syclar [Loki] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91

    EC: 3/6
    MC: 2
    DC: 2/5

    Attacks:
    Level Up:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold

    Egg:
    Tail Glow
    Earth Power
    Counter

    TM:
    Blizzard
    Double Team
    Acrobatics


    Team jas61292

    BigPecks the Ducklett (open)

    [​IMG]
    Ducklett(*) BigPecks (F)
    Nature: Quirky (No Effect on Stats)

    Type: Water/Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:

    Water Gun (*)
    Water Sport (*)
    Defog (*)
    Wing Attack (*)
    Water Pulse (*)
    Aerial Ace (*)
    BubbleBeam (*)
    Feather Dance (*)
    Aqua Ring (*)
    Roost
    Rain Dance
    Hurricane

    Me First (*)
    Mirror Move (*)
    Steel Wing (*)

    Facade (*)
    Ice Beam (*)
    Scald (*)



    Blaster the Porygon (open)

    [​IMG]

    Porygon (Blaster)
    Nature: Modest (Special Attack increased by *; Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Porygon
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Conversion
    Conversion 2
    Sharpen
    Tackle
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri Attack
    Discharge
    Magic Coat

    Thunder Wave
    Ice Beam
    Toxic
    Shadow Ball


    Hatchet the Scratchet (open)

    [​IMG]
    Scratchet (Hatchet) (M)
    Nature: Bold (Adds * to Defense, Subtracts * from Attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action

    Stats:
    HP: 90
    Atk: Rank 2 (-1)
    Def: Rank 4 (+1)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Roost
    Nature Power
    Haze

    Taunt
    Toxic
    Protect


    OK, TravelLog sends out his pokemon first, then jas sends out his pokemon and gives orders, then TravelLog gives orders, then I roll several D20s.
  2. TravelLog

    TravelLog

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    Let's open with Monohm shall we?
  3. jas61292

    jas61292 used substitute
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    That would be his.

    And anyways, I will lead with Blaster (Porygon), though before I post actions, can you post your ability TraveLog? It's kinda important for me since I can choose Trace.
  4. TravelLog

    TravelLog

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    I'll be going with Static.
  5. jas61292

    jas61292 used substitute
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    Ok, well Download won't help us anyways, so lets use Trace.

    And lets get right on the attack. Ice Beam that little Dragon, then paralyze it with T-Wave, and then use another Ice Beam.

    Ice Beam - Thunder Wave - Ice Beam
  6. TravelLog

    TravelLog

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    Cancel out the Ice Beam with a well aimed Flamethrower (no damage to either side, a bit of water on the floor), follow up with a Thunder Bolt, then a Heal bell to remove paralysis
  7. Objection

    Objection

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    Cid the Monohm (open)
    [​IMG]
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Energy: 100%
    Ability: Static


    Blaster the Porygon (open)
    [​IMG]
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 100%
    Ability: Trace


    So the first pokemon to fight in this match are a Monohm called Cid and a Porygon called Blaster. Blaster begins by shooting a Beam of Ice at Cid, but Cid has other plans. Rather than go straight on the offensive like Blaster, Cid breathes fire like a Flamethrower at the incoming ice beam! The two of them use their icy and fiery attacks for some time until both of them feel the need to take a breather. The end result is that neither pokemon is hurt by either of the two attacks, but there's a puddle of water in the middle of the arena now. Cid decides to go on the offensive now by making a Thunderbolt from his internal electricity. The bolt hits Blaster but Blaster looked like he was prepared as he takes the full force of the bolt of lightning, only to release it back at Cid in the form of a Thunder Wave. Cid's muscles begin to seize up and he is powerless to do anything against Blaster's second Ice Beam. However, Cid then releases some waves of energy that make a Bell-like sound and Heal his paralysis.

    Suddenly, the pleasant sound of Cid's last move is replaced by a combination of grinding and wailing as the walls start to close in and the ghostly faces on the walls let out the tortured screams of centuries gone by. Blaster and Cid struggle to retain their grip on sanity as the shrieking continues.

    Cid the Monohm (open)
    [​IMG]
    HP: 73
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Energy: 78%
    Ability: Static


    Blaster the Porygon (open)
    [​IMG]
    HP: 87
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 79%
    Ability: Trace


    Raw data (open)
    Blaster uses Ice Beam for 7 energy
    Cid uses Flamethrower for 7 energy
    The two attacks cancel each other out

    Cid uses Thunderbolt for 6 energy
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for paralysis: 62 - no paralysis
    Blaster takes (10+3+(3-3)*1.5)=13 damage

    Blaster uses Thunder Wave for 7 energy
    Cid is paralysed (25%)

    Blaster uses Ice Beam for 7 energy
    Roll a D16 for crit: 10 - no crit
    Roll a D100 for freeze: 40 - no freeze
    Cid takes (10+(4-3)*1.5)*1.5=17.25 damage

    Roll a D100 for paralysis: 58 - no paralysis
    Cid uses Heal Bell for 9 energy
    Cid is cured of paralysis

    The walls close in, reducing the width of the arena to 90ft

    Trap roll: 1 = poison darts, 2 = giant axe, 3 = floor spikes, 4 = thick cloud, 5 = magic flames, 6 = shrieking faces

    Roll a D6 for trap: 6 - shrieking faces

    Total damage:
    Cid: 17.25
    Blaster: 13


    There will be continuous shrieking for 1 round. TravelLog, your orders please.
  8. TravelLog

    TravelLog

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    Combined Hydro Pump and Thunderbolt for massive damage and hopefully paralysis. Then nothing because of the combo, followed by Thunderbolt (hopefully soaked floor will make this stronger!)

    If he uses Magic Coat on action 1, change the combo to charge, then follow up with a Thunderbolt where your nothing would be (action 2)
  9. jas61292

    jas61292 used substitute
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    Ummm.... that looks like it will hurt. Hopefully Hydro Pumps lower accuracy and the shrieking will make it miss. But we will just attack back. Ice Beam will be our strongest move, so lets start with another one of those. But we don't want to tire out too quickly, so switch to Tri Attack before your next Ice Beam.

    Ice Beam - Tri Attack - Ice Beam
  10. Objection

    Objection

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    Cid the Monohm (open)
    [​IMG]
    HP: 73
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Energy: 78%
    Ability: Static


    Blaster the Porygon (open)
    [​IMG]
    HP: 87
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 79%
    Ability: Trace


    The loud shrieking appears to be taking its toll on Cid, who tries to perform a really powerful attack but is unable to concentrate. Braxus the Mighty knows how you feel, Cid. Blaster, on the other hand, is not perturbed and manages to launch yet another Ice Beam at Cid. It looks like Cid is not having quite as much trouble with the high-pitched noise now, but he still chooses to do nothing. Blaster then prepares a special attack, a Triple Attack. First, a small blast of fiery energy. Then, a small blast of electric energy. Finally, a small blast of icy energy. The combined power of these blasts hurts Cid somewhat, but it also brings him back to his senses and he is able to launch a Thunderbolt at his opponent. Suddenly, Blaster's image starts to flicker. The loud wailing must be screwing with its data structure.

    All of a sudden, the screaming stops as the walls slowly close in a little more. Neither pokemon hears a faint click as a huge swinging axe is released. However, it swings over the heads of both pokemon.

    Cid the Monohm (open)
    [​IMG]
    HP: 43
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Energy: 72%
    Ability: Static


    Blaster the Porygon (open)
    [​IMG]
    HP: 74
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 62%
    Ability: Trace


    Raw data (open)
    Roll a D100 for shrieks: 18 - Cid cannot act

    Roll a D100 for shrieks: 62 - Blaster can act
    Blaster uses Ice Beam for 11 energy
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for freeze: 53 - no freeze
    Cid takes (10+(4-3)*1.5)*1.5=17.25 damage

    No roll for shrieks because Cid is ordered to do nothing

    Roll a D100 for shrieks: 92 - Blaster can act
    Blaster uses Tri Attack for 6 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for status chance: 29 - no status
    Cid takes (8+3+(4-3)*1.5)=12.5 damage

    Roll a D100 for shrieks: 72 - Cid can act
    Cid uses Thunderbolt for 6 energy
    Roll a D16 for crit: 10 - no crit
    Roll a D100 for paralysis: 20 - no paralysis
    Blaster takes (10+3+(3-3)*1.5)=13 damage

    Roll a D100 for shrieks: 29 - Blaster cannot act

    The walls close in, reducing the width of the arena to 80ft

    Trap roll: 1 = poison darts, 2 = giant axe, 3 = floor spikes, 4 = thick cloud, 5 = magic flames

    Roll a D5 for trap: 2 - giant axe
    Both pokemon are on the ground so it has no effect

    Total damage:
    Cid: 47
    Blaster: 26


    By the way, I do not consider Hydro Pump and Thunderbolt to be a valid combo. Hydro Pump is a huge glob of water (projectile attack) while Thunderbolt is a beam attack.

    jas! orders! now!
  11. jas61292

    jas61292 used substitute
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    The Ice Beams are really getting to it. So lets just use them some more. Do the same thing as last time. If it works, why change?

    Ice Beam - Tri Attack - Ice Beam
  12. TravelLog

    TravelLog

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    Tbolt~Flamethrower~Tbolt.

    Sorry Cid, this is your first match and your move pool isn't stellar yet
  13. Objection

    Objection

    Joined:
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    Cid the Monohm (open)
    [​IMG]
    HP: 43
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 60
    Energy: 72%
    Ability: Static


    Blaster the Porygon (open)
    [​IMG]
    HP: 74
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 62%
    Ability: Trace


    The battle between these pokemon rages on as they both go on an all-out offensive. While Blaster alternates between Ice Beams and Triple Attacks, Cid uses a combination of Thunderbolts and Flamethrowers. The battle gets quite heated and the walls even start to close in while the pokemon are still going at it, but in the end one of them emerges triumphant: Blaster. Cid collapses to the ground, unable to fight any longer, and returns to his pokeball. Suddenly, there is another faint click, but this time it causes dozens of poison-tipped darts to fly out of the walls! Not even the great barbarian Anvar was strong enough to handle the poison on those things, and now Blaster has gotten a lethal dose of it! How much longer before the polygonal beast collapses?

    Cid the Monohm (open)
    [​IMG]
    HP: Freezinated
    Energy: 53%
    Ability: Static


    Blaster the Porygon (open)
    [​IMG]
    HP: 38
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 42%
    Ability: Trace
    Other: Poisoned


    Raw data (open)
    Cid uses Thunderbolt for 6 energy
    Roll a D16 for crit: 14 - no crit
    Roll a D100 for paralysis: 60 - no paralysis
    Blaster takes (10+3+(3-3)*1.5)=13 damage

    Blaster uses Ice Beam for 7 energy
    Roll a D16 for crit: 11 - no crit
    Roll a D100 for freeze: 35 - no freeze
    Cid takes (10+(4-3)*1.5)*1.5=17.25 damage

    Cid uses Flamethrower for 7 energy
    Roll a D16 for crit: 7 - no crit
    Roll a D100 for burn: 58 - no burn
    Blaster takes (10+(3-3)*1.5)=10 damage

    Blaster uses Tri Attack for 6 energy
    Roll a D16 for crit: 7 - no crit
    Roll a D100 for status chance: 36 - no status
    Cid takes (8+3+(4-3)*1.5)=12.5 damage

    Cid uses Thunderbolt for 6 energy
    Roll a D16 for crit: 7 - no crit
    Roll a D100 for paralysis: 18 - no paralysis
    Blaster takes (10+3+(3-3)*1.5)=13 damage

    Blaster uses Ice Beam for 7 energy
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for freeze: 93 - no freeze
    Cid takes (10+(4-3)*1.5)*1.5=17.25 damage
    Cid is KO'd by the attack

    The walls close in, reducing the width of the arena to 70ft

    Trap roll: 1 = poison darts, 2 = floor spikes, 3 = thick cloud, 4 = magic flames, 5 = shrieking faces

    Roll a D5 for trap: 1 - poison darts
    Roll a D100 for Blaster getting hit: 75 - Blaster is hit

    Total damage:
    Cid: 94
    Blaster: 62


    TravelLog, send in your second pokemon and then give orders.
  14. TravelLog

    TravelLog

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    Go Scratchtet!

    Let's make this quick shall we? Taunt~Yawn~Focus Blast
  15. jas61292

    jas61292 used substitute
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    We need our status moves to stand a chance, so Magic Coat that Taunt right back at Scratchet. Then while Scratchet fails to move from its own Taunt, lets try a Conversion and see what happens (either ghost or psychic would be awesome). No matter what, end the round with a Psybeam.

    Magic Coat - Conversion - Psybeam
  16. Objection

    Objection

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    [​IMG]

    TravelLog, specify your Scratchet's ability.
  17. TravelLog

    TravelLog

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    Scrappy I guess, just in case he gets ghost
  18. Objection

    Objection

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    Shaman the Scratchtet (open)
    [​IMG]
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)
    Energy: 100%
    Ability: Scrappy


    Blaster the Porygon (open)
    [​IMG]
    HP: 38
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 42%
    Ability: Trace
    Other: Poisoned


    And so Shaman the Scratchet comes out to fight. He begins by trying to Taunt Blaster about not being a real pokemon, but Blaster Coats itself in Magic to reflect back the harsh words. Blaster must have been inspired by the great wizard Salazar if it decided to do that. The result is that Shaman is now enraged and incapable of yawning. Sensing that it is at a disadvantage, Blaster tries a data Conversion to become something more resistant to Shaman's attacks. However, upon completion of the conversion, Blaster's skin is looking icy - not good for weathering Focus Blasts like the one Shaman has just launched. But what's this? The slow-moving energy projectile has missed the target and crashed into the back wall! This has provoked the walls on the sides to close in even more, while Blaster finishes the round by firing a Psybeam at Shaman.

    Suddenly, there is a rumbling noise coming from the floor. Seconds later, dozens of spikes shoot up from the floor, hurting both Shaman and Blaster!

    Shaman the Scratchtet (open)
    [​IMG]
    HP: 66
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)
    Energy: 83%
    Ability: Scrappy
    Other: Taunt (4 more actions)


    Blaster the Porygon (open)
    [​IMG]
    HP: 19
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 22%
    Ability: Trace
    Other: Poisoned, Ice-type (1 more round)


    Raw data (open)
    Shaman uses Taunt for 10 energy
    Blaster uses Magic Coat for 10 energy
    Shaman is taunted for 6 actions
    Blaster takes 2 poison damage

    Shaman is unable to use Yawn due to Taunt

    Blaster uses Conversion for 5 energy
    Available types: Psychic, Electric, Ice, Poison, Ghost
    Roll a D5 for new type: 3 - Ice
    Blaster takes 2 poison damage

    Shaman uses Focus Blast for 7 energy
    Roll a D100 for accuracy (boosted to 77%): 84 - miss

    Blaster uses Psybeam for 5 energy
    Roll a D16 for crit: 16 - no crit
    Roll a D100 for confusion: 75 - no confusion
    Shaman takes (7+(4-3)*1.5)*1.5=12.75 damage
    Blaster takes 2 poison damage

    The walls close in, reducing the width of the arena to 60ft

    Trap roll: 1 = giant axe, 2 = floor spikes, 3 = thick cloud, 4 = magic flames, 5 = shrieking faces

    Roll a D5 for trap: 2 - floor spikes
    Shaman takes 90/8=11.25 damage
    Blaster takes 100/8=12.5 damage

    Total damage:
    Shaman: 24
    Blaster: 80.5


    OK jas, your turn.
  19. jas61292

    jas61292 used substitute
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    Blaster's not going to last too much longer, so lets just fire off some Psybeams. Though if it trys to confuse you, Magic Coat it back.

    Psybeam x3
    Replace one action with Magic Coat if Scratchet uses Confuse Ray
  20. TravelLog

    TravelLog

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    Sigh. Let's at least get a KO counter.

    Rock Smash~Rock Smash~Rock Smash

    If porygon is at 10 or less health after the first Rock Smash, replace the 2nd one with Roost
  21. TravelLog

    TravelLog

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    Quick question: for Focus Blast did you factor in my accuracy boost from Timid nature?
  22. Objection

    Objection

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    Shaman the Scratchtet (open)
    [​IMG]
    HP: 66
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)
    Energy: 83%
    Ability: Scrappy
    Other: Taunt (4 more actions)


    Blaster the Porygon (open)
    [​IMG]
    HP: 19
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Energy: 22%
    Ability: Trace
    Other: Poisoned, Ice-type (1 more round)


    Shaman begins this round by trying to smash the now-icy Blaster into pieces. He Smashes it like a Rock but it reassembles and fires off another Psybeam. The beam hits Shaman in the head. Shaman tries to take a breather but he still cannot shake off the taunt that was reflected back at him. Careful now, Shaman. The great dwarf warlord Stubble met his demise in this very room because he lost his temper. But then, as Shaman gets hit by yet another Psybeam, Blaster freezes up! It doesn't move at all, not even when its trainer commands it to finish the job! Well it seems that Blaster is no longer able to fight and must be recalled to its pokeball.

    Meanwhile, the walls close in for the fifth time, but this time a hissing sound can be heard. The room is suddenly filled with a thick cloud of dark gas, making it hard for Shaman to see. I wonder if he will see who his next opponent is.

    Shaman the Scratchtet (open)
    [​IMG]
    HP: 40
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)
    Energy: 81%
    Ability: Scrappy
    Other: Taunt (2 more actions)


    Blaster the Porygon (open)
    [​IMG]
    HP: 7
    Energy: Out of RAM
    Ability: Trace


    Raw data (open)
    Shaman uses Rock Smash for 2 energy
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for defence drop: 28 - defence drop
    Blaster takes (4+3+(2-3)*1.5)*1.5=8.25 damage

    Blaster uses Psybeam for 9 energy
    Roll a D16 for crit: 2 - no crit
    Roll a D100 for confusion: 47 - no confusion
    Shaman takes (7+(4-3)*1.5)*1.5=12.75 damage
    Blaster takes 2 poison damage

    Shaman is unable to use Roost due to Taunt

    Blaster uses Psybeam for 13 energy
    Roll a D16 for crit: 12 - no crit
    Roll a D100 for confusion: 91 - no confusion
    Shaman takes (7+(4-3)*1.5)*1.5=12.75 damage
    Blaster takes 2 poison damage
    Blaster runs out of energy
    Blaster faints

    The walls close in, reducing the width of the arena to 50ft

    Trap roll: 1 = poison darts, 2 = giant axe, 3 = thick cloud, 4 = magic flames, 5 = shrieking faces

    Roll a D5 for trap: 3 - thick cloud

    Total damage:
    Shaman: 49.5
    Blaster: 92.75


    jas, send out your next pokemon, then TravelLog, give orders, then jas, give orders.
  23. jas61292

    jas61292 used substitute
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    I was hoping we would get this match up. Hatchet, lets go. Show off your Prankster side. Scratchet vs Scratchet should be fun.
  24. TravelLog

    TravelLog

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    Sadly you're still taunted for the first 2 actions Shaman, so:
    Focus Blast, Fury Swipes, Roost

    If he uses Taunt again on the 3rd action, replace Roost with Focus Blast
  25. jas61292

    jas61292 used substitute
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    Well, If we go power vs power, this battle will probably take forever, and that is not what we want. So lets do that status stuff. Protect from that Focus Blast. Toxic it while it attacks, then use your priority to Taunt it so it can't Roost.

    Protect - Toxic - Taunt

    You know, it wasn't until now that I really noticed how much my movepool really screwed over Scratchet (offensively) in ASB. Going physical to special hurts already, but lacking any good offensive options from the start is just makes it really difficult on him.
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