TravelLog vs. Ragnarokalex (Korski refs)

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Korski

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BATTLE ON!

ARENA:

ASB Arena

RULES:
3 vs. 3 Doubles
2 Recovers / 5 Chills
One Ability
No Items
Switch=OK

TEAMS:

TravelLog:

Pawniard [Muramasa] (M)
Nature: Adamant (+Atk, -SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Iron Head
Night Slash

Psycho Cut
Revenge
Sucker Punch

Dig
Taunt
Thunder Wave

Scyther [Jecht] (M)
Nature: Adamant, (+Atk, -SpA)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP:100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team
X-Scissor
Night Slash

Counter
Defog
Steel Wing

Brick Break
Protect
Substitute

Monohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60

EC: 2/9
MC: 2
DC: 2/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Discharge
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Flamethrower
Thunderbolt
Dragon Tail

Ragnarokalex:

Nidoran (Coreth) Male
Nature: Mild
Type: Poison: Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (Dreamworld)
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Dreamworld)


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Disable
Sucker Punch
Counter

Toxic
Venoshock
Ice Beam

Porygon (Hacketia)
Nature: Modest
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
[BTrace:[/B]
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat

Hyper Beam
Psychic
Shadow Ball

Deino (Kormahs) Male
Nature: Rash
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 38

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Crunch
Roar

Dark Pulse
Earth Power
Ice Fang

Protect
Thunder Wave
Work Up

TravelLog releases 2 Pokemon + Abilities (1 each) --> Ragnarokalex releases 2 Pokemon + Abilities (1 each) + Actions --> TravelLog issues Actions --> Korski refs
 
Let's start off with hacketia with download and kormahs with hustle.

Hacketia - Hyper Beam Jecht - Agility - Hyper Beam Jecht
If targetted by thunder wave replace action with magic coat

Kormahs - Ice Fang Jecht - Earth Power Muramusa - Ice Fang Jecht
 
Pawniard:
Taunt (Porygon)~Thunder Wave (Porygon)~Sucker Punch (Deino)

Scyther:
Counter (Deino)~Double Team (4 clones)~Brick Break (Porygon)
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

HP: 90 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

HP: 100 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Alright it’s time for a battle in the good ol’ CAP ASB Arena! Our two trainers, TravelLog and Ragnarokalex square off and exchange well-wishes, getting right down to it with little fluff along the way.

TravelLog sends out Muramusa, his Pawniard, and Jecht, his Scyther to match claws and scythes with Ragnarokalex’s Porygon, Hacketia and his Deino, Kormahs! We’ve got some well-matched competitors here, so let’s hope it gets interesting, and fast!

Upon release, Hacketia Downloads some information on Muramusa that increases its Special Attack! Muramusa feels violated, it seems, because it Taunts the virtual duck with awful language! Hacketia takes its SpA boost and uses it to slam Jecht with a huge Hyper Beam as Kormahs lunges in for an Ice Fang! Jecht was ready for Kormahs, as it promptly returns its attack with a Counter-attack that does even more damage!

Hacketia senses some trouble in the air, so it attempts to put up a Magic Coat to shrowd itself in reflective safety, but it just can’t shake off the awful Taunt from Muramusa and the move fails! Jecht jumps up and starts whipping around the arena forming 4 clones with an impressive Double Team that looks to be boggling the minds of its opponents! Looks like Hacketia is really missing out on that Magic Coat, because Muramusa fires off a quick Thunder Wave that paralyzes it hard! Kormahs comes to its partner’s defense quickly, nailing the Pawniard right back with an Earth Power!

Now Muramusa’s on the offensive, lunging in for a Sucker Punch on Kormahs that it brushes off fairly well. Jecht rushes out of its clon-y haze to strike Hacketia with a Brick Break while Hacketia tries to retaliate! It tries and tries, but can’t move and is fully paralyzed! Kormahs, desperately trying to keep up with Jecht, tries for another Ice Fang but hits one of Jecht’s clones instead! What an intense round! Let’s see what happens next!

--------------------

Before Round: Download (Hacketia +1 SpA boost, maintained throughout the match)

Action 1:

Muramusa: Taunt [Hacketia] (-9 energy, Hacketia Taunted for 6 Actions)
Hacketia: Hyper Beam [Jecht] (21 damage, -9 energy, crit fails)
Kormahs: Ice Fang [Jecht] (15 damage, -5 energy, crit fails, freeze fails)
Jecht: Counter [Kormahs] (23 damage, -14 energy)

Action 2:

Hacketia: Magic Coat (fails, -10 energy)
Jecht: Double Team (-16 energy, 4 clones created)
Muramusa: Thunder Wave [Hacketia] (-7 energy, Hacketia 25% paralyzed)
Kormahs: Earth Power [Muramusa] (18 damage, -7 energy, crit fails, SpD drop fails)

Action 3:

Muramusa: Sucker Punch [Kormahs] (9 damage, -5 energy, crit fails)
Jecht: Brick Break [Hacketia] (17 damage, -6 energy, crit fails)
Hacketia: Fully Paralyzed
Kormahs: Ice Fang [Jecht] (hits clone, 0 damage, -5 energy)

~ROUND 1 ENDS~

HP: 72 | 64
Energy: 79 | 64
Boosts: None | None
Other: None | Double Team (3 clones)

VS.

HP: 83 | 58
Energy: 81 | 83
Boosts: None | None
Other: +1 SpA, Taunted (3 Actions), 20% Paralyzed | None

TravelLog --> Ragnarokalex --> Korski
 
Scyther:
X-Scissor (Deino)~Brick Break (Deino)~X-Scissor (Deino)

Pawniard:
Revenge (Deino)~Thunder Wave (Deino)~Revenge (Porygon)
 
Haketia - Hyper Beam Jecht - Tri Attack Jecht - Hyper Beam Jecht

Kormahs - Thunder Wave Muramusa - Thunder Wave Jecht - Ice Fang Jecht

also on a side note, u remembered that the boost from download is still there right? says in the description that its maintained, so i think it stays but im actually really bad with boosts so i could be wrong lol
 

Korski

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Yeah the boost is still there; I just neglected to put it in the summary (it was still applied to attacks in the previous round). It's there now, so, yeah.

~ROUND 2 BEGINS~

HP: 72 | 64
Energy: 79 | 64
Boosts: None | None
Other: None | Double Team (3 clones)

VS.

HP: 83 | 58
Energy: 81 | 83
Boosts: +1 SpA | None
Other: Taunted (3 Actions), 20% Paralyzed | None

--------------------

Jecht jumps back into the action with a big X-Scissor that lands a huge blow on Kormahs! Kormahs, reeling, manages to shoot a quick Thunder Wave at Muramusa, paralyzing it, as Hacketia fires off another Hyper Beam that lands a critical hit! Ouch! Muramusa isn't liking this turn of events, so it sets out to get its Revenge on Kormahs for that Thunder Wave!

Jecht keeps up the pressure with a Brick Break on Kormahs, who appears to be on the brink of collapse, but still manages to get off another Thunder Wave in close quarters on its opponent! Muramusa goes for a different kind of revenge this time, with a Thunder Wave of its own, and now everyone on the field is paralyzed! They're writhing around, crawling, scraping for movement, whatever it takes to win the battle! Intense! Hacketia follows this up with a Tri Attack, once again hitting Jecht, its favorite target!

Jecht, slow to move this time, crawls up to Kormahs to deliver a finishing X-Scissor before being instantly knocked back by Hacketia's Hyper Beam, and boy does Jecht look broken and bruised now! Muramusa, ever the friend, exacts yet another Revenge for its partner, this time on Hacketia, who's all alone out there!

--------------------

Action 1:

Jecht: X-Scissor [Kormahs] (23 damage, -5 energy, crit fails)
Kormahs: Thunder Wave [Muramusa] (-7 energy, Muramusa 25% Paralyzed)
Hacketia: Hyper Beam [Jecht] (24 damage, -9 energy, crit successful)
Muramusa: Revenge [Kormahs] (14 damage, -8 energy, crit fails)

Action 2:

Jecht: Brick Break [Kormahs] (19 damage, -6 energy, crit fails)
Kormahs: Thunder Wave [Jecht] (-11 energy, Jecht 25% paralyzed)
Muramusa: Thunder Wave [Kormahs] (-7 energy, Kormahs 25% paralyzed)
Hacketia: Tri Attack [Jecht] (14 damage, -6 energy, crit fails, status fails)

Action 3:

Jecht: X-Scissor [Kormahs] (2 damage, -5 energy, crit fails, KO)
Hacketia: Hyper Beam [Jecht] (21 damage, -9 energy, crit fails)
Kormahs: KO'd
Muramusa: Revenge [Hacketia] (11 damage, -8 energy, crit fails)

~ROUND 2 ENDS~

HP: 72 | 5
Energy: 56 | 48
Boosts: None | None
Other: 20% Paralyzed | 20% Paralyzed

VS.

HP: 72 | 0
Energy: 57 | 65
Boosts: +1 SpA | None
Other: 15% Paralyzed | KO'd

Ragnarokalex releases Poke + Ability + Actions --> TravelLog issues Actions --> Korski refs
 
Alright Gage, your up with Poison Point!

Gage - Poison Sting Jecht - Double Kick Muramusa - Double Kick Muramusa
If jecht isnt KOd on by the first Poison Sting keep using it til its dead

Hacketia - Signal Beam Muramusa - Chill - Signal Beam Muramusa
 
Scyther:
Double Team (5-clones)~Brick Break x2 (Porygon)

Pawniard:
Evasive Dig~Brick Break (Porygon)~Revenge (Porygon)
 

Korski

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Um is it Gage or Coreth? It’s Coreth in the OP, so I’ll go with Coreth.

~ROUND 3 BEGINS~

HP: 72 | 5
Energy: 56 | 48
Boosts: None | None
Other: 20% Paralyzed | 20% Paralyzed

VS.

HP: 72 | 90
Energy: 57 | 100
Boosts: +1 SpA | None
Other: 15% Paralyzed | None

--------------------

Coreth hits the field for Ragnarokalex and right away finishes of Jecht with a Poison Sting! Muramusa’s all alone now, so it Digs underground to hide, just in time to let a Signal Beam from Hacketia fly over its head before coming back up!

Coreth moves in for a Double Kick for good damage, but Muramusa has its eyes on Hacketia, nailing it with a Brick Break for big damage! Hacketia is unconcerned and simply Chills out after the blow.

The relentless Coreth moves forward with a second Double Kick that Hacketia follows up with a Signal Beam that actually hits this time! Muramusa, once again, decides this course of actions is offensive and exacts Revenge on Hacketia! A huge move!

--------------------

Action 1:

Coreth: Poison Sting [Jecht] (5 damage, -2 energy, crit fails, KO)
Jecht: KO’d
Muramusa: Dig [evasive] (-6 energy)
Hacketia: Signal Beam [Muramusa] (miss, -6 energy)

Action 2:

Coreth: Double Kick [Muramusa] (7 damage, -4 energy, crits fail)
Muramusa: Brick Break [Hacketia] (17 damage, -6 energy, crit fails)
Hacketia: Chill (+12 energy)

Action 3:

Coreth: Double Kick [Muramusa] (7 damage, -9 energy, crits fail)
Hacketia: Signal Beam [Muramusa] (11 damage, -6 energy, confusion fails)
Muramusa: Revenge [Hacketia] (25 damage, -7 energy, crit fails)

~ROUND 3 ENDS~

HP: 47 | 0
Energy: 37 | 48
Boosts: None | None
Other: 15% Paralyzed | Done

VS.

HP: 30 | 90
Energy: 57 | 85
Boosts: +1 SpA | None
Other: 10% Paralyzed | None

TravelLog releases Poke + Ability + Actions --> Ragnarokalex issues Actions --> Korski refs
 
Releasing Monohm with Static.

Muramasa:
Brick Break (Porygon)~Brick Break (Porygon)~Thunder Wave (Nidoran)
IF Brick Break is disabled, use Revenge (Porygon) for whatever actions A1 and/or A2 when Brick Break is unusable

Monohm:
Rain Dance~Hydro Pump x2 (Nidoran)
IF Hydro Pump is somehow disabled, use Hurricane (Nidoran)~Flamethrower (Nidoran), in that order of precedence.
 

Korski

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Fine you want to call it Gage we’ll call it Gage.

~ROUND 4 BEGINS~

HP: 47 | 90
Energy: 37 | 100
Boosts: None | None
Other: 15% Paralyzed | None

VS.

HP: 30 | 90
Energy: 57 | 85
Boosts: +1 SpA | None
Other: 10% Paralyzed | None

--------------------

Cid the Monohm is the final Pokemon to take the field for the match, coming in to hopefully clean up shop for TravelLog! It begins by calling forth a mighty storm with a Rain Dance, oblivious to the Ice Beam Gage has launched that lands for big damage! Muramusa and Hacketia are both paralyzed yards away from the real action, trying desperately to move at one another! Muramusa manages to get up enough to land a Brick Break on Hacketia, who is too paralyzed to respond! Uh oh!

Back where the main battle is taking place, Cid exchanges a nasty Hydro Pump with a second Ice Beam from Gage! There’s water and ice flying everywhere! Meanwhile, Muramusa manages to crawl over to Hacketia and deliver a finishing blow with Brick Break!

Now it's Gage vs. Muramusa and Cid! Cid nails Gage with another Hydro Pump and eats another Ice Beam in return! Muramusa tries to get in on the action, but is too far away and too paralyzed to accomplish anything!

--------------------

Action 1:

Cid: Rain Dance [Field] (-10 energy, Rain active for 5 Rounds)
Gage: Ice Beam [Cid] (15 damage, -7 energy, crit fails, freeze fails)
Muramusa: Brick Break [Hacketia] (17 damage, -6 energy, crit fails)
Hacketia: Fully Paralyzed

Action 2:

Cid: Hydro Pump [Gage] (18 damage, -8 energy, crit fails)
Gage: Ice Beam [Cid] (15 damage, -11 energy, crit fails, freeze fails)
Muramusa: Brick Break [Hacketia] (13 damage, -10 energy)
Hacketia: KO'd

Action 3:

Cid: Hydro Pump [Gage] (18 damage, -12 energy, crit fails)
Gage: Ice Beam [Cid] (15 damage, -15 energy, crit fails, freeze fails)
Muramusa: Fully Paralyzed

~ROUND 4 ENDS~

HP: 47 | 45
Energy: 21 | 70
Boosts: None | None
Other: 10% Paralyzed | None

VS.

HP: 0 | 54
Energy: 57 | 55
Boosts: Done | None
Other: Gone | None

Field Effects: Rain (4 Rounds)

Ragnarokalex --> TravelLog --> Korski
 
Quick Note: I'm confused, as neither of your pokes have Protect in the OP Ragnarokalex, and thus should not have been able to use them without alerting Korski and myself as to the movepool addition...
_________________________________________________

Cid:
Thunder (Porygon)~Hydro Pump (Gage)~Hurricane (Gage)
IF Porygon is alive A2, use Thunder on it instead of HPump and move HPump on Gage to A3.

Muramasa:
Taunt (Porygon)~Psycho Cut (Gage)~chill
IF Gage uses Protect A2, chill A2 and use Psycho Cut A3
 
omg your right travel, im so used to all my other pokes having protect i forgot I didnt actually include protect on these guys, thats totally my bad..... should we redo the last round or keep going or what?
 
Idk, I don't know if I really want to go back and redo all of last round... hmmm. Maybe just replace the two Protects? I went first anyway, so it wouldn't be fair to change my actions.
 
alright that works well enough, sorry for the trouble, i think i know what ill be buying as soon as the match is over lol.

alright since we would be replacing the protects, hacketia should be dead, so...

Gage - Ice Beam Monohm x3
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
Okay that was an oversight on my part, and I apologize. I have edited the previous post to reflect the changes. Please issue new actions, guys, starting with Ragnarokalex.
 
Muramasa:
Torment (Gage) [thereby preventing the use of Ice Beam]~Thunder Wave (Gage)~Psycho Cut (Gage)

Cid:
Hydro Pump (Gage)~Hurricane (Gage)~Hydro Pump (Gage)
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 5 BEGINS~

HP: 47 | 45
Energy: 21 | 70
Boosts: None | None
Other: 10% Paralyzed | None

VS.

HP: 54
Energy: 55
Boosts: None
Other: None

Field Effects: Rain (4 Rounds)

--------------------

The match is winding down on little Gage’s head as Cid comes crashing down with another Hydro Pump! Gage fights back with another Ice Beam, but Muramusa releases a dark energy that Torments Gage to no end! It can’t even think of ice beams right now!

Cid whips up a devastating Hurricane attack while Gage fruitlessly tries to remember how to use its attack and failing! To make matters worse, Muramusa hits it with a Thunder Wave!

Things are looking grim now, as Gage takes yet another Hydro Pump from Cid and is finished off by a Psycho Cut from Muramusa. That’s game! TravelLog WINS!

--------------------

Action 1:

Cid: Hydro Pump (18 damage, -16 energy, crit fails)
Gage: Ice Beam [Cid] (15 damage, -19 energy, crit fails, freeze fails)
Muramusa: Torment (-9 energy, Gage Tormented for 6 Actions)

Action 2:

Cid: Hurricane (14 damage, -8 energy, crit fails, confusion fails)
Gage: Ice Beam [Cid] (fails)
Muramusa: Thunder Wave (-7 energy, Gage 25% paralyzed)

Action 3:

Cid: Hydro Pump (18 damage, -8 energy, crit fails)
Muramusa: Psycho Cut (4 damage, -5 energy, crit fails, KO)
Gage: KO’d

~ROUND 5 ENDS~

HP: 47 | 30
Energy: 7 | 38
Boosts: None | None
Other: None | None

VS.

HP: 0
Energy: 36
Boosts: None
Other: None

Field Effects: None

--------------------

~GG TO BOTH!~

TravelLog: 2 TC
  • Muramusa the PAWNIARD: 1 EC, 2 MC, 1 DC, 2 KOC
  • Jecht the SCYTHER: 1 EC, 2 MC, 1 DC, 1 KOC
  • Cid the MOHOHM: 1 EC, 2 MC, 1 DC
Ragnarokalex: 2 TC
  • Gage the NIDORAN-M: 1 EC, 2 MC, 1 DC, 1 KOC
  • Hacketia the PORYGON: 1 EC, 2 MC, 1 DC
  • Kormahs the DEINO: 1 EC, 2 MC
Korski: 6 RC
 
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