Completed TRG refs two Grammar Nazis!

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#1
Her is our match up of our two Grammar Nazis
TRG said:
1v1 LC Flashmatch
1 Day DQ
ASB Arena
1 Sub
0 recovers/0 chills

Dogfish
Mine.

Standard w/e

Reffing

Send me your sacrifices
Team Son of Shadoo
Son_of_Shadoo said:
GOGOGO NECTURINE


Necturine "Pearl" (F)
Nature: Quiet (+SpA, -Spd, -10% Eva)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate)
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Attacks:
Levelup
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

TM
Toxic
Protect
Torment

Egg
Sketch
Giga Drain
Leaf Storm


Team Dogfish44

Dogfish44 said:

Litwick [Éget] (F)
Nature: Timid (+15% Speed [+5% Accuracy], -1 Atk)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Clear Smog
Endure
Heat Wave

Calm Mind
Fire Blast
Taunt

Move Total: 16



Numel [Tüzelés] (F)
Nature: Quiet (+1 SpAtk ; -15% Spe [Flat 10% Eva Drop]

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Amnesia
Ember
Focus Energy
Growl
Magnitude
Tackle
Take Down

Endure
Heat Wave
Yawn

Protect
Substitute
Sunny Day

Move Total: 13



Solosis [Meiosis] (F)
Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Charm
Hidden Power (Flying, 7)
Light Screen
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch

Acid Armor
Night Shade
Trick

Energy Ball
Gyro Ball
Shadow Ball

Move Total: 15
Have at it (Aren't you two on the same side though?)
 
#4
Trying to give orders like this will net you nothing. You just turned traitor to your own group.


Prael[Necturienae](Femail)
HP:90
Energy:100%
Speed: 44
2/2/3/3
stat boosts:none
status effects:none

VS


(Filptit) [Twilight Sparkle] (Femail)
HP:90
Energy:100%
Speed: 23
stat boosts:none
status effects:none
1/2/3/2


Flavor for a bit.

Round 1
Twilight Sparkle used Friendship Magic! (Fire Blast)
To burn <1000 (4635) No
12+3+0-2*1.5=20.5
-7 EN

Prael used Nazi Grammar Wind (Ominous Wind combo)
To raise stats <1000 (9053) No
6*2.25+1*1/5=21.75
-17.5 Energy

Round two
Prael sat down for some tea and crumpets and Grammar naziing around IRC

Twilight Sparkle used Heat Wave
To Burn <1000 (3527) No
10+3+0-2*1.5=16.5
-6 EN

Round 3

Prael used Torment!
-10 EN

Twilight Sparkle used Friendship Magic! (Fire Blast)
To burn <1000 (4452) No
12+3+0-2*1.5=20.5
-7 EN

Prael
-57.5 Hp=-58 HP
-27 Energy

Twilight Sparkle
-21.75 HP= -22 HP
-20 Energy



Prael[Necturienae](Femail)
HP:32
Energy:73%
Speed: 44
2/2/3/3
stat boosts:none
status effects:none

VS


(Filptit) [Twilight Sparkle] (Femail)
HP:68
Energy:80%
Speed: 23
stat boosts:none
status effects:none
1/2/3/2
 
#7

Pearl[Necturine](Female)
HP:32
Energy:73%
Speed: 44
2/2/3/3
stat boosts:none
status effects:none

VS


(Litwick) [Éget] (Female)
HP:68
Energy:80%
Speed: 23
stat boosts:none
status effects:none
1/2/3/2


Flavor for a bit.

Round 1

Pearl used Ominous Wind!
To raise stats <1000 (9053) No
6+3+1*1.5=15 Damage
-4 Energy

Éget uses Fire Spin
4+3+0-2*1.5=7.5
-2 hp from being trapped(Pearl)
-4 EN

Round two
Prael used Ominous Wind!
To raise stats <1000 (5093) No
6+3+1*1.5=15 Damage
-8 Energy
-2 hp from being trapped

Éget used Flame Burst
To Burn <1000 (3556) No
7+3+0-2*1.5=12
-5 EN

Round 3

Prael used Ominous Wind!
To raise stats <1000 (2463) No
6+3+1*1.5=15 Damage
-12 Energy
-2 hp from being trapped

Éget used Smog+Clear Smog
18+0-2*1.5=24
-11 EN

Pearl
-7.5+2+12+2+24+2=39.5=40 hp
-24 Energy

Éget
-15+15+15=45 hp
-20 Energy



Pearl[Necturine](Female)
HP:KO
Energy:KO%
Speed: 44
2/2/3/3
stat boosts:none
status effects:none

VS


(Litwick) [Éget] (Female)
HP:23
Energy:60%
Speed: 23
stat boosts:none
status effects:none
1/2/3/2


Dogfish wins!

Me 3 UC

Dogfish:2 CC
1 EC/ 2 MC/ 1 DC/ 1 KOC

Son of Shadoo:2 CC
1 EC/ 2 MC/ 1 DC/
 
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