Triangle Grind - Gerard vs. VV

Rules: standard all things standard
Format:
DQ Time:
Arena:

Chills and Recoveries:
Substitutions:
Abilities?
Training Items?

Mega Evolutions?

Teams
Gerard

Emcee (Mr. Mime) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


Abilities: Soundproof / Filter / Technician

Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (45/123)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle
Trick
Role Play
Psychic
Baton Pass
Safeguard

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish
Helping Hand
Foul Play
Icy Wind
Mud Slap
Counter
Endure
Snatch
Magic Coat
Skill Swap
Wonder Room

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt
Dazzling Gleam
Grass Knot
Focus Blast
Torment
Hidden Power Fire
Toxic
Sunny Day
Rain Dance
Hyper Beam
Protect
Thunder Wave
Thunder
Double Team


vs.

VirajVora
...Smeargle...

Smeargle[Male]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)

Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)

Stats:
HP:
90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
AC: 5/5

Attacks:

Physical

Acrobatics
Aerial Ace
Arm Thrust
Assurance
Astonish
Aqua Tail
Avalanche
Beat Up
Bide
Bind
Bite
Blaze Kick
Body Slam
Bone Rush
Brave Bird
Brick Break
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Covet
Cross Chop
Crunch
Crush Claw
Cut
Dig
Double Edge
Double Hit
Dragon Rush
Dragon Tail
Drain Punch
Dual Chop
Earthquake
Endeavor
Extreme Speed
Facade
Fake Out
False Swipe
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Fury Cutter
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
High Jump Kick
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Low Kick
Low Sweep
Mega Punch
Megahorn
Metal Burst
Metal Claw
Meteor Mash
Natural Gift
Night Daze
Night Slash
Outrage
Payback
Peck
Pluck
Poison Fang
Poison Jab
Power Whip
Power-Up Punch
Psycho Cut
Punishment
Pursuit
Quick Attack
Retaliate
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Secret Power
Seed Bomb
Shadow Claw
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slam
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Strength
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thief
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Vital Throw
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt

Special
Acid
Air Slash
Ancient Power
Aura Sphere
Blast Burn
Blizzard
Brine
Bug Buzz
Charge Beam
Dark Pulse
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Earth Power
Echoed Voice
Ember
Final Gambit
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Mud-Slap
Overheat
Psychic
Relic Song
Round
Sheer Cold
Shock Wave
Sludge Bomb
Snore
Solar Beam
Stored Power
Struggle Bug
Surf
Swift
Thunderbolt
Tri Attack
Trump Card
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon

Other
Agility
Attract
Barrier
Bulk Up
Charm
Confide
Confuse Ray
Copycat
Cotton Guard
Defense Curl
Defog
Detect
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Fake Tears
Focus Energy
Follow Me
Foresight
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Swap
Hail
Haze
Heal Bell
Heal Pulse
Helping Hand
Imprison
Iron Defense
Leech Seed
Leer
Light Screen
Magic Coat
Magnet Rise
Me First
Metal Sound
Mimic
Mind Reader
Mist
Morning Sun
Nasty Plot
Nature Power
Odor Sleuth
Pain Split
Parting Shot
Perish Song
Poison Powder
Power Split
Power Swap
Power Trick
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Scary Face
Screech
Shell Smash
Sing
Sketch x 36
Skill Swap
Sleep Powder
Sleep Talk
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tail Glow
Tailwind
Taunt
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Worry Seed
Yawn


Order:
VirajVora send out and equips!
Gerard sends out, equips, orders!
VirajVora orders!
I ref
 
Round 1
Gerard
Mr. Mime @ Heart Scale
Soundproof/Filter/Technician
90/100
1/4/4/5/90
Status: None

VV
Smeargle @ Exp. Share
Own Tempo/Technician/Moody
90/100
0/2/1/2/87
Status: None

A1
Mr. Mime uses Psybeam (-4)
((7 + 3 + 7.5 - 3) * 1) = 14.5
998 no crit
9038 no eff

Smeargle uses Sketch (-5)
Smeargle uses Psybeam (-5)

A2
Mr. Mime uses Meditate (-5)
+1 Atk

Smeargle uses Sketch (-9)

A3
Mr. Mime uses Double Slap (-4)
4 hits
((8 + 1.5 - 3) * 1) + (1 - 0 * 2 ) = 8.5
3551 hits
1029, 3309, 2108, 3044 no crits

Smeargle uses Sketch (-13)
Smeargle uses Double Slap (-3)


Post Round
Gerard
Mr. Mime @ Heart Scale
Soundproof/Filter/Technician
90/86
1/4/4/5/90
Status: None

VV
Smeargle @ Exp. Share
Own Tempo/Technician/Moody
67/73
0/2/1/2/87
Status: None

VirajVora go
Gerard go
I ref
 
Last edited:
Round 1
Gerard
Mr. Mime @ Heart Scale
Soundproof/Filter/Technician
90/86
1/4/4/5/90
Status: None

VV
Smeargle @ Exp. Share
Own Tempo/Technician/Moody
67/73
0/2/1/2/87
Status: None

DATA:
Turn Order: Mr. Mime -> Smeargle

A1
Mr. Mime uses Focus BLAST! (-8)
((12 + 6 - 3) * 1.5) = 22.5
7419 no crit
9088 no eff
4055 hits

Smeargle uses Trick! (-7)
Smeargle received a Heart Scale
Mr. Mime received an Exp. Share

A2
Mr. Mime uses Future Sight! (-8)

Smeargle uses Horn Drill! (-16)
1847 - HITS
Mr. Mime f- I mean
((25 + 3 - 6) * 1) = 22

A3
Mr. Mime uses Focus BLAST! (-8)
((12 + 6 - 3) * 1.5) = 22.5
1092 no c]rit
6722 no eff
2210 hits

Smeargle uses Sheer Cold! (-16)
6055 misses

Post Round
Gerard
Mr. Mime @ Exp Share
Soundproof/Filter/Technician
68/62
1/4/4/5/90
Status: None

VV
Smeargle @ Heart Scale
Own Tempo/Technician/Moody
22/34
0/2/1/2/87
Status: Future Sight

Gerard
VirajVora
 
Last edited:
Iggy, dont forget that Mr.Mime had Heart Scale held, and I tricked it, for prizes...

And for orders, lets not waste time...
Horn Drill + Horn Drill*3
 
Gerard
Mr. Mime @ Exp Share
Soundproof/Filter/Technician
68/62
1/4/4/5/90
Status: None

VV
Smeargle @ Heart Scale
Own Tempo/Technician/Moody
22/34
0/2/1/2/87
Status: Future Sight

A1
Mr. Mime uses Dazzling gleam (-5)
((8 + 3 + 3 + 6 - 3) * 1) = 17
380 crits

Smeargle uses Horny Drill (-16)
(25 + 3 - 6) * 1) = 22
2011 hits

Future Sight hits!
((12 + 3 + 6 - 3) * 1) = 18
Smeargle fainted!

Me: 3 UC

Gerard 1 CC
Mr. Mime 4 MC, 1 KOC

VirajVora 1 CC
Smeargle 3 MC, 2 KOC

Sorry for the errors @-@
 
Last edited:
Smeargle will get 4MC and 2 KOC due to Exp share and Heart Scale
Mr Mime will get 4MC and 3 Koc due to Exp Share, Heart Scale and defeating Smeargle...
 

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