Preface
Before I begin this team is the result of countless attempts at building an amazing OU Trick Room team. You can see how far this has progressed by looking at my previous team post here: www.smogon.com/forums/threads/trick-doom-im-terrible-at-puns.3493928/#post-5027692I was going to keep experimenting before taking it on a ladder run but the merging of Pokebank and OU reset my ranking so I decided to try my luck laddering. I was quite happy with my results and felt I would have gotten even higher if not for some unlucky misses with play rough.
Well you're probably more interested in the team than my excuses so without further ado here it is.
Trick Room Setters
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 SDef / 252 Def
Relaxed Nature
IVs:0 Spd
- Trick Room
- Destiny Bond
- Will-O-Wisp
- Shadow Sneak
In this Trick Room team build I find a bulky ghost type to be a necessity. I was initially hesitant to use Gourgeist as I felt mono-ghosts like Dusclops and Cofagrigus to be better because of the prominence of Talonflame and my teams lack of fire resistances, but I was swayed by Gourgeist's 85/122/75 defensive stats as well as 100 attack. This is the trick room gourd grenade set with shadow sneak to take out weakened mons outside of trick room. Gourgeist grass-typing is not very useful but is the only thing I have to defend against Mold Breaker Excadrill. Destiny Bond is like a better explosion when well played and a serious mind-game when its not.
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Thunderbolt
- Ice Beam
- Recover
- Trick Room
This Porygon2 set is the exact same as it was in my previous thread and really if it ain't broke don't fix it. Boltbeam coverage is excellent as always OHKO offensive garchomps, both landorouses (is there a plural of landourous) and Gliscor. Porygon2 is a special tank second only to the pink blobs and takes most physical hits pretty well.
Porygon2 and Gourgeist are best friends and both make up for each others weakness. There are very fews mons that can simultaneously be a threat to Porygon2 and Gourgeist.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Calm Mind
- Psyshock
- Shadow Ball
- Trick Room
What would a trick room team be without Reuniclus. This Reuniclus is my solution to toxic stall with magic guard. Since I already have 2 capable defensive Trick Room setters I decided to have Reuniclus go all out with maximum investment in special attack. If Reuniclus is allowed to set up he is one of the most deadly attacks. Unfortunately, Reuniclus has a lot of weaknesses and especially potent is its pursuit and u-turn weaknesses but these can be worked around by an intelligent user.
Trick Room Sweepers
Eelektross @ Life Orb
Ability: Levitate
EVs: 220 HP / 36 Atk / 252 SAtk
Quiet Nature
IVs: 30SpD / 0 Spd
- Volt Switch
- Giga Drain
- Flamethrower
- Superpower
Eelektross as strange as this may seem is my lead. His coverage gets him favorable matchups on a lot of common OU Pokemon such as Rotom-W, T-tar, Skarmory, Ferrothorn, Politoad, Heatran, Lucario, Mawile, Blissey the list goes on and on. Against things like Genesect, Eelektross is slower so it can Volt Switch out and allows me to gain momentum. Eelektross' coverage makes up for his low for Trick Room 115 atk/ 105 SpAtk. With 85/80/80 defensive stats along with no weaknesses Eleektross can survive to make his presence known in the mid-game once trick room is set up.
Mawile @ Mawilite
Ability: Intimidate/Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Sucker Punch
- Fire Fang
- Swords Dance
- Play Rough
Mawile has change a lot from my original post. I decided that my old set wasn't doing the job and had pretty poor coverage. This is a pretty basic Mawile set but it can destroy anything it hits neutrally in one or 2 hits. Mawile really fears the burn especially from Rotom-W so Mawile complements Reuniclus well. Swords Dance is useful for wallbreaking things like cosmic power Clefable.
Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Boomburst
- Focus Blast
- Flamethrower
- Surf
This is the same Exploud set from my previous thread but there really is only one Exploud set and that is Boomburst and Boomburst hard. Unless the enemy is made of stone, metal or a pink blob then its probably dead in one or two hits.
I am currently deciding between these two pokemon for my sixth slot.
Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Fire Blast
- Earth Power
- Ancient Power
- Stealth Rock
Heatran is one of my two options to replace Exploud. He is just as strong specially as Conk. is physically. He complements Mawile well but exposes a large EQ weakness when Eelektross dies. I decided on Life Orb just to boost Heatran's 130 special attack to absurd levels though it does cost me a good bit of survivability. Heatran's poor movepool holds him back from securing some important kills especially against common water types.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
Its a very standard Conkeldurr set that complements Mawile well as a will-o-wisp absorber while it doesn't really take care of many threats it doesn't really have that many issues either. Knock Off keeps the opponent from switching while drain punch makes conkeldurr very bulky.
Threats
Heatran- With 4x resistance to mega mawile's main stab and a resistance to exploud's boomburst this guy hard walls my team. Usually I deal with it by chipping away at it until it is within focus blast/superpower range (>50%) thank goodness this thing has no recovery moves and its ability makes Porygon2 with trace a safe check when its not carrying toxic.
Volcarona- When I see Volcarona I know I'm gonna lose at least one mon to it. Quiver dance makes it unbreakable on the special side and the only real way I have to hurt it is Reuniclus' Psyshock. Reuniclus usually has to sacrifice himself to get Volcarona within killable range for the rest of my team
Darmanitan/Victine- Although uncommon Darmy and Victini hit really hard and just kill everything on my team when banded usually it takes enough recoil/lowers it defense enough that I can kill/threaten it out with Mawile's sucker punch though.
Thanks for reading and thanks in advance for the feedback. If you've never used a Trick Room team before give this one a try its a lot of fun once you get used to the mechanics.
Here is the importable
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Explosion
- Will-O-Wisp
- Leech Seed
Eelektross @ Life Orb
Ability: Levitate
EVs: 220 HP / 36 Atk / 252 SAtk
Quiet Nature
IVs: 30 SDef / 0 Spd
- Volt Switch
- Giga Drain
- Flamethrower
- Superpower
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 30 SAtk / 30 SDef / NaN Spd
- Thunderbolt
- Ice Beam
- Recover
- Trick Room
Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Boomburst
- Focus Blast
- Flamethrower
- Surf
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Calm Mind
- Psyshock
- Shadow Ball
- Trick Room
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Sucker Punch
- Fire Fang
- Swords Dance
- Play Rough
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Explosion
- Will-O-Wisp
- Leech Seed
Eelektross @ Life Orb
Ability: Levitate
EVs: 220 HP / 36 Atk / 252 SAtk
Quiet Nature
IVs: 30 SDef / 0 Spd
- Volt Switch
- Giga Drain
- Flamethrower
- Superpower
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 30 SAtk / 30 SDef / NaN Spd
- Thunderbolt
- Ice Beam
- Recover
- Trick Room
Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Boomburst
- Focus Blast
- Flamethrower
- Surf
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Calm Mind
- Psyshock
- Shadow Ball
- Trick Room
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Sucker Punch
- Fire Fang
- Swords Dance
- Play Rough
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Destiny Bond
- Will-O-Wisp
- Shadow Sneak
Eelektross @ Life Orb
Ability: Levitate
EVs: 232 HP / 24 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: null Spd
- Thunderbolt
- Ice Beam
- Recover
- Trick Room
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Calm Mind
- Psyshock
- Shadow Ball
- Trick Room
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 Spd
- Fire Fang
- Sucker Punch
- Swords Dance
- Play Rough
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Destiny Bond
- Will-O-Wisp
- Shadow Sneak
Eelektross @ Life Orb
Ability: Levitate
EVs: 232 HP / 24 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: null Spd
- Thunderbolt
- Ice Beam
- Recover
- Trick Room
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Mach Punch
- Drain Punch
- Knock Off
- Ice Punch
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Calm Mind
- Psyshock
- Shadow Ball
- Trick Room
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 Spd
- Fire Fang
- Sucker Punch
- Swords Dance
- Play Rough
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Destiny Bond
- Will-O-Wisp
- Shadow Sneak
Eelektross @ Life Orb
Ability: Levitate
EVs: 232 HP / 24 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: NaN Spd
- Thunderbolt
- Ice Beam
- Recover
- Trick Room
Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Fire Blast
- Earth Power
- Ancient Power
- Flash Cannon
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Calm Mind
- Psyshock
- Shadow Ball
- Trick Room
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 Spd
- Fire Fang
- Sucker Punch
- Swords Dance
- Play Rough
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Spd
- Trick Room
- Destiny Bond
- Will-O-Wisp
- Shadow Sneak
Eelektross @ Life Orb
Ability: Levitate
EVs: 232 HP / 24 Atk / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: NaN Spd
- Thunderbolt
- Ice Beam
- Recover
- Trick Room
Heatran @ Life Orb
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Fire Blast
- Earth Power
- Ancient Power
- Flash Cannon
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Calm Mind
- Psyshock
- Shadow Ball
- Trick Room
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
IVs: 0 Spd
- Fire Fang
- Sucker Punch
- Swords Dance
- Play Rough
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