Please leave a few suggestions!! I need validation for the mediocre content I toss into the Internet void to fill the bigger void of existence itself thanks
Also please ignore the truly terrible nicknames I've given my Pokemon
I've had mixed success with this team. Like all teams, it has counters. Alomomola, for example, counters a lot of my pokes, but if I predict well, I can get around it. Also, trick shuts down a lot of pokemon, and is pretty unexpected from a Jellicent. Jellicent has amazing synergy with Steelix too, being immune to two of Steelix's weaknesses. Earthquake doesn't do much against Steelix's physical bulk, and Earth Power doesn't do much against Jellicent's special bulk — they form a very strong core and then the rest of my team is pretty generic RU trash.
Also!1! I'm too lazy to do damage calcs so my EV spreads are either like 4/252/252 or ripped straight from Smogon please help me out ahaha
Here are a few replays! This team had been tweaked from a previous team of mine so I don't have that many. It's also like 12 am here bluh. I wanted to link a good battle in which I lose after my team gets countered, but I'm too tired to play anymore, so have these two mediocre battles! In which I win yay!
Here's the team!!!
Cappuccino
Cinccino @ King's Rock
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Rock Blast
- Tail Slap
- Knock Off
Yes, I know Cinccino's trash. Yes, I know King's Rock + Skill Link is a cheap and sleazy strategy. Yes, I know pretty much every single Cinccino runs the same set. But it's adorable, it's fast, I needed grass- and rock-type moves to kill things like Houndoom and Gastrodon, and I can hax my way through battles with flinch. Skill Link is also really valuable against focus sash-users such as Smeargle. It's walled by pretty much any steel type and is predictable as heck, so if anybody has some good ideas for replacements, I'm all ears. Don't suggest Accelgor for Giga Drain though. I hate Accelgor and will not use it ever >:0
Speedy
Steelix-Mega @ Steelixite
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep Talk
Mega Steelix is pretty much the best Pokémon in the RU tier. Also I'm such a huge fan of its design oh my god. It's so fat it's got its own goddamn orbit. How many Pokémon can say that???????? Only Steelix.
Anyways, basically RestTalk for survivability & to piss off the opponent, also because I hate having a wall without recovery. Two STABs with good coverage within the tier, with a strong attack stat to back them up. It can survive basically any non-boosted hit, especially with my max SpDef investment & almost max HP investment, its amazing base defense, and great typing. Look at the glint in its eyes. It will eat you for breakfast. As a pancake, to be exact, after it has smushed you into one with Heavy Slam.
Kimblee
Flygon @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Dragon Pulse
- Earth Power
- Flamethrower
Flygon is another Pokémon which has great synergy with Steelix. Actually, not particularly, but I use it as a switch-in for ground-type moves. It's also my counter for other Mega Steelix in case something bad happens to Jellicent — Earth Power is a guaranteed 2HKO. Roost to heal off Life Orb recoil damage, Dragon Pulse for other STAB, Flamethrower for coverage. I know Flygon's SpAtk stat is not great, but it has a really good special moveset to make up for it. Also yes I named it after FMAB Kimblee :PP
Plague Doctor
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Pretty generic support Aromatisse/sassy pink asshole! Also special tank of sorts. Very good at countering Hitmonlee, Clawitzer, and Scrafty, which all threaten the rest of my team pretty hard. Also has synergy with Steelix, resisting fighting, while Steelix is immune to poison and resists steel. It's basically a worse version of Florges in every way, including its disappointing design, but surprisingly bulky for a fluffy pink thing. Aromatherapy because Cinccino can't take being paralyzed or burned, Jellicent can't take being toxiced (toxicked?), and to wake Steelix up early from Rest. Aroma Veil also means it can't be taunted hahah suckas. Moonblast for a damaging move, which actually hits surprisingly hard sometimes, and has the added bonus of lowering Special Attack sometimes.
Marie-Antoinette
Jellicent (F) @ Choice Scarf
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Trick
- Scald
- Recover
- Shadow Ball
This slot on my team has gone through several switches, actually. It used to be a Swoobat with Klutz + Flame Orb + Trick, then turned into a Sigilyph with Magic Guard + Flame Orb + Trick, then turned into Marie-Antoinette. I don't know if you can tell, but I love the move Trick. Tricking a tanky, annoy Poke a Choice Scarf is a pretty efficient way to shut them down, and is unexpected coming from a Jellicent (I honestly didn't even know it learned Trick until I searched Trick in the teambuilder). Scald as main attacking move, for the chance to burn & also for a non-shitty move to be Choice Scarfed into. Recover for when the Choice Scarf has been tricked away, for, um, recovery. Max speed so that I can use it to revenge kill if the Choice Scar hasn't been tricked away already. I actually haven't used Shadow Ball too much so I would really appreciate suggestions for the fourth move slot! I was thinking about Will-O-Wisp but that might be too situational given that Jellicent's initial item is a Choice Scarf.
I was going to work "Let them eat cake" into this description somehow but 1. Marie-Antoinette never actually said that & 2. there was no fitting place in my description to put it so.
"Let them eat fat jellyfish ass"
Get legs
Hitmonlee @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Close Combat
- Bullet Punch
- Knock Off
Honestly, I'm not sure how I feel about Hitmonlee. But I desperately needed priority on my team, as well as a counter to DDance Tyrantrum. A very generic, easy-to-predict set, but I've been pretty bad at using it. I'm learning, though.
My biggest complaints is that it doesn't hit hard enough as I would like and I'm really not a big fan of its design, and Unburden wears off after switching. Also it's way too frail to be a viable switch-in to anything. Please suggest changes to this slot! I haven't grown attached enough to Hitmonlee to feel bad about replacing it. Maybe another member of the Hitmon- trio!!! I like Hitmonchan and Hitmontop both more than Hitmonlee. Mach Punch can't hit ghost-types though :(
Also please ignore the truly terrible nicknames I've given my Pokemon
I've had mixed success with this team. Like all teams, it has counters. Alomomola, for example, counters a lot of my pokes, but if I predict well, I can get around it. Also, trick shuts down a lot of pokemon, and is pretty unexpected from a Jellicent. Jellicent has amazing synergy with Steelix too, being immune to two of Steelix's weaknesses. Earthquake doesn't do much against Steelix's physical bulk, and Earth Power doesn't do much against Jellicent's special bulk — they form a very strong core and then the rest of my team is pretty generic RU trash.
Also!1! I'm too lazy to do damage calcs so my EV spreads are either like 4/252/252 or ripped straight from Smogon please help me out ahaha
Here are a few replays! This team had been tweaked from a previous team of mine so I don't have that many. It's also like 12 am here bluh. I wanted to link a good battle in which I lose after my team gets countered, but I'm too tired to play anymore, so have these two mediocre battles! In which I win yay!
Here's the team!!!
Cappuccino
Cinccino @ King's Rock
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Rock Blast
- Tail Slap
- Knock Off
Yes, I know Cinccino's trash. Yes, I know King's Rock + Skill Link is a cheap and sleazy strategy. Yes, I know pretty much every single Cinccino runs the same set. But it's adorable, it's fast, I needed grass- and rock-type moves to kill things like Houndoom and Gastrodon, and I can hax my way through battles with flinch. Skill Link is also really valuable against focus sash-users such as Smeargle. It's walled by pretty much any steel type and is predictable as heck, so if anybody has some good ideas for replacements, I'm all ears. Don't suggest Accelgor for Giga Drain though. I hate Accelgor and will not use it ever >:0
Speedy
Steelix-Mega @ Steelixite
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep Talk
Mega Steelix is pretty much the best Pokémon in the RU tier. Also I'm such a huge fan of its design oh my god. It's so fat it's got its own goddamn orbit. How many Pokémon can say that???????? Only Steelix.
Anyways, basically RestTalk for survivability & to piss off the opponent, also because I hate having a wall without recovery. Two STABs with good coverage within the tier, with a strong attack stat to back them up. It can survive basically any non-boosted hit, especially with my max SpDef investment & almost max HP investment, its amazing base defense, and great typing. Look at the glint in its eyes. It will eat you for breakfast. As a pancake, to be exact, after it has smushed you into one with Heavy Slam.
Kimblee
Flygon @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Dragon Pulse
- Earth Power
- Flamethrower
Flygon is another Pokémon which has great synergy with Steelix. Actually, not particularly, but I use it as a switch-in for ground-type moves. It's also my counter for other Mega Steelix in case something bad happens to Jellicent — Earth Power is a guaranteed 2HKO. Roost to heal off Life Orb recoil damage, Dragon Pulse for other STAB, Flamethrower for coverage. I know Flygon's SpAtk stat is not great, but it has a really good special moveset to make up for it. Also yes I named it after FMAB Kimblee :PP
Plague Doctor
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Pretty generic support Aromatisse/sassy pink asshole! Also special tank of sorts. Very good at countering Hitmonlee, Clawitzer, and Scrafty, which all threaten the rest of my team pretty hard. Also has synergy with Steelix, resisting fighting, while Steelix is immune to poison and resists steel. It's basically a worse version of Florges in every way, including its disappointing design, but surprisingly bulky for a fluffy pink thing. Aromatherapy because Cinccino can't take being paralyzed or burned, Jellicent can't take being toxiced (toxicked?), and to wake Steelix up early from Rest. Aroma Veil also means it can't be taunted hahah suckas. Moonblast for a damaging move, which actually hits surprisingly hard sometimes, and has the added bonus of lowering Special Attack sometimes.
Marie-Antoinette
Jellicent (F) @ Choice Scarf
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Trick
- Scald
- Recover
- Shadow Ball
This slot on my team has gone through several switches, actually. It used to be a Swoobat with Klutz + Flame Orb + Trick, then turned into a Sigilyph with Magic Guard + Flame Orb + Trick, then turned into Marie-Antoinette. I don't know if you can tell, but I love the move Trick. Tricking a tanky, annoy Poke a Choice Scarf is a pretty efficient way to shut them down, and is unexpected coming from a Jellicent (I honestly didn't even know it learned Trick until I searched Trick in the teambuilder). Scald as main attacking move, for the chance to burn & also for a non-shitty move to be Choice Scarfed into. Recover for when the Choice Scarf has been tricked away, for, um, recovery. Max speed so that I can use it to revenge kill if the Choice Scar hasn't been tricked away already. I actually haven't used Shadow Ball too much so I would really appreciate suggestions for the fourth move slot! I was thinking about Will-O-Wisp but that might be too situational given that Jellicent's initial item is a Choice Scarf.
I was going to work "Let them eat cake" into this description somehow but 1. Marie-Antoinette never actually said that & 2. there was no fitting place in my description to put it so.
"Let them eat fat jellyfish ass"
Get legs
Hitmonlee @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Close Combat
- Bullet Punch
- Knock Off
Honestly, I'm not sure how I feel about Hitmonlee. But I desperately needed priority on my team, as well as a counter to DDance Tyrantrum. A very generic, easy-to-predict set, but I've been pretty bad at using it. I'm learning, though.
My biggest complaints is that it doesn't hit hard enough as I would like and I'm really not a big fan of its design, and Unburden wears off after switching. Also it's way too frail to be a viable switch-in to anything. Please suggest changes to this slot! I haven't grown attached enough to Hitmonlee to feel bad about replacing it. Maybe another member of the Hitmon- trio!!! I like Hitmonchan and Hitmontop both more than Hitmonlee. Mach Punch can't hit ghost-types though :(
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