1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Trios Duos between Dogfish44 and Leethoof!

Discussion in 'ASB' started by akela, Feb 20, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Battle Rules (open)

    1 Day DQ
    2 Recoveries
    5 Chills
    Switch = OK
    Abilities = All
    Items = Training
    2 Substitutions
    ASB Arena


    Referee Cheat Sheet (open)

    Deerling (M)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    HP: 90
    Atk: 4.5
    Def: 3
    SpA: 1.5
    SpD: 3
    Spe: 75
    Size Class: 1
    Weight Class: 2

    Syclar (F)
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    HP: 90
    Atk: 4.5
    Def: 1.5
    SpA: 6
    SpD: 3
    Spe: 91
    Size Class: 1
    Weight Class: 1

    Combee (F)
    -10% Evasion
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Honey Gather (Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    HP: 90
    Atk: 4.5
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 60
    Size Class: 1
    Weight Class: 1

    Cherubi (F)
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
    HP: 90
    Atk: 1.5
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 35
    Size Class: 1
    Weight Class: 1

    Exeggcute (F)
    -10% Evasion
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
    HP: 90
    Atk: 3
    Def: 4.5
    SpA: 4.5
    SpD: 3
    Spe: 34
    Size Class: 1
    Weight Class: 2

    Horsea (M)
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    HP: 90
    Atk: 1.5
    Def: 4.5
    SpA: 6
    SpD: 1.5
    Spe: 60
    Size Class: 1
    Weight Class: 1


    Rebble (Hendrix) (-)
    +30 ACC
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    HP: 90
    Atk: 1.5
    Def: 3
    SpA: 4.5
    SpD: 3
    Spe: 104
    Size Class: 1
    Weight Class: 2

    Rogenrolla (M)
    -10% Evasion
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    HP: 90
    Atk: 4.5
    Def: 4.5
    SpA: 3
    SpD: 1.5
    Spe: 13
    Size Class: 1
    Weight Class: 2

    Lileep (M)
    -10% Evasion
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    HP: 100
    Atk: 3
    Def: 4.5
    SpA: 6
    SpD: 4.5
    Spe: 20
    Size Class: 2
    Weight Class: 2

    Munna (M)
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    HP: 100
    Atk: 1.5
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 20
    Size Class: 1
    Weight Class: 2

    Drifloon (M)
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    HP: 100
    Atk: 3
    Def: 1.5
    SpA: 4.5
    SpD: 3
    Spe: 70
    Size Class: 1
    Weight Class: 1

    Vullaby (F)
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    HP: 100
    Atk: 4.5
    Def: 4.5
    SpA: 1.5
    SpD: 4.5
    Spe: 60
    Size Class: 1
    Weight Class: 1


    Dogfish44's Pokemon
    Deerling (M) (open)
    [​IMG]
    Deerling [Charles] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal/Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW) (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    HP: 90
    Atk: Rank 3 [+]
    Def: Rank 2
    SpA: Rank 1 [-]
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Aromatherapy
    Camouflage
    Double-Edge
    Double Kick
    Growl
    Faint Attack
    Jump Kick
    Leech Seed
    Sand-Attack
    Solarbeam
    Tackle
    Take Down

    Agility
    GrassWhistle
    Odor Sleuth

    Protect
    Return
    Wild Charge

    Total Moves: 18


    Syclar (F) (open)
    [​IMG]
    Syclar [Beira, the Queen of Winter] (F)
    Nature: Mild (Def lowered; Sp. Atk raised)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Stats


    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks

    Fury Attack
    Leer
    Leech Life
    Ice Shard
    Focus Energy
    Icy Wind
    X-Scissor
    Scratch
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear

    Earth Power
    Tail Glow
    Silver Wind

    Blizzard
    Solarbeam
    Double Team

    Total Attacks: 18


    Combee (F) (open)
    [​IMG]
    Nectar (F)

    Nature: Brave
    +1 Atk, -15% Speed, -10% Evasion

    Type: Bug / Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Honey Gather / Hustle [DW]
    Honey Gather (Innate):
    This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Hustle (Can be Enabled) [DW]:
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: 3 [+]
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 60 [-]
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [9]:
    Bug Bite
    Gust
    Sweet Scent

    Air Cutter
    Endeavor
    Mud-Slap
    Oninous Wind
    String Shot
    Swift


    Cherubi (F) (open)
    [​IMG]
    Naturia Cherries (F)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Chlorophyll
    Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: 1 [-]
    Def: 2
    SpA: 4 [+]
    SpD: 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks [13]:
    Growth
    Helping Hand
    Leech Seed
    Magical Leaf
    Morning Sun
    Sunny Day
    Tackle

    Aromatherapy
    Heal Pulse
    Weather Ball

    Grass Knot
    Hidden Power (Ground, 7)
    SolarBeam


    Exeggcute (F) (open)
    [​IMG]
    Coco (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Grass / Psychic
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Chlorophyll / Harvest [DW]
    Chlorophyll (Innate):
    During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

    Harvest (Innate) [DW]:
    At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:
    HP: 90
    Atk: 2
    Def: 3
    SpA: 3 [+]
    SpD: 2
    Spe: 34 [-]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks [16]:
    Barrage
    Bullet Seed
    Confusion
    Hypnosis
    Leech Seed
    PoisonPowder
    Reflect
    Sleep Powder
    Stun Spore
    Uproar

    Lucky Chant
    Moonlight
    Synthesis

    Grass Knot
    Hidden Power (Ground, 7)
    SolarBeam


    Horsea (M) (open)
    [​IMG]
    Harold (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Swift Swim / Sniper / Damp [DW]
    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Innate) [DW]:
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: 1 [-]
    Def: 3
    SpA: 4 [+]
    SpD: 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks [13]:
    Agility
    Bubble
    BubbleBeam
    Focus Energy
    Leer
    SmokeScreen
    Water Gun

    Disable
    Flail
    Razor Wind

    Dragon Pulse
    Ice Beam
    Surf



    Leethoof's Pokemon
    Hendrix the Rebble (open)

    [​IMG]
    Rebble (Hendrix) (-)
    Nature: Timid (+15% Speed, -1 Atk) (30% Speed)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 104 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    AncientPower
    Paleo Wave

    Heat Wave
    Vacuum Wave
    Ominous Wind
    Earth Power
    Stealth Rock

    Flamethrower
    Volt Switch
    Energy Ball
    Toxic


    Van Halen the Roggenrola (open)

    [​IMG]
    Rogenrolla [Van Halen] (Male)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Rock
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (+)
    SpD: Rank 1
    Spe: 13 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 1/9
    MC: 0
    DC: 1/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle
    Harden
    Sand-Attack
    Headbutt
    Rock Blast
    Mud-Slap
    Iron Defense
    Smack Down
    Stealth Rock
    Stone Edge
    Rock Slide

    Heavy Slam
    Magnitude
    Lock-On

    Protect
    Toxic
    Earthquake


    Marley the Lileep (open)

    [​IMG]
    Lileep [Marley] (Male)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Rock/Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW Locked): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray

    Endure
    Mirror Coat
    Recover

    Toxic
    Protect
    Grass Knot


    Siddhartha the Munna (open)


    [​IMG]
    Munna (Siddhartha) (M)
    Nature: Quiet (+Sp Atk, -15% Speed)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20 (24/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Psywave
    Defense Curl
    Lucky Chant
    Yawn
    Psybeam
    Imprison
    Moonlight
    Hypnosis
    Zen Headbutt
    Synchronoise
    Psychic
    Nightmare
    Telekinesis
    Stored Power
    Dream Eater
    Future Sight
    Calm Mind

    Helping Hand
    Magic Coat
    Baton Pass

    Gravity
    Heal Bell
    Signal Beam
    Pain Split
    Worry Seed

    Psyshock
    Light Screen
    Shadow Ball
    Toxic
    Protect
    Reflect
    Torment
    Thunder Wave
    Trick Room
    Gyro Ball
    Rock Slide
    Substitute
    Charge Beam


    Zephyr the Drifloon (open)


    [​IMG]
    Zephyr (Drifloon) (M)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Ominous Wind
    Stockpile
    Shadow Ball
    Baton Pass
    Explosion

    Defog
    Weather Ball
    Disable

    Pain Split
    Tailwind

    Will-o-wisp
    Telekinesis
    Thunderbolt


    Jambalaya the Vullaby (open)


    [​IMG]
    Vullaby (Jambalaya) (F)
    Nature: Adamant (+Atk, -SpA)

    Type: Dark/Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Weak Armor (DW Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Gust
    Leer
    Fury Attack
    Pluck
    Nasty Plot
    Flatter
    Faint Attack
    Tailwind
    Defog
    Brave Bird
    Whirlwind
    Mirror Move

    Mean Look
    Scary Face
    Steel Wing

    Roost
    Foul Play

    Taunt
    Fly
    U-Turn
    Protect
    Torment



    Bench
    [​IMG]
    Deerling
    90|100

    [​IMG]
    Syclar
    90|100

    [​IMG]
    Combee
    90|100

    [​IMG]
    Cherubi
    90|100

    [​IMG]
    Exeggute
    90|100

    [​IMG]
    Horsea
    90|100


    [​IMG]
    Rebble
    90|100

    [​IMG]
    Rogenrolla
    90|100

    [​IMG]
    Lileep
    100|100

    [​IMG]
    Munna
    100|100

    [​IMG]
    Drifloon
    100|100

    [​IMG]
    Vullaby
    100|100

    Active:

    Orders:
    Dogfish sends out pokemon and equips items
    Leethoof sends out pokemon, equips items, orders
    Dogfish orders
    I ref
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Combee, Exeggcute, Syclar, all three of you take an EXP. Share to the stage!"
  3. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    [​IMG]
    "Hendrix and Van Halen, live up to your legendary names! Fear not, Jambalaya stands faithfully by your side!"

    Hendrix: Stealth Rock -> Heat Wave
    Van Halen: Rock Slide -> Stone Edge (Beira)
    Jambalaya: Gust + Whirlwind Combination -> Cooldown (Gust + Whirlwind Combination)

    IF Coco uses Sleep-inducing move on Jambalaya A1, change orders to this:
    or
    IF Nectar uses some sort of String Shot RP shit that apparently is allowed but never codified and actually makes sense to potentially stop Jambalaya from acting A1, change orders to this:

    Hendrix: Bodyblock (Jambalaya) -> Heat Wave
    Van Halen: Stealth Rock -> Rock Slide
    Jambalaya: Gust + Whirlwind Combination -> Cooldown (Gust +Whirlwind Combination)

    [Exp Shares on Hendrix and Van Halen]
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "We aren't fazed by your winds, advance!"

    Beira: Blizzard ~ Blizzard

    Combee: Air Cutter ~ Air Cutter + Gust

    Exeggcute: Solarbeam (Hendrix) ~ Solarbeam + Solarbeam (Hendrix)
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Bench:

    [​IMG]
    Deerling
    90|100

    [​IMG]
    Cherubi
    90|100

    [​IMG]
    Horsea
    90|100


    [​IMG]
    Lileep
    100|100

    [​IMG]
    Munna
    100|100

    [​IMG]
    Drifloon
    100|100

    Active:

    [​IMG]
    Syclar
    90|100

    [​IMG]
    Combee
    90|100

    [​IMG]
    Exeggute
    90|100


    [​IMG]
    Rebble
    90|100

    [​IMG]
    Rogenrolla
    90|100

    [​IMG]
    Vullaby
    100|100

    Battle Calculations (open)

    Action 1
    Exeggcute is collecting solar energy
    EN Check: 8 - 1 = 7

    Rebble's Stealth Rock
    EN Check: 12 - 1 = 11

    Syclar's Blizzard
    -On Rebble
    Crit Check (625): 578 (CRIT)
    Effect Check (1000): 856 (FREEZE)
    Intensity: 5856 (DEEP)
    Damage: (12 * 0.75 + 3 + 3 + 6 - 3) = 18

    -On Roggenrola
    Crit Check (625): 7367 (NO)
    Effect Check (1000): 9700 (NO)
    Damage: (12 * 0.75 + 3 + 6 - (1.5 + 1)) = 15.5

    -On Vullaby
    Crit Check (625): 8152 (NO)
    Effect Check (1000): 4411 (NO)
    Damage: (12 * 0.75 + 3 + 6 - 4.5) * 1.5 = 20.25
    EN Check: 8 - 1 = 7

    Combee's Air Cutter
    -On Rebble
    Crit Check (1250): 7942 (NO)
    Damage: (6 * 0.75 + 3 + 4.5 - 3) * 0.67 = 6.03

    -On Roggenrola
    Crit Check (1250): 5126 (NO)
    Damage: (6 * 0.75 + 3 + 4.5 - (4.5 + 1)) * 0.67 = 4.355

    -On Vullaby
    Crit Check (1250): 8226 (NO)
    Damage: (6 * 0.75 + 3 + 4.5 - 4.5) = 7.5
    EN Check: 4 - 1 = 3

    Roggenrola's Rock Slide
    -On Syclar
    Accuracy Check (9000): 6381 (HIT)
    Crit Check (625): 6203 (NO)
    Damage: (8 * 0.75 + 3 + 4.5 - 1.5) * 2.25 = 27

    -On Combee
    Crit Check (625): 8479 (NO)
    Damage: (8 * 0.75 + 3 + 4.5 - 3) * 2.25 = 23.625

    -On Exeggcute
    Crit Check (625): 4464 (NO)
    Effect Check (3000): 6575 (NO)
    Damage: (8 * 0.75 + 3 + 4.5 - 4.5) = 9
    EN Check: 6 - 1 = 5

    Exeggcute's SolarBeam on Rebble
    Crit Check (625): 340 (CRIT)
    Damage: (12 + 3 + 3 + 4.5 - 3) * 1.5 = 29.25

    Vullaby's Gale Force
    -on Syclar
    Crit Check (625): 2116 (NO)
    Damage: (4 * 2 * 0.75 + 3 + 4.5 - 1.5) * 1.5 = 18

    -On Combee
    Crit Check (625): 1815 (NO)
    Damage: (4 * 2 * 0.75 + 3 + 4.5 - 3) * 1.5 = 15.75

    -On Exeggcute
    Crit Check (625): NATURAL ONE! (CRIT)
    Damage: (4 * 2 * 0.75 + 3 + 3 + 4.5 - 4.5) * 1.5 = 18
    EN Check: (7 + 3) * 1.5 - 1 = 14

    Action 2
    Exeggcute is charging its Spirit Bomb
    EN Check: (8 + 4 + (8 + 4 + 4)) * 1.75 - 1 = 48

    Rebble is Frozen Solid

    Syclar's Blizzard
    -On Rebble
    Crit Check (625): 3040 (NO)
    Effect Check (1000): 6010 (NO)
    Damage: (12 * 0.75 + 3 + 6 - 3) = 15

    -On Roggenrola
    Crit Check (625): 2584 (NO)
    Effect Check (1000): 1560 (NO)
    Damage: (12 * 0.75 + 3 + 6 - (1.5 + 1)) = 15.5

    -On Vullaby
    Crit Check (625): 4749 (NO)
    Effect Check (1000): 420 (FREEZE)
    Intensity Check: 235 (LIGHT)
    Damage: (12 * 0.75 + 3 + 6 - 4.5) * 1.5 = 20.25
    EN Check: 8 + 4 - 1 = 11

    Vullaby cools down

    Roggenrola's Stone Edge on Syclar
    Accuracy Check (8000): 9020 (MISS)
    EN Check: 7 - 1 = 6

    Combee's Precision Air Cutter
    -On Rebble
    Crit Check (1250): 742 (CRIT)
    Damage: ((4 + 6) * 0.75 * 2 + 3 + 3 + 4.5 - 3) * 0.67 = 15.075

    -On Roggenrola
    Crit Check (1250): 1953 (NO)
    Damage: ((4 + 6) * 0.75 * 2 + 3 + 4.5 - (4.5 + 1)) * 0.67 = 11.39

    -On Vullaby
    Crit Check (1250): 7 (CRIT)
    Damage: ((4 + 6) * 0.75 * 2 + 3 + 4.5 - 4.5) = 18
    EN Check: (4 + 4 + 3) * 1.5 = 16.5

    Exeggcute's Spirit Bomb
    Crit Check (625): 9645 (NO)
    Damage: (12 * 2.25 + 3 + 3 + 4.5 - 3) * 1.5 = 51.75


    Stat Calculations (open)

    Syclar
    HP: 90 - (27 + 18) = 45
    EN: 100 - (7 + 11) = 82
    Status: Switching

    Combee
    HP: 90 - (23.625 + 15.75) = 50.625 rounded to 51
    EN: 100 - (3 + 16.5) = 80.5 rounded to 80
    Status: Switching

    Exeggcute
    HP: 90 - (9 + 18) = 63
    EN: 100 - (7 + 48) = 45
    Status: 1 KOC
    Switching

    Rebble
    HP: 90 - (18 + 6.03 + 29.25 + 15 + 15.075 + 51.75) = -45.105 rounded to liquified stone
    EN: 100 - 11 = 89
    Status: KO

    Rogenrolla
    HP: 90 - (15.5 + 4.355 + 15.5 + 11.39) = 43.255 rounded to 43
    EN: 100 - (6 + 5) = 89

    Vullaby
    HP: 100 - (20.25 + 7.5 + 20.25 + 18) = 34
    EN: 100 - 14 = 86


    Bench:

    [​IMG]
    Syclar
    45|82

    [​IMG]
    Combee
    51|80
    Cool down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool down




    [​IMG]
    Lileep
    100|100

    [​IMG]
    Munna
    100|100

    [​IMG]
    Drifloon
    100|100

    Active:

    [​IMG]
    Deerling
    90|100

    [​IMG]
    Cherubi
    90|100

    [​IMG]
    Horsea
    90|100


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Rogenrolla
    43|89

    [​IMG]
    Vullaby
    34|86

    Field: Stealth Rock
    Orders:
    Switch Phase
    Dogfish orders
    Leethoof orders
    I ref
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    Note that my three mons have all been switched out by Gust + Whirlwind, and Exeggcute and Combee will suffer Combo Cooldown (1a) upon returning.
  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    [Initiating Switch Phase, I order first since I used Whirlwind]
    [​IMG]
    "Not only must we keep rocking, we have to roll with the punches!"
    Van Halen -> Marley (Exp Share)
    Hendrix (KO)
    -> Zephyr
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    Not switching, your orders!
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    [​IMG]
    "So be it."

    Zephyr: Will-o-Wisp (Charles) -> Gust (Charles)
    If Charles uses Protective/Evasive A1, use Thunderbolt (Harold) and push actions down.
    Marley: Toxic (Naturia Cherries) -> Grass Knot (Harold)
    If Harold uses Protective/Evasive A2, use Acid.
    If Harold uses Damaging Ice-Typed Attack against you, use Mirror Coat, scooting actions down.
    Jambalaya: Roost -> Fly (Charles)
    If Charles uses Protective/Evasive A2 (succesfully), then use Fly (Naturia Cherries).
  10. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Let's go!"

    Naturia Cherries: Aromatherapy ~ Sunny Day

    Charles: Wild Charge (Jambalaya) ~ Wild Charge (Jambalaya)

    Harold: Water Gun (Jambalaya) ~ Ice Beam (Jambalaya)
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Bench:

    [​IMG]
    Syclar
    45|82

    [​IMG]
    Combee
    51|80
    Cool Down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool Down


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Rogenrolla
    43|89

    [​IMG]
    Munna
    100|100

    Active:

    [​IMG]
    Deerling
    90|100

    [​IMG]
    Cherubi
    90|100

    [​IMG]
    Horsea
    90|100


    [​IMG]
    Lileep
    100|100

    [​IMG]
    Drifloon
    100|100

    [​IMG]
    Vullaby
    34|86


    Battle Calculations (open)

    Stealth Rock
    -On Deerling
    Damage: 12

    -On Cherubi
    Damage: 12

    -On Horsea
    Damage: 12

    Action 1
    Deerling's Wild Charge on Vullaby
    Crit Check (625): 3417 (NO)
    Damage: (7 + 2/1.5 + 4.5 - 4.5) * 1.5 = 13.5
    Recoil: 13.5 * 0.25 = 3.375
    EN Check: 6 + 2/2.5 = 6.8

    Drifloon's Will-O-Wisp on Deerling
    Accuracy Check (7500): 6124 (HIT)
    EN Check: 7

    Speed Tie (5000): 4824 (Vullaby)
    Vullaby's Roost
    Heal: 20
    EN Check: 100/10 + 2 - 1 = 11

    Horsea's Water Gun on Vullaby
    Crit Check (625): 7005 (NO)
    Damage: (4 + 3 + 6 - 4.5) = 8.5
    EN Check: 3 - 1 = 2

    Cherubi's Aromatherapy
    EN Check: 9 - 1 = 8

    Lileep's Toxic on Cherubi
    Accuracy Check (9000): 3929 (HIT)
    EN Check: 7

    -1 HP Cherubi

    Action 2
    Deerling's Wild Charge on Vullaby
    Crit Check (625): 1524 (NO)
    Damage: (7 + 2/1.5 + 4.5 - 4.5) * 2.25 = 20.25
    Recoil: 5.0625
    EN Check: 6 + 2/2.5 + 4 = 10.8

    Drifloon's Gust on Deerling
    Crit Check (625): 4272 (NO)
    Damage: (4 + 3 + 1.5 - 3) * 1.5 = 8.25
    EN Check: 3 - 1 = 2

    Speed-Tie (5000): 6693 (Horsea)
    Horsea's Ice Beam on Vullaby
    Crit Check (625): 9528
    Effect Check (1000): 994 FREEZE)
    Intensity (5000): 7872 (DEEP)
    Damage: (10 + 6 - 4.5) * 1.5 = 17.25
    EN Check: 7
    Vullaby is Frozen Solid

    Cherubi's Sunny Day
    EN Check: 10

    Lileep's Grass Knot on Horsea
    Crit Check (625): 4486 (NO)
    Damage: (4 + 3 + 6 - 1.5) * 1.5 = 17.25
    EN Check: 4 + 1/2 - 1 = 3.5

    -1 HP Cherubi


    Stat Calculations (open)

    Deerling
    HP: 90 - (12 + 3.375 + 5.0625 + 8.25) = 61.3125 rounded to 61
    EN: 100 - (6.8 + 10.8) = 82.4 rounded to 82

    Cherubi
    HP: 90 - (12 + 1 + 1) = 76
    EN: 100 - (8 + 10) = 82
    Status: 2 DPA

    Horsea
    HP: 90 - (12 + 17.25) = 60.75 rounded to 61
    EN: 100 - (2 + 7) = 91
    Status: 1 KOC

    Lileep
    HP: 100
    EN: 100 - (7 + 3.5) = 89.5 rounded to 89

    Drifloon
    HP: 100
    EN: 100 - (7 + 2) = 91

    Vullaby
    HP: 34 - (13.5) + 20 - (8.5 + 20.25 + 17.25) = -5.5 rounded to -6
    EN: 86 - 11 = 75
    Status: KO


    Bench:

    [​IMG]
    Syclar
    45|82

    [​IMG]
    Combee
    51|80
    Cool Down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool Down


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Rogenrolla
    43|89

    [​IMG]
    Munna
    100|100

    Active:

    [​IMG]
    Deerling
    61|82

    [​IMG]
    Cherubi
    76|82
    Status: Badly Poisoned (2 DPA)

    [​IMG]
    Horsea
    61|91
    Status: 1 KOC


    [​IMG]
    Lileep
    100|89

    [​IMG]
    Drifloon
    100|91

    [​IMG]
    Vullaby
    -6|75
    Status: KO

    Field: Stealth Rock
    Intense Sun for 3 more rounds

    Orders:
    Switch Phase
    You order
    I ref
  12. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    [​IMG]
    "Siddhartha's great wisdom should turn this around!"
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Deerling, return! Syclar, get back out there!"

    10:22:50 AM ~ <Leethoof> hey dogfish i dont switch, you can just post orders because i dont want to try and squeeze a post out of my internet right now

    I'll order later.
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "I double-post and I'm proud of it!"

    Syclar: Blizzard ~ Blizzard
    IF Blizzard Disabled by A2, THEN Icy Wind A2

    Horsea: Ice Beam (Drifloon) ~ Dragon Pulse (Drifloon)
    IF Drifloon KOed, redirect to Lileep

    Cherubi: Heal Pulse (Syclar) ~ Weather Ball (Drifloon)
    IF Syclar KOed by our A1, THEN Weather Ball (Drifloon) A1
    IF Drifloon KOed, THEN Weather Ball (Lileep)
  15. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    [​IMG]
    "Your sacrifice will not be in vain, Zephyr!"
    Zephyr: Pop (Explosion + Explosion Combination) -> Cooldown (Thunderbolt [Harold])
    Siddhartha: Protect -> Trick Room
    Marley: Protect -> Recover

    If Freeze then yeah whatever I got nothin.
  16. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097

    [​IMG]
    Deerling
    61|82

    [​IMG]
    Combee
    51|80
    Cool Down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool Down


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Rogenrolla
    43|89

    [​IMG]
    Vullaby
    -6|75
    Status: KO

    Active:

    [​IMG]
    Syclar
    45|82

    [​IMG]
    Cherubi
    76|82

    [​IMG]
    Horsea
    61|91
    Status: 1 KOC


    [​IMG]
    Lileep
    100|89

    [​IMG]
    Drifloon
    100|91

    [​IMG]
    Munna
    100|100

    Field: Stealth Rock
    Intense Sun for 3 more rounds




    Battle Calculations (open)

    Stealth Rock
    -On Syclar
    Damage: 12 + 3 + 3 = 18

    Action 1
    Speed Tie (5000): 8480 (Munna)
    Munna's Protect
    EN Check: 7 + (52.1875 / 2.5) = 27.875

    Lileep's Protect
    EN Check: 7 + ((33.960625 + 20.25)/ 2.5) = 28.68425

    Syclar's Blizzard
    -On Drifloon
    Accuracy Check (9100): 2452 (HIT)
    Crit Check (625): 6292 (NO)
    Damage: (12 * 0.75 + 3 + 6 - 3) * 1.5 = 22.5

    -On Munna
    Accuracy Check (9100): 8636 (HIT)
    Crit Check (625): 8317 (NO)
    Damage: (12 * 0.75 + 3 + 6 - 3) = 15

    -On Lileep
    Accuracy Check (9100): 1091 (HIT)
    Crit Check (625): 3872 (NO)
    Damage: (12 * 0.75 + 3 + 6 - 4.5) * 1.5 = 20.25
    EN Check: 8 - 1 = 7

    Cherubi's Heal Pulse on Syclar
    Heal: 20 HP
    EN Check: 14

    Horsea's Ice Beam on Drifloon
    Crit Check (625): 6351 (NO)
    Damage: (10 + 6 - 3) * 1.5 = 19.5
    EN Check: 7

    Drifloon Pops
    -On Syclar
    Crit Check (625): 1909 (NO)
    Damage: (25 * 2.25 * 0.75 + 3 + 10 - 1.5) = 53.6875

    -On Cherubi
    Crit Check (625): 4410 (NO)
    Damage: (25 * 2.25 * 0.75 + 3 + 10 - 3) = 52.1875

    -On Horsea
    Crit Check (625): 6747 (NO)
    Damage: (25 * 2.25 * 0.75 + 3 + 10 - 4.5) = 50.6875

    -On Lileep
    Crit Check (625): 3407 (NO)
    -Ignore-Damage: (25 * 2.25 * 0.75 + 3 + 10 - 4.5) * 0.67 = 33.960625

    -On Munna
    Crit Check (625): 2922 (NO)
    -Ignore-Damage: (25 * 2.25 * 0.75 + 3 + 10 - 3) = 52.1875
    EN Check: (20 + (20 + 4)) * 1.75 + 5 = 82

    -2 HP Cherubi

    Action 2
    Cherubi's Weather Ball on Lileep
    Crit Check (625): 9888 (NO)
    Damage: (10 + 6 + 3 - 4.5) = 14.5
    EN Check: 7 + 4 = 11

    Horsea's Dragon Pulse on Lileep
    Crit Check (625): 5158 (NO)
    Damage: (9 + 6 - 4.5) = 10.5
    EN Check: 7

    Lileep's Recover
    Heal: 20 HP
    EN Check: 100/10 + 2 = 12

    Munna's Trick Room
    EN Check: 10 - 1 = 9

    -2 HP Cherubi


    Stat Calculations (open)

    Syclar
    HP: 45 + 20 - (53.6875 + 18) = -6.6875 rounded to -7
    EN: 82 - 7 = 75
    Status: KO

    Cherubi
    HP: 76 - (52.1875 + 2 + 2) = 19.8125 rounded to 20
    EN: 82 - (14 + 11) = 57
    Status: 2 DPA

    Horsea
    HP: 61 - 50.6875 = 10.3125 rounded to 10
    EN: 91 - (7 + 7) = 77
    Status: 1 KOC

    Lileep
    HP: 100 - (14.5 + 10.5) + 20 = 95
    EN: 89 - (28.68425 + 12) = 48.31575 rounded to 48

    Drifloon
    HP: 100 - (22.5 + 19.5 + 58) = 0
    EN: 91 - 82 = 89
    Status: KO
    1 KOC

    Munna
    HP: 100
    EN: 100 - (27.875 + 9) = 63.125 rounded to 63


    Bench:

    [​IMG]
    Deerling
    61|82

    [​IMG]
    Combee
    51|80
    Cool Down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool Down


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Rogenrolla
    43|89

    [​IMG]
    Vullaby
    -6|75
    Status: KO

    Active:

    [​IMG]
    Syclar
    -7|75
    Status: KO

    [​IMG]
    Cherubi
    20|57
    Status: Badly Poisoned (3 DPA)

    [​IMG]
    Horsea
    10|77
    Status: 1 KOC


    [​IMG]
    Lileep
    95|48

    [​IMG]
    Drifloon
    0|9
    Status: KO
    1 KOC

    [​IMG]
    Munna
    100|63

    Field: Stealth Rock
    Intense Sun for 2 more rounds
    Trick Room for 4 more rounds

    Orders:
    Point out errors
    Switch Phase
    You order
    I ref
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Unless I'm suffering from insanity, Explosion + Explosion has -2 priority, so Cherubi's Heal Pulse happens first. Which unfortunately doesn't save Syclar from the upcoming pop thanks to Stealth Rock damage, but does mean I do less damage - which unfortunately should be accounted for... -.-"
  18. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Doublepost! Deerling, let's go!"
  19. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    [​IMG]
    "So many double-posts!"

    Van Halen: Rock Slide -> Stone Edge (Charles)
    If Harold uses damaging water-type attack in a combo with Agility A1, Protect and scoot actions down.
    If Charles uses Protect A2, then use Iron Defense.
    Marley: Acid -> Confuse Ray (Charles)
    If Charles uses Protect A2, then use Ingrain.
    Siddhartha: Rock Slide -> Psyshock (Charles)
    If Charles uses Protect A2, use Calm Mind.
  20. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Ack..."

    Horsea: Razor Wind ~ Bubble

    Cherubi: Grass Knot (Roggenrola) ~ Grass Knot (Roggenrola)

    Deerling: Solarbeam (Roggenrola) ~ Solarbeam (Roggenrola)
    IF Roggenrola KOed, THEN redirect to Lileep
  21. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Bench:

    [​IMG]
    Syclar
    -7|75
    Status: KO

    [​IMG]
    Combee
    51|80
    Cool Down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool Down


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Drifloon
    0|9
    Status: KO
    1 KOC

    [​IMG]
    Vullaby
    -6|75
    Status: KO

    Active:

    [​IMG]
    Deerling
    61|82

    [​IMG]
    Cherubi
    20|57
    Status: Badly Poisoned (3 DPA)

    [​IMG]
    Horsea
    10|77
    Status: 1 KOC


    [​IMG]
    Lileep
    95|48

    [​IMG]
    Rogenrolla
    43|89

    [​IMG]
    Munna
    100|63

    Field: Stealth Rock
    Intense Sun for 2 more rounds
    Trick Room for 4 more rounds



    Battle Calculations (open)

    Stealth Rock to Deerling
    Damage: 12

    Action 1
    Roggenrola's Rock Slide
    -On Deerling
    Accuracy Check (9000): 1036 (HIT)
    Crit Check (625): 6183 (NO)
    Effect Chance (3000): 9531 (NO)
    Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5

    -On Cherubi
    Accuracy Check (9000): 8939 (HIT)
    Crit Check (625): 4111 (NO)
    Effect Chance (3000): 9151 (NO)
    Damage: (8 * 0.75 + 3 + 4.5 - 3) = 10.5

    -On Horsea
    Accuracy Check (9000): 6487 (HIT)
    Crit Check (625): 465 (CRIT)
    Effect Chance (3000): 8826 (NO)
    Damage: (8 * 0.75 + 3 + 3 + 4.5 - 4.5) = 12
    EN Check: 6 - 1 = 5

    Speed Tie: 9626 (Lileep)
    Lileep's Acid
    -On Deerling
    Crit Check (625): 5344 (NO)
    Effect Chance (1000): 7048 (NO)
    Damage: (4 * 0.75 + 6 - 3) * 1.5 = 9

    -On Cherubi
    Crit Check (625): 9347 (NO)
    Effect Chance (1000): 2113 (NO)
    Damage: (4 * 0.75 + 6 - 3) * 1.5 = 9
    EN Check: 3

    Munna's Rock Slide
    -On Deerling
    Accuracy Check (9000): 7705 (HIT)
    Crit Check (625): 6535 (NO)
    Effect Chance (3000): 5996 (NO)
    Damage: (8 * 0.75 + 1.5 - 3) = 4.5

    -On Cherubi
    Accuracy Check (9000): 2468 (HIT)
    Crit Check (625): 6046 (NO)
    Effect Chance (3000): 3085 (NO)
    Damage: (8 * 0.75 + 1.5 - 3) = 4.5
    EN Check: 6

    Deerling's SolarBeam on Roggenrola
    Crit Check: 8012 (NO)
    Damage: (12 + 3 + 1.5 - (1.5 + 1) * 1.5 = 21
    EN Check: 8 - 1 = 7

    Action 2
    Roggenrola's Stone Edge on Deerling
    Crit Check (1250): 519 (CRIT)
    Damage: (10 + 3 + 3 + 4.5 - 3) = 17.5
    EN Check: 7 - 1 = 6

    Speed Tie: 1826 (Munna)
    Munna's Psyshock on Deerling
    Crit Check (625): 7511 (NO)
    Damage: (8 + 3 + 6 - 3) = 14
    EN Check: 6 - 1 = 5


    Stat Calculations (open)

    Active:

    Deerling
    HP: 61 - (12 + 10.5 + 9 + 4.5 + 17.5 + 14) = -6.5 rounded to -7
    EN: 82 - 7 = 75
    Status: KO

    Cherubi
    HP: 20 - (10.5 + 9 + 4.5) = -4
    EN: 57
    Status: KO

    Horsea
    HP: 10 - 12 = -2
    EN: 77
    Status: 1 KOC
    KO

    Lileep
    HP: 95
    EN: 48 - 3 = 45

    Rogenrolla
    HP: 43 - 21 = 22
    EN: 89 - (5 + 6) = 78
    Status: 1 KOC

    Munna
    HP: 100
    EN: 63 - (5 + 6) = 52
    Status: 2 KOC


    Bench:

    [​IMG]
    Syclar
    -7|75
    Status: KO

    [​IMG]
    Combee
    51|80
    Cool Down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool Down


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Drifloon
    0|9
    Status: KO
    1 KOC

    [​IMG]
    Vullaby
    -6|75
    Status: KO

    Active:

    [​IMG]
    Deerling
    -7|75
    Status: KO

    [​IMG]
    Cherubi
    -4|57
    Status: KO

    [​IMG]
    Horsea
    -2|77
    Status: 1 KOC
    KO


    [​IMG]
    Lileep
    95|45

    [​IMG]
    Rogenrolla
    22|78
    Status: 1 KOC

    [​IMG]
    Munna
    100|52
    Status: 2 KOC

    Field: Stealth Rock
    Intense Sun for 1 more round
    Trick Room for 3 more rounds

    Orders:
    Switch Phase
    You order
    I ref​
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    [​IMG]

    "Ai ai ai..."

    Exeggcute: Cooldown ~ Grass Knot (Roggenrola)
    IF Rogenrola under influence of Protective/Evasive move A2, THEN Redirect to Lileep
    IF Roggenrola AND Lileep under influence of Protective/Evasive move A2 THEN Redirect to Munna
    IF Roggenrola KOed (Somehow), THEN redirect to Lileep

    Combee: Cooldown ~ Air Cutter + Gust
  23. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    [​IMG]
    "Keep on rolling right through them!"

    Siddhartha: Signal Beam (Exeggcute) -> Signal Beam (Exeggcute)
    Van Halen: Rock Blast (Combee) -> Rock Slide
    Marley: Acid -> Confuse Ray (Exeggcute)
  24. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Bench:

    [​IMG]
    Deerling
    -7|75
    Status: KO

    [​IMG]
    Cherubi
    -4|57
    Status: KO

    [​IMG]
    Horsea
    -2|77
    Status: 1 KOC
    KO

    [​IMG]
    Syclar
    -7|75
    Status: KO



    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Drifloon
    0|9
    Status: KO
    1 KOC

    [​IMG]
    Vullaby
    -6|75
    Status: KO

    Active:

    [​IMG]
    Combee
    51|80
    Cool Down

    [​IMG]
    Exeggcute
    63|45
    Status: 1 KOC
    Cool Down


    [​IMG]
    Lileep
    95|45

    [​IMG]
    Rogenrolla
    22|78
    Status: 1 KOC

    [​IMG]
    Munna
    100|52
    Status: 2 KOC

    Field: Stealth Rock
    Intense Sun for 1 more round
    Trick Room for 3 more rounds



    Battle Calculations (open)

    Stealth Rock to Exeggcute
    Damage: 12

    Stealth Rock to Combee
    Damage: 18

    Action 1
    Roggenrola's Rock Blast on Combee
    Crit Check1 (625): 350 (CRIT)
    Crit Check2 (625): 689 (NO)
    3 Hit Check (3750): 153 (HIT)
    Crit Check3 (625): 620 (CRIT)
    4 Hit Check (1250): 878 (HIT)
    Crit Check4 (625): 4216 (NO)
    5 Hit Check (1250): 49 (HIT)
    Crit Check5 (625): 3241 (NO)
    Damage: (3 * 5 + 2 + 3 + 4.5 - 3) * 2.25 = 48.375
    EN Check: 7 - 1 = 6

    Speed Tie: 1724 (Munna)
    Munna's Signal Beam on Exeggcute
    Crit Check (625): 1915 (NO)
    Effect Chance (1000): 6924 (NO)
    Damage: (8 + 6 - 3) * 2.25 = 24.75
    EN Check: 6

    Lileep's Acid
    -On Exeggcute
    Crit Check (625): 5705 (NO)
    Effect Chance (1000): 5603 (NO)
    Damage: (4 * 0.75 + 6 - 3) * 1.5 = 9
    EN Check: 3
    Exeggcute cools down

    Action 2
    Roggenrola's Rock Slide
    -On Exeggcute
    Crit Check (625): 9728 (NO)
    Effect Chance (3000): 9185 (NO)
    Damage: (8 + 3 + 4.5 - 4.5) = 11
    EN Check: 6 - 1 = 5

    Speed Tie: 4962 (Munna)
    Munna's Signal Beam on Exeggcute
    Crit Check (625): 1209 (NO)
    Effect Chance (1000): 1737 (NO)
    Damage: (8 + 6 - 3) * 2.25 = 24.75
    EN Check: 6 + 4 = 10


    Stat Calculations (open)

    Combee
    HP: 51 - (18 + 48.375) = -15.378 rounded to -15
    EN: 80
    Status: KO

    Exeggcute
    HP: 63 - (12 + 24.375 + 9 + 11 + 24.75) = -17.75 rounded to -18
    EN: 45
    Status: 1 KOC
    KO

    Lileep
    HP: 95
    EN: 45 - 3 = 42

    Rogenrolla
    HP: 22
    EN: 78 - (6 + 5) = 67
    Status: 2 KOC

    Munna
    HP: 100
    EN: 52 - (6 + 10) = 36
    Status: 3 KOC


    Bench:

    [​IMG]
    Deerling
    -7|75
    Status: KO

    [​IMG]
    Cherubi
    -4|57
    Status: KO

    [​IMG]
    Horsea
    -2|77
    Status: 1 KOC
    KO

    [​IMG]
    Syclar
    -7|75
    Status: KO


    [​IMG]
    Rebble
    -45|89
    Status: KO

    [​IMG]
    Drifloon
    0|9
    Status: KO
    1 KOC

    [​IMG]
    Vullaby
    -6|75
    Status: KO

    Active:

    [​IMG]
    Combee
    -15|80
    Status: KO

    [​IMG]
    Exeggcute
    -18|45
    Status: 1 KOC
    KO


    [​IMG]
    Lileep
    95|42

    [​IMG]
    Rogenrolla
    22|67
    Status: 2 KOC

    [​IMG]
    Munna
    100|36
    Status: 3 KOC

    Payout:
    Dogfish: 2 CC
    -Combee: 1 EC/3 MC/1 DC
    -Syclar: 1 EC/3 MC/1 DC
    -Exeggcute: 1 EC/3 MC/1 DC + 1 KOC
    -Horsea: 1 EC/2 MC/1 DC + 2 KOC
    -Deerling: 1 EC/2 MC/1 DC
    -Cherubi: 1 EC/2 MC
    Leethoof: 2 CC
    -Rebble: 1 EC/3 MC/1 DC
    -Roggenrola: 1 EC/3 MC/1 DC + 2 KOC
    -Lileep: 1 EC/3 MC/1 DC
    -Munna: 1 EC/2 MC/1 DC + 3 KOC
    -Drifloon: 1 EC/2 MC/1 DC + 1 KOC
    -Vullaby: 1 EC/2 MC/1 DC
    akela: 14 + 9/3 = 17 UC

Users Viewing Thread (Users: 0, Guests: 0)