Triple Regi action! C$FP vs. Elevator Music

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3v3 Triples
0 recoveries/0 chills
36 Hour DQ
2 subs
Accepter chooses between training items and items on
Arena:
  • FE's only
  • Low Kick cannot be used
  • If anyone tries to bring a Fighting-type or a Ground-Type into SATA, both the trainer and the Pokemon will be thrown into the Pit of Unholy Aggron. They will never come out.
  • Any Water-types brought into SATA will be beaten mercilessly before the start of the match (they start with 10 fewer HP than they normally would).
  • All Pokemon are perpetually at +1 Accracy, regardless of any boosts or drops.
  • Each Pokemon has all abilities activated as normal, regardless of Gastro Acid, Worry Seed, or any other attempt to manipulate the opponent's abilities.
  • Any Pokemon that is weak to Rock-type moves gets a 1 Rank boost to Defense for being so crazy.
accepting this?

Training Items

C$FP said:
Thanks for reffing!


Registeel [Iron Giant] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Light Metal
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 [50/1.15=43.478] (-)
Size Class: 3
Weight Class: 6 (205 kg)
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Hammer Arm
Hyper Beam
Iron Head
Lock-On
Zap Cannon
Flash Cannon
Hyper Beam

Counter
Ice Punch
Thunder Punch
Dynamic Punch
Body Slam
Gravity
Mud-Slap
Sleep Talk
Mimic

Earthquake
Rock Slide
Thunder Wave
Focus Punch
Hone Claws
Focus Blast
Toxic
Thunderbolt
Protect
Substitute
Endure
Shadow Claw
Brick Break
Rest
Rock Polish
Aerial Ace
Bulldoze
Rain Dance
Sandstorm
Hidden Power (Ice 6)
Safeguard
Thunder
Double Team
Giga Impact
Swagger
Shock Wave

Moves: 47

Regice [Overfreeze] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Ice Body
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Hyper Beam
Zap Cannon
Lock-On
Ancientpower
Charge Beam

Counter
Icy Wind
Signal Beam
Mimic

Hail
Blizzard
Focus Blast
Thunder
Protect
Substitute
Thunderbolt
Endure
Shock Wave
Rest
Thunder Wave

Moves: 26

Regirock [Monolith] (Genderless)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower
Hammer Arm

Fire Punch
Ice Punch
Thunder Punch
Endure
Counter
Dynamic Punch
Focus Punch

Earthquake
Stone Edge
Rock Slide
Sandstorm
Brick Break
Drain Punch
Rock Polish
Protect
Substitute
Smack Down
Dig
Giga Impact
Thunder Wave
Stealth Rock

Moves: 27

Elevator Music said:

Carracosta [Abagoora] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Study: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 49

EC: 6/6
MC: 0
DC: 5/5

Attacks:
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw

Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Whirlpool

Attract
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Frustration
Giga Impact
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Scald
Stone Edge
Substitute
Swagger
Toxic
Waterfall

Block
Low Kick
Sleep Talk
Stealth Rock

Necturna [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 4
Base Rank Total: 23
Total Moves: 46

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Hex
Horn Leech
Leer
Natural Gift
Ominous Wind
Pain Split
Poison Fang
Power Whip
Shadow Sneak
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-O-Wisp

Curse
Future Sight
Giga Drain
Gravity
Leaf Blade
Leaf Storm
Ingrain
Soak (Sketched)

Attract
Calm Mind
Double Team
Energy Ball
Flash
Giga Impact
Grass Knot
Hyper Beam
Payback
Protect
Psychic
Rest
Shadow Ball
Shadow Claw
Substitute
Swagger
Telekinesis
Thief
Torment
Toxic

Sleep Talk
Snatch
Synthesis
Trick

Cyclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 39

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Outrage
Rain Dance
Slack Off
Sonicboom
Tackle
Thrash
Thundershock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

DragonBreath
Hydro Pump
Magnet Rise

Endure
Flamethrower
Ice Beam
Light Screen
Protect
Sandstorm
Substitute
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Volt Switch

Draco Meteor
Heal Bell
Signal Beam
-C$FP sends out.
-EM sends out, orders.
-C$FP orders.
-I ref.
 
Exp. Shares for all 3~

Carracosta: Aqua Tail (Regirock) ~ Aqua Tail (Regirock)
IF (Regirock uses Dig) THEN (use Dive (Regirock))
IF (Regirock uses Protect) THEN (use Stone Edge (Regice))
Necturna: Will-O-Wisp (Regirock) ~ Super Fang (Regice)
IF (Regirock uses Protect a1) THEN (use Super Fang (Regice) and push actions back)​
Cyclohm: Hydro Pump (Regirock) ~ Hydro Pump (Regirock)
IF (Regirock uses Protect) THEN (use Flamethrower (Registeel))​
 
Gotta love triple-Regi action with +1 Accuracy!

Regice: Blizzard, Blizzard

Regirock: Counter, Counter
IF Carracosta has fainted, THEN use Rock Polish

Registeel: Focus Punch + Focus Punch (Carracosta), cool down (Hyper Beam + Hidden Power (Cyclohm))
 
C$FP:

Registeel
HP: 100
EN: 100
Other: none


Regice
HP: 100
EN: 100
Other: none


Regirock
HP: 100
EN: 100
Other: none

EM:

Carracosta
HP: 100
EN: 100
Other: none


Necturna
HP: 100
EN: 100
Other: none


Cyclohm
HP: 110
EN: 100
Other: none


Action 1:
Registeel is tightening its focus!

Necturna used Will-O-Wisp (Regirock)!
-7 Energy

Cyclohm used Hydro Pump (Regirock)!
Crit: [<=625] 8790/10000 (No)
Calculation: (11+5*1.5-4*1.5)*1.5=18.75
-8 Energy

Regice used Blizzard!
Cyclohm:
Hit: [<=9333] 1855/10000 (Yes)
Crit: [<=625] 9138/10000 (No)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
Carracosta:
Hit: [<=9333] 7593/10000 (Yes)
Crit: [<=625] 3449/10000 (No)
Freeze: [<=1000] 4817/10000 (No)
Calculation: (8+3+5*1.5-3*1.5)*2/3=9.33
Necturna:
Hit: [<=7433] 8037/10000 (No)
-7 Energy

Carracosta used Aqua Tail (Regirock)!
Crit: [<=625] 492/10000 (Yes)
Calculation: (8+3+3+5*1.5-5*1.5-3)*1.5=16.5
-6 Energy

Regirock used Counter (Carracosta)!
Damage: 16.5*1.5=24.75
-14 Energy

Registeel used Focus Smash (Carracosta)!
Crit: [<=625] 3708/10000 (No)
Calculation: (30.75+4*1.5-5*1.5)*1.5=43.875
-42 Energy

-2 HP for Regirock

Action 2:
Necturna used Super Fang (Regice)!
Damage: 20
-13 Energy

Cyclohm used Hydro Pump (Regirock)!
Crit: [<=625] 1404/10000 (No)
Calculation: (11+5*1.5-4*1.5)*1.5=18.75
-8 Energy

Regice used Blizzard!
Cyclohm:
Hit: [<=9333] 7538/10000 (Yes)
Crit: [<=625] 7780/10000 (No)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
Carracosta:
Hit: [<=9333] 6220/10000 (Yes)
Crit: [<=625] 4366/10000 (No)
Freeze: [<=1000] 5673/10000 (No)
Calculation: (8+3+5*1.5-3*1.5)*2/3=9.33
Necturna:
Hit: [<=7433] 87/10000 (Yes)
Crit: [<=625] 6671/10000 (No)
Freeze: [<=1000] 2250/10000 (No)
Calculation: (9+3+5*1.5-5*1.5)*1.5=18
-11 Energy

Registeel must recharge!

Carracosta used Aqua Tail (Regirock)!
Crit: [<=625] 8485/10000 (No)
Calculation: (8+3+5*1.5-5*1.5-3)*1.5=12
-10 Energy

Regirock used Counter (Carracosta)!
Damage: 12*1.5=18
-16 Energy
Carracosta fainted!

-2 HP for Regirock


C$FP:

Registeel
HP: 100
EN: 58
Other: none


Regice
HP: 80
EN: 82
Other: none


Regirock
HP: 35
EN: 70
Other: Burned

EM:

Carracosta
HP: -5
EN: 84
Other: none


Necturna
HP: 82
EN: 80
Other: none


Cyclohm
HP: 65
EN: 92
Other: none


What an early thrashing!

-C$FP
-EM
-Me
 
Sweet deal, let's keep going!

Regice: Icy Wind, Ice Beam (Necturna)

Regirock: Stone Edge (Necturna), Giga Impact (Cyclohm)

Registeel: Hyper Beam (Cyclohm), Hidden Power (Cyclohm)

EDIT@below: yeah whatever I'm good
 
I just realized I fucked up with Forewarn. (GDI why do I always forget it.) CMFP may reorder if he wishes to.
 
C$FP:

Registeel
HP: 100
EN: 58
Other: none


Regice
HP: 80
EN: 82
Other: none


Regirock
HP: 35
EN: 70
Other: Burned

EM:

Carracosta
HP: -5
EN: 84
Other: none


Necturna
HP: 82
EN: 80
Other: none


Cyclohm
HP: 65
EN: 92
Other: none


Action 1:
Necturna used Soak (Regice)!
-8 Energy

Cyclohm used Light Screen!
-10 Energy

Regice used Icy Wind!
Necturna:
Crit: [<=625] 1075/10000 (No)
Calculation: (2.25+5*1.5-4*1.5)*1.5=5.625
Cyclohm:
Crit: [<=625] 3651/10000 (No)
Calculation: (2.25+5*1.5-3*1.5)*1.5=7.875
-5 Energy

Regirock used Stone Edge (Necturna)!
Crit: [<=1250] 740/10000 (Yes)
Calculation: 10+3+3+5*1.5-4*1.5-3=14.5
-6 Energy

Registeel used Hyper Beam (Cyclohm)!
Crit: [<=625] 1001/10000 (No)
Calculation: 7.5+3*1.5-3*1.5=7.5
-11 Energy

-2 HP for Regirock

Action 2:
Cyclohm used Discharge!
Regirock:
Crit: [<=625] 9951/10000 (No)
Para: [<=3000] 8649/10000 (No)
Calculation: 6+3+5*1.5-4*1.5=10.5
Regice:
Crit: [<=625] 4799/100000 (No)
Para: [<=3000] 4690/10000 (No)
Calculation: (6+3+5*1.5-5*1.5-3)*1.5=9
Registeel:
Crit: [<=625] 166/10000 (Yes)
Para: [<=3000] 2977/10000 (Yes)
Calculation: 6+3+3+5*1.5-5*1.5-1=11
-5 Energy

Necturna used Horn Leech (Regice)!
Crit: [<=625] 7178/10000 (No)
Calculation: (8+3+5*1.5-4*1.5)*1.5=18.75
9.375 recovery
-11 Energy

Regice used Ice Beam (Necturna)!
Crit: [<=625] 9353/10000 (No)
Freeze: [<=1000] 5517/10000 (No)
Calculation: (5+5*1.5-4*1.5)*1.5=9.75
-7 Energy

Regirock used Giga Impact (Cyclohm)!
Crit: [<=625] 1249/10000 (No)
Calculation: 15+5*1.5-4*1.5-3=10.5
-11 Energy

Registeel used Hidden Power (Cyclohm)!
Full para: [<=2000] 916/10000 (Yes)

-2 HP for Regirock

END OF ROUND


C$FP:

Registeel
HP: 89
EN: 47
Other: Paralyzed (10%)


Regice
HP: 52
EN: 70
Other: Soak (4a)


Regirock
HP: 20
EN: 53
Other: Burned, Sluggish (1a)

EM: (Light Screen 3r)

Carracosta
HP: -5
EN: 84
Other: none


Necturna
HP: 62
EN: 61
Other: -1 Speed


Cyclohm
HP: 39
EN: 78
Other: none


-EM
-C$FP
-Me
 
Oh, I just realized that Regirock should have taken less damage (Sturdy), and Regice has a rank boost to Defense due to the arena. So that being so...

Necturna: Shadow Sneak (Regirock) ~ Power Whip (Regice)
IF (Regice uses Counter a2) THEN (use Grass Knot (Regice))
IF (Regice uses Protect a2) THEN (use Substitute (15 HP))​
Cyclohm: Hydro Pump (Regirock) ~ Thunder (Regice)
IF (Regice uses Protect a2) THEN (use Flamethrower (Registeel))​
 
I guess it's nice that Light Screen only takes 5 BAP off combos.

Regice: Hail, Blizzard + Blizzard

Regirock: Rock Slide, Rock Slide

Registeel: Hidden Power (Cyclohm), Ice Punch (Necturna)
IF you are fully paralyzed A1, THEN use Hidden Power (Cyclohm) A2
 
C$FP:

Registeel
HP: 89
EN: 47
Other: Paralyzed (10%)


Regice
HP: 52
EN: 70
Other: Soak (4a)


Regirock
HP: 20
EN: 53
Other: Burned, Sluggish (1a)

EM: (Light Screen 3r)

Carracosta
HP: -5
EN: 84
Other: none


Necturna
HP: 62
EN: 61
Other: -1 Speed


Cyclohm
HP: 39
EN: 78
Other: none


Action 1:
Necturna used Shadow Sneak (Regirock)!
Crit: [<=625] 3139/10000 (No)
Calculation: 3+3+5*1.5-5*1.5-3=3
-3 Energy

Cyclohm used Hydro Pump (Regirock)!
Crit: [<=625] 5659/10000 (No)
Calculation: (11+5*1.5-4*1.5)*1.5=18.75
-8 Energy
Regirock fainted!

Regice used Hail!
-10 Energy

Registeel used Hidden Power (Cyclohm)!
Full para: [<=1000] 3382/10000 (No)
Crit: [<=625] 7193/10000 (No)
Calculation: (6+3*1.5-3*1.5)*1.5=9
-4 Energy

-2 HP for everyone

Action 2:
Cyclohm used Thunder (Regice)!
Hit: [<=9333] 8966/10000 (Yes)
Crit: [<=625] 1984/10000 (No)
Para: [<=3000] 9524/10000 (No)
Calculation: (12+3+5*1.5-5*1.5-3)*1.5=18
-7 Energy

Necturna used Power Whip (Regice)!
Crit: [<=625] 895/10000 (No)
Calculation: (12+3+5*1.5-5*1.5)*1.5=22.5
-7 Energy

Registeel used Ice Punch (Necturna)!
Crit: [<=625] 568/10000 (Yes)
Freeze: [<=1000] 1641/10000 (No)
Calculation: (8+3+4*1.5-4*1.5)*1.5=16.5
-6 Energy

Regice used Ultra Snowstorm!
Cyclohm:
Crit: [<=625] 9180/10000 (No)
Calculation: (20.25+5*1.5-3*1.5)*1.5=34.875
Necturna:
Crit: [<=625] 4152/10000 (No)
Freeze: [<=2000] 5937/10000 (No)
Calculation: (20.25+5*1.5-4*1.5)*1.5=32.625
-35 Energy
Cyclohm fainted!

-2 HP for everyone

END OF ROUND


C$FP:

Registeel
HP: 85
EN: 37
Other: Paralyzed (5%)


Regice
HP: 7
EN: 25
Other: Soak (2a), Cooldown (1a)


Regirock
HP: -2
EN: 53
Other: KOed

EM: (Light Screen 3r)

Carracosta
HP: -5
EN: 84
Other: none


Necturna
HP: 9
EN: 51
Other: none


Cyclohm
HP: -9
EN: 63
Other: KOed


This is the final stretch...

-C$FP
-EM
-Me
 
Almost there!

Registeel: Aerial Ace, Ice Punch
IF Endure, THEN Toxic and push actions back

Regice: cool down, Ice Beam
 
Yeah I don't need to ref this do I.

Shadow Sneak combo KOs Regice.

Paralysis roll (Registeel): 1323/10000 (No)
9 damage, KO, C$FP win.

Prizes:
Ref: 7 UC
Carracosta, Necturna, Cyclohm, Regice, Regirock: 4 MC
Registeel: 3 MC
KOC goes to Cyclohm, Necturna, Regice, Regirock, and Registeel.
 
GG Elevator Music, I've always wanted to do a match like this.

(I think that's supposed to be 4 MC for everything but Registeel, which gets 3 MC)
 
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