Triples at the ASB Arena! TheWolfe Vs Orcinus Duo!

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Speaking of challenges, I'll throw up one more of my own:

Battle type: 3v3 FE Triples, positioning off
DQ Time: 3 days
Recoveries: 2 recoveries and 5 chills
Music: TBA
Arena: ASB Arena
Taking Wolfe's challenge. I want to try out something for trips. :)

Switch=KO
Items=On
2 Substitutions

You guys should ref this. It'll be interesting :)
TheWolfe's Team:

Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
KOs: 12

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
-Avalanche
-Bide
-Brick Break
-Bulldoze
-Counter
-Dig
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
-Ice Beam
-Ice Punch
-Low Kick
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
-Rock Smash
-Scald
-Sleep Talk
-Stealth Rock
-Stone Edge
-Substitute
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 47

Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 7

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Copycat
-Curse
-Earthquake
-Faint Attack
-Fake Out
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Scratch
-Shadow Sneak
-Shadowstrike
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn

Total Moves: 34

Chrysalis - Starmie (-)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Attack)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 3

Abilities:
Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Analytic: (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 + 20 Acc
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
-Aurora Beam
-Barrier
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Harden
-Hydro Pump
-Light Screen
-Minimize
-Power Gem
-Rapid Spin
-Recover
-Substitute
-Supersonic
-Surf
-Swift
-Tackle
-Thunder
-Water Gun

Total Moves: 21


Orcinus Duo's Team:

Ludicolo - Marge (F)
KOC: 4
Nature: Naughty
Type: Water/Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks: (35)
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Fake Out
Fury Swipes

Counter
Giga Drain
Flail

Surf
Rain Dance
Double Team
Endure
Ice Beam
Synthesis
Energy Ball
Zen Headbutt
Protect
Substitute
Toxic
Seed Bomb
Solarbeam
Thunder Punch
Ice Punch
Drain Punch
Fire Punch
Dive
Hydro Pump
Brick Break
Waterfall
Hyper Beam

Mr. Mime - Mind (F)
KOC: 10
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks (67):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Future Sight
Dream Eater
Zap Cannon
Charge Beam
Thunderbolt
Attract
Foul Play
Rain Dance
Zen Headbutt
Focus Blast
Brick Break
Drain Punch
Round
Grass Knot
Hidden Power Fire 6
Focus Punch
Metronome
Psyche Up

Infernape-Simion (M)
KOC: 3
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 108
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
DC: 5/5

Attacks: (68)
Mach Punch
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Calm Mind
Flare Blitz
Facade
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Focus Punch
Fake Out
Encore
Endeavor
Counter
Blast Burn
Covet
Dual Chop
Gunk Shot
Heat Wave
Helping Hand
Iron Tail
Low Kick
Role Play
Sleep Talk
Stealth Rock
Thunderpunch

Flamethrower
Brick Break
Acrobatics
U-Turn
Roar
Toxic
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Double Team
Rock Tomb
Aerial Ace
Flame Charge
Rest
Low Sweep
Focus Blast
Incinerate
Shadow Claw
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Hidden Power Ground (7)
Endure
Quick Guard
Slack Off
Will-o-Wisp
Fire Blast


TheWolfe sends out and specifies items. Then Orcinus sends out with items and orders.

GOOD LUCK TRAINERS!
 

"Thanks for taking this match for us." xD


Hype Dog - Swampert (F)
Get equipped with Life Orb!


Hakumen - Kitsunoh (M)
Get equipped with Expert Belt!


Chrysalis - Starmie (-)
Get equipped with Water Stone!
 

Orcinus Duo

Banned deucer.
Mind: Fake Out Starmie-Fake Out Swampert
Ludicolo: Fake Out Swampert-Fake Out Starmie
Infernape: Fire Blast Kitsunoh x2
 


"Um Orcinus, I think you're forgetting something." :P

Hype Dog: Protect + Wide Guard (All allies) ~ Cooldown
Hakumen: Earthquake ~ Fake Out @Infernape
Chrysalis: Surf + Surf ~ Cooldown
 

Hype Dog | Hakumen | Chrysalis
Items: Life Orb | Expert Belt | Water Stone
HP: 110 | 100 | 90
Energy: 100 | 100 | 100
Spe: 52 | 110 | 133 (20)
Status: N/A | N/A | N/A

Marge | Mind | Simion
Items: N/A | N/A | N/A
HP: 100 | 90 | 100
Energy: 100 | 100 | 100
Spe: 70 | 104 (12) | 108
Status: -1 Acc | -1 Acc | -1 Acc​

Action 1:
Hype Dog: Protect+Wide Guard = [25 Energy]
Mind: Fake Out (C) - 4x1.5+(1-3)x1.5 = [3 Damage] [4 Energy]
Marge: Fake Out (Hy) - 4+(4-3)x1.5 = [5.5 Damage (Null)] [4 Energy]
Hakumen: Earthquake (Ma) - [10x0.75+(4-3)x1.5]x0.67 = [6 Damage] [7 Energy]
Earthquake (Mi) - 10x0.75+(4-3)x1.5 = [9 Damage]
Earthquake (S) - [10x0.75+(4-3)x1.5]x1.5 = [13.5 Damage]
Simion: Fire Blast (Ha) - [12+3+(4-3)x1.5]x1.5 = [24.75 Damage] [7 Energy]
Chrysalis: Flinched

Action 2:
Hakumen: Fake Out (S) - 4+(4-3)x1.5 = [5.5 Damage] [4 Energy]
Mind: Fake Out (Hy) - 4x1.5+(1-3)x1.5 = [3 Damage] [8 Energy]
Marge: Fake Out (C) - 4+(4-3)x1.5 = [5.5 Damage] [8 Energy]
Chrysalis: Flinch
Simion: Flinch
Hype Dog: Flinch



Hype Dog | Hakumen | Chrysalis
Items: Life Orb | Expert Belt | Water Stone
HP: 107 | 75 | 81
Energy: 75 | 89 | 100
Spe: 52 | 110 | 133 (20)
Status: N/A | N/A | N/A

Marge | Mind | Simion
Items: N/A | N/A | N/A
HP: 94 | 81 | 81
Energy: 88 | 88 | 93
Spe: 70 | 104 (12) | 108
Status: -1 Acc | -1 Acc | -1 Acc​
 
Combinations with moves that carry positive priorities (such as Protect and Wide Guard) stack, so Swampert's Protect + Wide Guard should be able to cover and protect all of my Pokemon in A1. I could be wrong though.
 


"Aw boo. At least it was worth a shot."

Hype Dog: Waterfall @Infernape ~ Wide Guard
Sub: IF you are targeted by a damaging Grass move, THEN use Mirror Coat and push actions down.
Sub: IF you are taunted on A2, THEN use Hydro Cannon @Infernape.

Hakumen: Fake Out @Ludicolo ~ Earthquake
Sub: IF Swampert does not use Wide Guard on A2, THEN use Shadowstrike @Mr. Mime.

Chrysalis: Light Screen ~ Surf
Sub: IF you are taunted, THEN make A1 into Hydro Pump @Infernape.
Sub: IF Swampert does not use Wide Guard on A2, THEN use Hydro Pump @Infernape.
 

Orcinus Duo

Banned deucer.
Mind: Encore Hakumen-Solarbeam combo Hype Dog
Simion: Brick Break Hype Dog-Dig Hakumen
IF Brick Break misses A1, Brick Break Hype Dog A2
Marge: Flinch-Solarbeam Hype Dog
 

Hype Dog | Hakumen | Chrysalis
Items: Life Orb | Expert Belt | Water Stone
HP: 107 | 75 | 81
Energy: 75 | 89 | 100
Spe: 52 | 110 | 133 (20)
Status: N/A | N/A | N/A

Marge | Mind | Simion
Items: N/A | N/A | N/A
HP: 94 | 81 | 81
Energy: 88 | 88 | 93
Spe: 70 | 104 (12) | 108
Status: -1 Acc | -1 Acc | -1 Acc​

Fake Out crit, Encore missed
Action 1:
Hakumen: Fake Out (Ma) - 4+3+(4-3)x1.5 = [8.5 Damage] [8 Energy]
Chrysalis: Light Screen = [7 Energy]
Simion: Brick Break (HD) - 8+3+(5-3)x1.5 = [14 Damage] [5 Energy]
Mind: Encore (Ha) - Miss = [10 Energy]
Hype Dog: Waterfall (S) - [8+3+3+(5-3)x1.5]x1.5 = [25.5 Damage] [5 Energy] [-2 HP]

Action 2:
Mind: Is absorbing sunlight
Marge: Is absorbing sunlight
Chrysalis: Hydro Pump (S) - [12+3+(5-2)x1.5]x1.5 = [29.25 Damage] [7 Energy]
Hakumen: Shadow Strike (Mi) - [8+2+3+(4-3)x1.5]x1.5 = [21.75 Damage] [5 Energy]
Simion: Dug underground
Marge: SolarBeam (HD) - [12+3+(3-3)x1.5]x2.25 = [33.75 Damage] [7 Energy]
Simion: Dig (Ha) - [8+(5-3)x1.5]x1.5 = [16.5 Damage] [10 Energy]
Mind: Super SolarBeam (HD) - [12x2.25+(4-3)x1.5]x2.25 = [64.125 Damage] [35 Energy]



Hype Dog | Hakumen | Chrysalis
Items: Life Orb | Expert Belt | Water Stone
HP: 0 | 75 | 81
Energy: 63 | 76 | 86
Spe: 52 | 110 | 133 (20)
Status: KOed | N/A | N/A

Marge | Mind | Simion
Items: N/A | N/A | N/A
HP: 85 | 59 | 26
Energy: 81 | 43 | 78
Spe: 70 | 104 (12) | 108
Status: -1 Acc | -1 Acc, 1 KOC, Cooldown (A1) | -1 Acc​
 
Orcinus' team should no longer be at -1 Acc as Illuminate only lasts for 6 actions. Also, how come Swampert didn't use Mirror Coat on A2?
 

Orcinus Duo

Banned deucer.
I swear I ordered

Infernape: Slack Off-Slack Off
Marge: Seed Bomb Starmie-Seed Bomb Starmie
Mind: Cooldown-Icy Wind
 

"The fact we only order two commands as opposed to three in a triples sometimes throws me off." >_>

Hakumen: Shadowstrike @Mr. Mime ~ Shadowstrike @Mr. Mime

Chrysalis: Brine @Infernape ~ Brine @Mr. Mime
Sub: IF Infernape is still standing on A2, THEN redirect your attack on Infernape.
 

Hakumen | Chrysalis
Items:Expert Belt | Water Stone
HP: 75 | 81
Energy: 76 | 86
Spe: 110 | 133 (20)
Status: N/A | N/A

Marge | Mind | Simion
Items: N/A | N/A | N/A
HP: 85 | 62 | 26
Energy: 81 | 43 | 78
Spe: 70 | 104 (12) | 108
Status: -1 Acc | -1 Acc, 1 KOC, Cooldown (A1) | -1 Acc​

Action 1:
Chrysalis: Brine (S) - [13+3+(5-2)x1.5]x1.5 = [30.75 Damage] [7 Energy]
Hakumen: Shadowstrike (Mi) - [8+2-2+3+(4-3)x1.5]x1.5 = [18.75 Damage] [9 Energy]
Marge: Seed Bomb (C) - [8+3+(4-3)x1.5]x1.5 = [18.75 Damage] [5 Energy]

Action 2:
Chrysalis: Brine (Mi) - 13+3+(5-5)x1.5 = [16 Damage] [11 Energy]
Hakumen: ShadowStrike (Mi) - [8+2-2+3+(4-3)x1.5]x1.5 = [18.75 Damage] [13 Energy]
Mind: Icy Wind (H) - [6x0.75x1.5+(4-3)x1.5]x0.67 = [5.5 Damage] [5 Energy]
Icy Wind (C) - [6x0.75x1.5+(4-3)x1.5]x0.67 = [5.5 Damage]
Marge: Seed Bomb (C) - [8+3+(4-3)x1.5]x1.5 = [18.75 Damage] [9 Energy]



Hakumen | Chrysalis
Items:Expert Belt | Water Stone
HP: 69 | 38
Energy: 54 | 68
Spe: 110 | 133 (20)
Status: -1 Spe | 1 KOC, -1 Spe

Marge | Mind | Simion
Items: N/A | N/A | N/A
HP: 85 | 8 | 0
Energy: 67 | 38 | 78
Spe: 70 | 104 (12) | 108
Status: N/A | 1 KOC, -1 Def | KOed​
 
Sorry fixed, kept thinking that Filter = Tinted Lense. I also adjusted Minds starting HP this round because I forgot to account for it last round.
 


"Filter is so evil." D:

"But in any case, let's push with what we got! Chrysalis, locate a patch of grass in the arena and use your Camouflage to change your type! Hakumen, continue the pressure on our opponents!"

Hakumen: Rock Slide ~ Rock Slide
Sub: IF Ludicolo uses Leech Seed on you, THEN use Magic Coat and push actions down.
KO Sub: IF Mr. Mime faints, THEN use U-Turn @Ludicolo.

Chrysalis: Camouflage (On Grass, become Grass-type) ~ Blizzard
Sub: IF Camouflage won't change your type for whatever reason, THEN use Recover on A1.
Sub: IF Hakumen uses Magic Coat on A1, THEN use Blizzard and push actions down. This sub takes precedence over the top one.
 
9.9

Technically, there is minimal grass in the ASB Arena unless someone made an updated version of it. So I would have to say no to Starmie becoming a Grass-type and give Wolfe a chance to reorder.
 


"Awwww."

Hakumen
: Rock Slide ~ Rock Slide
Sub: IF Ludicolo uses Leech Seed on you, THEN use Magic Coat and push actions down.
KO Sub: IF Mr. Mime faints, THEN use U-Turn @Ludicolo.

Chrysalis: Substitute (20 HP) ~ Blizzard
Sub: IF Mr. Mime uses Snatch on you during A1, THEN use Blizzard.
Sub: IF Hakumen uses Magic Coat on A1, THEN use Blizzard and push actions down. This sub takes precedence over the top one.
 

Hakumen | Chrysalis
Items:Expert Belt | Water Stone
HP: 69 | 38
Energy: 54 | 68
Spe: 110 | 133 (20)
Status: -1 Spe | 1 KOC, -1 Spe

Marge | Mind
Items: N/A | N/A
HP: 85 | 8
Energy: 67 | 38
Spe: 70 | 104 (12)
Status: N/A | 1 KOC, -1 Def​

Action 1:
Mind: Absorbing sunlight
Chrysalis: Substitute = [-20 HP] [18 Energy]
Marge: Protect (Mi) = [10 Energy]
Hakumen: Rock Slide (Ma) - 8x0.75+(4-3)x1.5 = [7.5 Damage] [6 Energy]
Rock Slide (Mi) - 8x0.75+(4-3)x1.5 = [7.5 Damage (Null)]
Mind: SolarBeam (C) - [12+(4-3)x1.5]x1.5 = [20.25 Damage] [8 Energy]

Action 2:
Mind: Wide Guard = [7 Energy]
Marge: Absorbing sunlight
Chrysalis: Blizzard - Blocked = [8 Energy]
Hakumen: Rock Slide - Blocked = [10 Energy]
Marge: SolarBeam (C) - [12+3+(3-3)x1.5]x1.5 = [22.5 Damage] [7 Energy]



Hakumen | Chrysalis
Items:Expert Belt | Water Stone
HP: 69 | 0
Energy: 38 | 42
Spe: 110 | 133 (20)
Status: N/A | 1 KOC, KOed

Marge | Mind
Items: N/A | N/A
HP: 77 | 8
Energy: 50 | 23
Spe: 70 | 104 (12)
Status: 1 KOC | 1 KOC, -1 Def​
 
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