Backstory: vF: In spite of being the 4th mafia game I've hosted, this was actually the first game I ever worked on designing. Mind you, it changed alot since its first version, so I'll run you through some of the differences. I don't remember when or why, but I thought to myself at some point, "Wouldn't it be funny if there was no village, and a bunch of different mafia thought they were taking down a village?". Which sounds alot like what we ended up with, but Deception Mafia (as it was first called) actually had another twist. There was a mole faction, each member moling a different mafia. The mafia would be told that the player was a mole, but they would assume it was the village being moled. B_T: Ah, memories. I think it was in the summer of 2010 when I wanted to make my first game ever. I was a shy little guy requesting a co-host, who'd help me create a game from the very beginning. Von wanted to make his first game as well so he contacted me and from there the story began. I didn't even have a general direction at first, so we were thinking of ideas and voicing what we'd want in our first games, when Von shared an idea he'd had about the whole moling deception thing. It took us a brainstorm or two to settle on the "village mole faction" idea, and it was wacky enough to get us working right on it. vF: That may have been a terrible idea by itself, but also so much time had passed since we had first designed that game and player towards moles had just gotten so much worse. This caused us to remove the moles entirely and rebalance everything. B_T: The truth was, we had actually designed the roles and even priorities if I'm not mistaken, and everything was set for the game to begin, besides writing Role PMs I suppose. The thing was, we were both doubting the success of the destined game, which eventually led to a halt regarding any talk related to it. It's a shame, but at the same time I'm glad, since as Von said, the concept was pretty damn terrible. A few months had passed and Von contacted me in possibly resuming our idea, but of course neither of us was happy with the original concept so we revamped everything. vF: Originally the "gimmick" of the game was that everyone appeared village upon death. That was changed into no cardflip NOC really just to keep the twist a secret. B_T: The players were to be notified of a "twist" in the game, which they would assume was the all deaths shown as village concept. This would hide the main twist, which was the central concept of the game (the hidden "village" mafia faction). Since there was no central concept anymore, and we felt as if we still wanted "clueless" mafia factions, we kept the village deception idea in planning, and it eventually became the main concept. vF: By the end, this game was a combination of ideas that should probably never be in any serious mafia game, but I got to experiment with them here. I wish the really good ones hadn't been killed IMMEDIATELY, but we got some good use out of others. And every bullshit, trollolol mechanic in this game was approved, and approved BEFORE I changed the name from Deception to Troll NOC Mafia. That's right, we were gonna play it straight, but almost at the last minute I wanted to add a rule just to ensure that I didn't cause some of the more dedicated mafia players serious psychological harm. B_T: I think we would have had SOME warning, but yeah, we went in the whole "troll" direction mainly because Von wanted to try new things, and I really didn't mind. So we re-balanced factions, with each having a "special role", but they were killed quickly. I think the main reason for this is because we gave them to more experienced players because we wanted, well, experienced players behind those roles. I'm sure not doing the same mistake if I attempt at including experimental roles in any game I make, but it's not like it ruined the game. It simply made it less interesting, perhaps. Also it if wasn't obvious already, every player had a "troll" referring to his character (or not!). These will be showcased here. Role PMs: Mafia A vF: This one should probably be the most obvious, but there was never any Dewprism in the game. I don't know that smashlloyd ever fretted over finding it, it seemed to be a chore for him to just get his actions in. B_T: Not only was Smash rather inactive (from what I've seen), he has also caused a lynch on his teammate when said teammate (tas) was not even in the planning for one, and he did that simply to save his own behind. He earned himself a lot of hate as a result, and rightfully so. vF: My third game in a row with Richter Belmont in it. Anyway, he played a pretty distant game as was noted, and missed some of his actions. He did end up deciding the finale by killing Fangren (who would have killed Rey), but you can't really call it kingmaking when he didn't know that would happen, and did still have a chance to win. The whole my job thing is an inside joke... get used to that. B_T: Correct me if I'm mistaken, but I think most of the times he'd idled were as a result of not knowing what to do (although that's pretty stupid for a bg). I'm saying this because he was actually paying attention for most of the game, which is something of note seeing as a lot of players failed to do even that. Still, he didn't do anything terribly wrong. vF: I had this role in the back of my mind for a long time, so it actually was the foundation for all the other word kills. Eo picked an awesome target and killed him excellently, it's too bad he was so pissed off about getting lynched but I don't know what he expected, having just killed "the village inspector". He also had a pretty clever way of getting around the only post restriction Pidge got to actually work. B_T: Pidge and Rey wanted that restriction on Eo starting N0, and when it finally hit, he had to get lynched the immediate day. Needless to say, they were pretty mad when Eo got away with his restriction in the way he did! vF: Unknown to him, this rogue actually blocked the whole team of the person it targeted. Well, even my beefy rogue only matters if people actually try to kill him. If he got new powers, he would have gained a BPV and an LPV. I really wish this had happened, but you can't win em all. B_T: Tas wasn't targeted by a kill even once (if memory serves), so nothing would have happened even if tas didn't idle during (almost?) every single night. vF: Oh boy. I really had high hopes for this role. I actually gave it to Yeti because I thought others were more likely to be randed. She "permanently silenced" Spiffy, and even after she died he was too afraid to post for several turns. B_T: I have to admit that the 'silenced for game' was a terrible idea. Not only would it have been broken in a standard game, but this is an noc game, so it would have been pretty fucking obvious that it's fake. The funny thing is, Rey had actually inspected Yeti during that night (N0), and even though Spiffy knew it was likely her, he STILL managed to chicken out. Success? Mafia B vF: After we had decided to make word kills, I knew instantly I wanted to do this. I cream my pants whenever I watch the ending to Resident Evil 3, so putting the greatest one liner ever to good use was something I had to do. To that end, as many called it, the STARS were fake. But they were brought up nonetheless, and it was glorious. B_T: We really should have been more in-depth with descriptions for word kills, and this is the first example. Because he only had to quote a post with it, and because von really wanted the kill to play out, he got to kill terrador like he did. I intended it to work only if the former post included stars (and the quote is from that post), but whatever. This is one of those "it's ok, this game wasn't even meant to be serious" moments I feel will be mentioned plenty. vF: This combined two ideas. One involving Neville Flynn discovering that he was on a boat filled with bears, the other a pun on investigator. See Invest-A-Gator for the latter. Anyway, by checking dead bodies Altair was given clues. Real clues hinted that there was only mafia in the game. Fake clues hinted that there were only bears in the game. Nothing really came of this. B_T: Altair was the only player to full-heartedly claim that there is no village in the game, and of course, this player got to be the investigator (which would have been fooled by clues that the village does exist). He was pretty active and it was a shame to see him die. vF: For a newer player, HR did ok. Priority up was always on the killer when applicable, but no bodyguard ever stopped a kill anyway (partly because on almost no night did every killer send in an action). Of course HR didn't actually have any weaknesses, but I do wonder how much it caused him to sweat. B_T: I think we stopped sending him 'weakness' PMs fairly quickly (unless Von managed to send some under the radar). He kept raising the kill when possible (and the hook when not), something completely acceptable. vF: zorbees has been kinda less than active ever since CGM ended, and not much mileage was gotten out of this role. B_T: I think he's idled his actions because he fretted for his well being, but at least he wasn't completely inactive. vF: Really the star of the show, and again sadly killed early but alot mileage was gotten out of this even while it was available. Oddly, AG was rand killed and not Franklin. Sad that we never got to filibuster the lynched, but we got to sing our song anyway. I'm surprised that no one made the connection between Franklin and Gob (except Fate, after subbing in sent the vistior message "my name is judge", lol). Even after removing him from the player list people persisted in trying kill him. B_T: When AG died, I made it seem like Franklin had possibly been kidnapped just to see what will happen, but I guess it was too convincing than I had liked. Still, we removed Franklin from the list as soon as AG died, so it's not really my fault people thought he was kidnapped for three cycle or something. ?_? We were really sad when AG died, he was always full of plans and was possibly the most active player in the game. Mafia C vF: Agape immediately broke his restriction, and yes the restriction was clear enough, his role was listed as "Please" even in his team PM. At this point, it seemed harsh to kill one of their teammates, but the joke was pretty much ruined. Well, didn't stop Sam from pretending to have a post restriction anyway. This role was something of an idea not intended for NOC, probably would have worked better with outside contact. B_T: We had a lot of discussion regarding what to do when Agape did what he did. We could have godkilled, but it would have likely ruined it for his faction, so we eventually decided to punish him and him only. Sam was nagging on me to join, and when he did, he was waaaay too competitive in a game intended not to be. He took the failed gators badly, seeing as he's designed an entire endgame plan around them, and had something to say on possibly every questionable act by me and von. It made the game much less enjoyable imo, but I'm not ruling out anything Sam had to say, as most if not all of it was logical. Still, I wish you were less serious about this game, I feel as if you would have had a better time if you had. vF: This was probably the single best troll in the game. I don't know how much he ever fucked with Altair (and I kinda doubt he did), but UncleSam and company put so much effort into farming these gators it was delightful. And no, they never were supposed to actually kill, we always had planned to make up excuses for why they didn't work. B_T: Again regarding Sam-- no, these were actually meant to be Nook's troll. This could have actually been really fun if it weren't for the high hopes put into each and every one of those gators. vF: If you want to be super technical, all this says is player immediately preceding your post. Spiffy edited his post immediately preceding. Well, this caused quite a stir anyway. Reyscarface reported me to gmax, so I had to turn in my mafia badge (but they will never take my gun). The unwritten rule of all of these word kills (and all troll stuff really) was that it just had to be funny. Was it funny to have Spiffy word killed after 10 edits? Hell yes it was. I was laughing for a good five minutes. B_T: As much as I would love to see the bright side in these, like Von.. I simply don't want any of these mishaps causing the major bitching that is BOUND to happen because this game apparently means something. If what Von decided to do served the purpose of this game (unfairness is an excellent troll), I second it. About UP, he was pretty obedient to Sam all the way, and was active enough to cope with Sam's orders. vF: This genius restriction was Blue Tornado's idea, and I don't think I've ever seen a funnier godkill. B_T: I hate to downgrade my own worth but I don't think that's such a "genius" restriction. Hell I think I've seen it before somewhere. About how it played out, I was not around when the godkill happened, so I don't know if Kharozz's name was in Rey's original post or not. Obviously editing his name in wouldn't have gotten him godkilled (that's just stupid), but "eh, not a serious game". vF: Or, that one time Yeti and I had a Star Trek argument in a mafia thread. Anyway, in spite of his higher profile, I gave this role to Lightwolf because I knew he would otherthink it in ways I had not prepared for. He totally did, making his bets "I bet a mafia will be lynched today". This both lets him in on the game secret, and lets him farm rewards. We never had to work around this problem though. B_T: Actually we were almost going to, and we were going to restrict it somehow since we didn't intend it to abuse a single concept the whole game (he could have kept betting on a mafia being lynched/killer/whatever floats ye boat and farming prizes that way). Still, we knew LW would be active and he sure was. Mafia D vF: I was really disappointed by jiggly here, even to the point where I honestly felt trolled. In a case of "player didn't read the role pm", I pm'd her several times saying that she had to activate her ability herself and she was just "yeah use it before majority". Again though, she had to post her phrase. I can't get into her account and do it for her. Sigh... this would have been so cool. B_T: I understand that this caused some commotion because Von was actually a bit more flexible with other stuff but not with this. But honestly, it's not hard to post a single line. Using the hosts as some sort of safety net "just in case this happens" shouldn't happen in any game, not even in a game like this. That's the main reason I'm completely behind Von here. vF: I actually extended the deadline past majority by about 12 hours sending pms to jiggly, so I don't see how I wasn't being flexible. vF: An inspector who could make a gigantic post for a one time super mayor, sadly we never got to see that. Originally this role was not on the same team as Phoenix Wright, you can imagine why that was fixed. B_T: Dale was another active player that I really wanted to see more, since he was the only one doing something in his faction regarding organization and planning. When he died, the faction essentially died along with him. vF: Another role founded on a lie, not much to say except that terrador really pissed off his team in the end. B_T: Well I guess nothing big happened with this guy. The numbers thing was meant to give the feeling that this game's format was similar to that of Von's RoTK, and Terra posted them twice, on two different occasions. Meh. vF: At this point we were really trying hard to think up new word kills, and it seemed a given that in an NOC game people would go on long winded rants. Still, never got the kill here despite trying. B_T: Server_Crash was active and, like Von said, tried relatively hard in making his kill succeed, with no avail. He played decently. vF: True story, the role was made for Fatecrashers, then he went to China so it was given to Johann. Then he came back and subbed into it. Johann was inactive obviously, and Fate was constantly hooked. I think the first picture was a little too obvious, but he was also inspected. The later two pictures I really got a kick out of though. Someone should design a game around Fatecrashers drawing funny pictures. B_T: I have to oppose Von here and say that the first picture actually was the least obvious to players, I guess because of the fact it was, surely enough, the first picture. By the time Fate got in, several factions had inspected him and he was doomed. Really sad this role didn't have much success, as like people said, I doubt this will work again, at least not in these next few months. Mafia E vF: Uhh, I don't even know if I want to explain this one. He was supposed to be trolled with the lyrics to Wild Wild West, I don't think that really panned out though... B_T: Von said he wanted to troll with a friend of his, and I guess that didn't work out. JB25 was active, not much else to say. vF: rey, next time there is a mafia game with a rule "don't take this too seriously", do not play it. You will break that rule. You will be a rulebreaker. B_T: Pretty much what Von said. Him and Spiffy were really active and when the Spiffy godkill happened, he essentially blew up. You have any right to be mad, if only this game was meant to be competitively serious in the slightest. vF: The most bullshit post restriction ever, but I was also supposed to taunt Spiffy by saying things like "I'm not sure you were really listening to the music that time". Kind of went off track what with Spiffy never posting in the first half. B_T: I really have to hand it to Spiffy for obeying an obviously fake restriction, even though he knew there's a fake restriction distributor from the moment he got it. Then again, maybe it's just my awesome hosting skills that left him in doubt. And yes, we gave Spiffy this role because of the restriction (the "real" one), simply because Von wanted to fuck with Spiffy and of course I had no complaints. vF: No need to check, yes, one of these things was always not like the other things, and would always be not like the other things. It was pretty cool how this was actually warped into something to definitively clean people. B_T: I guess the troll worked. Oh and I take full credit for voicing cookie monster as a character, although I thank Von for the catchy song. Pole idled a few which made Rey force me to accept his (Pole's) actions through him after update. Still, none of those times had any real impact on the game. vF: The "village leader" lol. Again, sadly only one post restrict ever worked after several tries. Would have liked to see more of that. B_T: Yeah, Pidge was the "obvious villager" so he got Hooked almost every single night. There goes our last "special role" that didn't even get killed that early but still failed to have an impact. Oh and Pidge played well. Closing Words: vF: As I once said, no one was really playing with a full deck. While some people theorized that there was only mafia in the game, this was a far cry from figuring out who was on which team, and as it stood kills flailed about and the game ended remarkably even teamwise. Some players were more dedicated than others, but no one really played the game well, and they weren't expected to. That's why there is no MVP award from me. Anyway, hope people had fun with this. I actually had alot of fun hosting it, regardless of the power roles dying early. B_T: I should probably note that this was definitely not a good choice for a first-time hosted game. I had hosted games on other sites in-between the gap from when we abandoned this game until we revamped it, so this isn't really my first time hosting, but I feel as if it wasn't too enriching for a host. Still, I enjoyed it, and I did get some update-making experience in the process. I will probably try hosting alone next time, but not because of Von-- I actually really enjoyed hosting alongside you, and your interesting view on things was always helpful. I just felt that we didn't get to collude on a lot of important decisions, mostly because of our timezones, and I guess I just like control over things. But I don't blame the players-- I'd already accepted that this game was completely random and we had no real way of knowing if it would be successful or not. There was barely any strategic moves in this game but it didn't really make it terrible. It was fun for us hosts to see the big picture and there were some good laughs in the process. So I have no real regrets. Overall, I enjoyed this experience, and I hope most of you players did too! vF: This is also a good time to point out that after half a year, Overkill 2 has finally been called and I have won. So if you are reading this Lightwolf, can you please go ahead and fix the game listing for it.