Introduction It might be a bit late to post this team, as we’ve all been playing BW2 for quite some time now, but this team was one of the most fun and best teams I’ve played with and created. There is no sound teambuilding process, because I really suck at making teams. Instead, the idea was to troll the ladder with para-flinch hax. This team features 4 paralysis inducers and two premier flinchers. I put in Salamence and Terrakion, two of the metagame’s hardest and most fearsome hitters, to take advantage of paralysis. And, well, it’s gotten me far. You may think I have a big head, especially when I'll tell you what I actually peaked at, but I'm rather proud. I unashamedly pronounce that this team peaked on the BW OU ladder at 27, under the alt. “all of the lights,” on Feb. 5, 2012. Shameless self-post of ladder peak Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide At a Glance A Closer Look Togekiss | Leftovers Trait | Serene Grace 252HP | 188 Def | 68 S.Def Nature | Bold - Air Slash - Aura Sphere - Roost - Thunder Wave Togekiss is, without question, one of the best Pokemon ever. Its ridiculous bulk and great offensive and defensive typing, coupled with a massive base 125 s. atk stat make it broken. Very broken, indeed. Nothing, bar choice specs Thunder from Jolteon, OHKOs Togekiss. This thing is so bulky that it even takes on Terrakion like a champ. An unboosted Stone Edge does 69-81%, meaning Togekiss gets the Thunder Wave in and proceeds to Roost/Air Slash him to death. Venusaur, Scarfmence, and Scizor also get walled to death by Toge. Thunder Wave, Air Slash, and Roost are all self-explanatory on Togekiss. Aura Sphere is there to get that last hit on Ferrothorn and to provide me with a better option to hit Tyranitar and other steel types. The EVs are ripped straight from the DPPt analysis (not BW). Maximum HP EVs are required to maximize bulk, while 188 EVs in defense and the rest in s. defense give it solid all-around bulk. No speed EVs as Thunder Wave forestalls the need for speed, and no s. attack EVs as its base 125 hits hard enough. A bold nature lets it tank those Stone Edges and Bullet Punches pretty well. Jirachi | Leftovers Trait | Serene Grace 164HP | 168Atk | 176Spd Nature | Jolly - Iron Head - Body Slam - Substitute - Fire Punch Feeling nostalgic for the iconic Sub/Iron Head/Body Slam/Fire Punch trollery that was Jirachi in DPPt OU, I decided to bring it back, to renew its trollery in the BW OU metagame, where this set saw hardly any usage. People switch in Ferrothorn and, god knows why, Scizor into this set only to get a surprise Fire Punch to their face. Other Jirachi that think can beat me switch in only to get Body Slammed and toyed with until their death. Furthermore, Body Slam gets me the paralysis on Hippowdon and Gliscor that Thunder Wave can’t. And while you’re there raging and screaming, Jirachi is just floating around with most definitely the cutest troll face you’ve ever seen. I just want to say to you: keep QQing; JIRACHI AND I FEED ON YOUR TEARS. Once again, the EVs are ripped straight from Jirachi’s DPPt analysis. I’m not entirely sure what they do, but EVs in HP for general bulk, some in attack to net those crucial Fire Punch KOs against Steel types, and some speed EVs to outspeed common offensive or defensive threats. Celebi | Leftovers Trait | Natural Cure 232HP | 240S.Atk | 36Spd Nature | Modest - Stealth Rock - Thunder Wave - Giga Drain - Hidden Power (Fire) Celebi has been a staple on almost all of my teams since BW came out. More specifically, Celebi has been a staple on almost all of my teams ever since the rise of Rotom-w and the every-annoying volt-turn combo came about. Besides setting up crucial Stealth Rocks that every team needs and spreading paralysis, Celebi takes out Rotom and Scizor combos like a boss. It’s also my best answer to Politoed and other water types that like to spam Scald or Hydro Pump, as well a check to Terrakion and all Gliscor (minus SD Acrobat) with Giga Drain. I wanted as much bulk as possible without sacrificing too much attacking power, so I decided to use its infamous Tinkerbell set. A few EVs are put in speed to outspeed who knows what, and the rest are dumped into HP and s. attack. Rotom-W | Leftovers Trait | Levitate 252HP | 252 S.Atk | 4S.Def Nature | Modest - Volt Switch - Hydro Pump - Hidden Power (Fire)/(Ice) [suggested by Asek] - Thunder Wave/Will-o-Wisp [suggested by Asek] Rotom completes my defensive/paralysis spreading core. Rotom handles Landorus who would otherwise give me lots of trouble, as well as offensive Starmie with Ice Beam that Celebi can’t handle. Volt Switch is useful in giving me free switches into most notably Salamence or Terrakion, who can create huge holes in the opponent’s team with super-mega powerful Outrages and Close Combats. I go for Thunder Wave instead of Will-o-Wisp here for obvious reasons. HP Fire catches Ferrothorn switch-ins and nabs me that handy OHKO against Scizor and Forretress. Hydro Pump is self-explanatory. Like Celebi, EVs are maximized in HP and s. attack. For some reason I never used any speed EVs, as like Togekiss Thunder Wave negates the need for any speed at all, and so far it’s worked out pretty well. Terrakion | Choice Band Trait | Justified 4HP | 252Atk | 252Spd Nature | Jolly - Close Combat - Stone Edge - X-Scissor - Earthquake/Quick Attack Oh. My. God. Terrakion. To be quite honest, I started using CB Terrakion on a whim. And boy was I glad I did. This guy is THE best stall-breaker/hit-and-runner in the game. Period. Close Combat kills just about anything that doesn’t resist it, and even gets a 2HKO on Skarmory. Meaning if I catch it on the switch in, it’s basically useless for the rest of the match. Gliscor without protect and offensive variants, as well as Jellicent and Tentacruel, are solidly 2HKOed by Stone Edge. The ONLY thing that manages to stop Terrakion is Slowbro, but Celebi and Rotom handle Slowbro quite nicely. The decision between Earthquake and Quick Attack comes down to whether or not I see many Sub CM Jirachi, which is an absolute pain. The EVs are pretty self-explanatory. Salamence | Choice Scarf Trait | Moxie 252Atk | 252Spd | 4Def Nature | Naive - Outrage - Dragon Claw - Earthquake - Fire Blast Scarf-moxie-Mence is one of the most useful late-game sweepers/revenge killers I’ve ever used. When I conceptualized this team, I imagined 6 paralyzed Pokemon and an unstoppable Outrage from Salamence that only got stronger each time I used it. Besides late game sweeps, Salamence gets the kill on Tornadus, boosted Volcarona, Starmie, Gengar, Jolteon, and so on. I use a slot on Dragon Claw for when I want a clean sweep without having to rely on getting past confusion, and I use Fire Blast to nab steels who want to switch in to resist Outrage/Earthquake. I really don’t use Earthquake much, but it is useful for Tyranitar and Jirachi. EVs, like all my Pokemon, are self-explanatory. I hope I made you do a lot of self-explaining while reading this RMT. Conclusion Once again, this has been one of my most successful teams, and I’ve had oodles and oodles of fun playing with it. It really brings out the strength of Togekiss and CB Terrakion, as well as the utility and efficiency of Salamence. But most importantly it has allowed me to perfect my troll face. Seriously; you would cry at my troll face because of how perfect it is. Anyways, this is my second RMT (check out my first one!). I hope I didn't bore you and I hope you enjoyed reading! Please rate/comment!