Trubbish (Analysis)

Crux

Banned deucer.
[OVERVIEW]

<p>Trubbish is a unique Pokémon in Little Cup in that it is the only Pokemon with access to Clear Smog, Toxic Spikes , and Spikes, making it an excellent support Pokémon. It can stop setup sweepers in their tracks whilst setting up entry hazards of its own. Additionally, it is one of the bulkiest Poison-types in the metagame, especially with Eviolite, making it an excellent choice for any stall or balanced team. Unfortunately, however, Trubbish lacks recovery outside of Oran Berry, and has a fairly limited movepool.</p>

[SET]
name: Support
move 1: Clear Smog
move 2: Toxic Spikes
move 3: Explosion / Spikes
move 4: Payback
item: Eviolite / Oran Berry
ability: Sticky Hold
nature: Impish
evs: 196 HP / 180 Def / 100 SpD

[SET COMMENTS]

<p>With access to Toxic Spikes, Trubbish makes an excellent utility Pokémon. In a metagame where bulky , grounded Pokémon are staples, Toxic Spikes is a good addition to any team. Unfortunately, most of the Pokémon who can set them up cannot do much else besides that. Trubbish not only has the ability to set up entry hazards, but can also stop setup sweepers in their tracks using Clear Smog, which removes all of the opponents stat changes. This makes it an excellent check for Pokémon such as Scraggy and Dratini, who can’t do much in return.</p>

<p>Trubbish’s moveset is quite straightforward. Clear Smog allows it to bring most sweeps to a standstill, whilst Payback is for coverage, considering that Psychic-types are one of this set's main counters. Toxic Spikes is the crux of this set, with Trubbish being one of the few Pokémon who can set them up. Being a grounded Poison-type, Trubbish can also remove Toxic Spikes from its side of the field. Explosion allows Trubbish to deal last-minute damage to dangerous threats and Pokémon which its team would otherwise struggle to beat.<p>

[ADDITIONAL COMMENTS]

<p>Haze is usable over Clear Smog, but it is generally not advised as Clear Smog also causes damage while having the same effect. Spikes could also be used over Toxic Spikes or Explosion. It is worth noting that Trubbish is the only pure Poison-type user of Spikes, and one of the few Pokémon with access to both Spikes and Toxic Spikes. Other than that, Trubbish doesn’t have many viable options.</p>

<p>In terms of items, Eviolite is the superior option, as without the added defense boosts, super effective moves such as Earthquake would be able to OHKO Trubbish with ease, preventing it from laying hazards. Oran Berry can, however, be used if you prefer the recovery.</p>

<p>Misdreavus makes a superb teammate to Trubbish because it can act as a bulky spinblocker, preventing Rapid Spin users such as Staryu from blowing away the entry hazards that Trubbish sets up. Pokémon that benefit from Toxic Spikes, such as SubRoost Gligar and Lickitung, also make excellent partners to Trubbish. Carvanha, who needs several layers of Spikes to OHKO some threats, also benefits from having Trubbish as a partner. Diglett makes a superb partner for its ability to trap and KO Poison-types who would otherwise absorb Toxic Spikes.</p>

[OTHER OPTIONS]

<p>A Curse set consisting of Payback, Gunk Shot , and Return is possible; Trubbish’s limited movepool and mediocre offensive stats, however, prevent it from being very effective. It could also make use of Stockpile, increasing its already impressive bulk. Trubbish also has the ability to set up Rain Dance and Sunny Day, being one of the few Poison-types to be able to do so.</p>

[CHECKS AND COUNTERS]

<p>Due to its poor defensive typing, anything with a strong super effective move , such as Gligar, can reliably beat Trubbish. Additionally, Pokemon who resist Trubbish's moves, such as Gastly, also set up on it.</p>

<p>Due to Explosion’s nerf, Trubbish is completely useless against most Steel-types. Pokémon such as Bronzor and Ferroseed can switch into Trubbish with impunity and proceed to set up entry hazards or, in Bronzor’s case, KO Trubbish with STAB Psychic. Perhaps the most dangerous Trubbish counter is Pawniard as it is unaffected by Clear Smog, allowing it to set up with Swords Dance in your face. Other Poison-types such as Tentacool limit Trubbish's effectiveness greatly because they absorb Toxic Spikes.</p>

[DREAM WORLD]

<p>Trubbish gains access to Aftermath through the Dream World. This ability can be used on any of its sets in order to make opponents think twice about attacking it with Pokemon such as Gligar. It also gives Trubbish one last opportunity to deal damage when its job is done.</p>
 
Just a suggestion, but this thing gets OranRecycle as well as Curse, Stockpile, and Amnesia, so I think it can make use of this. It also only has two weaknesses and stops most Fighting-types cold.
 
Due to its Poison typing, Yabakuron works well with Pokémon that are immune to, or resist Psychic and Ground type moves, such as Gligar and Baruchai. Additionally, because of its ability to set up entry hazards, Yabakuron works well with sweepers such as Komatana, who need entry hazards to OHKO certain threats with priority moves
Why is that important? I mean, Komatana kills stuff with priority, but other stuff doesn't, and still needs hazards too.

The benefit of Haze is that it hits Steel-types, right?

Also, that Curse set gets Rock Blast too, which is pretty cool.
 
Mention something about Psychic types and how STAB Psychic KOs but watch out for Payback.

Also Rapid Spin.

Speaking of that, mention some ghosts as partners for blocking that. Missy, Gastly, Duskull, and Drifloon handily resist Ground too.

Is it worth mentioning running more attack in OC?
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Aftermath only activates if the attack that KO'ed the Pokemon is a contact move.

Earthquake isn't a contact move, so Gligar doesn't take damage.
 
I would mostly list the good Steel-types as counters, and Taunt Pokemon to stop TSpikes.

Pawniard is probably the biggest threat as you literally can't do anything to it (Explosion nerf :< ) as it SD's. I wouldn't really advise Ferroseed as it does nothing to stop TSpikes which imo are not something you want set up on teams that include Ferroseed, even if you do get your own entry hazards up in return.

You also need to mention teammates in AC. Misdreavus is the obvious one for blocking spin and abusing hazards (and Ground immunity). Gligar likes TSpikes too with SubRoost or Taunt or something. idk
 
<ShinyAzelf> hey, maybe mention diglett as a teammate? it can trap opposing poison types, kill it with STAB eq, and guarantees that your t-spikes dont get absorbed

<Crux> yep

<ShinyAzelf> otherwise I think its good


Once changes are made,

QC Approved: 1/2
 
Mention that other Poison-types, mainly Croagunk and Tentacool, really limit its effectiveness because they absorb TSpikes.

I guess I don't really like the name but that's a preference thing haha

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[OVERVIEW]

<p>Trubbish is a unique Pokémon in the Little Cup metagame, in that it is the only Pokémon with access to Clear Smog, Toxic Spikes, and Spikes. Due to this, it makes , making it an excellent support Pokémon, having the ability to stop set up sweepers in their tracks, whilst setting up entry hazards off its own. Additionally, it is one of the bulkiest Poison types in the metagame, especially when factoring in with Eviolite, making it an excellent choice for any stall or balanced team. Unfortunately, however, Trubbish however, lacks recovery outside of Oran Berry and has a fairly limited movepool.</p>

[SET]
name: Clear TSpikes
move 1: Clear Smog
move 2: Toxic Spikes
move 3: Explosion / Spikes
move 4: Payback
item: Eviolite / Oran Berry
ability: Sticky Hold
nature: Impish
evs: 196 HP / 180 Def / 100 SDef

[SET COMMENTS]

<p>With access to Toxic Spikes, Trubbish makes an excellent utility Pokémon. In a metagame where bulky, grounded Pokémon are staples, Toxic Spikes is a good addition to any team. Unfortunately, most of the Pokémon who can set them up cannot do much else besides that. Trubbish, not only has the ability set up entry hazards, but can also stop set up sweepers in their tracks using Clear Smog, which removes all of the opponents stat changes. This makes it an excellent check for Pokémon like Scraggy and Dratini, who can’t do much in return.</p>

<p>Trubbish’s moveset is quite straightforward. Clear Smog allows it to bring most sweeps to a standstill, whilst Payback is for coverage, considering that Psychic-types are one of this sets main counters. Toxic Spikes is the crux of this set, with Trubbish being one of the few Pokémon who can set them up. Being a grounded Poison type, Trubbish can also remove Toxic Spikes from its side of the field. Explosion allows Trubbish to deal last-minute damage to with dangerous threats and Pokémon which its team would otherwise struggle to beat.<p>

[ADDITIONAL COMMENTS]

<p>Haze is usable over Clear Smog, however it is generally inadvisable not advised as Clear Smog also causes damage, whilst having the same effect. Spikes could also be used over Toxic Spikes or Explosion. It is worth noting that Trubbish is the only pure Poison-type user of Spikes, and one of the few Pokémon with access to both Spikes and Toxic Spikes. Other than that, Trubbish doesn’t have many viable options.</p>

<p>In terms of items, Eviolite is the superior option, as without the added defense boosts, super effective moves such as Earthquake would be able to OHKO you with ease, preventing it from laying hazards. Oran Berry can, however, be used if you prefer the recovery.</p>

<p>Misdreavus makes a superb team(remove space)mate to Trubbish because it can act as a bulky spinblocker, preventing Rapid Spinners like Staryu from blowing away the entry hazards that Trubbish sets up. Pokémon that benefit from Toxic Spikes like SubRoost Gligar and Lickitung also make excellent partners to Trubbish. Carvanha, who needs several layers of Spikes to OHKO some threats, also benefits from having Trubbish as a partner. Diglett makes a superb partner for its ability to trap and KO Poison types who would otherwise absorb Toxic Spikes.</p>

[OTHER OPTIONS]

<p>A Curse set consisting of Payback, Gunk Shot and Return is possible; however Trubbish’s limited movepool and mediocre offensive stats, however, prevent it from being very effective. It could also make use of Stockpile, increasing its already impressive bulk. Trubbish also has the ability to set up Rain Dance and Sunny Day, being one of the few Poison types to be able to do so.</p>

[CHECKS AND COUNTERS]

<p>Due to its poor defensive typing, anything with a strong super effective move like Gligar carrying Earthquake can reliably beat Trubbish. Additionally, Pokemon like Gastly, who resist Trubbish's moves can also set up on it.</p>

<p>Due to Explosion’s nerf, Trubbish is completely useless against most Steel types. Pokémon like Bronzor and Ferroseed can switch into Trubbish with impunity and proceed to set up entry hazards or, in Bronzor’s case, KO Trubbish with STAB Psychic. Perhaps the most dangerous Trubbish counter is Pawniard as it is unaffected by Clear Smog, allowing it to set up with Swords Dance in your face. It can switch in to Trubbish and proceed to boost its Attack with Swords Dance. Other Poison-types like Tentacool limit Trubbish's effectiveness greatly because they absorb Toxic Spikes.</p>

[DREAM WORLD]

<p>Trubbish gains access to Aftermath through the Dream World. This ability can be used on any of its sets, in order to make opponents think twice about attacking it with Pokemon like Gligar. It also allows gives Trubbish one last opportunity to deal last resort damage when it's job is done.</p>
GP 1/2
 
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[OVERVIEW]

<p>Trubbish is a unique Pokémon in Little Cup in that it is the only Pokémon with access to Clear Smog, Toxic Spikes, and Spikes, making it an excellent support Pokémon. having the ability to It can stop setup sweepers in their tracks whilst setting up entry hazards of its own. Additionally, it is one of the bulkiest Poison-types in the metagame, especially with Eviolite, making it an excellent choice for any stall or balanced team. Unfortunately, however, Trubbish lacks recovery outside of Oran Berry, and has a fairly limited movepool.</p>

[SET]
name: Clear TSpikes Support
move 1: Clear Smog
move 2: Toxic Spikes
move 3: Explosion / Spikes
move 4: Payback
item: Eviolite / Oran Berry
ability: Sticky Hold
nature: Impish
evs: 196 HP / 180 Def / 100 SpD

[SET COMMENTS]

<p>With access to Toxic Spikes, Trubbish makes an excellent utility Pokémon. In a metagame where bulky, grounded Pokémon are staples, Toxic Spikes is a good addition to any team. Unfortunately, most of the Pokémon who can set them up cannot do much else besides that. Trubbish not only has the ability to set up entry hazards, but can also stop setup sweepers in their tracks using Clear Smog, which removes all of the opponents stat changes. This makes it an excellent check for Pokémon like such as Scraggy and Dratini, who can’t do much in return.</p>

<p>Trubbish’s moveset is quite straightforward. Clear Smog allows it to bring most sweeps to a standstill, whilst Payback is for coverage, considering that Psychic-types are one of this set's main counters. Toxic Spikes is the crux of this set, with Trubbish being one of the few Pokémon who can set them up. Being a grounded Poison-type, Trubbish can also remove Toxic Spikes from its side of the field. Explosion allows Trubbish to deal last-minute damage to dangerous threats and Pokémon which its team would otherwise struggle to beat.<p>

[ADDITIONAL COMMENTS]

<p>Haze is usable over Clear Smog, however but it is generally not advised as Clear Smog also causes damage while having the same effect. Spikes could also be used over Toxic Spikes or Explosion. It is worth noting that Trubbish is the only pure Poison-type user of Spikes, and one of the few Pokémon with access to both Spikes and Toxic Spikes. Other than that, Trubbish doesn’t have many viable options.</p>

<p>In terms of items, Eviolite is the superior option, as without the added defense boosts, super effective moves such as Earthquake would be able to OHKO you Trubbish with ease, preventing it from laying hazards. Oran Berry can, however, be used if you prefer the recovery.</p>

<p>Misdreavus makes a superb teammate to Trubbish because it can act as a bulky spinblocker, preventing Rapid Spin users like such as Staryu from blowing away the entry hazards that Trubbish sets up. Pokémon that benefit from Toxic Spikes, like such as SubRoost Gligar and Lickitung, also make excellent partners to Trubbish. Carvanha, who needs several layers of Spikes to OHKO some threats, also benefits from having Trubbish as a partner. Diglett makes a superb partner for its ability to trap and KO Poison-types who would otherwise absorb Toxic Spikes.</p>

[OTHER OPTIONS]

<p>A Curse set consisting of Payback, Gunk Shot, and Return is possible; Trubbish’s limited movepool and mediocre offensive stats, however, prevent it from being very effective. It could also make use of Stockpile, increasing its already impressive bulk. Trubbish also has the ability to set up Rain Dance and Sunny Day, being one of the few Poison-types to be able to do so.</p>

[CHECKS AND COUNTERS]

<p>Due to its poor defensive typing, anything with a strong super effective move, like such as Gligar, carrying Earthquake can reliably beat Trubbish. Additionally, Pokémon (accent over ''e'') like who resist Trubbish's moves, such as Gastly, who resist Trubbish's moves can also set up on it.</p>

<p>Due to Explosion’s nerf, Trubbish is completely useless against most Steel-types. Pokémon like such as Bronzor and Ferroseed can switch into Trubbish with impunity and proceed to set up entry hazards or, in Bronzor’s case, KO Trubbish with STAB Psychic. Perhaps the most dangerous Trubbish counter is Pawniard as it is unaffected by Clear Smog, allowing it to set up with Swords Dance in your face. Other Poison-types like such as Tentacool limit Trubbish's effectiveness greatly because they absorb Toxic Spikes.</p>

[DREAM WORLD]

<p>Trubbish gains access to Aftermath through the Dream World. This ability can be used on any of its sets in order to make opponents think twice about attacking it with Pokémon like such as Gligar. It also gives Trubbish one last opportunity to deal damage when its job is done.</p>




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