Let's get this battle started! *
2v2 doubles
2 day DQ
No items
One ability
Switch=KO
A big city of light, in a starless dusk. Pokémon are able to use buildings to their advantages in anyway, as well as the sky. There is no water in this city (No surf or Muddy water), and it is impossible to dig (The floor is made of steel).
All weather changing moves are allowed.
If you damage the city, a security force will spread ant-like robots that will poison(Slight poison), paralyze or burn the pokemon responsible of the damage. (Paralyze has 2/4 of happening against 1/4 for burn AND poison)
Some things in the city (specially frail machinery) can explode if they are hit (Happens when the pokemon misses an offensive attack). Every pokémon in the field will lose 7 HP
In open spaces, there is an evasion boost (+1) for every pokemon. THe probability of something exploiting if the pokemon misses is 30%
In narrow spaces, there is an evasion drop (-1) for every pokemon. The possibility of something exploiting is 90% if the pokémon misses.
Tsukiee's Team:
Semele (Monohm) Female
Nature: Timid*
(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
HP: 90
Atk: (-1) Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69
Attacks:
Tackle *
Growl*
Leer*
Dragon Rage**
Charge *
Thundershock**
Rain Dance*
Twister*
Spark *
Sonicboom*
Hydro pump*
Magnet Rise*
Heal bell*
Protect*
Thunder*
Taunt*
EC: 0/9
MC: 0
DC: 0/5
Albinoloon's Team:
Dusclops * (Sone) M
Nature: Adamant (Attack raised by *; Special Attack reduced by *)
Personality: Upon evolving, Sone has reconsiled his malevolant nature, and has begun to focus his energy on watching the opponent waste away instead of immediantly going in for the kill. All he requires is one toxic attack to win a match.
*
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
*
*
Stats:
*
Duskull
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
*
EC: 3/9
MC: 2
DC: 2/5
*
Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
*
*
Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Forsight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Toxic (*)
Rest (*)
Double Team (*)
Pain Split (*)
Skill Swap (*)
Faint Attack (*)
Gravity
Fire Punch
Ice Punch
Thunderpunch
Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)*
*
Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
*
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 15
*
EC: 3/6
MC: 1
DC: 2/5
*
Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
*
Attacks:
Absorb (*)
Growth (*)
Astonish (*)
Bide (*)
Ingrain (*)
Faint Attack (*)
Sweet Scent (*)
Spore (*)
*
Toxic (*)
Venom Shock (*)
Energy Ball (*)
*
Stun Spore (*)
Gastro Acid (*)
Rollout (*)
Snorunt [Yuki] F
Nature: Rash (SATK increased by *; SDEF reduced by *)
Personality: Yuki is very shy, but when she does encounter someone, she freezes them solid. However, if they are good-natured, she will let them pass. She enjoys "decorating" places by freezing them solid, then, she proceeds to play in the ice by slipping and sliding. Yuki specializes in illusion.
*
Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
*
Stats:
*
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
*
EC:0/6
MC:0
DC:0/5
*
Abilities:
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Inconsistant(DW): (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
*
*
Moves:
Powder Snow
Double Team
Bite
Icy Wind
Headbutt*
Protect
*
Hail
Blizzard
Shadow Ball
*
Disable
Avalance
Fake Tears
Lampent (Vayn) F*
Nature: Modest (ATK reducad by *; SATK increased by *)
Personality: Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon.*
Type: Fire/Ghost
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
*
Stats:
*
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
*
EC: 0/9
DC: 0/5
MC: 0
*
Abilities:
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
*
Attacks:
*
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Fire Spin
Night Shade
Will 'o' Wisp
Flame Burst
Imprison
*
Flamethrower
Shadow Ball
Psychic
*
Acid Armor
Heat Wave
Haze
BTW, whenever I copy something into my posts, it puts a bunch of random *s in. Ignore those.*
Tsukiee, you send out, then Albinoloon sends out and orders. Then Tsukiee orders.*
2v2 doubles
2 day DQ
No items
One ability
Switch=KO
A big city of light, in a starless dusk. Pokémon are able to use buildings to their advantages in anyway, as well as the sky. There is no water in this city (No surf or Muddy water), and it is impossible to dig (The floor is made of steel).
All weather changing moves are allowed.
If you damage the city, a security force will spread ant-like robots that will poison(Slight poison), paralyze or burn the pokemon responsible of the damage. (Paralyze has 2/4 of happening against 1/4 for burn AND poison)
Some things in the city (specially frail machinery) can explode if they are hit (Happens when the pokemon misses an offensive attack). Every pokémon in the field will lose 7 HP
In open spaces, there is an evasion boost (+1) for every pokemon. THe probability of something exploiting if the pokemon misses is 30%
In narrow spaces, there is an evasion drop (-1) for every pokemon. The possibility of something exploiting is 90% if the pokémon misses.
Tsukiee's Team:
Semele (Monohm) Female
Nature: Timid*
(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
HP: 90
Atk: (-1) Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69
Attacks:
Tackle *
Growl*
Leer*
Dragon Rage**
Charge *
Thundershock**
Rain Dance*
Twister*
Spark *
Sonicboom*
Hydro pump*
Magnet Rise*
Heal bell*
Protect*
Thunder*
Taunt*
EC: 0/9
MC: 0
DC: 0/5
*
Seif (Scyther) Male
Nature:
Adamant: (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:*
Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (innate) (DW locked): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 105
EC: 0/5
MC: 0
DC: 0/5
KO: 0
Attacks:
Vacuum wave
Quick attack
Leer
Focus energy
Pursuit
Flase swipe
Agility
Wing attack
Fury cutter
Night slash
Reversal
Counter
Thief
Swords dance
U-turn
Seif (Scyther) Male
Nature:
Adamant: (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:*
Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (innate) (DW locked): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 105
EC: 0/5
MC: 0
DC: 0/5
KO: 0
Attacks:
Vacuum wave
Quick attack
Leer
Focus energy
Pursuit
Flase swipe
Agility
Wing attack
Fury cutter
Night slash
Reversal
Counter
Thief
Swords dance
U-turn
Albinoloon's Team:
Dusclops * (Sone) M
Nature: Adamant (Attack raised by *; Special Attack reduced by *)
Personality: Upon evolving, Sone has reconsiled his malevolant nature, and has begun to focus his energy on watching the opponent waste away instead of immediantly going in for the kill. All he requires is one toxic attack to win a match.
*
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
*
*
Stats:
*
Duskull
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
*
EC: 3/9
MC: 2
DC: 2/5
*
Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
*
*
Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Forsight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Toxic (*)
Rest (*)
Double Team (*)
Pain Split (*)
Skill Swap (*)
Faint Attack (*)
Gravity
Fire Punch
Ice Punch
Thunderpunch
Amoongus * (Raff) M
Nature: Bold (Attack reduced by *; defence raised by *)*
*
Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
*
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 15
*
EC: 3/6
MC: 1
DC: 2/5
*
Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Regeneration:(Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
*
Attacks:
Absorb (*)
Growth (*)
Astonish (*)
Bide (*)
Ingrain (*)
Faint Attack (*)
Sweet Scent (*)
Spore (*)
*
Toxic (*)
Venom Shock (*)
Energy Ball (*)
*
Stun Spore (*)
Gastro Acid (*)
Rollout (*)
Snorunt [Yuki] F
Nature: Rash (SATK increased by *; SDEF reduced by *)
Personality: Yuki is very shy, but when she does encounter someone, she freezes them solid. However, if they are good-natured, she will let them pass. She enjoys "decorating" places by freezing them solid, then, she proceeds to play in the ice by slipping and sliding. Yuki specializes in illusion.
*
Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
*
Stats:
*
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
*
EC:0/6
MC:0
DC:0/5
*
Abilities:
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate)This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Inconsistant(DW): (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
*
*
Moves:
Powder Snow
Double Team
Bite
Icy Wind
Headbutt*
Protect
*
Hail
Blizzard
Shadow Ball
*
Disable
Avalance
Fake Tears
Lampent (Vayn) F*
Nature: Modest (ATK reducad by *; SATK increased by *)
Personality: Since her evolution, she has recognized how to recognize patterns. However, she still seeks to change the environment to her advantage. She has learned the power of force, and recognizes it. She is starting to grow an understanding of pokemon as well as people's thoughts. Her tactics are never thought down upon.*
Type: Fire/Ghost
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
*
Stats:
*
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20
*
EC: 0/9
DC: 0/5
MC: 0
*
Abilities:
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
*
Attacks:
*
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Fire Spin
Night Shade
Will 'o' Wisp
Flame Burst
Imprison
*
Flamethrower
Shadow Ball
Psychic
*
Acid Armor
Heat Wave
Haze
BTW, whenever I copy something into my posts, it puts a bunch of random *s in. Ignore those.*
Tsukiee, you send out, then Albinoloon sends out and orders. Then Tsukiee orders.*