[TT2 - Round 1] (METAL STORM) ZhengTann vs (ROCKET) Frosty

Which user has a cuter team?

  • ZhengTann

    Votes: 5 35.7%
  • ZhengTann, but only while Mirajane is a raindrop.

    Votes: 5 35.7%
  • Frosty

    Votes: 2 14.3%
  • Frosty, but only while the baby Kanga is out to play.

    Votes: 6 42.9%

  • Total voters
    14
  • Poll closed .

LouisCyphre

heralds disaster.
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TEAM ZHENGTANN
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:

Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Disable
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Castform - Mirajane (F)

Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

Nature: Modest (+1 SpA, -1 Atk)

Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.


Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1

MC: 0

Attacks:
Amnesia
Avalanche
Blizzard
Body Slam
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Salamence - Happy (M)

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength
Sunny Day

Outrage
Defog
Body Slam
Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)

A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.

He is pretty much the male counterpart to Akeno, a gentlemanly Knight who only draws his blades when provoked. Issei's arrival finally meant he has another male to spar and talk with, and despite their differences, they befriended each other with a common oath to always protect the females in Rias' peerage.


Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside

Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.

Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.


Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Size Class: 3
Weight Class: 4
BRT: 21

Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110

Size Class: 3
Weight Class: 4
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt


TEAM FROSTY

Fidgit (Dethl) Male
Nature: Sassy (-Spe, +1 SpD, +10% accuracy to opponent's moves)
Type: Poison/Ground
Abilities: Persistent/Vital Spirit/Prankster (H) [UNLOCKED]

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (97/111):
Acrobatics
Acid Spray
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power Psychic
Hyper Beam
Icy Wind
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Ominous Wind
Poison Jab
Protect
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Rock Slide
Rock Tomb
Rototiler
Safeguard
Sand Attack
Sand Tomb
Sandstorm
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Stealth Rock
Sticky Web
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-Turn
Venoshock
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

Dispel

XYTM: Echoed Voice, Frustration, Retaliate, Return, Rock Smash, Round, Secret Power, Strength, Thief,
Past Gen TM: Natural Gift, Psych Up, Rock Climb
Past Gen Tutor: Mud Slap, Swift
XYTutor: Snore

Chandelure [Jalhalla] (M)

Nature: Timid (+Spe, - Attack, +10% acc)

Type: Ghost / Fire
Abilities: Flame Body/Flash Fire/Infiltrator [UNLOCKED]

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC
5/5

Attacks (66/66 - Movepool Completed!):
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power Water
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-o-Wisp

Shadow Mend

Diababa [Necturna] (F)
Nature: Impish (+Def, -SpA)

Type: Grass/Ghost

Abilities: Forewarn/Telepathy (UNLOCKED)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC 6/6
MC 0
AC 5/5

Moves (73/73 - Movepool Completed!) :
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nature Power
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Fake Out)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed

Dispel
Shadow Mend
Bloodlust

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20



Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23


EC: Nope
MC: 0
AC: 5/5

Attacks (76/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Bulldoze
Crunch
Curse
Defog
Detect
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Earthquake
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Foresight
Giga Impact
Headbutt
Heat Wave
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Swagger
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack

Bloodlust

Egg: Dragon Breath, Foresight
Past Gen Tutor: Ominous Wind, Swift
Past Gen TM: Rage, Dragon Rage, Captivate, Natural Gift,
XYTM: Return, Frustration, Secret Power, Attract, Thief, Round, Rock Polish, Confide, Strength

Kangaskhan [------------] (F)
Nature: Jolly (+Spe, -SpA, + 12% acc)
Type: Normal
Abilities: Early Bird, Scrappy, Inner Focus (Unlocked)

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 104 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


Mega Kangaskhan [---------------] (F)
Nature:
Jolly (+Spe, -SpA, + 15% acc)
Type: Normal
Abilities: Early Bird, Scrappy, Inner Focus (Unlocked), Parental Bond (Mega)

STATS
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 23


MC: 0
AC: 5/5

Attacks (89/???):

Aerial Ace
Aqua Tail
Avalanche
Bide
Bite
Blizzard
Body Slam
Brick Break
Bulldoze
Chip Away
Circle Throw
Comet Punch
Counter
Covet
Crunch
Curse
Cut
Dig
Disable
Dizzy Punch
Double Edge
Double Hit
Drain Punch
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fissure
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga impact
Hail
Hammer Arm
Headbutt
Helping Hand
Hyper Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sandstorm
Shadow Claw
Skull Bash
Sleep Talk
Snore
Solar Beam
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Tail Whip
Take Down
Thief
Thunder
Thunder Punch
Toxic
Uproar
Water Gun
Whirlpool


TOURNAMENT SETTINGS:
Triples Format
Positioning is OFF

All Abilities
All Items
3 recovers/5 chills
3 Substitutions
1 Mega
Switch=KO

3 Day DQ for battlers
3 Day DQ for refs
Self-KO clause; in the event of a double KO to end the match, the Pokemon that KOed itself through whatever means (self-KOing move, energy exhaustion, etc) loses.

This is bound to be an exciting match.

Back in the antiquity of ASB's organized play, the first Team Tournament shook much of what we new of the community's strata. Newcomers displayed startling skill, and titans new and old clashed with astonishng strategies that are still echoed to this day. In hopes of spurring forth a new wave of growth in our exploration of battling, we stand here today to set ourselves yet again to the grindstone.

From Team METAL STORM, we have ZhengTann, ASB veteran and Rock-type Gym aspirant. Bringing several of battling's most notable powerhouses, it would seem that ZhengTann has a desire to crash through this tournament on raw power alone. Mirajane the Castform is a standout in his otherwise-popular lineup, possessing immense coverage as well as enjoying a hefty boost from a possible Everstone. Rolling adequate bulk and power into a package that can change type on a dime is sure to leave spectators amazed. On top of that, several of his teammates carry moves that are boosted by Sun, Rain, or Hail. Weather is sure to play a decisive role in the battle to come!

From Team __________, we have notorious ASB player Frosty. Shrouded by an inexplicable aura of fear, many teams have resorted to placing their "off" player in the Triples slot, considering it a tribute for this player while they focus their hopes on winning Singles and Doubles matches to proceed. Frosty's team brings immense levels of control to the table. Between several sources of Encore, Fake Out, screens, and more, it would seem that Frosty's gameplan is to dictate the flow of the match and narrow opposing move choices in order to limit his chances of losing. Diababa the Necturna, with her unconventional Sketched Fake Out, is the standout in Frosty's roster. Possessing a highly unique blend of tricks, such as appending the Grass-type to enemies, scheduling them for residual damage, or swapping abilities around, she won't much miss her traditional Soak. She won't be lacking for targets for her potent STABs in the triples format, as well, so their normally-abhorrent coverage is much less of a concern than it would be in Singles or Doubles.

This match serves two vital purposes. Determining which team is stronger, and thus gets to proceed towards the grand prize, is important certainly. But there's a greater question... Which team is cuter? Vote above!

***

PREGAME STATUS:
TEAM ZHENGTANN
-


HP: 100 / 100 EN: 100 STATS: 4/2/5/3/90 ACC: ---- ITEM: None STATUS: ---
-------------------MEGA STATS: 6/2/6/3/112

HP: 100 / 100 EN: 100 STATS: 2/4/5/4/80 ACC: ---- ITEM: None STATUS: ---
-------------------MEGA STATS: 2/4/7/5/100

HP: 100 / 100 EN: 100 STATS: 2/3/4/3/70 ACC: ---- ITEM: None STATUS: ---

HP: 100 / 100 EN: 100 STATS: 5/2/5/3/100 ACC: ---- ITEM: None STATUS: ---
-------------------MEGA STATS: 6/4/6/3/120

HP: 100 / 100 EN: 100 STATS: 5/4/2/4/80 ACC: ---- ITEM: None STATUS: ---
-------------------MEGA STATS: 7/4/2/4/110


TEAM FROSTY -


HP: 100 / 100 EN: 100 STATS: 3/4/3/4/91 EVA: -10% ITEM: None STATUS: ---

HP: 90 / 90 EN: 100 STATS: 1/3/6/3/92 ACC: +10% ITEM: None STATUS: ---

HP: 100 / 100 EN: 100 STATS: 5/5/2/5/81 ACC: ---- ITEM: None STATUS: ---

HP: 100 / 100 EN: 100 STATS: 4/3/1/3/150 ACC: +26% ITEM: None STATUS: ---
-------------------MEGA STATS: 5/3/2/3/173 ACC: +30%

HP: 110 / 110 EN: 100 STATS: 3/3/1/3/104 ACC: +12% ITEM: None STATUS: ---
-------------------MEGA STATS: 5/4/1/4/115 ACC: +15%


Order of Operations:

First Order: [ 0000-4999: ZhengTann equips second and orders first | 5000-9999: Frosty equips second and orders first ] : 9856 (Frosty to equip second)

ZhengTann leads with three Pokemon and equips items.
Frosty leads with three Pokemon, equips items, and issues orders.
ZhengTann issues orders.
LouisCyphre refs.
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Well, always nice to get a breather once in a while ^_^"

"Eh, you're always tending to Zheng, Mira. Anyone would go rusty without fun once in a while."

"Rusty or not, she is still one of the best demon fighter. Someone to truly aspire to."

"Aww, you're too kind Kiba ^_^"
Mirajane (Castform w/ Everstone), Happy (Salamence w/ Salamencite), and Yuuto Kiba (Gallade w/ Dawn Stone).
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Of course my baby kangaskhan is the most adorable of the bunch -_-



Stallord the Aerodactyl with Hard Stone


Jalhalla the Chandelure with Dusk Stone


Dethl the Fidgit with Mental Herb


As you will see I have around 0% shame.

Stallord/Aerodactyl: Rock Slide - Rock Slide
[THREE SUBS] IF [
Wide Guard is up on the opposite side of the field] OR [Aerodactyl's Rock Slide is disabled] OR [Aerodactyl is tormented and used rock slide on the action prior] THEN Stone Edge (Salamence) instead


Jalhalla/Chandelure: Shadow Ball (Gallade) - Hex (Gallade)
[ONCE]IF
Water-Typed damaging combo AND Jalhalla is the sole target of it THEN Protect and push back
IF Gallade is under P/E THEN Heat Wave and push back
IF Fidgit's substitution is to activate A2 AND Fidgit's substitution activated A1 THEN Taunt (Gallade) A2 and push back

Dethl/Fidgit: Taunt (Gallade) - Rock Slide
[THREE SUBS] IF
Hyper Voice OR Earthquake OR Icy Wind THEN Wide Guard and push back
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Baby Kang is just a spoilt brat. Everybody knows Castform is smaller and cuter.

"Aww, those compliments. How nice! ^_^"
Mirajane (Castform w/ Everstone): Tailwind > Thunder Wave (Stallord-Aerodactyl)

Happy (Salamence w/ Salamencite): [Mega Evolve] Hydro Pump (Jalhalla-Chandelure) > Rock Slide

Yuuto Kiba (Gallade w/ Dawn Stone): Wide Guard > Rock Slide
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
oh my shit I never hit post; I am a shame

TEAM ZHENGTANN -
[ 500 / 500 ]

HP: 100 / 100 EN: 100 STATS: 3/4/5/4/70 ACC: ---- ITEM: Everstone STATUS: Sig. Item (+1/1/1/1)

HP: 100 / 100 EN: 100 STATS: 5/2/5/3/100 ACC: ---- ITEM: Salamencite STATUS: ---
-------------------MEGA STATS: 6/4/6/3/120

HP: 100 / 100 EN: 100 STATS: 6/4/2/4/80 ACC: ---- ITEM: Dawn Stone STATUS: Sig. Item (+1/0/0/0, +2 Psychic / Ghost BAP)

TEAM FROSTY -
[ 500 / 500 ]

HP: 100 / 100 EN: 100 STATS: 3/4/3/4/91 EVA: -10% ITEM: Mental Herb STATUS: ---

HP: 90 / 90 EN: 100 STATS: 1/3/7/3/92 ACC: +10% ITEM: Dusk Stone STATUS: Sig. Item (+0/0/1/0, +2 Ghost BAP)

HP: 100 / 100 EN: 100 STATS: 4/3/1/3/150 ACC: +26% ITEM: Hard Stone STATUS: Type Item: Rock

Team Tournament 2: Round 1-1!


The clash between these two titans starts before the word "Go" reaches the stands! Throwing up a wall against Stallord's stones, Yuuto buys precious time for Zheng to put his plan in to action. Dethl mocks the crafts project, though, meaning we won't be seeing another one for quite some time if at all this match! Unperturbed, Stallord opts to instead simply wallop Happy, which is a fine alternative. Happy and Jalhalla back up the assault, and Zheng's team takes significant losses as damage flies both ways! Lastly, Mirajane makes the move that may make the ordeal worthwhile: manipulating the weather, she brings a favorable wind into the arena, signalling Zheng's team to bite back against Frosty's battlers.

Stones fall and everyone dies across Frosty's team, bringing hesitation to Jalhalla and Dethl. Stallord is no stranger to falling rocks, however, and demonstrates proper stone-throwing technique for the gathered onlookers. Mirajane, lastly, sneaks a paralyzing jolt to Stallord to close this set of orders, leaving Zheng in a very safe position to order first.

Frosty has a grim-looking board state wherein Zheng's team holds a total speed advantage, but all is not lost here. Jalhalla is still a Chandelure, and is capable of immense damage with either tricks or trounce. Dethl has several potent forms of speed control and several
more ways to disable enemy options. Stallord, though not likely to score any flinches going forward, still has plenty of ways to control the field and the flow of damage. Suffice it to say, Frosty is not to be counted out by any means, and we can certainly expect to be treated to a startling spectacle in the coming round!

Action 1
Yuuto Kiba (+3P 80) > Dethl (+1P 91) > Stallord (150 > Happy (100) > Jalhalla (92) > Mirajine (70)

Happy's Salamencite is reacting to Zheng's Mega Bead-Chain!
Happy Mega Evolved into Mega Salamence!
MEGA STATS: 6/4/6/3/120 ABILITY: Aerilate​

Yuuto Kiba used Wide Guard!
Yuuto Kiba protected his team from area moves!
-10 EN

Dethl used Taunt on Yuuto Kiba!
Yuuto Kiba fell for the Taunt!
-10 EN

Stallord used Stone Edge on Happy!
Crit < 1250: 9690 (No)
(10 + 3 + 6 - 6) * 1.5 = 19.5 DMG
-6 EN

Happy used Hydro Pump on Jalhalla!
Hit < 8000: 2488 (Hit)
Crit < 0625: 2327 (No)
(11 + 9 - 4.5) * 1.5 = 23.25 DMG
-8 EN

Jalhalla used Shadow Ball on Yuuto Kiba!
Crit < 0625: 8248 (No)
Drop < 1000: 3147 (No)
(8 + 2 + 3 + 10 - 6) * 1.5 = 25.5
-4 EN

Mirajine used Tailwind!
The wind blew from behind Zheng's team!
Yuuto Kiba SPE: 80 -> 160
Happy SPE: 120 -> 240
Mirajine SPE: 70 -> 140
-10 EN

Action 2
Happy (240) > Yuuto Kiba (160) > Stallord (150) > Mirajine (140) > Jalhalla (92) > Dethl (91)

Happy used Rock Slide!
=> Vs. Stallord
Hit < 9000: 2237 (Hit)
Crit < 0625: 7950 (--)
Flinch < 3000: 9358 (--)
((8 * 0.75) + 9 - 4.5) * 1.5 = 15.75 DMG​
=> Vs. Jalhalla
Hit < 9000: 1543 (Hit)
Crit < 0625: 1540 (--)
Flinch < 3000: 9559 (--)
((8 * 0.75) + 9 - 4.5) * 1.5 = 15.75 DMG​
=> Vs. Dethl
Crit < 0625: 7839 (--)
Flinch < 3000: 5927 (--)
((8 * 0.75) + 9 - 6) * 0.67 = 6.03 DMG​
(37.53 Total DMG)
-6 EN

Yuuto Kiba used Rock Slide!
=> Vs. Stallord
Hit < 9000: 5971 (Hit)
Crit < 0625: 1026 (--)
Flinch < 3000: 5740 (--)
((8 * 0.75) + 7.5 - 4.5) * 1.5 = 13.5 DMG​
=> Vs. Jalhalla
Hit < 9000: 8540 (Hit)
Crit < 0625: 4630 (--)
Flinch < 3000: 1209 (Flinch)
((8 * 0.75) + 9 - 4.5) * 1.5 = 13.5 DMG​
=> Vs. Dethl
Crit < 0625: 3983 (--)
Flinch < 3000: 2659 (Flinch)
((8 * 0.75) + 7.5 - 6) * 0.67 = 5.025 DMG​
(32.025 Total DMG)
-6 EN

Stallord used Rock Slide!
=> Vs. Yuuto Kiba
Crit < 0625: 2688 (--)
Yuuto Kiba has already acted.
((8 * 0.75) + 7.5 - 6) * 0.67 + 4 = 9.025​
=> Vs. Happy
Crit < 0625: 3233 (--)
Happy has already acted.
((8 * 0.75) + 7.5 - 6) * 1.5 + 4 = 15.25​
=> Vs. Mirajine
Crit < 0625: 0409 (Critical)
Flinch < 3000: 4772 (--)
A critical hit!
((8 * 0.75) + 3 + 7.5 - 6) + 4 = 14.5
(35.775 Total DMG)
-5 EN

Mirajine used Thunder Wave on Stallord!
Stallord became paralyzed (25%)!
-7 EN

Jalhalla flinched!
Dethl flinched!

Action 2 Totals:
Yuuto Kiba: -35 (34.525) HP, -16 EN
Happy: -35 (34.75) HP, -14 EN
Mirajine: -15 (14.5) HP, -17 EN

Stallord: -29 (29.25) HP -11 EN
Jalhalla: -43 (42.5) HP, -4 EN
Dethl: -11 (11.055) HP, -10 EN


End of Round 1

TEAM ZHENGTANN -
[ 415 / 500 ] [ TAILWIND - 4a ]

HP: 85 / 100 EN: 83 STATS: 3/4/5/4/140 ACC: ---- ITEM: Everstone STATUS: Sig. Item (+1/1/1/1), Tailwind

HP: 65 / 100 EN: 86 STATS: 6/4/6/3/240 ACC: ---- ITEM: Salamencite STATUS: Tailwind

HP: 65 / 100 EN: 84 STATS: 6/4/2/4/160 ACC: ---- ITEM: Dawn Stone STATUS: Sig. Item (+1/0/0/0, +2 Psychic / Ghost BAP), Taunted, Tailwind

TEAM FROSTY -
[ 417 / 500 ]

HP: 89 / 100 EN: 90 STATS: 3/4/3/4/91 EVA: -10% ITEM: Mental Herb STATUS: ---

HP: 47 / 90 EN: 96 STATS: 1/3/7/3/92 ACC: +10% ITEM: Dusk Stone STATUS: Sig. Item (+0/0/1/0, +2 Ghost BAP)

HP: 71 / 100 EN: 89 STATS: 4/3/1/3/37 ACC: +26% ITEM: Hard Stone STATUS: Type Item: Rock, Paralyzed 20%

Order of Operations

ZhengTann issues orders
Frosty issues orders
LouisCyphre refs and posts it
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
If a Substitution is illegal, it is discarded, and I've heard that you can play around that by listing an extra legal Sub right at the bottom of the list. This way, illegal Sub is discarded, and the number of Subs remained fully utilised.... Makes me iffy, I'll admit, but it's the fastest way without waiting for SQSA or a reff ruling I won't be using it anyways.

Also, Aerodactyl should have 89 EN in the post-round stats.

"Let's see you trying to match our speeds now."
Mirajane (Castform w/ Everstone): Hydro Pump > Shadow Ball , both @ Jalhalla-Chandelure
IF Jalhalla-Chandelure is KO'ed, THEN replace that action with Scald @ Dethl-Fidgit instead.
IF Jalhalla-Chandelure is under the effects of Protective/Evasive moves, THEN replace the first instance with Scald @ Stallord-Aerodactyl, and the second with Future Sight @ Dethl-Fidgit instead, pushing remaining queue back.
IF Jalhalla-Chandelure is under the effects of Endure AND NOT under the effects of Safeguard, THEN replace that action with Toxic @ Jalhalla-Chandelure instead.
IF Dethl-Fidgit would use Encore AND directed at Mirajane-Castform, THEN replace the first instance with Dodge instead.


Happy (Salamence w/ Salamencite): Rock Slide > Rock Slide
IF Jalhalla-Chandelure is KO'ed, THEN replace that action with Zen Headbutt @ Dethl-Fidgit instead.
IF Happy-Salamence is under the effects of Torment, THEN replace the first instance with Aqua Tail @ Jalhalla-Chandelure, and the second with Crunch @ Jalhalla-Chandelure instead.
IF the opponent team is under the effects of Wide Guard, THEN replace that action with Hydro Pump @ Jalhalla-Chandelure instead.
IF Rock Slide is Disabled, THEN replace that action with Hydro Pump @ Jalhalla-Chandelure instead.


Yuuto Kiba (Gallade w/ Dawn Stone): Rock Slide > Rock Slide
IF Jalhalla-Chandelure is KO'ed, THEN replace that action with Zen Headbutt @ Dethl-Fidgit instead.
IF Kiba-Gallade is under the effects of Torment, THEN replace the first instance with Knock Off @ Jalhalla-Chandelure, and the second with Night Slash @ Jalhalla-Chandelure instead.
IF the opponent team is under the effects of Wide Guard, THEN replace the first instance with Knock Off @ Jalhalla-Chandelure, and the second with Night Slash @ Jalhalla-Chandelure instead.
IF Rock Slide is Disabled, THEN replace that action with Night Slash @ Jalhalla-Chandelure instead.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ze Handbook said:
If not cured by a suitable move, ability or item, paralysis decays by 1 stage at the end of each round, starting with the round the status is first inflicted, as long as the paralyzed Pokemon is not benched.
Aerodactyl should be at 20% paralysis. Little difference yeah, but not taking more chances than the necessary in that regard. I'd like to see it fixed before I can order, so I know how much I should be willing to risk.

LouisCyphre
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


Well that 80% chance of this working is unpleasant

Aerodactyl: Wide Guard - Rock Slide
IF
Trick Room is not up A2 THEN Wide Guard A2
Chandelure: Protect - Shadow Ball (Gallade)
IF
Trick Room is not up A2 THEN COMBO (Hyper Beam + Shadow Ball) (Gallade) A2
Fidgit: Trick Room - Rock Slide
IF
Trick Room is not up A2 THEN Protect (Chandelure) A2
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
TEAM ZHENGTANN -
[ 415 / 500 ] [ TAILWIND - 4a ]

HP: 85 / 100 EN: 83 STATS: 3/4/5/4/140 ACC: ---- ITEM: Everstone STATUS: Sig. Item (+1/1/1/1), Tailwind

HP: 65 / 100 EN: 86 STATS: 6/4/6/3/240 ACC: ---- ITEM: Salamencite STATUS: Tailwind

HP: 65 / 100 EN: 84 STATS: 6/4/2/4/160 ACC: ---- ITEM: Dawn Stone STATUS: Sig. Item (+1/0/0/0, +2 Psychic / Ghost BAP), Taunted, Tailwind

TEAM FROSTY -
[ 417 / 500 ]

HP: 89 / 100 EN: 90 STATS: 3/4/3/4/91 EVA: -10% ITEM: Mental Herb STATUS: ---

HP: 47 / 90 EN: 96 STATS: 1/3/7/3/92 ACC: +10% ITEM: Dusk Stone STATUS: Sig. Item (+0/0/1/0, +2 Ghost BAP)

HP: 71 / 100 EN: 89 STATS: 4/3/1/3/37 ACC: +26% ITEM: Hard Stone STATUS: Type Item: Rock, Paralyzed 20%

Team Tournament 2: Round 1-2!


Going into the next set of orders, Frosty is at a distinct disadvantage facing down Zheng's hyper-fast team with a paralyzed Aerodactyl. Zheng focuses fire on Jalhalla, putting pressure on the animate lighting fixture to defend itself. Using Jalhalla as bait, Frosty manages to let Dethl bend the arena space unharmed--turning all of Zheng's speed control against him and his team!

Now returned to his rightful place in queue, Stallord sets rocks upon the heads of his foes, followed by further stones from both sides. Seemingly, all pretense of waiting for an opening goes out the window as the combatants bring to bear the world's oldest projectile weapon!

As we move into the third round, some disgruntled members of the audience forsake their seats. I guess they're predicting more rocks in later rounds? I certainly can't disagree with any confidence.

Action 1
Jalhalla (4p, 92) > Stallord (4p, 37) > Happy (240) > Yuuto Kiba (160) > Mirajane (140) > Dethl (-6p, 91)

Jalhalla used Protect!
Jalhalla protected itself!
-7 EN

Par < 2000: 9746 (--)
Stallord used Wide Guard!
Stallord's team is protected from area moves!
-6 EN

Happy used Hydro Pump on Jalhalla!
(11 + 9 - 4.5) * 1.5 = 23.25 / 2.5 = 9.3 EN
Jalhalla -9.3 EN
-8 EN

Yuuto Kiba used Knock Off on Jalhalla!
(10 + 9 - 4.5) * 1.5 = 21.75 / 2.5 = 8.7 EN
Jalhalla -8.7 EN
-7 EN

Mirajane used Scald on Stallord!
Crit < 625: 9384 (--)
Burn < 3000: 2215 (Inflict Burn)
(8 + 6 - 4.5) * 1.5 = 14.25 DMG
Stallord was burned!
-6 EN

Dethl used Trick Room!
Dethl twisted the dimensions!
Dethl's Persistent extended the effect!
-10 EN

Stallord was hurt by his burn!
-2 HP

Action 2
Stallord (37) > Dethl (91) > Jalhalla (92) > Mirajane (140) > Yuuto Kiba (160) > Happy (240)

Par < 2000: 6300 (--)
Stallord used Rock Slide!
=> Vs. Yuuto Kiba
Crit < 625: 9898 (--)
Flinch < 3000: 3638 (--)
((8 * 0.75) - 2 + 3 + 6 - 6) * 0.67 + 4 = 8.69 DMG​
=> Vs. Happy
Crit < 625: 8962 (--)
Flinch < 3000: 2173 (Induce Flinching)
((8 * 0.75) - 2 + 3 + 6 - 6) * 1.5 + 4 = 14.5 DMG​
=> Vs. Mirajane
Crit < 625: 7194 (--)
Flinch < 3000: 6486 (--)
((8 * 0.75) - 2 + 3 + 6 - 6) + 4 = 11 DMG​
-6 EN

Dethl used Rock Slide!
=> Vs. Yuuto Kiba
Hit < 9000: 0860 (Hit)
Crit < 625: 3363 (--)
Flinch < 3000: 9372 (--)
((8 * 0.75) + 4.5 - 6) * 0.67 = 3.015​
=> Vs. Happy
Hit < 9000: 0868 (Hit)
Crit < 625: 2291 (--)
Flinch < 3000: 6228 (--)
((8 * 0.75) + 4.5 - 6) * 1.5 = 6.25​
=> Vs. Mirajane
Hit < 9000: 9812
Mirajane avoided the attack!​
-7 EN

Jalhalla used Shadow Ball on Yuuto Kiba!
Crit < 625: 2916 (--)
Drop < 1000: 0450 (SpD Drop)
(8 + 2 + 3 + 10 - 6) * 1.5 = 25.5 DMG
Yuuto Kiba's Special Defense fell!
-4 EN

Mirajane used Shadow Ball on Jalhalla!
Crit < 625: 9944 (--)
Drop < 1000: 6354 (--)
(8 + 6 - 4.5) * 1.5 = 14.25 DMG
-6 EN

Yuuto Kiba used a Rock Slide!
=> Vs. Stallord
Hit < 9000: 8209 (Hit)
Crit < 625: 5548 (--)
((8 * 0.75) + 3 + 9 - 4.5) * 1.5 = 20.25 DMG​
=> Vs. Jalhalla
Hit < 9000: 9965 (--)
Jalhalla avoided the attack!​
=> Vs. Dethl
Crit < 625: 2544 (--)
((8 * 0.75) + 3 + 9 - 6) * 0.67 = 8.04 DMG​
-7 EN

Happy flinched!

Stallord is hurt by his burn!
-2 HP

Totals
Yuuto Kiba: -35 (35.205) HP, -14 EN
Happy: -21 (20.75) HP, -8 EN
Mirajane: -11 HP, -12 EN

Stallord: -39 (38.5) HP, -12 EN
Jalhalla: -14 (14.25) HP, -29 EN
Dethl: -8 (8.04) HP, -17 EN


End of Round 2

[ TRICK ROOM - 4r ]
TEAM ZHENGTANN
-
[ 415 / 500 ] [ TAILWIND - 2a ]

HP: 74 / 100 EN: 71 STATS: 3/4/5/4/140 ACC: ---- ITEM: Everstone STATUS: Sig. Item (+1/1/1/1), Tailwind

HP: 44 / 100 EN: 78 STATS: 6/4/6/3/240 ACC: ---- ITEM: Salamencite STATUS: Tailwind

HP: 30 / 100 EN: 70 STATS: 6/4/2/4/160 ACC: ---- ITEM: Dawn Stone STATUS: Sig. Item (+1/0/0/0, +2 Psychic / Ghost BAP), Taunted, Tailwind

TEAM FROSTY -
[ 417 / 500 ]

HP: 81 / 100 EN: 73 STATS: 3/4/3/4/91 EVA: -10% ITEM: Mental Herb STATUS: ---

HP: 33 / 90 EN: 67 STATS: 1/3/7/3/92 ACC: +10% ITEM: Dusk Stone STATUS: Sig. Item (+0/0/1/0, +2 Ghost BAP)

HP: 32 / 100 EN: 77 STATS: 4/3/1/3/37 ACC: +26% ITEM: Hard Stone STATUS: Type Item: Rock, Paralyzed 15%, Burned

Order of Operations

I correct errors
Frosty issues orders
ZhengTann orders
LouisCyphre refs
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Meowth, this is so annoying! No way this will turn up well."



"So we are better off playing dirty."

Aerodactyl: Rock Slide - Rock Slide
[TWO SUBS]IF
Rock Slide is disabled AND Salamence is under P/E OR D/E THEN Stealth Rock instead
IF Rock Slide is disabled THEN Stone Edge (Salamence) instead
Fidgit: Rock Slide - Rock Slide
IF
Rock Slide is disabled THEN Light Screen
IF Salamence is under P/E AND A2 THEN Light Screen A2
IF Rock-Typed damaging move AND Chandelure is the sole target of it AND A2 AND Chandelure is not under P/E when fidgit were to move at +1 priority THEN Protect (Chandelure) A2
Chandelure: Shadow Ball (Gallade) - Hex (Salamence)
[TWO SUBS]IF Water-Typed damaging move OR Ghost-Typed damaging move AND Chandelure is the sole target of it AND A2 THEN Protect A2
IF Salamence is under P/E AND Chandelure is to target it THEN Flame Burst (Castform) instead
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
It's amazing that for all the Fake Outs Frosty brought to this match, not one has been used so far.

"Wait, how can being too fast is a thing?!?!"
Mirajane (Castform w/ Everstone): Ominous Wind > Ominous Wind, both @ Jalhalla-Chandelure
IF Stallord-Aerodactyl is KO'ed, THEN replace the first instance with Future Sight @ Dethl-Fidgit, and the second with Scald @ Dethl-Fidgit instead.
IF Jalhalla-Chandelure is KO'ed, THEN replace that action with Hydro Pump @ Stallord-Aerodactyl instead.


Happy (Salamence w/ Salamencite): Rock Slide > Rock Slide
IF Stallord-Aerodactyl is KO'ed, THEN replace that action with Aqua Tail @ Dethl-Fidgit instead.
IF Jalhalla-Chandelure is KO'ed A1, THEN replace A1 with Aqua Tail + Brick Break {Max Speed Whiplash!!} @ Stallord-Aerodactyl instead.


Yuuto Kiba (Gallade w/ Dawn Stone): Knock Off + Shadow Sneak {Sword of the Betrayer!!} > combo cooldown (Shadow Sneak), both @ Jalhalla-Chandelure
 

LouisCyphre

heralds disaster.
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Moderator
[ TRICK ROOM - 4r ]
TEAM ZHENGTANN
-
[ 415 / 500 ] [ TAILWIND - 2a ]

HP: 74 / 100 EN: 71 STATS: 3/4/5/4/140 ACC: ---- ITEM: Everstone STATUS: Sig. Item (+1/1/1/1), Tailwind

HP: 44 / 100 EN: 78 STATS: 6/4/6/3/240 ACC: ---- ITEM: Salamencite STATUS: Tailwind

HP: 30 / 100 EN: 70 STATS: 6/4/2/4/160 ACC: ---- ITEM: Dawn Stone STATUS: Sig. Item (+1/0/0/0, +2 Psychic / Ghost BAP), Taunted, Tailwind

TEAM FROSTY -
[ 417 / 500 ]

HP: 81 / 100 EN: 73 STATS: 3/4/3/4/91 EVA: -10% ITEM: Mental Herb STATUS: ---

HP: 33 / 90 EN: 67 STATS: 1/3/7/3/92 ACC: +10% ITEM: Dusk Stone STATUS: Sig. Item (+0/0/1/0, +2 Ghost BAP)

HP: 32 / 100 EN: 77 STATS: 4/3/1/3/37 ACC: +26% ITEM: Hard Stone STATUS: Type Item: Rock, Paralyzed 15%, Burned

Team Tournament 2: Round 1-3!


Curiously, Jalhalla wasn't ordered to protect itself from Ghost-type attacks on the first action. Thankfully, timely hax in Frosty's favor saves him from having to face that oddity.

Also: Frosty plays dirty, denying Happy and Mirajane even a single action this round. ZhengTann is coming in with two fresh battlers, though--is this his comeback kid moment?


Action 1
[TRICK ROOM] Yuuto Kiba (2p, 160) > Stallord (37) > Dethl (91) > Jalhalla (92) > Mirajane (140) > Happy (240)

Yuuto Kiba combined Knock Off and Shadow Sneak on Jalhalla!
12 BAP, 16.5 EN, Ghost-type Combination
Crit < 625: 2528 (--)
((10 + 2) + 2 + 9 - 4.5) * 1.5 = 27.75
Jalhalla dropped her his Dusk Stone! (2much pokken)
-16.5 EN

Para < 1500: 9454 (--)
Stallord used Rock Slide!
=> Vs. Yuuto Kiba
Crit < 625: 2305 (--)
((8 * 0.75) - 2 + 3 + 6 - 6) * 0.67 + 4 = 8.69 DMG​
=> Vs. Happy
Crit < 625: 515 (Crit)
Flinch < 3000: 1735 (Flinch)
((8 * 0.75) - 2 + 3 + 3 + 6 - 6) * 1.5 + 4 = 19 DMG​
=> Vs. Mirajane
Crit < 625: 1358 (--)
Flinch < 3000: 5442 (--)
((8 * 0.75) - 2 + 3 + 6 - 6) + 4 = 11 DMG​
-10 EN

Dethl used Rock Slide!
=> Vs. Yuuto Kiba
Hit < 9000: 389 (Hit)
Crit < 625: 3017 (--)
((8 * 0.75) + 4.5 - 6) * 0.67 = 3.015 DMG​
=> Vs. Happy
Hit < 9000: 8201 (Hit)
Crit < 625: 3918 (--)
((8 * 0.75) + 4.5 - 6) * 1.5 = 6.25 DMG​
=> Vs. Mirajane
Hit < 9000: 743 (Hit)
Crit < 625: 2725 (--)
Flinch < 3000: 2473 (Flinch)
((8 * 0.75) + 4.5 - 6) = 4.5 DMG​
-7 EN

Jalhalla used Shadow Ball on Yuuto Kiba!
Crit < 625: 2709 (--)
Drop < 3000: 9231 (--)
(8 + 3 + 9 - 6) * 1.5 + 2 = 23 DMG
=> Yuuto Kiba fainted!
-8 EN

Mirajane flinched!

Happy flinched!

Stallord is hurt by his burn!
-2 HP

Action 2
[TRICK ROOM] Stallord (37) > Dethl (91) > Jalhalla (92) > Mirajane (140) > Happy (240)

Para < 1500: 5432
Stallord used Rock Slide!
=> Vs. Happy
Crit < 625: 2752 (--)
Flinch < 3000: 3383 (--)
((8 * 0.75) - 2 + 3 + 6 - 6) * 1.5 + 4 = 14.5 DMG
=> Happy fainted!
=> Vs. Mirajane
Crit < 625: 8841 (--)
Flinch < 3000: 582 (Flinch)
((8 * 0.75) - 2 + 3 + 6 - 6) + 4 = 11 DMG​
-14 EN

Dethl used Rock Slide!
=> Vs. Mirajane
Hit < 9000: 7524 (Hit)
Crit < 625: 4282 (--)
Flinch < 3000: 2994 (Flinch)
((8 * 0.75) + 4.5 - 6) = 4.5 DMG​
-11 EN

Jalhalla used Hex on Happy!
Nothing happened.
-7 EN

Mirajane flinched!

Stallord is hurt by his burn!
-2 HP

ZhengTann's tailwind petered out!

Totals:
Stallord -4, -24 EN
Dethl -18 EN
Jalhalla -28 (27.75) HP, -15 EN

Yuuto Kiba -35 (34.705) HP, -17 (16.5) EN
Happy -46 HP
Mirajane -31 HP


End of Round 3

[ TRICK ROOM - 3r ]
TEAM ZHENGTANN
-
[ 343 / 500 ]

HP: 43 / 100 EN: 71 STATS: 3/4/5/4/70 ACC: ---- ITEM: Everstone STATUS: Sig. Item (+1/1/1/1)

HP: KO / 100 EN: 78 STATS: 6/4/6/3/120 ACC: ---- ITEM: Salamencite STATUS: * Faint *

HP: KO / 100 EN: 53 STATS: 6/4/2/4/80 ACC: ---- ITEM: Dawn Stone STATUS: * Faint *, Sig. Item (+1/0/0/0, +2 Psychic / Ghost BAP)

TEAM FROSTY -
[ 356 / 500 ]

HP: 81 / 100 EN: 73 STATS: 3/4/3/4/91 EVA: -10% ITEM: Mental Herb STATUS: ---

HP: 5 / 90 EN: 52 STATS: 1/3/7/3/92 ACC: +10% ITEM: Dusk Stone STATUS: ---

HP: 28 / 100 EN: 77 STATS: 4/3/1/3/37 ACC: +26% ITEM: Hard Stone STATUS: Type Item: Rock, Paralyzed 10%, Burned

Order of Operations
ZhengTann sends out Gray and Lucy automatically, Traces if desired, and issues orders.
Frosty issues orders.
LouisCyphre refs.
 
Last edited by a moderator:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Oops, yeah :( But now I'll have to ask for an extension, since I won't be free after working hours until Thursday my time.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Not sure if it's 8 HP or 5 HP though - I remembered Gallade's combo as being Dark-type, not Ghost-type? Flavour later. EDIT: Flavour

"Okay, any better ideas?"

"I might be able to seal Dethl there, but there's only so much I can do."

"That's our best shot, so do it."

Gray (Lucario w/ Solar Ray): Rock Slide > Shadow Ball (Jalhalla-Chandelure)
IF Jalhalla-Chandelure is KO'ed, THEN replace that action with Zen Headbutt @ Dethl-Fidgit instead.
IF Jalhalla-Chandelure would use Pain Split @ Gray-Lucario AND Gray-Lucario had not used Protect (self) last action AND Jalhalla-Chandelure is under the effects of Endure, THEN replace the first instance with Protect (self) instead.
IF Jalhalla-Chandelure is under the effects of Protective/Evasive moves, THEN replace that action with Flash Cannon @ Stallord-Aerodactyl instead.
IF Gray-Lucario is being targeted by Fire-type damaging attacks from Jalhalla-Chandelure AND Ground-type damaging attacks from Dethl-Fidgit in the same action AND Jalhalla-Chandelure is under the effects of Endure AND Gray-Lucario had not used Protect (self) last action, THEN replace the first instance with Protect (self) instead.


Lucy (Gardevoir w/ Rare Candy): [Activate Trace: Dethl-Fidgit's Prankster] Imprison [Imprison | Taunt | Encore] > Psychic (Dethl-Fidgit)
IF Dethl-Fidgit would use Imprison A1, THEN replace A1 with Snatch @ Dethl-Fidgit's Imprison [Imprison | Taunt | Encore] instead.
IF Dethl-Fidgit would use Snatch @ Lucy-Gardevoir when the latter would use Imprison, THEN replace that action with Shadow Ball @ Jalhalla-Chandelure instead, pushing remaining queue back.
IF Stallord-Aerodactyl is KO'ed, THEN replace that action with Psychic @ Dethl-Fidgit instead.
IF Dethl-Fidgit is under the effects of Protective/Evasive moves when targeted, THEN replace that action with Thunderbolt @ Stallord-Aerodactyl instead.


Mirajane (Castform w/ Everstone): Water Pulse > Ominous Wind, both @ Jalhalla-Chandelure
IF Stallord-Aerodactyl is KO'ed, THEN replace the first instance with Future Sight @ Dethl-Fidgit, and the second with Scald @ Dethl-Fidgit instead.
IF Jalhalla-Chandelure is KO'ed, THEN replace that action with Hydro Pump @ Stallord-Aerodactyl instead.
IF Jalhalla-Chandelure is under the effects of Endure, THEN replace A2 with Ice Beam @ Stallord-Aerodactyl instead.
IF Jalhalla-Chandelure is under the effects of Protective/Evasive moves, THEN replace that action with Ice Beam @ Stallord-Aerodactyl instead.
 
Last edited:

Frosty

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Knock Off is Passive, so Ghost-Typed it is.



This is actually extremely tough...

Chandelure: Pain Split (Gardevoir) - COMBO (Ember + Heat Wave)
IF
Aerodactyl is Fully Paralysed A2 THEN Heat Wave A2
IF Aerodactyl is Fully Paralysed A1 THEN Pain Split (Castform) A1 AND Heat Wave A2
Fidgit: Heal Pulse (Chandelure) - Helping Hand (Chandelure's Heat Wave)
IF
Aerodactyl is Fully Paralysed A1 THEN Sludge Bomb (Castform)
IF Chandelure is Confused A2 THEN Light Screen A2
Aerodactyl: Sky Drop (Castform) - Sky Drop (Castform)
IF
Aerodactyl is Fully Paralysed A1 THEN Rock Slide A2

there went nothing. Too many rolls to cover, so I suppose we gotta cross our fingers and hope for the best?
 
Last edited:

Toon

NOT A BUNNY!
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FIELD
Trick Room (3r)
TMS ZhengTann
X X
(F)
Everstone | HP/EN: 43 / 71 | TYP/ABI:
Forecast | Stats: 2[3]/3[4]/4[5]/3[4]/70 | S/W/BRT 1/1/18 | Status: -
(M) Solar Ray | HP/EN: 100 / 100 | TYP/ABI:
Steadfast/Inner Focus/Justified | Stats: 4/2/5[6]/3/90 [157.5] | S/W/BRT 3/4/20 | Status: +1 Spe, +1Atk
(F)
Rare Candy | HP/EN: 100 / 100 | TYP/ABI:
Synchronize/Trace/Telepathy | Stats: 2/4/5[6]/4/80 | S/W/BRT 3/3/21 | Status: Trace: Prankster (6a)

TR Frosty

(M)
Mental Herb| HP/EN: 81 / 73 | TYP/ABI:
Persistent/Vital Spirit/Prankster | Stats: 3/4/3/4/91 [-10%] | S/W/BRT 2/4/20 | Status: -
(M) Nothing | HP/EN: 5 / 52 | TYP/ABI:
Flame Body/Flash Fire/Infiltrator | Stats: 1/3/6/3/92 | S/W/BRT 2/3/19 | Status: -
(M)
Hard Stone | HP/EN: 28 / 77 | TYP/ABI:
Pressure/Rock Head/Unnerve | Stats: 4/3/1/3/150[37.5] [+26%] | S/W/BRT 4/4/20 | Status: PAR (10%), BRN

Battle Calcs! said:
======
Crit is lower than (#), Hit is higher than %, effect is lower than %
ORDER
TR
>
>
>
>
>


1ST ACTION

GARDEVOIR uses Imprison
[Imprison | Taunt | Encore]
-7en

FIDGET uses Heal Pulse (Chandelure)
+20HP
-14en

AERODACTYL uses Sky Drop (Castform)
Para: 4061 (1000)
weeee~!
-5en

CASTFORM uses Water Pulse (Aerodactyl)
Crit: 3858 (625)
Effect: 3489 (2000)
Damage: (6[BAP]+7.5[SpA]-4.5[SpD])*1.5=13.5
-4en

CHANDELURE uses Pain Split (Gardevoir)
chandelure +25hp
gardevoir -25hp
-43.5en

LUCARIO uses Rock Slide
Hits: hits all
Fidget: 2351 (9000)
Chandelure: 8554 (9000)
Damage:
Fidget: ((8[BAP]+6[Atk]-6[Def])/1.5)+(2)=7.333
Chandelure: ((8[BAP]+6[Atk]-4.5[Def])*1.5)+(2)=16.25
-6en

AERODACTYL uses Sky Drop
Crit: 6963 (625)
Damage: (7[BAP]+3[STAB]+6[Atk]-6[Def]-3[BRN])=7
-4.5en

AERODACTYL is burned -2HP

2ND ACTION

FIDGET uses Helping Hand (Chandelure [Heat Wave])
-4en

AERODACTYL uses Sky Drop (Castform)
Para: 6 (1000) YES
10%->0%

CASTFORM uses Ominous Wind (Chandelure)
Crit: 6505 (625)
Effect: 2953 (1000)
Damage: (6[BAP+7.5[SpA]-4.5[SpD])=13.5
-4en

GARDEVOIR uses Psychic (Fidget)
Crit: 8158 (625)
Effect: 116 (1000) YES
Damage: (10[BAP]+3[STAB]+9[SpA]+1[RC]-6[SpD])*1.5=25.5
-6en

CHANDELURE uses Heat Wave
Crit: no crits
Castform: 6340 (625)
Lucario: 3834 (625)
Gardevoir: 2739 (625)
Effect: no BRN
Castform: 1810 (1000)
Lucario: 9900 (1000)
Gardevoir: 9103 (1000)
Damage:
Castform: (15[BAP]+3[STAB]+9[SpA]-6[SpD])=21
Lucario: (15[BAP]+3[STAB]+9[SpA]-4.5[SpD])*1.5=33.75
Gardevoir: (15[BAP]+3[STAB]+9[spA]-6[SpD]=21
-6en [Helping Hand: 7.5en]

LUCARIO uses Shadow Ball (Chandelure)
Crit: 6739 (625)
Effect: 4579 (200)
Damage: (8[BAP]+9[SpA]-4.5[SpD])*1.5=18.75
-6en

AERODACTYL is burned -2HP

TL;DR
-28HP -8EN
-34HP -12EN
-46HP -13EN
~~~
-33HP -28EN
-4HP -50EN
-18HP -10EN
=======

hehhehheh...Toon is in a...sticky situation*trying to contain his laughter*..For now I'll take his place.

The round begins with the Gardevoir tracing the thing with hands' prankster and imprisoning protects and other tricks of the sort, Fidgit right after uses Heal Pulse on his incredibly damaged ally. Aerodactyl then flies down, grabs the Castform, and flies high into the sky, last thing we see the Castform do before it hides in the clouds is Water Pulse the Aerodactyl. Chandelure links itself to Gardevoir, causing her to have
Migraine. Lucario summons some rocks and let them slide on Frosty's side of the field, damaging Chandelure and Fidgit. Aerodactyl finally comes back into play and slams the little puff ball into the ground.

Fidgit gives Chandelure helping hand, more than one hand in fact. Aerodactyl planned on taking Castform into the sky again... but froze in paralysis. Since Castform is free, she will send an ephemeral wind at her target, Chandelure. Gardevoir surrounds GitFid with psychic aura and slams him into the ground, this caused the handy thing mentally stresed. The Chandelier, with the helping hand of Fidgit, shoots blasting hot air towards his foes. Finally, steel dog shoots a ball of shadows towards the Chandelure's face.

Zhengtann's mons are already almost half way in HP and they were just sent out.
Oh yeah, the Trick Room seems to be disappearing.


FIELD
Trick Room (2r)


TMS ZhengTann
X X
(F)
Everstone | HP/EN: 15 / 63 | TYP/ABI:
Forecast | Stats: 2[3]/3[4]/4[5]/3[4]/70 | S/W/BRT 1/1/18 | Status: -
(M) Solar Ray | HP/EN: 66 / 88 | TYP/ABI:
Steadfast/Inner Focus/Justified | Stats: 4/2/5[6]/3/90 [157.5] | S/W/BRT 3/4/20 | Status: +1 Spe, +1Atk
(F)
Rare Candy | HP/EN: 54 / 87 | TYP/ABI:
Synchronize/Trace/Telepathy | Stats: 2/4/5[6]/4/80 | S/W/BRT 3/3/21 | Status: Trace: Prankster (4a), Imprison (4a) [Imprison | Taunt | Encore]

TR Frosty

(M)
Mental Herb| HP/EN: 48 / 45 | TYP/ABI:
Persistent/Vital Spirit/Prankster | Stats: 3/4/3/4/91 [-10%] | S/W/BRT 2/4/20 | Status: -
(M) Nothing | HP/EN: 1 / 2 | TYP/ABI:
Flame Body/Flash Fire/Infiltrator | Stats: 1/3/6/3/92 | S/W/BRT 2/3/19 | Status: -
(M)
Hard Stone | HP/EN: 10 / 67 | TYP/ABI:
Pressure/Rock Head/Unnerve | Stats: 4/3/1/3/150 [+26%] | S/W/BRT 4/4/20 | Status: BRN

Frosty Order
ZhengTann Order
I Ref!
 
Last edited:

Frosty

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Pain Split should probably cost a tad more. Also, I think you forgot the *0.75 multiplier on heat wave?
 

Frosty

=_=
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"ATTTTTAAAAAAAACK!!!!"

Fidgit: After You (Aerodactyl) credits for this strategy go to Its_A_Random. Totally not stealing from his gym matches :> - Earthquake
IF Aerodactyl's first sub is to activate THEN Earth Power (Lucario) A1
IF Aerodactyl AND Chandelure are KO'd AND Castform is under P/E AND all when Fidgit is to act A1 THEN Earth Power (Lucario) A1
IF Castform AND Gardevoir AND Lucario are under P/E AND Gardevoir is NOT to use Trick Room on the following action THEN screw you AND Trick Room on the first instance AND Light Screen on the second AND Replace the following action with Protect (Self).
[KO SUB]IF Aerodactyl AND Chandelure are KO'd when Fidgit is to Act A1 THEN Earthquake A1
[KO SUB]IF Aerodactyl is KO'd when Fidgit is to act A1 THEN After You (Chandelure) A1
Aerodactyl: COMBO (Rock Slide - Rock Slide) - Rock Slide
IF
Rock Slide is disabled A1 AND Lucario is under P/E AND Castform is under P/E THEN COMBO (Sky Attack + Sky Attack) (Gardevoir) A1 AND Stone Edge (Castform) A2
IF
Rock Slide is disabled A1 AND Lucario is under P/E THEN COMBO (Rock Smash + Rock Smash) (Castform) A1 AND Stone Edge (Castform) A2
IF Rock Slide is disabled A1 THEN COMBO (Rock Smash + Rock Smash) (Lucario) A1 AND Stone Edge (Castform) A2
Chandelure: Heat Wave - Heat Wave
IF
Heat Wave is disabled A1 AND Castform is under P/E AND Lucario is under P/E THEN Shadow Ball (Gardevoir) A1 and A2
IF
Heat Wave is disabled A1 AND Castform is under P/E THEN Overheat (Lucario) A1 and A2
IF Heat Wave is disabled A1 THEN Overheat (Castform) A1 and A2
 

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