Turning goo into doom
My first ORAS UU team built around my Fire/Water/Grass core. This team also has several U-turn users to keep momentum. I had a lot of fun using this team and wanted to get some feedback to maybe improve the team or simply get a few suggestions on its playstyle. Yes the title is a pun on Goodra, U-Turn and Mega Houndoom. Let's cut this introduction short and get to the team!
The Team
Isaac (Whimsicott) (M) @
Ability: Prankster
EVs: 236 HP / 144 Def / 128 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Moonblast
- U-turn
- Encore
First member of my Fire/Water/Grass core Whimsicott is a fast annoying threat for my opponents. He pairs amazingly with Empoleon resisting his weakness to Electric, Ground and Fighting. I went with Leftovers to help keep him on the field longer combined with Giga Drain. EV spread by YABO to hit maximum Leftovers recovery while having enough speed to outpace Salamence.
- Giga Drain STAB to for hitting bulky water and ground types. Also used to recover health combined with Leftovers.
- Moonblast Second STAB to hit Pokemon like Hydreigon, Salamence and various Fighting types.
- U-Turn Used to keep momentum and form a VoltTurn core with Mienshao and Crobat.
- Encore Trolls setup sweepers and forces switches.
King (Empoleon) (M) @
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Ice Beam
- Defog
Second member of my Fire/Water/Grass core Empoleon is my bulky attacker, rock setter and hazard remover. He pairs amazingly with Whimsicott resisting his weakness to Flying, Ice, Poison and Bug. Shuca berry allows him to take on Earthquake and OHKO several threats in return. EV spread gives him maximum damage, bulk and enough speed to outpace base 65 Pokemon.
- Stealth Rock Standard Hazard to pressure offensive and rock Pokemon.
- Hydro Pump STAB to hit Pokemon weak or neutral to Water. Does heavy damage even to some that resist it though the accuracy can be shaky.
- Ice Beam Hits annoying Flying, Grass and Dragons like Crobat, Hydreigon, Mega Sceptile and Salamence.
- Defog Used to remove hazards and screens for the team.
Axel (Houndoom-Mega) (M) @
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Dark Pulse
- Fire Blast
- Nasty Plot
Final member of my Fire/Water/Grass core Mega Houndoom is my setup sweepers and middle finger to Ghosts and Psychics. Houndoom takes Fire, Ghost, Dark and Psychic for Empoleon and Whimsicott which are either weak or neutral to. EV spread is standard for maximum speed and damage.
- Protect Allows Houndoom to safely Mega evolve and scout the opponents moveset.
- Dark Pulse STAB to hit Pokemon weak or neutral to Dark. Handles threats like Hoopa, Reuniclus and Chandelure. Also has a chance to flinch slower opponents.
- Fire Blast Second STAB that hits Grass, Ice and Steels weak to Fire. Also used for Pokemon neutral to both it's STABs due to its higher BP.
- Nasty Plot Boosts Mega Houndoom's SpA by two stages allowing him to sweep.
Cécile (Goodra) (M) @
Ability: Sap Sipper
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Outrage
- Earthquake
- Power Whip
- Iron Tail
Goodra is my wallbreaker who mixes well with my main core. Goodra has plenty of bulk to switch in on attacks it weak or neutral to and use an attack it's opponent is weak too. If all Dragon resists are removed it can use Outrage to tear through the team. EV spread gives it maximum Attack and high bulk to take several hits while Speed EVs allow Goodra to outspeed uninvested 85 base Speed Pokemon.
- Outrage STAB to hit neutral targets and break through teams when Dragon resists are removed.
- Earthquake Used to hit Fire, Steel and Poison types like Nidoking, Nidoqueen, Arcanine and Cobalion.
- Power Whip Hits bulky Water and Ground types hard including Swampert and Suicune out speeding the latter.
- Iron Tail Used to smack Fairy types and Rock types especially Florges, Whimsicott and Mega Aerodactyl.
Sven (Lucario) (M) @
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch
The team's revenge killer and second sweeper. With two priority attacks he makes an excellent revenge killer in the UU metagame. Partners well with Houndoom and Empoleon who resist it's weaknesses while threatening their checks. Standand EV spread giving him maximum damage and speed.
- Swords Dance Used to boost it's attack by two stages to break through opponents.
- Close Combat STAB that hits threats like Empoleon, Hydreigon, Mamoswine, Mega Abomasnow and Snorlax.
- Extreme Speed Priority that picks off weaken threats or targets with low defense.
- Bullet Punch Second STAB used to hit Fairies and Mega Aerodactyl.
Nyx (Noivern) (M) @
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Switcharoo
Final member of the Team and special wallbreaker. Noivern works well with my Fire/Water/Grass core resisting attacks for all three Pokemon. Choice Specs boosts his damage greatly and uses the standard EV spread for offense.
- Draco Meteor STAB for hitting threats like Non Scarf Hydreigon, Salamence and neutral targets.
- U-turn Second STAB that handles Pokemon including Whimsicott, Heracross, Mienshao, Tangrowth and Infernape.
- Flamethrower For Steel types that resist it's STABS like Cobalion.
- Switcharoo Used to cripple setup sweepers and walls.
Whimsicott @ Leftovers
Ability: Prankster
EVs: 236 HP / 144 Def / 128 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Moonblast
- U-turn
- Encore
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Ice Beam
- Defog
Houndoom @ Houndoominite
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Dark Pulse
- Fire Blast
- Nasty Plot
Goodra @ Choice Band
Ability: Sap Sipper
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Outrage
- Earthquake
- Power Whip
- Iron Tail
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Switcharoo
Ability: Prankster
EVs: 236 HP / 144 Def / 128 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Moonblast
- U-turn
- Encore
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Ice Beam
- Defog
Houndoom @ Houndoominite
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Protect
- Dark Pulse
- Fire Blast
- Nasty Plot
Goodra @ Choice Band
Ability: Sap Sipper
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Outrage
- Earthquake
- Power Whip
- Iron Tail
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Switcharoo
Nyx (Crobat) (M) @
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog
Final member of the VoltTurn core and Hazard Remover. Crobat works well with my Fire/Water/Grass core resisting attacks for all three Pokemon. Sharp Beak Boosts Brave Bird's damage and standard EV spread was used for a more offensive variant of Crobat.
- Brave Bird STAB to hitting threats like Whimsicott, non Scarf Mienshao, Mega Sceptile and Machamp.
- U-turn Keeps momentum and smacks Bug weak Pokemon while switching out.
- Roost Increases it's longevity on the field and heals off Stealth Rock damage.
- Defog Used to clear hazards from the field.
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