Tutor Finale! Fish Learns Megas!

Tutor Match
2v2 FE Singles
5 Chills/2 Recover
2 Day DQ
Items: Megastones ONLY
2 Subs per mon
Switch = KO
Abilities = All
Arena: Pokemon Stadium!
Instead of battling in the normal ASB Arena, you head back to the old haunt of the Pokemon Stadium, complete with the Ditto room to replicate mons! These Dittos can be used to help train new trainers by replicating whatever mons their Tutor is using. So instead of selecting mons from your own team to use, you select mons from your tutors team to use for the match. These Ditto mons do not gain any EC/MC/AC/KOC for either the Tutor or the Tutee. Instead, the Tutee will receive an additional 2 CC per mon they use in the fight. The Tutor receives counters as normal.



Team Mentor:

*Thanks to Toast Tyrant for the sprite*
Fidgit (Ryversha) Female
Nature:
Modest
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Persistent:
Type: Passive
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 64/110 Total
After You
Air Slash
Ally Switch
Block
Comet Punch
Copycat
Dig
Disable
Double Team
Earthquake
Earth Power
Encore
Endure
Energy Ball
Entrainment
Follow Me
Gastro Acid
Gust
Gravity
Heal Block
Heal Pulse
Hidden Power (Ghost)
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Mimic
Protect
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Safeguard
Sandstorm
Sand Attack
Sand Tomb
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-Turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room


*Thanks to S0L1D G0LD, for the sprite*
Charizard (Kaladrimme) Male
Nature:
Naughty
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW):
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


*Thanks to S0L1D G0LD, for the sprite*
Ability:
Drought (Mega):
Type: Passive
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Command: Activate Drought - 9 En - Summons sunny weather to the field.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25


*Thanks to S0L1D G0LD, for the sprite*
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ability:
Tough Claws (Mega):
Type: Passive
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
AC: 5/5
MC: 0

Attacks: 45/119 Total
Air Slash
Ancient Power
Bide
Counter
Crunch
Dig
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Growl
Heat Wave
Hyper Beam
Inferno
Leer
Metal Claw
Outrage
Overheat
Protect
Rage
Roar
Rock Slide
Roost
Scary Face
Scratch
Shadow Claw
Slash
Smokescreen
Solar Beam
Substitute
Thunder Punch
Toxic
Will o Wisp


Team Fish:

*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


*Thanks to my Amazing Girlfriend for the sprite*
Pixilate:
Type Passive
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 8 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
DC: 5/5
MC: 0


Attacks: 82/102 Total
Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Fire Punch
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moon Blast
Natural Gift
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will o Wisp
Wish
Wonder Room


Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark: STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 68/86 Total
Acrobatics
Aqua Tail
Assurance
Bite
Body Slam
Bulldoze
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power (Grass)
Hyper Beam
Hyper Voice
Ice Fang
Iron Tail
Outrage
Payback
Protect
Rain Dance
Reflect
Rest
Roar
Rock Slide
Rock Tomb
Roost
Scary Face
Slam
Signal Beam
Sleep Talk
Spite
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tailwind
Taunt
Thief
Thunder Fang
Thunder Wave
Torment
Toxic
Tri Attack
Uproar
U-Turn
Wing Attack
Work Up
Zen Headbutt



I Automatically send in Charizard@ Charizardite X
Fish sends in mon and equips and orders
I order and ref
 
Last edited:
I'll send in Hydreigon with no item

Stone Edge - Rock Tomb - Stone Edge

IF Charizard uses Bide, THEN change actions to Stone Edge - Fly(Suspend) - Fly(Attack)
[ONCE] IF Charizard uses a Damaging Evasive move AND there is not a Substitute up, THEN Headbutt+Head Smash, but only if your first sub has not activated

I asked you how to word the interaction bit of my sub and I tried to change it as best as I could, but I could still use some commentary on it, pleasssseeeeee. Thanks.
 
The wording on your subs is fine, now to show you the might of a megamon.

[Mega-Evolve] Outrage - Outrage - Outrage

Never forget to check the stats/typings of the megaform of a mon that can mega-evolve. Since Charizard gains Dragon typing upon evolving, you would be better off using STAB Dragon moves to hit it.
 
Round 1:
Team Me:

100 HP
100 EN
Status: None
6/4/5/3/100
S/W: 3/5
Blaze/Solar Power/Tough Claws
Charizardite X

Team Fish:

100 HP
100 EN
Status: None
5/3/5/3/85
S/W: 4/3
Levitate


Round 1:
Charizard uses Outrage!
To Crit <625, 7007 no
12+3+2+4.5*1.5=32.25 Damage to Hydreigon
-7 Energy

Hydreigon uses Stone Edge!
To Hit <8000, 4557 yes
To Crit <1250, 3090 no
10+1.5*1.5=17.25 Damage to Charizard
-7 Energy

Round 2:
Charizard uses Outrage!
To Crit <625, 9460 no
12+3+2+4.5*1.5=32.25 Damage to Hydreigon
-7 Energy

Hydreigon uses Rock Tomb!

To Hit <9500, 435 yes
To Crit <625, 5511 no
6+1.5*1.5=11.25 Damage to Charizard
Charizard's speed fell!
-4 Energy

Round 3:
Hydreigon uses Stone Edge!
To Hit <8000, 7311 yes
To Crit <1250, 3090 no
10+1.5*1.5=17.25 Damage to Charizard
-7 Energy

Charizard uses Outrage!
To Crit <625, 6765 no
12+3+2+4.5*1.5=32.25 Damage to Hydreigon
Charizard is confused!
Duration (2-4) 3
It was confused for 3 actions
-7 Energy


Charizard: 17.25+11.25+17.25=46 Damage Taken
7+7+7=21 Energy Used
Hydreigon: 32.25+32.25+32.25=97 Damage Taken
7+4+7=18 Energy Used


Team Me:

54 HP
79 EN
Status: -1 Spe, Confused (3 Actions)
6/4/5/3/100
S/W: 3/5
Blaze/Solar Power/Tough Claws
Charizardite X

Team Fish:

3 HP
82 EN
Status: None
5/3/5/3/85
S/W: 4/3
Levitate
 
Also, don't forget that Bide ignores any D/E moves, so fly wouldn't have dodged it had i used it

Rage - Rage - Rage
IF D/E move, Fly that action
 
Round 2:
Team Me:

54 HP
79 EN
Status: -1 Spe, Confused (3 Actions)
6/4/5/3/100
S/W: 3/5
Blaze/Solar Power/Tough Claws
Charizardite X

Team Fish:

3 HP
82 EN
Status: None
5/3/5/3/85
S/W: 4/3
Levitate


Round 1:
Hydreigon uses Draco Meteor!
To Hit <9000, 1145 no
To Crit <625, 398 yes
13+3+3+3*1.5=33 Damage to Charizard
Charizard snapped out of confusion!
-9 Energy

Charizard uses Rage!
To Crit <625, 7155 no
4+2+4.5=10.5 Damage to Hydreigon
Charizards attack rose!
-5 Energy


Charizard: 33 Damage Taken
5 Energy Used
Hydreigon: 11 Damage Taken
9 Energy Used


Team Me:

21 HP
74 EN
Status: +1 Att
6/4/5/3/100
S/W: 3/5
Blaze/Solar Power/Tough Claws
Charizardite X

Team Fish:

-8 HP
73 EN
Status: None
5/3/5/3/85
S/W: 4/3
Levitate
 
Gardevoir @ Gardevoirite

[Mega-Evolve] [Trace: Solar Power] Moon Blast - Moon Blast - Dazzling Gleam

[ONCE] IF Protect, THEN Calm Mind and push down
IF Dig, THEN Moon Blast+Moon Blast
 
Round 3:
Team Me:

21 HP
74 EN
Status: +1 Att
6/4/5/3/100
S/W: 3/5
Blaze/Solar Power/Tough Claws
Charizardite X

Team Fish:

100 HP
100 EN
Status: None
2/3/8/5/100
S/W: 3/3
Synchronize/Trace/Telepathy/Pixilate
Gardevoirite


Round 1:
Charizard dug underground!
-3 Energy

Gardevoir uses Mega Moonblast!
but it missed.......
-31 Energy

Round 2:
Charizard uses Dig!
To Crit <625, 4988 no
8+4.5+2+2=16.5 Damage to Gardevoir
-6 Energy

Gardevoir cooled down!

Round 3:
Gardevoir uses Dazzling Gleam!
To Crit <625, 9025 no
8+3+6.5=17.5 Damage to Charizard
-5 Energy

Charizard uses Mega Flare Blitz!
To Crit <625, 8117 no
To Burn <1000, 3524 no
12.5*2.25+3+2+4.5+2=39.625 Damage to Gardevoir
12.54166666666667 Recoil
-39 Energy

Charizard was KOed!

Charizard: 17.5+12.54=30 Damage Taken
3+6+39=48 Energy Used
Gardevoir: 16.5+39.625=56 Damage Taken
31+5=36 Energy Used


Team Me:

-9 HP
26 EN
Status: +1 Att
6/4/5/3/100
S/W: 3/5
Blaze/Solar Power/Tough Claws
Charizardite X

Team Fish:

44 HP
64 EN
Status: None
2/3/8/5/100
S/W: 3/3
Synchronize/Trace/Telepathy/Pixilate
Gardevoirite
 
Fidgit in @ Nothing

Sludge Wave - Sludge Bomb - Sludge Wave
IF Sludge Wave is disabled, change remaining actions to Sludge Bomb
IF P/E move, Light Screen the first time, and Sandstorm the second
 
Round 4:
Team Me:

100 HP
100 EN
Status: None
2/4/4/3/105
S/W: 2/4
Prankster/Persistant/Vital Spirit

Team Fish:

44 HP
64 EN
Status: None
2/3/8/5/100
S/W: 3/3
Synchronize/Trace/Telepathy/Pixilate
Gardevoirite


Round 1:
Fidgit uses Sludge Wave!
To Crit <625, 1606 no
To Poison <1000, 8581 no
10+3-1.5*1.5=17.25 Damage to Gardevoir
-6 Energy

Gardevoir uses Pain Split!
Fidgit -25 HP
Gardevoir +25 HP
-43 Energy

Round 2:
Fidgit uses Sludge Bomb!
To Crit <625, 6229 no
To Poison <3000, 4375 no
9+3-1.5*1.5=15.75 Damage to Gardevoir
-6 Energy

Gardevoir uses Encore!
Fidgit received an encore!
-10 Energy

Round 3:
Fidgit uses Sludge Bomb!
To Crit <625, 6229 no
To Poison <3000, 4375 no
9+3-1.5*1.5=15.75 Damage to Gardevoir
-6 Energy

Gardevoir uses Psychic!
To Crit <625, 1305 no
Lower SpD <1000, 2049 no
10+3+6.5*1.5=29.25 Damage to Fidgit
-6 Energy


Fidgit: 25+29.25=54 Damage Taken
6+6+6=18 Energy Used
Gardevoir: 17.25+15.75+15.75-25=24 Damage Taken
43+10+6=59 Energy Used


Team Me:

46 HP
82 EN
Status: Encored (1 Action)
2/4/4/3/105
S/W: 2/4
Prankster/Persistant/Vital Spirit

Team Fish:

20 HP
5 EN
Status: None
2/3/8/5/100
S/W: 3/3
Synchronize/Trace/Telepathy/Pixilate
Gardevoirite
 
Round 5:
Team Me:

46 HP
82 EN
Status: Encored (1 Action)
2/4/4/3/105
S/W: 2/4
Prankster/Persistant/Vital Spirit

Team Fish:

20 HP
5 EN
Status: None
2/3/8/5/100
S/W: 3/3
Synchronize/Trace/Telepathy/Pixilate
Gardevoirite


Round 1:
Fidgit uses Sludge Bomb!
To Crit <625, 545 yes
To Poison <3000, 2954 yes
9+3+3-1.5*1.5=20.25 Damage to Gardevoir
-6 Energy

Gardevoir was KOed!


Fidgit: No Damage Taken
6 Energy Used
Gardevoir: 20 Damage Taken
No Energy Used


Team Me:

46 HP
76 EN
Status: Encored (1 Action)
2/4/4/3/105
S/W: 2/4
Prankster/Persistant/Vital Spirit

Team Fish:

0 HP
5 EN
Status: None
2/3/8/5/100
S/W: 3/3
Synchronize/Trace/Telepathy/Pixilate
Gardevoirite


Me: 2 CC, 11 UC
Fidgit: 5 MC
Charizard: 5 MC

Fish: 6 CC
 

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