T W I N T I M I D A T E
Introduction
Introduction
Hello Smogon and welcome to my first RMT. With the introduction of new Pokemon, mega evolutions and game mechanics in Generation VI, it was hard knowing where to start when I thought about building my first competitive team in over 4 years. So instead of allowing myself to be distracted by all of the new glitz, I decided to focus on two mechanics that would not have changed - the importance of synergy and momentum. Over the past 2 weeks the team has evolved from a basic Volt-Turn core to a bulky balance of Volt-Turn and Spikes Stacking.
I have had a decent amount of success, peaking at #25 on the OU ladder with a rating of 1895.
Team Building Process
Initially the aim of the team was to keep momentum while suppressing the opponent's offensive capabilities with Intimidate. The first Pokemon I decided to add was Landorus-T. Having missed out on almost all of Gen V competitive battling I hadn't had the opportunity to test many of BW's biggest threats. The thought of using '145 Base Attack Gliscor with Intimidate' was an attractive prospect. I intended on using Landorus-T as a scouting lead, Scarfed and with U-Turn.
Next I added (Mega) Manectric, who works with Landorus-T to provide excellent offensive coverage. EdgeQuake & BoltBeam wrapped into a Volt-Turn core, both of which carry Intimidate was too appealing to pass up. Mega Manectric deals with Landorus-T's biggest counters, such as Skarmory and Slowbro (and other bulky Water types in general) and provides necessary speed to an otherwise slow team.
I decided I needed some special bulk and hazards. I added Tyranitar and initially ran a mixed-attacking, max Special Defence set. The flexibility of the Pokemon is what attracted me to adding him to the team - he brings residual damage through Sandstorm, surprise factor through special attacks and hazards in the form of Stealth Rocks. I am a firm believer that every team needs (or at least greatly benefits) from having the ability to set up rocks; TTar gets the job done by having the bulk to switch into a plethora of threats and subsequently force switches.
With two Intimidate users and specially defensive TTar I realised I was leaving myself very vulnerable to one of XY OU's biggest threats - Bisharp. Skarmory is a great solution and we all know what he brings. I decided to run Spikes and Whirlwind over Defog as I didn't want to risk giving Bisharp a free +2 and also value the ability to Phaze.
The team now had it's Volt-Turn and defensive cores, so I was looking for an offensive presence. However, with no Rapid Spin/Defog support I was concious of leaving myself open to hazards. With both Stealth Rocks and Spikes setters on my team I disregarded an offensive Defogger as counter productive and instead looked for a quick, attacking Spinner. Life Orb Starmie appealed for it's coverage, status absorption and the ability to check Keldeo variants that present a threat to the other members of the team.
Kyurem-B was the final member of the first draft. It has fantastic wall breaking capabilities on top of a great ability that let's it threaten some common tanks such as Mega Venusaur and Rotom-W.
Through testing I found that Kyurem-B and Starmie are often walled by the same checks and counters (e.g. Chansey). Furthermore I was finding that Starmie could not Spin often enough to make up for Kyurem-B's Stealth Rock weakness. On a team with no set up sweepers I was relying on switches to give me the advantage, with rocks up Kyurem-B suffered from this approach.
I found myself weak to special attackers carrying a fighting move and also missed a priority move - I severely underestimated the 'get-out-of-jail' card they often provide. For strong priority, synergy with TTar and further special bulk I decided to add Assault Vest Conkeldurr.
Having been consistently frustrated by Aegislash and Bisharp I decided to switch Starmie out, on impulse, for Excadrill. My hope was that Excadrill would comfortably check both and also threaten fairies (a problem I discovered through play testing).
Considering that my preferred set for Excadrill was Scarfed with Mold Breaker, I dropped the Choice Scarf from Landorus-T in favour of a bulkier spread to increase the number of chances to switch in with Intimidate.
Scarfing my Rapid Spinner was a bad idea. Not only that, but Excadrill felt too fragile and compounded an emerging water weakness. It rarely lived longer than the opponent's hazard setter and failed to provide reliable Spin support in longer matches.
I was left wanted a Rapid Spinner that resists water, can threaten fairies and has enough bulk to last switch in 2 or 3 times per match. Tentacruel came to mind - it does all of the above and provides status support in the form of Scald and Toxic Spikes.
With Tentacruel's added bulk and hazard support I needed a reliable way of removing the opponent's Defogger/Spinner. I decided to change TTar to a dedicated physical set, with a Choice Scarf. This allows me to surprise and OHKO a number of problems (i.e. Mega Charizard X/Y) as well as reliably remove common Defog users (i.e. Lati@s). With no one laying Stealth Rock now, I changed Landorus-T's set to accommodate this.
This change was immediately successful it allowed me to regularly employ a hazard-based strategy which, when combined with a Volt-Turn core, either kept offensive momentum or shuffled the opponent for residual damage.
The Team In-depth
Landorus-Therian (Calrissian)
@ Leftovers
Intimidate
Adamant
196 HP | 220 Atk | 92 Spe
Earthquake | Stone Edge | U-Turn | Stealth Rock
With a great typing, ability and base 145 attack Landorus-T performs multiple roles in the team. He has no problem coming in on common physical threats and creates numerous opportunities to set Stealth Rock or scout with U-Turn.Landorus-Therian (Calrissian)
@ Leftovers
Intimidate
Adamant
196 HP | 220 Atk | 92 Spe
Earthquake | Stone Edge | U-Turn | Stealth Rock
Landorus-T's primary function is to set Stealth Rock as early as possible, for this reason he often finds himself as the go-to lead for the team. However, he also serves as a check to common physical attackers such as Garchomp, Excadrill, Dragonite and Scizor (most notably EQ users that outspeed Manectric). Further to this, the set has been designed avoid getting totally completely rolled over by Bisharps that love being Intimidated.
The EV spread is a mixture of bulk and offence. 196 HP hits a Leftovers Number (368), while 92 Spe is enough to outspeed neutral, max speed base 70s (e.g. Bisharp) as well as 16 Spe base 100s (e.g. Tentacruel). The rest goes into attack to pick up a few key KOs - notably a number of Rapid Spinners and the most common Spinblocker, Aegislash.
Key Damage Calcs
Vs Bisharp
220+ Atk Landorus-T Earthquake vs. 32 HP / 0 Def Bisharp: 384-452 (137.6 - 162%) -- guaranteed OHKO
+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 196 HP / 0 Def Landorus-T: 298-351 (80.9 - 95.3%) -- guaranteed 2HKO after Leftovers recovery
Vs Garchomp
220+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Garchomp: 199-235 (55.5 - 65.6%) -- guaranteed 2HKO
-1 252+ Atk Garchomp Outrage vs. 196 HP / 0 Def Landorus-T: 157-186 (42.6 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
-1 252+ Atk Garchomp Dragon Claw vs. 196 HP / 0 Def Landorus-T: 105-124 (28.5 - 33.6%) -- 96.4% chance to 4HKO after Leftovers recovery
Vs Excadrill
220+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Excadrill: 576-680 (159.1 - 187.8%) -- guaranteed OHKO
-1 252+ Atk Mold Breaker Excadrill Iron Head vs. 196 HP / 0 Def Landorus-T: 109-129 (29.6 - 35%) -- 100% chance to 4HKO after Leftovers recovery
Vs Tentacruel
220+ Atk Landorus-T Earthquake vs. 252 HP / 240+ Def Tentacruel: 362-428 (99.4 - 117.5%) -- 93.8% chance to OHKO
0 SpA Tentacruel Scald vs. 196 HP / 0 SpD Landorus-T: 174-206 (47.2 - 55.9%) -- 21.5% chance to 2HKO after Leftovers recovery
Vs Aegislash
220+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 270-318 (83.3 - 98.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 196 HP / 4 SpD Landorus-T: 192-226 (52.1 - 61.4%) -- 96.1% chance to 2HKO after Leftovers recovery
-1 252+ Atk Aegislash-Blade Iron Head vs. 196 HP / 0 Def Landorus-T: 117-138 (31.7 - 37.5%) -- 0% chance to 3HKO after Leftovers recovery
220+ Atk Landorus-T Earthquake vs. 32 HP / 0 Def Bisharp: 384-452 (137.6 - 162%) -- guaranteed OHKO
+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 196 HP / 0 Def Landorus-T: 298-351 (80.9 - 95.3%) -- guaranteed 2HKO after Leftovers recovery
Vs Garchomp
220+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Garchomp: 199-235 (55.5 - 65.6%) -- guaranteed 2HKO
-1 252+ Atk Garchomp Outrage vs. 196 HP / 0 Def Landorus-T: 157-186 (42.6 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
-1 252+ Atk Garchomp Dragon Claw vs. 196 HP / 0 Def Landorus-T: 105-124 (28.5 - 33.6%) -- 96.4% chance to 4HKO after Leftovers recovery
Vs Excadrill
220+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Excadrill: 576-680 (159.1 - 187.8%) -- guaranteed OHKO
-1 252+ Atk Mold Breaker Excadrill Iron Head vs. 196 HP / 0 Def Landorus-T: 109-129 (29.6 - 35%) -- 100% chance to 4HKO after Leftovers recovery
Vs Tentacruel
220+ Atk Landorus-T Earthquake vs. 252 HP / 240+ Def Tentacruel: 362-428 (99.4 - 117.5%) -- 93.8% chance to OHKO
0 SpA Tentacruel Scald vs. 196 HP / 0 SpD Landorus-T: 174-206 (47.2 - 55.9%) -- 21.5% chance to 2HKO after Leftovers recovery
Vs Aegislash
220+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 270-318 (83.3 - 98.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 196 HP / 4 SpD Landorus-T: 192-226 (52.1 - 61.4%) -- 96.1% chance to 2HKO after Leftovers recovery
-1 252+ Atk Aegislash-Blade Iron Head vs. 196 HP / 0 Def Landorus-T: 117-138 (31.7 - 37.5%) -- 0% chance to 3HKO after Leftovers recovery
(Mega) Manectric (Man Eater)
@ Manectite
Lightning Rod & Intimidate
Timid
4 HP | 252 SpA | 252 Spe
Thunderbolt | Volt Switch | Flamethrower | Hidden Power [Ice]
Mega Manectric is the broom of team and is excellent in it's role as a late game sweeper, largely due to its fantastic coverage. With 135 base speed she outspeeds nearly the whole metagame, however falls agonisingly short of key guaranteed OHKOs (most notably Garchomp and Gliscor). For this reason, she greatly appreciates hazard support from Landorus-T, Skarmory and Tentacruel.
Although Mega Manectric performs best as a late game sweeper, the aim should be to mega evolve her as early as possible. Apart from the obvious power-up, this also allows her to perform her secondary role as part of the Intimidating Volt-Turn core with Landorus-T.
Before mega evolving, Manectric occasionally has the opportunity to switch in on electric attacks to net a +1 special attack boost from Lightning Rod. Although risky, a +1 Mega Manectric can take chunks out of opposition walls early in the game, opening up for a sweep towards the end of the match.
The EVs are self-explanatory; max special attack to hit as hard as possible, while max speed with a timid nature outspeeds Garchomp before and after mega evolving, speed ties with Mega Pinsir as regular Manectric and outspeeds Adamant Dragonite after a Dragon Dance as Mega Manectric.
Lightning quick.
Key Damage Calcs
Vs Garchomp
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 312-368 (87.1 - 102.7%) -- 18.8% chance to OHKO
Vs Gliscor
252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 340-404 (96 - 114.1%) -- 75% chance to OHKO
Vs Ferrothorn
252 SpA Mega Manectric Flamethrower vs. 252 HP / 0+ SpD Ferrothorn: 324-384 (92 - 109%) -- 56.3% chance to OHKO
Vs Aegislash
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 142-168 (43.8 - 51.8%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Aegislash-Blade: 348-410 (107.4 - 126.5%) -- guaranteed OHKO
252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Manectric: 192-226 (68.3 - 80.4%) -- guaranteed 2HKO
252 SpA Mega Manectric Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 312-368 (87.1 - 102.7%) -- 18.8% chance to OHKO
Vs Gliscor
252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 340-404 (96 - 114.1%) -- 75% chance to OHKO
Vs Ferrothorn
252 SpA Mega Manectric Flamethrower vs. 252 HP / 0+ SpD Ferrothorn: 324-384 (92 - 109%) -- 56.3% chance to OHKO
Vs Aegislash
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 142-168 (43.8 - 51.8%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Aegislash-Blade: 348-410 (107.4 - 126.5%) -- guaranteed OHKO
252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Manectric: 192-226 (68.3 - 80.4%) -- guaranteed 2HKO
Tyranitar (Gojira)
@ Choice Scarf
Sand Stream
Jolly
4 HP | 252 Atk | 252 Spe
Stone Edge | Crunch | Pursuit | Earthquake
The EVs with a Jolly nature bring Tyranitar to 364 speed with a Choice Scarf. This allows her to outspeed a number of otherwise problematic Pokemon such as Mega Charizard X/Y, Thundurus, Zapdos, Keldeo, Bisharp, Adamant Talonflame, Lati@s, Terrakion, Mega Pinsir, Garchomp, Lucario and many more.
Key Damage Calcs
Vs Lati@s
252 Atk Tyranitar Pursuit (on switch) vs. 4 HP / 0 Def Latias: 294-348 (97.3 - 115.2%) -- 81.3% chance to OHKO
252 Atk Tyranitar Pursuit (on switch) vs. 4 HP / 0 Def Latios: 320-380 (105.9 - 125.8%) -- guaranteed OHKO
252 SpA Life Orb Latios Surf vs. 4 HP / 0 SpD Tyranitar in Sand: 172-203 (50.2 - 59.3%) -- guaranteed 2HKO
Vs Zapdos
252 Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Zapdos: 270-318 (70.3 - 82.8%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
Vs Talonflame
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Tyranitar: 108-128 (31.5 - 37.4%) -- 87.8% chance to 3HKO
252+ Atk Choice Band Talonflame U-turn vs. 4 HP / 0 Def Tyranitar: 170-200 (49.7 - 58.4%) -- 99.6% chance to 2HKO
Vs Mega Pinsir
252 Atk Mega Pinsir Earthquake vs. 4 HP / 0 Def Tyranitar: 230-272 (67.2 - 79.5%) -- guaranteed 2HKO
Vs Mega Charizard X/Y
252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def Mega Charizard X: 306-362 (102.6 - 121.4%) -- guaranteed OHKO
252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Tyranitar: 157-186 (45.9 - 54.3%) -- 52% chance to 2HKO
252 SpA Mega Charizard Y Solar Beam vs. 4 HP / 0 SpD Tyranitar: 306-360 (89.4 - 105.2%) -- 37.5% chance to OHKO
252 Atk Tyranitar Pursuit (on switch) vs. 4 HP / 0 Def Latias: 294-348 (97.3 - 115.2%) -- 81.3% chance to OHKO
252 Atk Tyranitar Pursuit (on switch) vs. 4 HP / 0 Def Latios: 320-380 (105.9 - 125.8%) -- guaranteed OHKO
252 SpA Life Orb Latios Surf vs. 4 HP / 0 SpD Tyranitar in Sand: 172-203 (50.2 - 59.3%) -- guaranteed 2HKO
Vs Zapdos
252 Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Zapdos: 270-318 (70.3 - 82.8%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
Vs Talonflame
252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Tyranitar: 108-128 (31.5 - 37.4%) -- 87.8% chance to 3HKO
252+ Atk Choice Band Talonflame U-turn vs. 4 HP / 0 Def Tyranitar: 170-200 (49.7 - 58.4%) -- 99.6% chance to 2HKO
Vs Mega Pinsir
252 Atk Mega Pinsir Earthquake vs. 4 HP / 0 Def Tyranitar: 230-272 (67.2 - 79.5%) -- guaranteed 2HKO
Vs Mega Charizard X/Y
252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def Mega Charizard X: 306-362 (102.6 - 121.4%) -- guaranteed OHKO
252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Tyranitar: 157-186 (45.9 - 54.3%) -- 52% chance to 2HKO
252 SpA Mega Charizard Y Solar Beam vs. 4 HP / 0 SpD Tyranitar: 306-360 (89.4 - 105.2%) -- 37.5% chance to OHKO
Skarmory (Skarnanigans)
@ Rocky Helmet
Sturdy
Impish
252 HP | 252 Def | 4 SpD
Brave Bird | Roost | Whirlwind | Spikes
Skarmory has a couple of tricks up its sleeve to put the opponent in between a rock and hard place - Whirlwind is excellent for Phazing and shuffling the enemy to maximise hazard damage; Rocky Helmet adds surprisingly stackable passive damage and prevents Spinners from doing their job for free; Sturdy offers a final opportunity to get one more attack in before biting the dust.
As the metagame has arguably become more physical, Skarmory's presence on the team sheet is more valuable than ever. He provides an answer to Pokemon such as Mega Pinsir, Azumarill, Bisharp, Conkeldurr and Breloom.
Key Damage Calcs
Vs Mega Pinsir
0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def Mega Pinsir: 186-218 (68.3 - 80.1%) -- guaranteed 2HKO
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Skarmory: 70-83 (20.9 - 24.8%) -- guaranteed 5HKO
252 Atk Mega Pinsir Close Combat vs. 252 HP / 252+ Def Skarmory: 85-101 (25.4 - 30.2%) -- guaranteed 4HKO
Vs Azumarill
0 Atk Skarmory Brave Bird vs. 252 HP / 0 Def Azumarill: 129-153 (31.9 - 37.8%) -- 91.1% chance to 3HKO
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Skarmory: 91-108 (27.2 - 32.3%) -- guaranteed 4HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Skarmory: 180-213 (53.8 - 63.7%) -- guaranteed 2HKO
Vs Bisharp
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 126-149 (37.7 - 44.6%) -- guaranteed 3HKO
+2 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Skarmory: 103-121 (30.8 - 36.2%) -- 58.7% chance to 3HKO
0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def Mega Pinsir: 186-218 (68.3 - 80.1%) -- guaranteed 2HKO
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Skarmory: 70-83 (20.9 - 24.8%) -- guaranteed 5HKO
252 Atk Mega Pinsir Close Combat vs. 252 HP / 252+ Def Skarmory: 85-101 (25.4 - 30.2%) -- guaranteed 4HKO
Vs Azumarill
0 Atk Skarmory Brave Bird vs. 252 HP / 0 Def Azumarill: 129-153 (31.9 - 37.8%) -- 91.1% chance to 3HKO
252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Skarmory: 91-108 (27.2 - 32.3%) -- guaranteed 4HKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 252+ Def Skarmory: 180-213 (53.8 - 63.7%) -- guaranteed 2HKO
Vs Bisharp
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 126-149 (37.7 - 44.6%) -- guaranteed 3HKO
+2 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Skarmory: 103-121 (30.8 - 36.2%) -- 58.7% chance to 3HKO
Tentacruel (Jelly Jane)
@ Black Sludge
Liquid Ooze
Bold
252 HP | 240 Def | 16 Spe
Scald | Sludge Wave | Rapid Spin | Toxic Spikes
Liquid Ooze is a surprisingly useful ability that gives Leech Seeders a difficult decision to make; this comes in especially handy when faced against Mega Venusaur and Conkeldurr, both of whom lose their ability to recover large chunks from Leech Seed, Giga Drain and Drain Punch. However, Tenatacruel's lack of recovery means that she is reliant on Black Sludge to stay alive for any meaningful amount of time and still loses in a 1v1 with Mega Venusaur.
Overall, Tentacruel is a probably the weakest member of the team. She struggles to stay alive long enough to provide Rapid Spin support for the duration of the match and, due to a lack of recovery, has to choose her switches carefully while her lack of attacking presence leaves her susceptible to being set up on. However she is still able to provide cover to some glaring weaknesses, such as fairy types and non-CM Keldeo.
Key Damage Calcs
Vs Keldeo
0 SpA Tentacruel Sludge Wave vs. 0 HP / 4 SpD Keldeo: 93-111 (28.7 - 34.3%) -- 2.9% chance to 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 0 SpD Tentacruel: 114-135 (31.3 - 37%) -- guaranteed 4HKO after Black Sludge recovery
Vs Azumarill
0 SpA Tentacruel Sludge Wave vs. 252 HP / 4 SpD Azumarill: 204-242 (50.4 - 59.9%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 240+ Def Tentacruel: 84-100 (23 - 27.4%) -- possible 5HKO after Black Sludge recovery
Vs Mega Venusaur
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 0 SpD Tentacruel: 111-132 (30.4 - 36.2%) -- guaranteed 4HKO after Black Sludge recovery
252+ Atk Mega Venusaur Earthquake vs. 252 HP / 240+ Def Tentacruel: 192-226 (52.7 - 62%) -- 99.6% chance to 2HKO after Black Sludge recovery
Vs Mega Charizard Y
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD Mega Charizard Y in Sun: 62-74 (20.8 - 24.8%) -- guaranteed 5HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Tentacruel: 130-154 (35.7 - 42.3%) -- 92.7% chance to 3HKO after Black Sludge recovery
0 SpA Tentacruel Sludge Wave vs. 0 HP / 4 SpD Keldeo: 93-111 (28.7 - 34.3%) -- 2.9% chance to 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 0 SpD Tentacruel: 114-135 (31.3 - 37%) -- guaranteed 4HKO after Black Sludge recovery
Vs Azumarill
0 SpA Tentacruel Sludge Wave vs. 252 HP / 4 SpD Azumarill: 204-242 (50.4 - 59.9%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 240+ Def Tentacruel: 84-100 (23 - 27.4%) -- possible 5HKO after Black Sludge recovery
Vs Mega Venusaur
252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 0 SpD Tentacruel: 111-132 (30.4 - 36.2%) -- guaranteed 4HKO after Black Sludge recovery
252+ Atk Mega Venusaur Earthquake vs. 252 HP / 240+ Def Tentacruel: 192-226 (52.7 - 62%) -- 99.6% chance to 2HKO after Black Sludge recovery
Vs Mega Charizard Y
0 SpA Tentacruel Scald vs. 4 HP / 0 SpD Mega Charizard Y in Sun: 62-74 (20.8 - 24.8%) -- guaranteed 5HKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Tentacruel: 130-154 (35.7 - 42.3%) -- 92.7% chance to 3HKO after Black Sludge recovery
Conkeldurr (Kellie)
@ Assault Vest
Guts
Adamant
4 HP | 252 Atk | 252 SpD
Drain Punch | Mach Punch | Ice Punch | Knock Off
Conkeldurr also fills two additional roles on the team - she absorbs status, having no problem taking repeated Scalds or a WoW, and provides a much needed priority move with Mach Punch. The utility of Knock Off is fantastic, neutering Pokemon that rely on their item and occasionally netting some big KOs on unsuspecting psychics such as Lati@s that want to switch in on a resisted Drain Punch. Ice Punch provides coverage and means that Conkeldurr isn't completely vulnerable to Gliscor and Landorus.
Key Damage Calcs
Vs Thundurus-I
252+ Atk Conkeldurr Ice Punch vs. 4 HP / 0 Def Thundurus: 254-300 (84.6 - 100%) -- 6.3% chance to OHKO
252 SpA Thundurus Thunderbolt vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 99-117 (28.1 - 33.2%) -- guaranteed 4HKO
Vs Landorus-I
252 SpA Life Orb Sheer Force Landorus Psychic vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 211-250 (59.9 - 71%) -- guaranteed 2HKO
Vs Rotom-W
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 0 Def Rotom-W: 135-159 (44.4 - 52.3%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Rotom-W Hydro Pump vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 118-139 (33.5 - 39.4%) -- guaranteed 3HKO
Vs Heatran
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 0 Def Heatran: 270-320 (69.9 - 82.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Heatran Lava Plume vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 100-118 (28.4 - 33.5%) -- 0.2% chance to 3HKO 3HKO
252+ Atk Conkeldurr Ice Punch vs. 4 HP / 0 Def Thundurus: 254-300 (84.6 - 100%) -- 6.3% chance to OHKO
252 SpA Thundurus Thunderbolt vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 99-117 (28.1 - 33.2%) -- guaranteed 4HKO
Vs Landorus-I
252 SpA Life Orb Sheer Force Landorus Psychic vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 211-250 (59.9 - 71%) -- guaranteed 2HKO
Vs Rotom-W
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 0 Def Rotom-W: 135-159 (44.4 - 52.3%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Rotom-W Hydro Pump vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 118-139 (33.5 - 39.4%) -- guaranteed 3HKO
Vs Heatran
252+ Atk Conkeldurr Drain Punch vs. 252 HP / 0 Def Heatran: 270-320 (69.9 - 82.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Heatran Lava Plume vs. 4 HP / 252 SpD Assault Vest Conkeldurr: 100-118 (28.4 - 33.5%) -- 0.2% chance to 3HKO 3HKO
Weaknesses and Threats
- Baton Pass - This a real problem as I have no Taunt user and only one Phaze move (Whirwlind on Skarmory). In order to win I need to rely on the opponent's misplay or get lucky with a critical hit.
- Stall - As my team has no set-up sweepers, no Taunt user and no mix-attackers I am reliant on hazard damage through shuffling. Toxic Spikes can come in very handy if the opponent doesn't have a poison type, however Mega Venusaur's presence often renders this strategy useless.
- Special attackers with both Psychic and Fighting moves - My premier special tank is Tyranitar, who gets cheesed on by anything fighting while my secondary special sponges are Conkeldurr and Tentacruel, both of whom can't switch in on powerful psychic moves. For this reason I often struggle against Deoxys-S, Alakazam and Landorus-I.
Replays and Importable
- Vs Kaz777
- Vs AceStarThe3rd
- Vs muladudejr2
- Vs Somebody Testing
- Vs dEnIssSs (1)
- Vs dEnIssSs (2)
- Vs Olly000
- Vs notouch
- Vs radianthero156
Thanks for taking the time to read my first RMT! I would greatly appreciate feedback and constructive criticism. Please feel free to use and alter the team on Pokemon Showdown. Let me know how you get on!Calrissian (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 220 Atk / 196 HP / 92 Spd
Adamant Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Man Eater (Manectric) (F) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Gojira (Tyranitar) (F) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Skarnanigans (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Brave Bird
- Roost
- Whirlwind
- Spikes
Jelly Jane (Tentacruel) (F) @ Black Sludge
Ability: Liquid Ooze
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Scald
- Sludge Wave
- Rapid Spin
- Toxic Spikes
Kellie (Conkeldurr) (F) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 HP / 252 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
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