Well they managed to get on Wonder Trade and legit got an Omanyte spitback called Lady Helix...
As someone's who watched the first five hours of the stream and tuned in occasionally afterwards, I can state that this is false. Before wi-fi was disabled, passersby intentionally asked TPP to trade, and through there, one person traded Lady Helix. Other passersby traded another Omanyte named Lord Helix, a Honedge, and a shiny Beldum. Not once was Wonder Trade used.
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I think that the decision to disable wi-fi takes the air out of what would be a fresh addition to TPP. I generally agreed with allowing only passersby to contact the player character, since each passerby would be someone with a different motive. Allowing friends and acquaintances gives the player character a constant source of help, potentially trivializing the run, while passersby who wanted to trade or battle would give TPP unique events and experiences in a system that's been dulled by coordination, running gags, and predictability. I know that O-Powers can be used from friends and acquaintances even though interaction is disabled, but I figure that they'll be marginalized later in the game when powers such as HP Restoring Power Level 1 will not amount to a full heal every turn. Without wi-fi, is there anything that makes this run different than previous ones, or would I just be watching something closer to a slow walkthrough?