Hey guys! I love my job sometimes... Today, instead of that stupid arena with all those fans, we're at this peaceful lake in Eterna Forest! I didn't even know it existed, but I'm sure glad it does. Lilypad Lake (Move your mouse to reveal the content) Lilypad Lake (open) Lilypad Lake (close) Field Type- Water/Flying/Grass Complexity- Moderate Format- Singles, Doubles Restrictions- No weather, Pokemon Over 110 pounds cannot battle here Lily Pad Lake: Deep in the Eterna Forest lies a serene lake topped with larger than life lily pads. If trainers aren’t battling you can see many different kinds of wild pokemon jumping and playing on the lily pads. All of the pads are roughly the same size (three feet long and wide) and are anchored to their spot. They also hold an incredible amount of weight; up to two hundred pounds! If anything heavier hits the lily pads they will sink. The pond itself is very shallow at the edges, but it gets as deep as thirty feet when you reach the center. For the battle all pokemon must be either in, on, or above the lake; a pokemon cannot walk around the lake or stay at its shore. The weather is lovely this time of year, but the tall canopy covers most sunlight, bathing the lake in cool shadows and trapping the mist. Summary: all pokemon must stay above, on, or in the lake. Lily pads will collapse if there is more than 110 pounds on it. Weather moves will fail. Dig/Earthquake is alright Well, here today is Classical and Glacier Knight, who are slowly approaching all dramatic-like. C'mon guys, hurry up, we haven't got all day! Who are you trying to impress, anyways? Whatever, let's just see their pokemon. Classical's Team Dejonel the Monferno (Move your mouse to reveal the content) Dejonel the Monferno (open) Dejonel the Monferno (close) Monferno (*) Dejonel (M) Nature: Hasty (+15% Accuracy) Type: Fire/fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 93 (+) Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC:4/9 DC: 4/5 MC: 1 Abilities Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Moves: Scratch (*) Leer (*) Ember (*) Taunt (*) Fury Swipes (*) Flame Wheel (*) Nasty Plot (*) Torment (*) Slack off Acrobatics Mach Punch Fire spin Flare Blitz Dig (*) Fire Blast (*) Grass Knot (*) Substitute Brick Break Protect will-O-Wisp Fake Out (*) Encore (*) Counter (*) Twinkletoes The Lotad (Move your mouse to reveal the content) Twinkletoes The Lotad (open) Twinkletoes The Lotad (close) Lotad "Twinkletoes" (M) Nature: Naughty (+Atk -SpD) Type: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/9 DC: 1/5 MC: Moves Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubble Beam Rain dance Ice beam Protect Toxic Scald Giga drain Substitute Leech Seed Synthesis Teeter Dance Matt the Clefairy (Move your mouse to reveal the content) Matt the Clefairy (open) Matt the Clefairy (close) Clefairy "Matt" (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease. Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). EC: 4/9 DC: 4/5 MC: 0 HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 30 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10 Moves: (Lv Up) Pound Charm Encore Sing Sweet kiss Copycat Magical Leaf Minimize Defense Curl Follow Me Wake-Up Slap Cosmic Power Bestow Meteor Mash Light Screen Moonlight After You (Egg) Metronome Substitute Aromatherapy Magic Coat (T/m) Flamethrower Shadow Ball Dig Double Team Protect Toxic Glacier Knight's Team Kelvin (Move your mouse to reveal the content) Kelvin (open) Kelvin (close) Syclant [Kelvin, "The Recluse"] (Male) Nature: Mild (+spa, -def) Info on Sub-Zero: Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks: Leer Leech Life Scratch Focus Energy Ice Shard Slash Bug Bite Icicle Spear Icicle Crash Bug Buzz Hail Icy Wind Ice Punch Tail Glow Earth Power Super Power Counter Water Pulse Ice Beam Brick Break Dig Protect Blizzard Acrobatics Venoshock 25 Moves Reika (Move your mouse to reveal the content) Reika (open) Reika (close) Vanilluxe [Reika, "The Foreigner") (F) (OT: Engineer Pikachu) Nature: Modest (Special Attack increased by *, Attack decreased by *) Type: Ice Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: 71 / 95 / 85 / 110 / 95 / 79 HP: 100 Atk-: ** (2) Def: *** (3) SpA+: ***** (5) SpD: *** Spe: 79 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Evolution Counter: 9 / 9 Move Counter: 0 Dream Counter: 0 / 5 Attacks: Weather Ball Icicle Spear Harden Astonish Uproar Icy Wind Mist Avalanche Taunt Hail Mirror Coat Mirror Shot Ice Beam Blizzard Acid Armor Sheer Cold Ice Shard Automonize Imprison Water Pulse Light Screen Double Team Frost Breath Rain Dance Protect Substitute 15 Moves Sealeo (Move your mouse to reveal the content) Sealeo (open) Sealeo (close) Sealeo [Norita] (Female) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Info on Norita: Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 39 (-) Size Class: 2 Weight Class: 4 Base Rank Total: 16 EC: 7/9 MC: 0 DC: 5/5 Attacks: Defense Curl Powder Snow Growl Water Gun Encore Ice Ball Body Slam Aurora Beam Rest Snore Blizzard Hail Curse Signal Beam Yawn Sleep Talk Ice Beam Earthquake Hidden Power Psychic 7 Surf Protect 21 Moves Okay, now that you guys are here *cough* finally *cough*, let's check out the rules. 2v2 Doubles Items = Training Items 1 Sub All Abilites No switchy 2 day DQ 2 Recovers/5 Chills Finally, let's just look at the rules and let's get started. We could've started like 30 seconds ago but some people had to walk all slowly... Classical sends out pokemon and equips items. Glacier sends out pokemon, equips items, and orders. Classical orders. I ref. Classical orders. Glacier orders. I ref. Repeat.