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Completed Two per Lilypad: Classical vs. Glacier Knight

Discussion in 'ASB' started by Ziposaki, May 26, 2012.

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  1. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Hey guys! I love my job sometimes... Today, instead of that stupid arena with all those fans, we're at this peaceful lake in Eterna Forest! I didn't even know it existed, but I'm sure glad it does.

    Lilypad Lake (open)

    Field Type- Water/Flying/Grass
    Complexity- Moderate
    Format- Singles, Doubles
    Restrictions- No weather, Pokemon Over 110 pounds cannot battle here

    Lily Pad Lake: Deep in the Eterna Forest lies a serene lake topped with larger than life lily pads. If trainers aren’t battling you can see many different kinds of wild pokemon jumping and playing on the lily pads. All of the pads are roughly the same size (three feet long and wide) and are anchored to their spot. They also hold an incredible amount of weight; up to two hundred pounds! If anything heavier hits the lily pads they will sink. The pond itself is very shallow at the edges, but it gets as deep as thirty feet when you reach the center. For the battle all pokemon must be either in, on, or above the lake; a pokemon cannot walk around the lake or stay at its shore. The weather is lovely this time of year, but the tall canopy covers most sunlight, bathing the lake in cool shadows and trapping the mist. Summary: all pokemon must stay above, on, or in the lake. Lily pads will collapse if there is more than 110 pounds on it. Weather moves will fail. Dig/Earthquake is alright


    Well, here today is Classical and Glacier Knight, who are slowly approaching all dramatic-like. C'mon guys, hurry up, we haven't got all day! Who are you trying to impress, anyways? Whatever, let's just see their pokemon.

    Classical's Team
    Dejonel the Monferno (open)

    [​IMG]
    Monferno (*) Dejonel (M)

    Nature: Hasty (+15% Accuracy)

    Type: Fire/fighting

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 93 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC:4/9
    DC: 4/5
    MC: 1

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)
    Slack off
    Acrobatics
    Mach Punch
    Fire spin
    Flare Blitz

    Dig (*)
    Fire Blast (*)
    Grass Knot (*)
    Substitute
    Brick Break
    Protect
    will-O-Wisp

    Fake Out (*)
    Encore (*)
    Counter (*)

    Twinkletoes The Lotad (open)

    [​IMG]
    Lotad "Twinkletoes" (M)

    Nature: Naughty (+Atk -SpD)

    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    DC: 1/5
    MC:

    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam
    Rain dance

    Ice beam
    Protect
    Toxic
    Scald
    Giga drain
    Substitute

    Leech Seed
    Synthesis
    Teeter Dance

    Matt the Clefairy (open)

    [​IMG]
    Clefairy "Matt" (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: Normal

    Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

    (DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    EC: 4/9
    DC: 4/5
    MC: 0

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Moves:
    (Lv Up)
    Pound
    Charm
    Encore
    Sing
    Sweet kiss
    Copycat
    Magical Leaf
    Minimize
    Defense Curl
    Follow Me
    Wake-Up Slap
    Cosmic Power
    Bestow
    Meteor Mash
    Light Screen
    Moonlight
    After You

    (Egg)
    Metronome
    Substitute
    Aromatherapy
    Magic Coat

    (T/m)
    Flamethrower
    Shadow Ball
    Dig
    Double Team
    Protect
    Toxic



    Glacier Knight's Team
    Kelvin (open)
    [​IMG]

    Syclant [Kelvin, "The Recluse"] (Male)
    Nature: Mild (+spa, -def)

    Info on Sub-Zero:

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Icicle Crash
    Bug Buzz
    Hail
    Icy Wind
    Ice Punch

    Tail Glow
    Earth Power
    Super Power
    Counter
    Water Pulse

    Ice Beam
    Brick Break
    Dig
    Protect
    Blizzard
    Acrobatics
    Venoshock

    25 Moves

    Reika (open)

    [​IMG]
    Vanilluxe [Reika, "The Foreigner") (F) (OT: Engineer Pikachu)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats: 71 / 95 / 85 / 110 / 95 / 79

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: ***
    Spe: 79

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 0 / 5

    Attacks:
    Weather Ball
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Hail
    Mirror Coat
    Mirror Shot
    Ice Beam
    Blizzard
    Acid Armor
    Sheer Cold

    Ice Shard
    Automonize
    Imprison
    Water Pulse

    Light Screen
    Double Team
    Frost Breath
    Rain Dance
    Protect
    Substitute

    15 Moves

    Sealeo (open)


    [​IMG]
    Sealeo [Norita] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Norita:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 39 (-)

    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16


    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Rest
    Snore
    Blizzard
    Hail

    Curse
    Signal Beam
    Yawn
    Sleep Talk

    Ice Beam
    Earthquake
    Hidden Power Psychic 7
    Surf
    Protect

    21 Moves


    Okay, now that you guys are here *cough* finally *cough*, let's check out the rules.

    2v2 Doubles
    Items = Training Items
    1 Sub
    All Abilites
    No switchy
    2 day DQ
    2 Recovers/5 Chills


    Finally, let's just look at the rules and let's get started. We could've started like 30 seconds ago but some people had to walk all slowly...

    Classical sends out pokemon and equips items.
    Glacier sends out pokemon, equips items, and orders.
    Classical orders.
    I ref.
    Classical orders.
    Glacier orders.
    I ref.
    Repeat.
  2. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    I send out Matt (irony lulz) & Dejonel. And also hand a Xp share to Matt.
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Its Irony because I LOATHE CLEFAIRIES.

    SMASH SMASH SMASH THE CUTENESS

    GOGOGO NORITA AND REIKU. YAY FOR NFE AND NEW KID

    NORITA I GIVE YOU A MENTAL HERB. REIKU YOU GET A MENTAL HERB TOO.

    Take that Classy, no Monferno shenanigans for you



    (Arena Note: It says pokemon more than 110 pounds can't battle here, but really it just means that they will go into the water, since the lily pads can't handle their fatness. they can still battle here. i know this cause i'm the creator :P)

    Reiku- Welcome to the team girl! This is how we roll Mrs. Icecreamy, we are gonna own! Now first, that ghey creampuff is going to try to be tricky. Taunt it! No tricky for it. Next, Make it Rain! Make it rain good and hard, and that will drench the evil monkey! Finally, Send a boosted Water Pulse up from the watery depths, sending Monferno's lily pad flying! he'll get hurt AND fall into the pond! Silly fire monkey, why fight on water?

    Taunt Matt~Rain Dance~Water Pulse under Monferno

    If Monferno Protects Matt a1, then Taunt him Instead and push actions down



    Norita- Ok girl, you're almost a Walrein! So close, and not too far. Win here, and you will have enough oomph to evolve! Douse the stage with a surf, make those lily pads crash under your waves! Then find Monferno and give him a taste of your ice beam! The previous soaking should give a better chance to freeze him! Finally, wreck the arena again by swamping your opponents under a surf!

    Surf~Ice beam Monferno~Surf
    If Matt protects then Encore it and push actions down
  4. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Take note. It says training items so glacier can't use his mental herb.
    [​IMG]
    Matt: Time to be awesome, like your name sake, You never fail to surprise and perplex people. You've never gave a crap about what other people, reflect that taunt right back at him with your Magic hobo Coat! I know this won't Stop him, but it helps save you. And Your friend Dejonel. Next time to set up a light screen to filter some of the damage. Finish up the round with some toxic ooze on that stupid Seal!

    Magic Coat ~ Light Screen ~ Toxic (norita)

    [​IMG] TIME TO THROW DOWN SON. Like that one time, we blew up the mailbox. Or any of them really. THAT ICE CREAM IS THE CREAMER FROM THE RV IT MUST CEASE TO EXIST! But First Lets just ruin that seal's day By Faking Him Out! NEXT SMASH LE ICE CREAM BLITZ HIM WITH FIRE!!!! Then troll norita with a Solid Encore, like glacier and RK are trolling atm.

    Fake Out (Norita) ~ Flare Blitz (Reiku) ~ Enocre (Norita)
  5. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 90
    Energy: 75
    Speed: 30
    Other: -10% Evasion

    [​IMG]
    Monferno (Dejonel)
    HP: 100
    Energy: 100
    Speed: 93
    Other: +15% Accuracy


    [​IMG]
    Sealeo (Norita)
    HP: 100
    Energy: 100
    Speed: 39
    Other: -10% Evasion

    [​IMG]
    Vanilluxe (Reika)
    HP: 100
    Energy: 100
    Speed: 79
    Other:
    ---------------------------------------------------

    Round 1 - Get Movin', Guys!

    The battle starts as Monferno rushes forward, easily and skillfully hopping from lilypad to lilypad before faking out Sealeo. Clefairy follows up its teamate, coating itself with a peculiar, magical, green glow. Its purpose is unclear until Vanilluxe tries to Taunt the Clefairy, but its insults just fly back at the ice cream. Sealeo, meanwhile, is helpless to assist its teammate, instead still reeling from the blow Monferno dealt to it.

    Monferno again rushes forward recklessly, covering itself in little flares and deftly leaping on lilypads to blitz Vanilluxe. It does a hefty chunk, though not without damage to Monferno as well. Vanilluxe tries to retaliate with a dance of rain to weaken Monferno's power, but it has confused its insults for Clefairy's and cannot. Sealeo now comes to its partner's aid, shooting Monferno with an ice beam. Clefairy responds craftily, erecting a golden screen of light to protect it and its teammate.

    Monferno slyly gives Sealeo an outstanding encore. Vanilluxe uses water pulse. Sealeo, enthused by the applause, summons another ice beam. However, some of the damage is absorbed by the screens of light. Clefairy shoots a stream of toxic gunk at Sealeo, badly poisoning it. It isn't looking too good for Glacier Knight; whose plans aren't working out very well. Who knows, however; this could still go either way.

    Calculations (open)

    Action 1
    Monferno used Fake Out on Sealeo. [CRITICAL - 9945/10000: NO] {4 + 4.5 - 4.5} (4 Damage) (4 Energy)

    Clefairy used Magic Coat. (10 Energy)

    Vanilluxe used Taunt. It was Magic Coated back. (10 Energy)

    Sealeo flinched.


    Action 2
    Monferno used Flare Blitz on Vanilluxe. [CRITICAL - 5896/10000: NO] [EFFECT - 5503/10000: NO] {12 + 3 + 4.5 - 4.5) * 1.5} (22.5 Damage) {22.5 * 0.33} (7.425 Recoil) {7 + 2 / 2 - 1} (7 Energy)

    Vanilluxe used Rain Dance. It failed.

    Sealeo used Ice Beam on Monferno. [CRITICAL - 2276/10000: NO] [EFFECT - 4119/10000: NO] {(8 + 3 + 6 - 3) * 0.67} (9.38 Damage) {7 - 1} (6 Energy)

    Clefairy used Light Screen. (8 Energy)


    Action 3
    Monferno used Encore on Sealeo. (10 Energy)

    Vanilluxe used Water Pulse on Monferno. [CRITICAL - 1124/10000: NO] [EFFECT - 5643/10000: NO] {4 + 7.5 - 3) * 1.5} (12.75 Damage) (4 Energy)

    Sealeo used Ice Beam on Monferno. [CRITICAL - 2276/10000: NO] [EFFECT - 4119/10000: NO] {(8 + 3 + 6 - 3) * 0.67} (9.38 Damage) {7 - 1} (6 Energy)

    Clefairy used Toxic on Sealeo. (7 Energy)

    Sealeo was hit by Toxic. (1 Damage)


    End Round 1

    ---------------------------------------------------


    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 90
    Energy: 75
    Speed: 30
    Other: -10% Evasion, Light Screen (5 Actions Left)

    [​IMG]
    Monferno (Dejonel)
    HP: 61
    Energy: 79
    Speed: 93
    Other: +15% Accuracy, Light Screen (5 Actions Left)


    [​IMG]
    Sealeo (Norita)
    HP: 95
    Energy: 88
    Speed: 39
    Other: -10% Evasion, Toxic (2 DPA), Encored (1 Action Left)

    [​IMG]
    Vanilluxe (Reika)
    HP: 77
    Energy: 86
    Speed: 79
    Other: Taunted (4 Actions Left)​

    Classical's turn.
  6. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Hey, the target for my encore was norita the Sealo. Not reiku. Fix please? Marvelous job otherwise :)V

    EDIT: You also forgot to calc clefairy's friend guard, which is -2 to all incoming attacks, its included since I gain the DC to use it this match
  7. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Ugh. Guys, really, don't use nicknames. It'll save me time. Thanks.
  8. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Clefairy: Okay, now that we've set up time to bring the pain. Lets finish the Ice cream Quickly you came from the moon. On a meteor. MASH THE ICE CREAM WITH YOUR METEOR MASH! Next Hit it with a flamethrower melt it like your an evil genius next to a little kid! Finish up with another meteor mash! If the ice cream tries to protect Change your target to sealo!

    Meteor Mash ~ Flamethrower ~ Meteor Mash (All Van)
    *If Van uses protective or evasive action, then switch actions over to sealo

    Monferno: Okay dejonel Time to bring even moar Heat. Start Us off with Solid Flare Blitz. You've taken quite the beating after that So Slack off for a bit. Finish up with another Flare Blitz! If Sealo tries to use surf a second time during the round Then Hit him with a torment!

    Flareblitz (van) ~ Slack off ~ Flare Blitz (Van)
    *If Sealo tries to use surf for a second time during the round then torment it!
  9. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    whatisthisidonteven

    Vanilluxe-Ice beam Clefairy~Water Pulse Monferno~Water Pulse Monferno

    Sealeo-Ice beam Monferno~Surf~Water Gun+Water Gun Monferno

    Training items is gaaaaaaaaaaaaaaaay
  10. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 90
    Energy: 75
    Speed: 30
    Other: -10% Evasion, Light Screen (5 Actions Left)

    [​IMG]
    Monferno (Dejonel)
    HP: 61
    Energy: 79
    Speed: 93
    Other: +15% Accuracy, Light Screen (5 Actions Left)


    [​IMG]
    Sealeo (Norita)
    HP: 95
    Energy: 88
    Speed: 39
    Other: -10% Evasion, Toxic (2 DPA), Encored (1 Action Left)

    [​IMG]
    Vanilluxe (Reika)
    HP: 77
    Energy: 86
    Speed: 79
    Other: Taunted (4 Actions Left)
    ---------------------------------------------------

    Round 2 - Slowly Lilypadding Along...

    Uhm, I'll do this later.

    Calculations (open)

    Action 1
    Monferno used Flare Blitz on Vanilluxe. [CRITICAL - 2131/10000: NO] [EFFECT - 9664/10000: NO] {12 + 3 + 4.5 - 4.5) * 1.5} (22.5 Damage) {22.5 * 0.33} (7.425 Recoil) {7 + 2 / 2 - 1} (7 Energy)

    Vanilluxe used Ice Beam on Clefairy. [CRITICAL - 9131/10000: NO] [EFFECT - 2802/10000: NO] {5.33 + 3 + 7.5 - 4.5} (11.33 Damage) {7 - 1} (6 Energy)

    Sealeo used Ice Beam on Monferno. [CRITICAL - 2276/10000: NO] [EFFECT - 4119/10000: NO] {(5.33 + 3 + 6 - 3) * 0.67} (7.6 Damage) {7 - 1} (6 Energy)

    Clefairy used Meteor Mash on Vanilluxe. [HIT - 3471/10000: YES] [CRITICAL - 9636/10000: NO] [EFFECT - 7645/10000: NO] {(10 + 3 - 4.5) * 1.5} (12.75 Damage) (7 Energy)

    Sealeo was hit by Toxic. (2 Damage)


    Action 2
    Monferno used Slack Off. (+20 HP) {100 / 10 + 2} (12 Energy)

    Vanilluxe used Water Pulse on Monferno. [CRITICAL - 1124/10000: NO] [EFFECT - 5643/10000: NO] {2.66 + 7.5 - 3) * 1.5} (10.74 Damage) (4 Energy)

    Sealeo used Surf. [CRITICAL (MONFERNO) - 3164/10000: NO] [CRITICAL (CLEFAIRY) - 4229/10000: NO] {(4.66 + 3 + 6 - 3) * 1.5} (15.99 Damage, Monferno) {4.66 + 3 + 6 - 4.5} (9.16 Damage) {7 - 1} (6 Energy)

    Clefairy used Flamethrower on Vanilluxe. [CRITICAL - 1765/10000: NO] [EFFECT - 1957/10000: NO] {(10 + 4.5 - 4.5) * 1.5} (15 Damage) (7 Energy)

    Sealeo was hit by Toxic. (2 Damage)


    Action 3
    Monferno used Flare Blitz on Vanilluxe. [CRITICAL - 2131/10000: NO] [EFFECT - 9664/10000: NO] {12 + 3 + 4.5 - 4.5) * 1.5} (22.5 Damage) {22.5 * 0.33} (7.425 Recoil) {7 + 2 / 2 - 1} (7 Energy)

    Vanilluxe used Water Pulse on Monferno. [CRITICAL - 1124/10000: NO] [EFFECT - 5643/10000: NO] {2.66 + 7.5 - 3) * 1.5} (10.74 Damage) {4 + 4} (8 Energy)

    Sealeo used Super Water Gun on Monferno. [CRITICAL - 3840/10000: NO] {(9 + 3 + 6 - 3) * 1.5} (22.5 Damage) {(3 + (3 + 4)) * 1.75 - 1} (16.5 Energy)

    Clefairy used Meteor Mash on Vanilluxe. [HIT - 7148/10000: YES] [CRITICAL - 4822/10000: NO] [EFFECT - 7645/10000: NO] {(10 + 3 - 4.5) * 1.5} (12.75 Damage) (7 Energy)

    Sealeo was hit by Toxic. (2 Damage)


    End Round 2

    ---------------------------------------------------


    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 70
    Energy: 54
    Speed: 30
    Other: -10% Evasion, Light Screen (2 Actions Left), 1 KOC

    [​IMG]
    Monferno (Dejonel)
    HP: -21
    Energy: X
    Speed: 93
    Other: +15% Accuracy, Light Screen (2 Actions Left)


    [​IMG]
    Sealeo (Norita)
    HP: 89
    Energy: 59
    Speed: 39
    Other: -10% Evasion, Toxic (3 DPA), 1 KOC

    [​IMG]
    Vanilluxe (Reika)
    HP: -9
    Energy: X
    Speed: 79
    Other: Taunted (1 Actions Left)​

    Glacier Knight's turn.
  11. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    i don't like this. too many shenanigans and not enough subs to cover. CURSE YOU TRAINING ITEMS ONLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

    Norita, flip over a table!
    Surf~Ice Beam~Surf

  12. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Sub (20hp) ~ Flamethrower ~ Light Screen
  13. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 70
    Energy: 54
    Speed: 30
    Other: -10% Evasion, Light Screen (2 Actions Left), 1 KOC


    [​IMG]
    Sealeo (Norita)
    HP: 89
    Energy: 59
    Speed: 39
    Other: -10% Evasion, Toxic (3 DPA), 1 KOC
    ---------------------------------------------------

    Round 3 - On the Water...

    You guys said I could skip it...

    Calculations (open)

    Action 1
    Sealeo used Surf. [CRITICAL - 8129/10000: NO] {4.66 + 3 + 6 - 4.5} (9.16 Damage) {7 - 1} (6 Energy)

    Clefairy used Substitute (20 HP). (-20 HP) {18 - 1} (17 Energy)

    Sealeo was hit by Toxic. (3 Damage)


    Action 2
    Sealeo used Ice Beam. [CRITICAL - 8188/10000: NO] [EFFECT - 5133/10000: NO] {5.33 + 3 + 6 - 4.5} (9.83 Damage) {7 - 1} (6 Energy)

    Clefairy used Flamethrower. [CRITICAL - 966/10000: NO] [EFFECT - 7365/10000: NO] {(10 + 4.5 - 4.5} (10 Damage) (7 Energy)

    Sealeo was hit by Toxic. (3 Damage)


    Action 3
    Sealeo used Surf. [CRITICAL - 1677/10000: NO] {8 + 3 + 6 - 4.5} (12.5 Damage) {7 - 1} (6 Energy)

    Clefairy used Light Screen. (8 Energy)

    Sealeo was hit by Toxic. (3 Damage)


    End Round 3

    ---------------------------------------------------


    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 41
    Energy: 22
    Speed: 30
    Other: -10% Evasion, Light Screen (2 Actions Left), 1 KOC


    [​IMG]
    Sealeo (Norita)
    HP: 70
    Energy: 41
    Speed: 39
    Other: -10% Evasion, Toxic (4 DPA), 1 KOC

    Classical's turn.
  14. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Screw it. I need moar coverage/Bide before clefairy can win 1v1s.

    Flamethrower ~ Chill ~ Flamethrower
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Ice Beam~Surf~Ice beam
  16. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 41
    Energy: 22
    Speed: 30
    Other: -10% Evasion, Light Screen (6 Actions Left), 1 KOC


    [​IMG]
    Sealeo (Norita)
    HP: 70
    Energy: 41
    Speed: 39
    Other: -10% Evasion, Toxic (4 DPA), 1 KOC
    ---------------------------------------------------

    Round 4 - Almost to the Shore...

    Nahh....

    Calculations (open)

    Action 1
    Clefairy used Flamethrower. [CRITICAL - 1986/10000: NO] [EFFECT - 8978/10000: NO] {(10 + 4.5 - 4.5} (10 Damage) (7 Energy)

    Sealeo used Ice Beam. [CRITICAL - 8188/10000: NO] [EFFECT - 5133/10000: NO] {5.33 + 3 + 6 - 4.5} (9.83 Damage) {7 - 1} (6 Energy)

    Sealeo was hit by Toxic. (4 Damage)


    Action 2
    Clefairy chilled. (+12 Energy)

    Sealeo used Surf. [CRITICAL - 6376/10000: NO] {4.66 + 3 + 6 - 4.5} (9.16 Damage) {7 - 1} (6 Energy)

    Sealeo was hit by Toxic. (4 Damage)


    Action 3
    Clefairy used Flamethrower. [CRITICAL - 1986/10000: NO] [EFFECT - 8978/10000: NO] {(10 + 4.5 - 4.5} (10 Damage) (7 Energy)

    Sealeo used Ice Beam. [CRITICAL - 8188/10000: NO] [EFFECT - 5133/10000: NO] {5.33 + 3 + 6 - 4.5} (9.83 Damage) {7 - 1} (6 Energy)

    Sealeo was hit by Toxic. (4 Damage)


    End Round 4

    ---------------------------------------------------


    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 12
    Energy: 20
    Speed: 30
    Other: -10% Evasion, Light Screen (3 Actions Left), 1 KOC


    [​IMG]
    Sealeo (Norita)
    HP: 38
    Energy: 23
    Speed: 39
    Other: -10% Evasion, Toxic (5 DPA), 1 KOC

    Glacier's turn.
  17. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Surf~Ice beam~Surf
  18. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
  19. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: 12
    Energy: 20
    Speed: 30
    Other: -10% Evasion, Light Screen (3 Actions Left), 1 KOC


    [​IMG]
    Sealeo (Norita)
    HP: 38
    Energy: 23
    Speed: 39
    Other: -10% Evasion, Toxic (5 DPA), 1 KOC
    ---------------------------------------------------

    Round 4 - Done!

    Woohoo!

    Calculations (open)

    Action 1
    Clefairy chilled. (+12 Energy)

    Sealeo used Surf. [CRITICAL - 6376/10000: NO] {4.66 + 3 + 6 - 4.5} (9.16 Damage) {7 - 1} (6 Energy)

    Sealeo was hit by Toxic. (5 Damage)


    Action 2
    Clefairy chilled. (+12 Energy)

    Sealeo used Ice Beam. [CRITICAL - 8188/10000: NO] [EFFECT - 5133/10000: NO] {5.33 + 3 + 6 - 4.5} (9.83 Damage) {7 - 1} (6 Energy)

    Sealeo was hit by Toxic. (5 Damage)


    End Round 4

    ---------------------------------------------------


    [​IMG]
    Clefairy (Matt)
    @ EXP Share
    HP: -7
    Energy: X
    Speed: 30
    Other: -10% Evasion, Light Screen (3 Actions Left), 1 KOC


    [​IMG]
    Sealeo (Norita)
    HP: 28
    Energy: 12
    Speed: 39
    Other: -10% Evasion, Toxic (5 DPA), 2 KOC

    Rewards
    I get 5 UC.
    Classical gets 2 CC.
    Glacier Knight gets 2 CC.
    Monferno gets 1 EC, 3 MC (EXP Share), and 1 DC.
    Clefairy gets 1 EC, 2 MC, 1 DC, and 1 KOC.
    Vanilluxe gets 2 MC and 1 DC.
    Sealeo gets 1 EC, 2 MC, 1 DC, and 2 KOC.​
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