Two Thousand and Twenty Wolves against Two Tigers (Wolfe vs Orcinus)

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Decree of the Gods said:
6v6 Strongmon Singles
3 days DQ (72 hour period)
5 Chills / 2 Recoveries
2 Substitutions
Items = On
Switch = OK
Abilites = All

Music = In Case of Trouble
Arena = The Pantheon!

Arena: The Pantheon
Field Type: Neutral
Complexity: Intense
Format: All
Restrictions: None

Behold, The Pantheon!

The arena takes place in a garden circled by giant stone pillars all connected by one large stone ring. There is plenty of vegetation as the ground consists entirely of grass and vibrant flowers, while thick vines wrap around the pillars. There is a small moat that surrounds the enclosure filled with clear water and can hold any Pokemon up to 5 Size Class. The temperate sun shimmers overhead, giving the garden a radiant hue.

However, this is not what makes the arena unique. Encased in each of the pillars are several sacred idols. Each represent a god from a bygone age, yet they still carry immense power. By invoking each idol, the gods will be happy to share their power with you. However, such power carries a price, and each god has their own specific toll to pay before lending their strength. Will the power of the Pantheon bring you victory or break your back? That's for you to decide, but be warned - once you invoke your idols, they remain until the end of the match.

Rules about the idols:

  • The idols will affect your entire Pokemon team you bring in. So, if you bring in Venusaur, Charizard, and Blastoise, and you invoke Hense, Hense's effects will apply to all three Pokemon.
  • You may start invoking your idols once you send in your first Pokemon, but never after that. Also, as said earlier, the idols' effects remain until the match's end.
  • You can invoke as many idols as you wish and it's encouraged to do so as their benefits can be combined for greater power. Be warned that their penalties will also stack along as well! You can invoke them all, or invoke none.
  • Some idols may override abilities and items, so be sure to check over the idol descriptions carefully before invoking them.
  • If you think any idol is too powerful or game-breaking, let me know which one and why you think it is. I've balanced out the arena as best I could, but the best way to know for sure is testing it.


Hense, Goddess of Pain and Pleasure
"You can't have one without the other - the Veiled Widow makes sure of it."

All the user's attacks gain a +3 BAP increase and will always break through Protect, Detect, and Wide Guard with their attacks.
The final damage of all incoming attacks will always be increased by 2. Furthermore, poisoning (both normal and toxic types) and burns deal an additional 1 damage per action, sleep/freeze/confusion/attraction lasts for an additional action, and paralysis has an additional +10% chance of full paralysis that must decay over time.

Acobi, Goddess of Oath and Abandon
"Make a promise, and The Chastened Maid will hold you to it."
The Pokemon will survive any direct attack and energy consumption that brings it defeat with 1 HP and 1 En respectively and be prevented from fainting for the remainder of the round. This will not occur if either Endure or Acobi was triggered in the previous round and in the same vein, neither Endure or Acobi cannot be used in successive rounds.
In the throes of defeat, each foe will inflict 15 damage flat upon fainting. This damage cannot be blocked, evaded, or nullified and is considered residual damage for calculation purposes.

Lemaign, God of Hope and Despair
"The Mason King knows that success and failure are all in the mind."
All the user's attacks ignore the Defense and Special Defense stat, all positive defensive stat boosts, and the effects of Reflect, Light Screen, and Safeguard.
The Pokemon becomes extremely lazy and complacent due to its incredible power. As a result, it will loaf around after every normal action. A Pokemon loafing around will not do anything that action, but it recovers 3% energy. While loafing, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. If this Pokemon uses a Combination, it loafs around on the action after the cooldown of the combination. If the Pokemon uses an attack that makes it Sluggish, then it loafs around on the first action and becomes Sluggish on the action after.

Pyth, God of Commotion and Order
"When the Wakeful Bull is calm, let's all do our part to keep him that way."
All of the Pokemon's stats are boosted by 50% (1.5x) rounded up, with exception to Speed which is increased by 75% (1.75x) rounded up. Furthermore, all Pokemon gain +25 accuracy and are immune to all attacks/abilities that sabotage a Pokemon's use of moves, which includes the moves Taunt, Torment, Encore, Disable, Imprison, and the ability Cursed Body.
The Pokemon is in a perpetual state of beserker rage which can never be quelled. The Pokemon is allowed to choose a new move at the beginning of every round, but is forced to use that move for all actions of that round while incurring half the normal repeated move energy cost.
Note: Pyth's effects override all Choice items.

Jevel, God of Health and Atrophy
"We each have the Tower Keeper's strength in us, until the day that strength runs out."
All incoming super-effective attacks will have their type effectiveness reduced to the next level of resistance (2x weak becomes neutral, 4x weak becomes 2x weak and so on).
The Pokemon loses all STAB bonuses on their attacks. All other bonuses of their type(s) still apply.
Note: This overrides all items and abilities that provide super-effective reductions, such as Solid Rock, Thick Fat, and the type reduction berries.

Yudrig, God of Impulse and Bravery
"Each time the Morning Stallion stamps his hoof, somebody out there makes up his mind."
All the user's attacks ignore the effect of abilities to reduce or prevent this Pokemon's damage or attack effects (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
All the user's attacks will deal +50% recoil to the user, rounded up, even for Pokemon that are immune to recoil.

Roathus, God of Thirst and Plenty
"The Gorging Host reminds us to always know when we've had enough."
The Pokemon can absorb any negative non-damaging move targeted against it, gaining +10 energy in the process.
The Pokemon can only use damaging attacking moves.

Micia, Goddess of Loss and Longing
"We all are born from the Lorn Mother, and in the end, we all return to her."
All damaging attacks will drain half the damage inflicted in HP to heal the user. Attacks that already drain the target (Drain Punch, Horn Leech) will drain full damage inflicted.
The user suffers a continuous drop of -7 HP every action.

Olak, God of Chance and Whim
"The Carefree Son lives forever in the moment. The rest of us can only try."
Once invoked, a pink present box floats overhead the user. At the end of each round, the active Pokemon will be bestowed with one of ten effects. If there are multiple active Pokemon, a separate check will be done for each Pokemon. Each effect has an equal chance of occurring but no two effects can happen in a row.

  • Silver Wing: Lugia's scales cuts all final damage done to the Pokemon by half for a single round.
  • Rainbow Wing: Ho-oh's scales heals the active Pokemon by 25% of its max health, 25 energy, and clears all status conditions.
  • Substitute Doll: The active Pokemon is given a 5 HP Substitute doll. If the Pokemon already has a Substitute up, it will add 5 HP to the existing Substitute.
  • Red Blaziken Energy Drink: The active Pokemon is supercharged, making all their blows critical hits for a single round.
  • Super Shoes: Gives all their moves a +1 increase in priority level for a single round.
  • Magic Eraser: Clears the active Pokemon of all status effects, stat changes, and all miscellaneous effects like Encore, Safeguard, and Skill Swap.
  • Ball and Chain: A giant ball and chain fuses itself to the Pokemon, instantly grounding it and all attacks directed against it will have perfect accuracy with exception of OHKO moves. This effect lasts for a single round.
  • Black Tar: A sticky film of black tar jams the Pokemon's eyes (or their perception of sight, for those who have no eyes). All moves directed at any opponent will completely miss with exception of moves that ignore accuracy checks, such as Swift and No Guard attacks. This effect lasts for a single round. If this Pokemon targets an opponent burdened by the Ball and Chain effect, the Black Tar effect takes priority.
  • Shinigami: The Grim Reaper appears and poisons the victim with Ghost Curse. If the user is already suffering from Ghost Curse already, then the damage is increased by 1 per action.
  • Anvil: A giant anvil drops on the Pokemon, dealing 25 damage flat and stunning them on their first action, preventing them from taking any action. This effect ignores all defensive modifiers and pushes back cool down from combination attacks.

Garmuth, God of Purpose and Folly
"The Crippled Duke reminds us that good intentions are nothing on their own."
Gain an additional substitution command to use in battle. All standard substitution rules still apply.
Lose ability to use combination attacks.

Summary: Sacred idols bestow great boons and great banes. Invoke wisely!
Wolfe the Communicant said:

Meliadoul - Sceptile (F)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
KOs: 14

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (Dream World; Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Absorb
-Acrobatics
-Aerial Ace
-Agility
-Brick Break
-Bulldoze
-Bullet Seed
-Counter
-Crunch
-Cut
-Detect
-Dig
-Double Kick
-Double Team
-Dragon Claw
-Dragon Pulse
-Drain Punch
-Earthquake
-Endeavor
-Endure
-Energy Ball
-False Swipe
-Fling
-Focus Blast
-Frenzy Plant
-Fury Cutter
-Giga Drain
-Giga Impact
-Grass Knot
-Grass Pledge
-GrassWhistle
-Hidden Power: Fire 7
-Hyper Beam
-Leaf Blade
-Leaf Storm
-Leech Seed
-Leer
-Low Kick
-Low Sweep
-Magical Leaf
-Mega Drain
-Mimic
-Mud-Slap
-Night Slash
-Outrage
-Pound
-Pursuit
-Quick Attack
-Rest
-Rock Climb
-Rock Slide
-Rock Smash
-Safeguard
-Screech
-Seed Bomb
-Sleep Talk
-Solarbeam
-Strength
-Substitute
-Sunny Day
-Synthesis
-Swords Dance
-Thunderpunch
-Toxic
-Worry Seed
-X-Scissor

Total Moves: 66

Roy - Blaziken (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
KOs: 18

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Agility
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
-Focus Energy
-Focus Punch
-Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Hyper Beam
-Incinerate
-Knock Off
-Low Kick
-Low Sweep
-Mirror Move
-Night Slash
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Vacuum Wave
-Will-o-Wisp

Total Moves: 58

Hype Dog - Swampert (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
KOs: 15

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
-Aqua Tail
-Avalanche
-Bide
-Bite
-Brick Break
-Bulldoze
-Counter
-Dig
-Dive
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Giga Impact
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Low Kick
-Mimic
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
-Rock Slide
-Rock Smash
-Scald
-Sleep Talk
-Sludge Wave
-Stealth Rock
-Stomp
-Stone Edge
-Substitute
-Superpower
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 57

Hakumen - Kitsunoh (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 9

Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Dream World; Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Copycat
-Curse
-Earthquake
-Endeavor
-Endure
-Faint Attack
-Fake Out
-Foul Play
-Ice Punch
-Imprison
-Iron Defense
-Iron Head
-Leer
-Lick
-Low Kick
-Magic Coat
-Metal Burst
-Metal Claw
-Meteor Mash
-Odor Sleuth
-Pain Split
-Payback
-Perish Song
-Protect
-Psycho Shift
-Revenge
-Rock Slide
-Safeguard
-Scratch
-Shadow Claw
-Shadow Sneak
-Shadowstrike
-Snatch
-Super Fang
-Superpower
-Tackle
-Tail Whip
-Taunt
-Thunderpunch
-Torment
-Trick Room
-U-Turn
-Will-o-Wisp
-Yawn

Total Moves: 44

Serenity - Togekiss (F)
Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 9
Original Trainer: rickheg

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Dream World; Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
Togekiss
HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:
-After you
-Air Slash
-AncientPower
-Attract
-Aura Sphere
-Bestow
-Brick Break
-Charm
-Counter
-Covet
-Defog
-Double Team
-Dream Eater
-Encore
-Endeavor
-Endure
-Extrasensory
-Extremespeed
-Fire Blast
-Flamethrower
-Fling
-Fly
-Follow Me
-Foresight
-Future Sight
-Grass Knot
-Growl
-Heal Bell
-Heat Wave
-Helping Hand
-Hidden Power: Ice 7
-Hyper Beam
-Hyper Voice
-Incinerate
-Light Screen
-Magic Coat
-Magical Leaf
-Metronome
-Mimic
-Mirror Move
-Morning Sun
-Mud-Slap
-Nasty Plot
-Pluck
-Protect
-Psych Up
-Psycho Shift
-Psyshock
-Rain Dance
-Reflect
-Rest
-Role Play
-Roost
-Safeguard
-Shadow Ball
-Shock Wave
-Signal Beam
-Sky Attack
-Sleep Talk
-Solarbeam
-Stored Power
-Substitute
-Sunny Day
-Sweet Kiss
-Swift
-Tailwind
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Twister
-Uproar
-Water Pulse
-Wish
-Yawn
-Zap Cannon

Total Moves: 77

antitina - Krillowatt (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 6

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor: (Dream World; Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Aqua Jet
-Bubble
-Charge
-Confuse Ray
-Copycat
-Counter
-Detect
-Discharge
-Dive
-Double Team
-Earth Power
-Earthquake
-Electroweb
-Endure
-Follow Me
-Heart Swap
-Helping Hand
-Hidden Power: Grass 7
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Imprison
-Me First
-Mirror Coat
-Muddy Water
-Rain Dance
-Rest
-Rock Smash
-Safeguard
-Scald
-Shock Wave
-Signal Beam
-Sleep Talk
-Snore
-Substitute
-Surf
-Tackle
-Thunder
-Thunder Wave
-Thunderbolt
-Thundershock
-Torment
-Toxic
-Volt Switch
-Waterfall
-Whirlpool

Total Moves: 47
Orcinus the Blasphemer said:

Infernape-Simion (M)
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: Trait
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 108
Size Class: 3
Weight Class: 4

EC: 9/9
MC:
DC: 5/5

Attacks: (76)
Mach Punch
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Calm Mind
Flare Blitz
Facade
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Focus Punch
Fake Out
Encore
Endeavor
Counter
Blast Burn
Covet
Dual Chop
Gunk Shot
Heat Wave
Helping Hand
Iron Tail
Low Kick
Role Play
Sleep Talk
Stealth Rock
Thunderpunch

Flamethrower
Brick Break
Acrobatics
U-Turn
Roar
Toxic
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Double Team
Rock Tomb
Aerial Ace
Flame Charge
Rest
Low Sweep
Focus Blast
Incinerate
Shadow Claw
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Hidden Power Ice (7)
Endure
Quick Guard
Slack Off
Will-o-Wisp
Fire Blast
Fire Punch
Cut
Focus Energy
Fling
Vacuum Wave
Hone Claws
Attract
Swords Dance

Chandelure - Soul (F)
Nature: Timid
Type:Fire/Ghost
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 1
DC: 5/5

Attacks (45):
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split
Hex
Curse
Memento

Clear Smog
Endure
Heat Wave
Dark Pulse
Spite
Trick
Acid Armor

Calm Mind
Fire Blast
Taunt
Protect
Toxic
Hyper Beam
Safeguard
Psychic
Shadow Ball
Substitute
Trick Room
Solarbeam
Thief
Energy Ball
Telekinesis
Rest
Flame Charge
Flamethrower
Double Team
Sunny Day
Hidden Power Ice 7
Sleep Talk

Pyroak - Trace (M)
Nature:Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-) (-10% Evasion)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 1
DC: 5/5

Attacks:(63)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume
Wood Hammer
Flare Blitz
Iron Defense
Amnesia
Zap Cannon
Heat Crash

Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge
Block

Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk
Earthquake
Dragon Tail
Hyper Beam
Low Sweep
Incinerate
Endure
Stealth Rock
Fire Blast
Energy Ball
Hidden Power Ice 7
Light Screen
Will-o-Wisp
Roar

Mollux - Dream (F)
Nature: Bold
Type: Fire/Poison
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW Locked): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks: (51)
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Acid Armor
Heat Wave
Recover
Toxic Spikes
Gunk Shot
Eruption

Heal Bell
Heal Pulse
Stealth Rock
Bind
Bug Bite
Gastro Acid
Helping Hand
Iron Defense
Knock Off
Sleep Talk
Snatch
Trick

Sludge Wave
Thunderbolt
Protect
Flamethrower
Toxic
Venoshock
Sunny Day
Hyper Beam
Light Screen
Rain Dance
Solarbeam
Thunder
Double Team
Sludge Bomb
Flame Charge
Rest
Thief
Will-o-Wisp
Explosion
Thunder Wave
Substitute
Rapid Spin
Fire Spin
Hidden Power Ice 7

Mr. Mime - Mind (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

EC: 6/6
MC:
DC: 5/5

Attacks (77):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Future Sight
Dream Eater
Zap Cannon
Charge Beam
Thunderbolt
Attract
Foul Play
Rain Dance
Zen Headbutt
Focus Blast
Brick Break
Drain Punch
Round
Grass Knot
Hidden Power Fire 6
Focus Punch
Metronome
Psyche Up
Torment
Ice Punch
Trick
Role Play
Baton Pass
Wake-up Slap
Healing Wish
Helping Hand
Iron Defense
Wonder Room

Gengar(*) - Purple Boss (M)
Nature: Timid
Type: Poison/Ghost
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Accuracy: +17%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks (45):
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch

Will-O-Wisp(*)
Astonish(*)
Disable(*)

Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Dark Pulse
Venoshock
Dream Eater
Protect
Torment
Bide
Focus Blast
Destiny Bond
Endure
Counter
Perish Song
Double Team
Psychic
Giga Drain
Thunder
Thief
Role Play
Snatch
Explosion
Icy Wind
Brick Break
Sunny Day
Foul Play
Trick Room
As the two man stands apart,
Purple ghosts arrive to watch,
Sitting in alcoves raised up high,
Awaiting the presence of gods' might.

Will the cardinal succeed?
Or will the blasphemer rise?
As foes bear arms in the Pantheon,
The Oracles themselves are blind.

  • +3 BAP Protective breaker
  • Less weak to weaknesses
  • Mold Breaker
  • +50% damage drain

  • Final incoming damage +2, BRN/PSN/BPSN +1 damage, PAR +10%, statuses +1a
  • No STAB +3
  • 50% [up] recoil
  • 7 HP loss per action

  1. +1 Substitution
  2. +10 EN if targeted with Non-attacking Moves.
  3. Less weak to weaknesses
  4. Stats *1.5, Speed *1.75, Acc +25%
  5. Free Endure
  6. +3 BAP Protective breaker

  1. +2 choice-locked, No combo
  2. Only Attacking Moves
  3. No STAB +3
  4. -15 HP upon KO-ing an opponent
  5. Final incoming damage +2, BRN/PSN/BPSN +1 damage, PAR +10%, statuses +1a



Wolfe leads, equips, and chants
Orcinus sends in equipped, defies, and orders
Wolfe responds with conviction
I unfold the battle of the gods
 


"I won't lie - this is not going to be an easy battle at all. Orcinus is definitely among the best around here, and these sacred idols definitely play a factor. They can be arm of justice...or the knife in the back. But I didn't come here to give up, and I certainly didn't come here to lose! Bring it!"


Serenity - Togekiss (F)
Get equipped with Shell Bell!

I will also invoke the idols of Hense, Jevel, Yudrig, and Micia.
 

Orcinus Duo

Banned deucer.
OH GOD THIS IS SUCH A BAD IDEA

this is probably going to make me lose miserably

but at least ordering will be really quick

Garmuth, Hense, Acobi, Roathus, Pyth, Jevel

Mollux @ Ebelt
Thunder x3
IF Double Team is ever used with more than 3 clones AND not on A3, change your actions to Sludge Wave x3
 


"OhGodwhatwasIthinkingIcreatedthearenafromHell-

-oh yes, this will be a glorious battle indeed." :D

Light Screen ~ Mud-Slap ~ Mud-Slap
Sub: IF fully paralyzed on A1, THEN push back.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Maybe next time a cap should be put on how many idols a battler should be able to invoke - more than 3 per battler is already enough to make a referee go crazy. Better check my calcs and see if I did something wrong.

EDIT: Sorry for misreading some idols' effects. This should fix it. And the fact that I had to construct an external reffing sheet means this arena is the most complex I've reffed. On the plus side, that's another milestone in my reffing resume once I get this through :P
EDIT2: Sorry for the confusion, orci. Mollux should be at R6 SpDef (R4*1.5), not R8, which is fixed pre-round and calcs but not post round >_>

TheWolfe’s team:


HP: 100
En: 100
Spe: 80
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: Hense, Jevel, Yudrig, Micia

Orcinus Duo's team:

HP: 100
En: 100
Spe: {133} 76
Ranks: {2/6/8/6} 1/4/5/4
Status: N/A
Stats: N/A
Other: Garmuth, Hense, Acobi, Roathus, Pyth, Jevel

Arena : The Pantheon


By Hense, by Jevel,
By Micia and Yudrig!
By Garmuth, Acobi, Roathus, and Pyth!
Shield me!
With divine protection against my foes!

Smite them!
From their high places with Thunder!

Obscure them!
Let their aim never be true!
And let them fall!
And let, them,
Fall!

Action 1:
Mollux used Thunder!
RNG Roll (HIT) [<=9500 HIT]: 6696/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2897/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4734/10000 (NO)
Hense, Pyth and Jevel empowered Mollux's attacks!
(12+3)+2+(10.5-6)+2 = 23.5 damage (Togekiss)
-8 energy
Togekiss used Light Screen!
Togekiss protected its team from Special Attacks!
Other changes: Light Screen 6a (Togekiss)
-10 energy

Post Action:
-7 HP due to Micia's Price (Togekiss)

Action 2:
Mollux used Thunder!
RNG Roll (HIT) [<=9500 HIT]: 5382/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1920/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7028/10000 (NO)
(12/2+3)+2+(10.5-6)+2 = 17.5 damage (Togekiss)
-10 energy
Togekiss used Mud-Slap!
RNG Roll (CRIT) [<=625 CRIT]: 4254/10000 (NO)
Hense and Jevel empowered Togekiss' attacks!
[(4+3)+(7.5-8.5)]*1.5+2 = 11 damage (Mollux) ~ +1.375 HP (Togekiss)
Mollux's accuracy fell!
Stat changes: {3/4} -1 Acc (Mollux)
-3 energy

Post Action:
-7 HP due to Micia's Price (Togekiss)

Action 2:
Mollux used Thunder!
RNG Roll (HIT) [<=7750 HIT]: 1001/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9699/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6238/10000 (NO)
(12/2+3)+2+(10.5-6)+2 = 17.5 damage (Togekiss)
-12 energy
Togekiss used Mud-Slap!
RNG Roll (CRIT) [<=625 CRIT]: 1401/10000 (NO)
[(4+3)+(7.5-8.5)]*1.5+2 = 11 damage (Mollux) ~ +1.375 HP (Togekiss)
Mollux's accuracy fell!
Stat changes: {3/5} -2 Acc (Mollux)
-8 energy

Post Action:
-7 HP due to Micia's Price (Togekiss)
Other changes: Light Screen 4a (Togekiss)

Post Round:
Togekiss: -76.75 HP, -21 EN
Mollux: -22 HP, -30 EN


TheWolfe’s team:

HP: 23
En: 79
Spe: 80
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: Hense, Jevel, Yudrig, Micia, Light Screen 4a

Orcinus Duo's team:

HP: 78
En: 70
Spe: {133, +25%} 76
Ranks: {2/6/8/6} 1/4/5/4
Status: N/A
Stats: {3/5} -2 Acc
Other: Garmuth, Hense, Acobi, Roathus, Pyth, Jevel

Arena : The Pantheon



Wolfe pleas to the Switch and gods
Orci swings about, drunk in power
I write the events down on a clay slate
 
Mollux's Thunders pre-Light Screen should hit for [12 BAP + 2 Expert Belt + 3 Hense + (10.5 - 6 = 4.5) Stats] = 21.5 + 2 from my Hense's penalty = 23.5 damage. Thanks to Jevel, my super-effectiveness is reduced to neutral damage.

Mollux's post-Light Sceen Thunders should hit for [6 BAP + 2 Expert Belt + 3 Hense + 4.5 Stats] = 17.5 damage.

Togekiss' Mud-Slap should hit for [4 BAP + 3 Hense - (8.5 - 7.5 = 1) Stats] = 6 + 2 = 8 * 1.5 = 12 damage. Mollux's 4x weakness is reduced to 2x weakness due to Orcinus' summoning Jevel.

SO sorry for the confusion. I never realized just how crazy this arena could play out like this. Feel free to shoot me if I ever set up a crazy arena like this in the future. ^^;
 
Note: I know this is gonna suck for me, but I also take recoil damage for invoking Yudrig (50% recoiled rounded up).



"All right, I think it's time we played a little more unorthdox.

Serenity, I want you to keep piling the pressure with your Mud-Slaps and Hyper Voices. However, if Mollux tries electrocuting you again, I want you to use Mud-Slap to cover yourself in mud. I don't know how effective it'll be, but we could use all the edge we could get."

Mud-Slap ~ Hyper Voice ~ Mud-Slap
Sub: IF Mollux uses a damaging Electric-type move, THEN use Mud-Slap to cover yourself in mud to insulate yourself, but only do this once.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I'm sorry I made a mistake at the post-round stats. It's R5 SpA versus R6 SpD, not R8 - something I misread about Pyth's boon.

Referee Ruling: Notice that Togekiss is actually slower than Mollux due to Pyth. Therefore, Mud-Slap will reduce the damage of the next incoming Electric-type damaging move by 4, due to Mud-Slap's low BAP.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
TheWolfe’s team: OOOOAO

HP: 23
En: 79
Spe: 80
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: Hense, Jevel, Yudrig, Micia, Light Screen 4a

Orcinus Duo's team: OOOOAO

HP: 78
En: 70
Spe: {133, +25%} 76
Ranks: {2/6/8/6} 1/4/5/4
Status: N/A
Stats: {3/5} -2 Acc
Other:Garmuth, Hense, Acobi, Roathus, Pyth, Jevel

Arena : The Pantheon


O lords,
Protect me with thy divine compassion!
O pathetics,
Show me your wrath!

I will find a way out!
I will break through!
Your crime cannot be forgiven!
Then come strike me down!
O you shall not pass me,
Now!


Action 1:
Mollux used Thunderbolt!
RNG Roll (HIT) [<=6000 HIT]: 904/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6980/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 263/10000 (EFFECT)
Hense, Pyth and Jevel empowered Mollux's attacks!
(10/2+3)+2+(10.5-6)+2 = 16.5 damage (Togekiss)
Togekiss is paralysed!
Status changes: PAR 25% (Togekiss)
-7 energy
Togekiss used Mud-Slap!
RNG Roll (PAR) [<=2500 PAR]: 7269/10000 (NO)
Togekiss covered itself in mud for insulation!

Other changes: Mud-Slap (Togekiss)
-11 energy

Post Action:
-7 HP due to Micia's Price (Togekiss)
Togekiss is KO'ed!
-15 HP due to Acobi's Price (Mollux)
Other changes: Light Screen 3a (Togekiss)
Stat changes: {3/4} -1 Acc (Mollux)

Post Round:
Togekiss: -23.5 HP, -11 EN, KO'ed
Mollux: -15 HP, -11 EN


TheWolfe’s team: OOOOXO

HP: KO
En: 68
Spe: 80
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: Hense, Jevel, Yudrig, Micia, Light Screen 3a

Orcinus Duo's team: OOOOAO

HP: 63
En: 59
Spe: {133, +25%} 76
Ranks: {2/6/8/6} 1/4/5/4
Status: N/A
Stats: {3/4} -1 Acc
Other: Garmuth, Hense, Acobi, Roathus, Pyth, Jevel

Arena : The Pantheon



Wolfe summons another
Orci curses in Switch
Wolfe invokes
I inscribe and draw
 

Orcinus Duo

Banned deucer.
okay so I forgot about micia's price but whatever

Mr. Mime comes out with odd incense

Psyshock x3

Oh and why did mollux lose 11 energy instead of 7?
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
EDIT: Fixed Switch. I need to get sober.
Orcinus Duo's bench: OOOBAO

HP: 63
En: 59
Spe: {133, +25%} 76
Ranks: {2/6/8/6} 1/4/5/4
Status: N/A

TheWolfe’s team:
OAOOXO

HP: 100
En: 100
Spe: 92 (+10%)
Ranks: 5/3/4/2
Status: N/A
Stats: N/A
Other: Hense, Jevel, Yudrig, Micia, Light Screen 3a

Orcinus Duo's team: OOOOAO

HP: 90
En: 100
Spe: {182, 12+25%} 104
Ranks: {2/5/7/9} 1/3/4/5
Status: N/A
Stats: N/A
Other: Garmuth, Hense, Acobi, Roathus, Pyth, Jevel

Arena : The Pantheon​


I must be swift!
I must stand strong!
I must evade!
I will destroy all!
To protect!
To avenge!

I promised that my-
I'll make sure that your-
Mighty gods will,
Fall!


Action 1:
Mr. Mime used Psyshock!
RNG Roll (CRIT) [<=625 CRIT]: 433/10000 (CRIT)
(8+3)+1+3+(9.5-4.5)+2 = 22 damage (Blaziken)
-5 energy
Blaziken used Agility!
Blaziken's Speed rose sharply!
Stat changes: {322} +2 Speed (Blaziken)
-7 energy

Post Action:
-7 HP due to Micia's Price (Blaziken)

Action 2:
Blaziken used Dig!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 9230/10000 (NO)
(8+3)+(7.5-8.5)+2 = 12 damage (Mr. Mime)
-10 energy
Mr. Mime used Psyshock!
But it missed Blaziken!
-7 energy

Post Action:
-7 HP due to Micia's Price (Blaziken)

Action 3:
Blaziken used Bounce!
(0 Priority Evasion, -1 Priority Hit)
RNG Roll (HIT) [<=9500 HIT]: 6389/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 8963/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 8159/10000 (NO)
(9+3)+(7.5-8.5)+2 = 13 damage (Mr. Mime)
-10.333 energy
Mr. Mime used Psyshock!
But it missed Blaziken!
-9 energy

Post Action:
-7 HP due to Micia's Price (Blaziken)
Other changes: Light Screen 0a (Blaziken)
Stat changes: {161} +1 Speed (Blaziken)

Post Round:
Blaziken: -43 HP, -27.333 EN
Mr. Mime: -25 HP, -21 EN


TheWolfe’s team: OAOOXO

HP: 57
En: 73
Spe: {161} 92 (+10%)
Ranks: 5/3/4/2
Status: N/A
Stats: +1 Speed
Other: Hense, Jevel, Yudrig, Micia

Orcinus Duo's team: OOOOAO

HP: 65
En: 79
Spe: {182, 12+25%} 104
Ranks: {2/5/7/9} 1/3/4/5
Status: N/A
Stats: N/A
Other: Garmuth, Hense, Acobi, Roathus, Pyth, Jevel

Arena : The Pantheon



Wolfe renews an oath
Orci breaks one
The quill fress itself from my hands
 


"Wow, I'm late! I'm late for this important date!" :o

Flame Charge ~ Bounce ~ Dig
Sub: IF Mr. Mime uses Thunder, THEN replace A2 with Dig.
 
It's all right, but only Togekiss and Blaziken get MC since they're the only ones who actively participated in the match.

And thanks for sticking along Orcinus and Zheng. Sorry the arena ended up more complicated than I thought. I really didn't expect it'd turn out this way. At least we managed to test this out. :)
 

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