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Two Type Move Combos Gen 6 (Coverage, Resistances)

Discussion in 'BW OU' started by X5Dragon, Oct 4, 2013.

  1. X5Dragon

    X5Dragon

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    [​IMG]




    *Shedinja not mentioned below because this lil frakker resists almost everything (and dies to everything)
    ** Gen 5 version
    ***If a type combo does exist, it will be underlined. If a type combo does have a STAB user, it will be bolded





    3 Resists or Less:


    A) Normal/Fighting w/Scrappy:

    No Resistances


    B) Freeze Dry / Water:

    Resisted by: Jynx (Ability)
    Perfect Third Type Coverage: Ghost, Bug, Fire, Electric, etc.


    C) Ghost/Fighting:

    Resisted by: Normal/Ghost
    Perfect Third Type Coverage: Water, Fire, Electric, etc.


    D) Fairy/Ghost:

    Resisted by: Normal/Poison, Normal/Fire, Normal/Steel
    Perfect Third Type Coverage: Water, Electric, etc.


    E) Fairy/Dark:

    Resisted by: Fire/Fairy, Poison/Fairy, Fairy/Steel
    Perfect Third Type Coverage: Water, Electric, etc.



    --------


    4 to 5 Resists:



    A) Flying/Water:

    Resisted by: Electric/Water, Steel/Water, Dragon/Steel, Dragon/Electric
    Perfect Third Type Coverage: Ground


    B) Fairy/Water:

    Resisted by: Steel/Grass, Steel/Water, Poison/Water, Poison/Grass
    Perfect Third Type Coverage: Ground


    C) Dragon/Ghost (aka Dragon Ball):
    Resisted by: Dark/Fairy, Normal/Fairy, Steel/Dark, Steel/Normal
    Perfect Third Type Coverage: Fire, Water, Electric


    D) Ground/Rock (aka EdgeQuake):
    Resisted by: Grass/Fight, Grass/Ground, Flygon (Ability), Bronzong (Ability), Claydol (ability)
    Perfect Third Type Coverage: Ghost
    *With Mold Breaker only 2 types resist this


    E) Dragon/Fire:
    Resisted by: Heatran (ability), Fairy/Fire, Fairy/Rock, Fairy/Water, Fairy/Dragon
    Perfect Third Type Coverage: Ground


    F) Dragon/Water:
    Resisted by: Steel/Water, Steel/Grass, Fairy/Grass, Fairy/Water, Fairy/Dragon
    Perfect Third Type Coverage: Ghost




    ----



    6 to 10 resists:



    A) Ice/Electric (aka BoltBeam):

    Resisted by: Steel/Electric, Ice/Electric, Fire/Electric, Lanturn (Ability), Thick Fat Mamoswine, Lightning Rod Seaking
    Perfect Third Type Coverage: Ghost


    B) Dragon/Electric:
    Resisted by: Steel/Electric, Steel/Ground, Steel/Grass, Fairy/Grass, Fairy/Ground, Fairy/Electric
    Perfect Third Type Coverage: Ground


    C) Dark/Flying:

    Resisted by: Dark/Electric, Steel/Dark, Fairy/Steel, Fairy/Electric, Rock/Fairy, Dark/Rock
    Perfect Third Type Coverage: Water


    D) Ice/Ground:

    Resisted by: Water/Bug, Ice/Bug, Bronzong (Ability), Rotom-F, Rotom-W, Rotom-H (abilities), Cryogonal (ability)
    Perfect Third Type Coverage: Rock


    E) Normal/Water:

    Resisted by: Water/Ghost, Water/Steel, Grass/Steel, Storm Drain Cradily (Ability), Dragon/Ghost, Dragon/Steel, Grass/Ghost
    Perfect Third Type Coverage: N/A


    F) Flying/Fighting:
    Resisted by: Electric/Flying, Electric/Fairy, Steel/Ghost, Ghost/Electric, Ghost/Rock, Poison/Electric, Psychic/Electric
    Perfect Third Type Coverage: Water


    G) Steel/Ghost:
    Resisted by: Normal/Electric, Normal/Fire, Normal/Steel, Normal/Water, Dark/Elec, Dark/Fire, Dark/Steel, Dark/Water
    Perfect Third Type Coverage: Ground


    H) Fairy/Electric:

    Resisted by: Poison/Grass, Poison/Ground, Steel/Grass, Steel/Electric, Steel/Ground, Poison/Electric, Fire/Ground, Fire/Electric, Fire/Grass
    Perfect Third Type Coverage: Ghost


    I) Normal/Ground:

    Resisted by: Ghost/Flying, Rock/Flying, Grass/Ghost, Bug/Ghost, Steel/Flying, Mismagius (ability), Gengar, Bronzong (abilities), Rotom-S (ability)
    Perfect Third Type Coverage: Ghost


    J) Rock/Fighting:

    Resisted by: Psychic/Ground, Psychic/Fight, Ghost/Fight, Ground/Poison, Poison/Fight, Fairy/Fight, Fairy/Ground, Steel/Ghost, Ghost/Ground
    Perfect Third Type Coverage: Fire, Water


    K) Ghost/Poison:

    Resisted by: Dark/Ground, Dark/Poison, Dark/Rock, Dark/Steel, Normal/Ground, Normal/Poison, Normal/Rock, Normal/Steel, Ghost/Normal
    Perfect Third Type Coverage: Ground



    L) Dark/Water:

    Resisted by: Dark/Grass, Dark/Water, Dragon/Fairy, Dragon/Dark, Dragon/Fight, Fairy/Water, Fairy/Grass, Water/Fighting, Grass/Fighting
    Perfect Third Type Coverage: Fairy


    M) Dark/Ground:

    Resisted by: Grass/Dark, Grass/Fairy, Bug/Fairy, Flying/Fighting, Bug/Dark, Flying/Dark, Flying/Fairy, Fighting/Bug, Grass/Fight, Hydregion (ability)
    Perfect Third Type Coverage: N/A


    N) Ghost/Poison:

    Resisted by: Steel/Normal, Steel/Dark, Normal/Dark, Normal/Ghost, Normal/Ground, Normal/Poison, Normal/Rock, Dark/Ground, Dark/Poison, Dark/Rock
    Perfect Third Type Coverage: Ground


    =====



    Great Defensive Types:


    Steel/Ghost:
    Resists: Normal (Immune), Fight (Immune), Poison (Immune), Dragon, Bug (x.25), Grass, Fairy, Rock, Flying, Steel, Ice, Psychic

    Steel/Fire:
    Resists: Dragon, Bug (x.25), Ice (x.25), Grass (x.25), Fairy (x.25), Poison (Immune), Normal, Psychic, Steel
    *Heatran has the ability Flash Fire which powers up when hit by a fire attack

    Steel/Electric:
    Resists: Poison (Immune), Normal, Flying (x.25), Rock, Bug, Steel (x.25), Grass, Electric, Psychic, Ice, Dragon

    Steel/Fairy:
    Resists: Rock, Grass, Psychic, Flying, Poison (Immune), Dragon (Immune), Dark, Bug (x.25), Normal, Ice

    Steel/Grass:
    Resists: Water, Dragon, Grass (x.25), Electric, Psychic, Poison (Immune), Rock, Fairy, Normal, Steel

    Steel/Water:
    Resists: Normal, Flying, Rock, Bug, Steel (x.25), Water, Psychic, Ice (x.25), Dragon, Poison (Immune)

    Dragon/Poison:
    Resists: Water, Grass (x.25), Electric, Fire, Bug, Fighting, Poison

    Water/Fairy:
    Resists: Dragon (immune), Fire, Water, Ice, Dark, Bug, Fighting

    Electric/Fairy:
    Resists: Electric, Fight, Bug, Dark, Flying, Dragon (Immune)

    Water/Poison:
    Resists: Fight, Fire, Fairy, Bug, Poison, Water, Steel, Ice

    Normal/Fairy:
    Resists: Ghost (Immune), Dragon (Immune), Bug, Dark

    ------------

    Dragon/Fairy:
    Resists: Dragon (Immune), Dark, Fight, Bug, Water, Fire, Grass, Electric

    Ground/Fairy:
    Resists: Dragon (immune), Electric (Immune), Rock, Fighting, Bug, Dark

    Poison/Fairy:
    Resists: Dragon (immune), Fighting (x.25), Bug (x.25), Grass, Dark, Fairy

    Dark/Fairy:
    Resists: Dragon (immune), Psychic (immune), Dark (x.25), Ghost

    ==============


    As you can above, Gen 6 made quite an impression and change to previous type combo Kings, for starter Dragon/Fight went from being the very best and most lusted after pokemon type to...trash. Ghost has become an excellent glue to everything, and most surprisingly Dragon is still a great neutral coverage move. Flying as always is an under appreciated boss offensive type. Any suggestions are welcome!
    Last edited: Oct 14, 2013
  2. Haruno

    Haruno Sprouts > Kale
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    dark/ghost hex tenta instantly makes it the best spinner.
    X5Dragon likes this.
  3. G-Von

    G-Von

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    Alright, time for some cleaning up:
    I'm pretty sure Dark/Flying coverage should be mentioned under the 4-5 resist category. (Dark/Electric, Steel/Dark, Fairy/Steel, and Fairy/Electric)
    Normal/Fighting coverage is unresisted with Scrappy since Ghost/Fairy would be neutral to Normal attacks.
    Flying/Water coverage is also resisted by Dragon/Steel and Dragon/Electric.
    Flying/Fighting coverage also resisted by Rotom and Steel/Ghost.
    Ghost/Fighting coverage is only resisted by Ghost/Normal.
    Fairy/Ghost is only resisted by Normal/Fire, Normal/Poison, and Normal/Steel.
    EdgeQuake is also resisted by Torterra.
    Dragon/Water is also resisted by Dragon/Fairy.
    Fairy/Fire is also resisted by Fire (lol) so I guess it should be taken off.
    Fairy/Water is not resisted by Fairy/Water or Fairy/Grass since Fairy hits it neutrally. It is also resisted by Ferrothorn and Empoleon.
    Ghost/Dark is resisted by Dark so it probably shouldn't be included on the list.
    Ice/Ground is also resisted by Ice/Bug.
    Fairy/Fighting is resisted by Poison so this probably shouldn't be included.
    Dragon Ball is not resisted by Dark/Normal since Dragon hits it neutrally.
    Dragon/Dark is resisted by Fairy so this probably shouldn't be included.
    Rock/Fighting is also resisted by Steel/Ghost, Golurk, and Fairy/Fighting.

    That's my input for now.
    X5Dragon likes this.
  4. Haruno

    Haruno Sprouts > Kale
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    normal/fighting + scrappy doesn't sound likely at all.
    flying/water is resisted by zekrom/dialga which is irrelevant in ou
    flying/water is mehs I highly doubt honeedge and friends can take a hit.
    ghost/fighting is 0x effective against both normal and ghost. Immunities take precedence in damage calcs.
    fairy/ghost is 0x effective against normal types while being resisted by everything that resists fairy.
    edgequake does nothing to levitate/fliers since immunity > all
    dragon/water does nothing to fairies
    fairy/fire is 4x resisted by fire though that's not saying much
    fairy/water is alright
    ghost/dark hits ghosts for 4x effectiveness COUGH hex tenta COUGH
    ice/ground is more levitating/flying shit
    fairy/fight is immune to ghost
    no idea what dragon ball is
    dragon/dark does 0x to fairy
    rock/fighting does 0x to ghost.

    Might as well just say remove all ground/water/normal/fight/dragon moves with that logic
  5. G-Von

    G-Von

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    This thread is a gen 6 version to the Gen 5 installment that is linked in the original post. Not the way you are thinking about it.
  6. Soul Fly

    Soul Fly IMMA TEACH YOU WHAT SPLASHIN' MEANS
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    Gen 6 won't be as straightforward. With dual type moves confirmed, along with certain signature moves which additionally deal SE damage to another type arbitrarily out of flavour considerations, this may well lead to certain pokemon having perfect/near perfect coverage despite not having the required movepool.
    youngjake93 likes this.
  7. X5Dragon

    X5Dragon

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    Alright thanks for the input G-Von, I made the necessary updates.


    I'm pretty sure Fighting is resisted by Fairy and Poison, so Normal/Fairy and Normal/Poison would both resist Ghost/Fight, unless I'm getting this wrong. Also, when we understand how the mechanics of dual type moves work, we can add new combos with them and what are their resists.
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  8. Spinda

    Spinda

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    fighting hits normal super effectively so fighting would hit normal/fairy and normal/poison neutrally
  9. X5Dragon

    X5Dragon

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    KK my bad, updated. I think we can add Freeze Dry because we know it's an Ice Type moves that Hits Water SE with something that would complete it's coverage.
  10. Arcticblast

    Arcticblast I run with the wolves of the wicked
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    Can existing type combinations be underlined or something to notate that they exist? We currently don't know of any Pokémon with type combinations like Normal/Ghost or Ghost/Fighting, and (just to give an example) the only resisting type combination in the "3 resists or less" category that actually exists is Normal/Fire.
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  11. X5Dragon

    X5Dragon

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    Sure, types that don't exist will get underlines, combos that don't have STAB users will get bolded.

    Edit: Changes done
    Last edited: Oct 4, 2013
  12. Arcticblast

    Arcticblast I run with the wolves of the wicked
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    I was thinking something more of the opposite - bold move combinations have STAB users, existing type combinations that resist a move combination get underlined. For example:
  13. X5Dragon

    X5Dragon

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    OK I think that's better, done. I also noticed some repetition and as a result some type combos moved up as well.

    Edit: Defensive types are now filled up
    Last edited: Oct 4, 2013
  14. Lord of Bays

    Lord of Bays

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    Steel/Ghost:
    Resists: Normal (Immune), Fight (Immune), Poison (Immune), Dragon (Immune), Bug (x.25), Grass, Fairy, Rock, Flying, Steel, Ice, Psychic

    Steel/Ghost RESISTS Dragon, it's not immune to it. Need to fix that, dawg.
    Last edited: Oct 4, 2013
  15. X5Dragon

    X5Dragon

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    Done. If there is someone who wants to know more about leaked pokemon from Gen 6, there is a thread at Orange Island just for that. Anyone with more suggestions for offensive/defensive combos, be my guest. I'll add suggested pokemon later after the official release.
  16. Groudon ex

    Groudon ex

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    Ghost/Fairy actually only has two possible resistance combinations, as Steel no longer resists Ghost this generation.

    EDIT: Disregard this post; failed to notice that Normal is immune to Ghost.
    Last edited: Oct 5, 2013
  17. Somebody Anonymous

    Somebody Anonymous

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    Water/Steel is also a good defensive type. It has 9 resists and 1 immunity.
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  18. X5Dragon

    X5Dragon

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    Thanks, I added Water/Steel. I noticed a repetition in one combo and that has resulted in some shifting.
    Last edited: Oct 5, 2013
  19. G-Von

    G-Von

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    Steel/Electric has to be mentioned under the great defensive typings. I think it has the most resists. Immune to poison and resists electric, grass, fairy, psychic, rock, flying, bug, steel, dragon, normal, and ice.
  20. X5Dragon

    X5Dragon

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    Alright I added that and cleaned up the thread a bit more.
  21. alexwolf

    alexwolf King of Conquerors
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    Seeing as you mentioned good defensive typings that don't exist (Dragon / Fairy) and even included some types that can be argued if they are really great defensive typings (Normal / Fairy) here are some more:

    Dragon/Poison:
    Resists: Water, Grass (x.25), Electric, Fire, Bug, Fighting, Poison

    Water/Fairy:
    Resists: Dragon (immune), Fire, Water, Ice, Dark, Bug, Fighting

    Ground/Fairy
    Resists: Dragon (immune), Electric, Rock, Fighting, Bug, Dark

    Poison/Fairy
    Resists: Dragon (immune), Fighting (x.25), Bug (x.25), Grass, Dark, Fairy

    Fairy/Dark
    Resists: Dragon (immune), Psychic (immune), Dark (x.25), Ghost

    I included Fairy / Dark for its ability to deal with most Dark and Ghost-types, which got an offensive buff in 6th gen and are not as easy to stop as they were. It also has only three weaknesses, to Poison, Steel, and Fairy, which are easy types to cover with other Pokemon (any Steel-type partner basically).
    Last edited: Oct 6, 2013
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  22. X5Dragon

    X5Dragon

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    TBQH I only added Fairy/Normal because how much it messes some of the most popular pokemon in Ubers. But yeah, non existing defensive types should be put in a separate category, thanks.
  23. Lasagne

    Lasagne THE HERO APPEARS
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    D) Ground/Rock (aka EdgeQuake):
    Resisted by: Grass/Fight, Grass/Ground, Flygon (Ability), Bronzong (Ability), Claydol (ability)
    Perfect Third Type Coverage: Fire
    *With Mold Breaker only 2 types resist this

    fire wouldn't give this perfect coverage, as it would still not hit flygon neutrally. Just a nitpick I thought id point out
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  24. Talpr0ne

    Talpr0ne

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    Note Ghost+Poison(Shadow Sludge maybe?).
    It is resisted by Dark-Rock(Tyranitar), Dark-Steel(Bisharp), Dark-Poison(Drapion and Skuntank), Dark-Ground(Krookodile) and Normal-Ground(Diggersby), plus some dual types that don't exist such as Normal-Steel.

    While not that awesome as Ghost+Fight it's notable because Gengar gets STAB on both types and the high poison chance of Sludge Bomb(the same chance that Focus Blast has to miss) comes handy, expecially for SubDisable sets.
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  25. X5Dragon

    X5Dragon

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    Yup, I'll just change it to Ghost, thanks.

    Dark/Ground
    Dark/Poison
    Dark/Rock
    Dark/Steel
    Normal/Ground
    Normal/Poison
    Normal/Rock
    Normal/Steel
    Ghost/Normal

    That's what I counted but with Gengar getting much hype and Poison being a good Fairy killer with it's STAB I'll add it in, thanks.

    Also, Freeze Dry + Water is only countered by Jynx (Ability) and Shedinja, GG.

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