Capfoo
formerly Captain Combusken
This is a really cool meta! Big fan of Monotype, so a customisable mono is rly cool.
As a Fighting type fan I instantly gravitated to making one of those, and came up with a few cool sets. I don't think they're perfect or anything, and I haven't tested them so who knows if they work, but there's some handy stuff to consider.
Landorus-T might be very, very good on a Fighting team, but for those looking to not use OU's ever present Hammerheaded Beast but who still want a handy Ground/Fighting type, Golurk's a pretty decent shout! Purely for No Guard DynamicPunch. I don't think much else should be said here tbh so I think I'll leave it at that.
For those who play regular Monotype and like Fighting types, you may know that Dark/Fighting 'mons are quite handy, mainly for being immune to Psychic, which is of course a Fighting weakness. But Scrafty and Pangoro are both super slow, and an awful lot of Psychic types carry Fairy coverage. Solution? A FAST Dark/Fighting! Weavile unfortunately has to make do with Low Kick/Brick Break for STAB, and its priority moves consist of the now Not-STAB Ice Shard and Fake Out, But for a Fighting team having something fast to fire off Knock Offs (and Poison Jabs) is really handy.
I might be a bit foolish in this, but I personally believe a Grass/Fire/Water core should be the basis of every competitive team. Monotype is no different, if it can be helped, and Fire/Fighting does Mitigate Fairy damage a little, which is always nice. Of course, as good as Infernape (the only decent legal Fire/Fighting) is, it sadly has next to no bulk, meaning it's not particularly good at resisting said Fairy moves. Enter Arcanine/Heatran! Heatran's only Fighting move is unfortunately Rock Smash, meaning it can't function as a particularly good Offensive Fire/Fighting, but it does get access to the Coveted Stealth Rock, which for a type with a weakness to Flying is extremely handy (even if this meta is a little less viable for Flying types), and is more bulky than Arcanine. On the flipside, Arcanine gets Intimidate which is super handy for tackling physical threats, is still fairly bulky, and has access to Close Combat, so can be used more offensively.
If like me you've been wanting a better Water/Fighting type for a while now (and no, Keldeo is not "good"), then this is a nice meta for trying out some ideas. A really nice idea is Mega Blastoise, who with Mega Launcher can fire off STAB Aura Spheres like a boss. Alternatively, Adaptability Crawdaunt with Superpower REALLY hurts, and doesn't have the disadvantage that other potential Superpower Water/Fighting of kinda needing a setup move to be as potent (except maybe Choice Band Azumarill).
Just to delve into the realm of fun and special Fighting types simultaneously, how about Goodra? It specially defensive, which is quite handy in some situations at least, and it gets Focus Blast for STAB. Plus Dragon/Fighting is a damned good type (even better if we were in gen 5 right now).
That's it for Fighting type, but I do have one last pairing which is just pure filth (in theory at least).
Ground/Fairy has perfect neutral coverage. And it's Ground type, and Fairy type, which are already excellent on their own. Donphan here learns Play Rough, and of course has access to EQ, which makes it a potent threat. A good physical attacker on a Fairy team, especially a physically defensive one, is especially welcome, so I'd definitely suggest trying out this thing.
As a Fighting type fan I instantly gravitated to making one of those, and came up with a few cool sets. I don't think they're perfect or anything, and I haven't tested them so who knows if they work, but there's some handy stuff to consider.
Landorus-T might be very, very good on a Fighting team, but for those looking to not use OU's ever present Hammerheaded Beast but who still want a handy Ground/Fighting type, Golurk's a pretty decent shout! Purely for No Guard DynamicPunch. I don't think much else should be said here tbh so I think I'll leave it at that.
For those who play regular Monotype and like Fighting types, you may know that Dark/Fighting 'mons are quite handy, mainly for being immune to Psychic, which is of course a Fighting weakness. But Scrafty and Pangoro are both super slow, and an awful lot of Psychic types carry Fairy coverage. Solution? A FAST Dark/Fighting! Weavile unfortunately has to make do with Low Kick/Brick Break for STAB, and its priority moves consist of the now Not-STAB Ice Shard and Fake Out, But for a Fighting team having something fast to fire off Knock Offs (and Poison Jabs) is really handy.
I might be a bit foolish in this, but I personally believe a Grass/Fire/Water core should be the basis of every competitive team. Monotype is no different, if it can be helped, and Fire/Fighting does Mitigate Fairy damage a little, which is always nice. Of course, as good as Infernape (the only decent legal Fire/Fighting) is, it sadly has next to no bulk, meaning it's not particularly good at resisting said Fairy moves. Enter Arcanine/Heatran! Heatran's only Fighting move is unfortunately Rock Smash, meaning it can't function as a particularly good Offensive Fire/Fighting, but it does get access to the Coveted Stealth Rock, which for a type with a weakness to Flying is extremely handy (even if this meta is a little less viable for Flying types), and is more bulky than Arcanine. On the flipside, Arcanine gets Intimidate which is super handy for tackling physical threats, is still fairly bulky, and has access to Close Combat, so can be used more offensively.
If like me you've been wanting a better Water/Fighting type for a while now (and no, Keldeo is not "good"), then this is a nice meta for trying out some ideas. A really nice idea is Mega Blastoise, who with Mega Launcher can fire off STAB Aura Spheres like a boss. Alternatively, Adaptability Crawdaunt with Superpower REALLY hurts, and doesn't have the disadvantage that other potential Superpower Water/Fighting of kinda needing a setup move to be as potent (except maybe Choice Band Azumarill).
Just to delve into the realm of fun and special Fighting types simultaneously, how about Goodra? It specially defensive, which is quite handy in some situations at least, and it gets Focus Blast for STAB. Plus Dragon/Fighting is a damned good type (even better if we were in gen 5 right now).
That's it for Fighting type, but I do have one last pairing which is just pure filth (in theory at least).
Ground/Fairy has perfect neutral coverage. And it's Ground type, and Fairy type, which are already excellent on their own. Donphan here learns Play Rough, and of course has access to EQ, which makes it a potent threat. A good physical attacker on a Fairy team, especially a physically defensive one, is especially welcome, so I'd definitely suggest trying out this thing.