Type RemiXY!

Not_A_Dragon (Shiftry) (M) @ Lum Berry
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance/Who knows what else
- Outrage
- Iron Head
- Aerial Ace/Some other coverage move
Shiftry looks good in this meta as a sweeper or wall breaker, with interesting types both offensively and defensively. Outrage and Iron Head for STABs, SD if you want a boosting move, and Aerial Ace hits Fighting types.
 
Last edited:

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
Garchomp gets Fairy/Flying now, which is kinda ironic if you think about it, not to mention terrifying

Garchomp @ Life Orb
Jolly
Rough Skin
252 HP/252 Spd/4 Atk
-Swords Dance
-Play Rough
-Earthquake
-Roost

Garchomp @ Choice Band/Choice Scarf
Jolly
Rough Skin
252 Atk/252 Spd/4 Def
-Play Rough
-Brave Bird
-Earthquake
-Fire Blast
 

EV

Banned deucer.
Garchomp gets Fairy/Flying now, which is kinda ironic if you think about it, not to mention terrifying

Garchomp @ Life Orb
Jolly
Rough Skin
252 HP/252 Spd/4 Atk
-Swords Dance
-Play Rough
-Earthquake
-Roost

Garchomp @ Choice Band/Choice Scarf
Jolly
Rough Skin
252 Atk/252 Spd/4 Def
-Play Rough
-Brave Bird
-Earthquake
-Fire Blast
It is absolutely terrifying. Fairy/Ground/Flying is awesome coverage. Too bad it has Brave Bird and Roost competing for the last slot on that first set, though.

With its coverage in those 3 types, I think only Flying/Steel and some Steel-types with Levitate resist them. In this metagame these include Persian, Eevee, Pelipper, Trapinch, Samurott, Swanna, Frillish, and Snowy Castform and no Steels with Levitate. Out of that group, I can really only see Samurott and Pelipper used defensively, and not even very well at that. Garchomp boss.
 
Snorlax is Normal/Ghost. Run for the hills everyone, it's Curselax with Recovery and fantastic defensive typing!

Snorlax @ Leftovers
Careful
Thick Fat/Immunity
252 HP/252 Sdef/4 Atk
-Curse
-Recover
-Return
-Shadow Claw/Crunch/Coverage move of choice

Shadow Claw would leave you walled by other ghost/normals, namely Tirtouga, Slowpoke, Walrein, Spoink, and other Snorlax. It provides STAB, however. Crunch allows you to hit those pokemon for Super-Effective damage. Another coverage move could easily be used in this slot as well. There are 82 Ghost types, only 45 of which are fully evolved, so it may be possible to sweep some teams without needing coverage at all.
 
Except Snorlax being a Ghost-type means that Curse doesn't boost its stats anymore.
Oh right :p

Still, Snorlax with recovery and better defensive typing is a very scary thing. Having only one weakness in Dark, which is iirc the 3rd-to-least common type, along with useful immunities to Normal, Fighting, and Ghost and a neat bug resistence on top of that is certainly nice. Also, Belly Drum Recover for shits and giggles.
 
Linoone in this meta loses STAB on ExtremeSpeed in exchange for more STABs walled by Steel types. Shame, if it got fighting or ground it could have been really good.

Tyranitar has the atrocious typing of Bug/Grass. RIP

Scyther retains it's 4x weakness to Ice, dropping it's bug typing for an ice typing. What a pity.

Pokemon with STAB Boltbeam include: Geodude, Mothim, Palkia (banned, but still),

Pokemon with STAB Ice/Ground include: Hitmonchan, Rhydon, Shuppet, Infernape, Weavile, Lickilicky, Meloetta

Pokemon with Fairy/Steel typing (best defensive in the game): Vulpix, Surskit, Camerupt, Gastrodon, Unfezant, Barbaracle

Despite Mothim's meager stats (70/94/50/94/50/66), access to Quiver Dance, STAB boltbeam, and Bug Buzz to bypass Substitutes would be a interesting threat in lower tiers.

Infernape is a gigantic threat with it's excellent new typing. Speedy at Base 108, perfectly capable of going both physical and special with 104 in each stat, and a plethora of attacks including Ice Beam, Earthquake, Icicle Crash, Earth Power, Ice Shard, Flare Blitz, Mach Punch, Fire Blast, Vacuum Wave, Flamethrower, ThunderPunch, Close Combat, and Grass Knot, Infernape becomes ridiculously powerful. Sets I think would work great for it are

Infernape @ Choice Specs
Timid
Blaze
252 Satk/252 Speed/4 Sdef
-Ice Beam
-Earth Power
-Flamethrower
-Vacuum Wave/HP Electric/HP Grass

Infernape @ Choice Band
Jolly
Iron Fist
252 Atk/252 Speed/4 Sdef
-Icicle Crash/Ice Shard
-Earthquake
-Thunder Punch
-Fire Punch/Mach Punch

Keldeo gets a pretty Terrifying Specs set now.

Keldeo @ Choice Specs
Timid
Justified
252 Satk/252 Speed/4 Sdef
-Moonblast
-Power Gem
-Secret Sword
-Hydro Pump/Scald

Very scary indeed.

Also, Camerupt has the best defensive typing in the game, along with Solid Rock to take EQs and Flamethrowers better. Pretty good, I'd say.
 
Don't let this die guys :[

I guess here are a few more sets that I find really cool:



Azumarill 2.0 (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 SpA / 252 Def
Bold Nature
- Scald / Waterfall
- Moonblast / Play Rough
- Toxic / ExtremeSpeed
- Roost

If you thought CbbNite was bad, just look at Dragonite now. With the amazing Water/Fairy typing, Multiscale, Roost, and power all in one, it's sure to be a nightmare to the majority of teams. Scald, along with 100 SpAtt, hits surprisingly hard for a sturdy mon, and comes with the hax factor we all know and love. Waterfall can also be used as a more powerful STAB, though it can't burn like Scald can. Moonblast is a more powerful STAB that hits Dragons that Scald can't. It also has a chance to lower SpAtt, which could be clutch at times. Play Rough hits on the physical side if you go that route. Toxic allows Dragonite to stall most physical attackers through passive damage, though ExtremeSpeed can be used to revenge kill if you run a physical set. Finally, Roost lets Dragonite not be passive, get back to Multiscale range, and makes it really annoying ._>

imo PhyDef spread is better since most Fighting/Dark/Bug types are physical, but you can use a special spread if you want. You might also want to invest in SpA or Att, though I don't really know the best spread.



Cresselia 2.0 (Kyurem-Black) @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Calm Mind
- Sludge Bomb
- Earth Power
- Substitute

Although Kyurem-B can run an effective Coil set, CAlm Mind lets the dragon use Substitute to block weak attacks, burn and paralysis, and abuse switches. Calm Mind lets Kyurem-B hit extremely hard, causing it to be a nightmare to stall teams and take special hits easily. Sludge Bomb is the used STAB, hitting decently hard. Earth Power has the best coverage and hits Steel types. Substitute stops burn and para, although Kyurem is immune to Toxic, you can run something else if you want.

It doesn't hit nearly as hard compared to the Coil set, but it's easier to set up and actually has coverage.
 
And yet, despite all these type changes, both Doduo AND Dodrio are still flying types.
Also, bad news everyone, Wobbuffet is now immune 3 types, allowing him to simply PP stall any choice users locked into them (EDIT: and reliable recovery).
Articuno can actually stall thing now thanks to it's fantastic defensive typing.
Belly Drum Linoone FTW.
Garchomp is Fairy-Flying, both the opposite of it's original type and the type that walled it to hell and back, also dialga is Poison-Fairy.
HAXORUS GETS STAB EXTREMESPEED WTF (and retains Dragon Type)!?!?
Bisharp now has the STAB's of terrakion.
Tornadus, the first pure flying type in the game, is now a Steel-Ground type, (this cannot be randomized).
 
Last edited:

AWailOfATail

viva la darmz
I think it should be more like this:
Evolution: The Pre-evolution's STABs are automatically deleted on evolution/mega-evolution and replaced with their evolution's STABs, ala Kyurem-Black -> Kyurem. Come on, would you rather have coverage-fest 2014?
 

Pikachuun

the entire waruda machine
It said that the moves are deleted upon mega-evolution. It says nothing about regular evolution.
No, there was another case for Mega-Evolution right below it...
Mega-Evolution: "dude | do you want every mega being just like mega-gyara | no STABs | they retconned Ampharos into getting dragon pulse for its mega" ~ simsims2800 If the base form is holding its mega-evolution's stone, it has access to its mega-evolution's STABs. If this is too complicated to code we'll just give the base form the mega-evolution's STABs.
-Quote break-
I think it should be more like this:
Evolution: The Pre-evolution's STABs are automatically deleted on evolution/mega-evolution and replaced with their evolution's STABs, ala Kyurem-Black -> Kyurem. Come on, would you rather have coverage-fest 2014?
Is this [the mega-evolution deleting stabs thing] possible to code ?_?
 
I'm bored:



Latios (M) @ Leftovers / Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Defog / Roost

This thing... it just walls everything. With Electric/Steel typing, and Levitate, only 5 types can hit Latios neutrally/Super-Effectively (and I guess MB EQ but whatever). Along with STAB Volt Switch to lol at Fire/Fighting type switch-ins, this thing is a monstrous pivot. Volt Switch is a good addition to Latios' movepool, and it not only hits quite hard, but also pivots on a predicted switch. Thunderbolt is stronger, the main STAB, and revenges Water and Flying types. Flash Cannon is a secondary STAB that hits Ground types that can't hit you. Defog gives Latios utility, considering it resists SR and is immune to Spikes, it would be a great Defogger. However, Roost also works, and is good along with Life Orb to keep Latios alive.

A defensive set could possibly work, Defog/Roost/Toxic or Flash Cannon/Thunderbolt. It would form an unstoppable core with Dragonite.



Froslass 2.0 (Accelgor) @ Focus Sash
Ability: Unburden
EVs: 252 SpA / 252 Spe
Naive Nature
IVs: NaN HP / NaN Def / NaN SpD
- Spikes
- Encore
- Destiny Bond
- Earth Power

... Not much to say here... Encore those Defogs, block those Rapid Spins, after encoring Defog switch into that yummy Rock/Fighting Bisharp, Destiny Bond out the poke in front of you, Earth Power for Prankster Taunt (?), have fun :)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top