Typon and Waterwarrior Square off!

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Here are the rules!
4v4 FE semi-weakmons Doubles (more specifically, mons with <=35 moves)
2 Day DQ
2 recoveries/ 5 chills per mon
Hell no to sequences
Lets go with Switch = KO
Items = On
All Abilities
2 Subs per Team per Round

And on the Right...

Waterwarrior's Team!
waterwarrior said:
Thanks for reffing :D


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30 total)
Physical:
Counter
Fire Punch*

Special:
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Endure
Guard Swap*
Kinesis
Light Screen
Miracle Eye
Protect
Recover
Reflect
Substitute
Taunt
Teleport*
Thunder Wave
Torment


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (27 total)
Physical:
Avalanche*
Dig*
Dive
Earthquake
Endeavor
Giga Impact
Hammer Arm
Return
Stone Edge
Tackle*
Take Down
Waterfall*

Special:
Hydro Pump
Mud Bomb
Mud-slap*
Mud Shot
Water Gun*

Status:
Bide*
Curse*
Double Team
Foresight*
Growl*
Mirror Coat
Mud Sport*
Protect
Rest*
Yawn*



Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 2/5

Attacks: (17 total)
Physical:
Bug Bite
Dig
Ice Punch
Ice Shard
Icicle Spear
Scratch
Slash

Special:
Blizzard
Bug Buzz
Earth Power
Icy Wind
Leech Life
Signal Beam

Status:
Focus Energy
Leer
Substitute
Tail Glow


Whimsicott (Fluttershy) Female
Nature: Calm (+ SpD, - Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (23 total)
Physical:
Razor Leaf

Special:
Absorb
Energy Ball
Giga Drain
Gust
Hidden Power Fire (7)
Hurricane
Mega Drain
Solarbeam

Status:
Charm
Cotton Guard
Cotton Spore
Encore
Endeavor
Grasswhistle
Growth
Leech Seed
Poisonpowder
Stun Spore
Substitute
Sunny Day
Switcheroo
Taunt
And on the left...
Typon77!
typon77 said:

Garchomp(*) [Junior] (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)

Bio: Junior has been with me since the start. His loyalty and strength have been key to my success. Although he's aware of his immense power, he knows how to responsibly wield it. His loyalty will sometimes get him into situations that he cannot handle by himself, but his lifelong friend, Resistor, is always there to back him up when needed.

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW) [UNLOCKED]: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats: 108 / 130 / 95 / 80 / 85 / 102

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 102

Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks: (20)

Physical
Aqua Tail
Body Slam(*)
Dig(*)
Dragon Claw
Dual Chop
Earthquake
Fire Fang
Giga Impact
Outrage(*)
Rock Slide(*)
Sand Tomb(*)
Shadow Claw
Slash(*)
Tackle(*)
Take Down(*)

Special
Dragon Rage(*)

Status
Protect(*)
Sand-Attack(*)
Sandstorm(*)
Scary Face(*)
Stealth Rock


Gengar [Spectre] (M)
Nature: Hasty (+15% Spe, +19% Accuracy, -1 Def)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
+19% Accuracy

Size Class: 3
Weight Class: 1
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: (31)

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Hex

Disable
Explosion
Perish Song

Pain Split
Ice Punch
Fire Punch

Taunt
Thunderbolt
Sludge Bomb
Venoshock
Toxic
Substitute
Counter
Dream Eater
Focus Blast
Giga Drain
Endure
Bide
Psychic
Torment
Protect


Stratagem (Clem)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 5/5

Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks: (31)

Physical
Rock Blast
Rollout
Smack Down
Tackle

Special
Ancientpower
Earth Power
Energy Ball
Fire Blast
Flamethrower
Giga Drain
Heat Wave
Hidden Power (Fighting 6)
Hyper Beam
Mud Shot
Mud Slap
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Protect
Stealth Rock
Substitute


Sableye [Adamas] (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Evasion)

Type: Dark / Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW) [UNLOCKED]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (50/1.15)
-10% Evasion

Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 5/5

Attacks: (29)

Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Foul Play
Knock Off
Confuse Ray
Shadow Ball

Metal Burst
Recover
Sucker Punch

Magic Coat
Fire Punch
Ice Punch
Counter

Taunt
Dig
Will-O-Wisp
Substitute
Payback
Dark Pulse
Focus Punch
Toxic
Torment
Ok, Typon
WW,
I ref
GLHF

 
Clem @ Expert Belt:
Fire Blast (Syclant) -> Flamethrower (Syclant) -> Giga Drain (Pert)


Spectre @ Amulet Coin
Hypnosis (Swampert) -> Fire Punch (Syclant) -> Toxic (Swampert)
If Syclant uses Blizzard more than one time, use Disable the first time its used and push back.
If Swampert Protects A1, redirect to Syclant
 
CURSE YOU FIRE-TYPE ATTACKS!!!

Klavier: Dodge -> Dig (Clem... its to avoid damage, ok) -> Blizzard
Swampert: Protect -> Waterfall + Waterfall combo (Clem) -> cooldown (Hammer Arm)
 
Sorry for the wait.

Team Waterwarrior
Scylant | Swampert
HP: 100 | 110
EN: 100 | 100
Buffs: None
Debuffs: None
Other: None

Sorry for the lack of sprites... Browser hates me
Team Typon77
Stratagem | Gengar
HP: 100 | 90
EN: 100 | 100
Buffs: None
Debuffs: None
Other: None

Action 1
Swampert used Protect!
Swamper is protected! -7ENG
Scylant used Dodge!
3+((139-130)/5)+22=26.8=27 -27ACC -4ENG to incoming Fire Blast
Stratagem used Fire Blast! (Scylant)
5999 miss. (needed 5800 or less) -8ENG
Gengar used Hypnosis! (Swampert)
Swampert is protected! -7ENG
Action 2
Scylant used Dig! (Stratagem)
Scylant dug underground!
Stratagem used Flamethrower! (Scylant)
Scylant avoided the attack! -7ENG
Gengar used Fire Punch! (Scylant)
Scylant avoided the attack! -6ENG
Scylant used Dig! (Stratagem)
Stratagem is levitating! -10ENG
Swampert used WaterCrush! (Waterfall Combo) (Stratagem)
3573 no crit
(18+3+(5-3)*1.5)*1.5)+4=40 40DMG! -32ENG
Action 3
Scylant used Blizzard!
Stratagem: 2731 no crit
9+3+(4-3)*1.5=13.5=14 14DMG!
3609 no freeze
Gengar: 5325 no crit
9+3+(4-3)*1.5=13.5=14 14DMG!
3594 no freeze -7ENG
Stratagem used Giga Drain! (Swampert)
7684 no crit
(8+(6-3)*1.5)*2.25=28.125=28 28DMG -12ENG +14HP
Gengar used Toxic! (Swampert)
Swampert is badly poisoned! -6ENG
Swampert is cooling down.
Swampert is hurt by posion! 1DMG

Team Waterwarrior
Scylant | Swampert
HP: 100 | 81
EN: 79 | 61
Buffs: None
Debuffs: None | Badly Poisoned! (2DPA next Round)
Other: None

Team Typon77
Stratagem | Gengar
HP: 60 | 76
EN: 73 | 81
Buffs: None
Debuffs: None
Other: None​

WW
Typon
I REF


gl
 
Wow. Its totally my turn. Well fuck me.

Klavier: Blizzard -> Ice Punch Stratagem -> Blizzard
If Stratagem uses a damaging Rock-type move, replace that action with Dodge, but not twice in a row (yes, I'm still relying on that) and push actions back
If Stratagem uses Giga Drain on Kippy, Bodyblock and push actions back (fuck yeah insanity)
Kippy: Waterfall -> Hammer Arm -> Waterfall (all Stratagem)
 
Stratagem:
Disable (Klavier's Blizzard) -> Flamethrower (Syclant) -> Fire Blast Syclant


Gengar:
Disable (Perts Waterfall) -> Hypnosis (Pert) -> Giga Drain (Pert)


Looks like you forgot a move. Also I'm glad you only dubbed for Stratagems Giga Drain.
 
waterwarrior AAOO

Syclant
HP: 100
EN: 79
Other: none
Item: EXP. Share


Swampert
HP: 81
EN: 61
Other: Toxic (2 DPA)
Item: Mystic Water

typon77 AAOO

Stratagem
HP: 60
EN: 73
Other: none
Item: Expert Belt


Gengar
HP: 76
EN: 81
Other: none
Item: Amulet Coin


With that part done...

Speed order: Syclant->Stratagem->Gengar->Swampert
Action 1:
Syclant used Blizzard!
Stratagem:
Crit: [<=625] 7900/10000 (No)
Freeze: [<=1000] 4260/10000 (No)
Calculation: 9+3+4*1.5-3*1.5=13.5
Gengar:
Crit: [<=625] 9765/10000 (No)
Freeze: [<=1000] 5017/10000 (No)
Calculation: 9+3+4*1.5-3*1.5=13.5
-7 Energy

Stratagem used Disable (Syclant's Blizzard)!
-7 Energy

Gengar used Disable (Swampert's Waterfall)!
-7 Energy

Swampert used Waterfall (Stratagem)!
It was disabled!

-2 HP for Swampert

Action 2:
Syclant used Ice Punch (Stratagem)!
Crit: [<=625] 9001/10000 (No)
Freeze: [<=1000] 5374/10000 (No)
Calculation: 8+3+4*1.5-3*1.5=12.5
-5 Energy

Stratagem used Flamethrower (Syclant)!
Crit: [<=625] 6121/10000 (No)
Burn: [<=1000] 9612/10000 (No)
Calculation: (10+5*1.5+1*1-3*1.5)*2.25=31.5
-7 Energy

Gengar used Hypnosis (Swampert)!
Hit: [<=8200] 6088/10000 (Yes)
RNG for intensity: 4213/10000 (Regular)
-7 Energy

Swampert is asleep!

-2 HP for Swampert

Action 3:
Syclant used Blizzard!
But it was disabled!

Stratagem used Fire Blast (Syclant)!
Hit: [<=8500] 6742/10000 (Yes)
Crit: [<=625] 6113/10000 (No)
Burn: [<=1000] 989/10000 (Yes)
Calculation: (12+5*1.5+1-3*1.5)*1.5=36
-8 Energy

Gengar used Giga Drain (Swampert)!
Crit: [<=625] 93/10000 (Yes)
Calculation: (8+3+5*1.5-3*1.5)*2.25=31.5
HP drained: 31.5/2=15.75
-12 Energy

Swampert used Waterfall (Stratagem)!
But it was disabled!

-2 HP for Swampert
-2 HP for Syclant


waterwarrior AAOO

Syclant
HP: 30
EN: 67
Other: Burn, Blizzard Disabled (3a)
Item: EXP. Share


Swampert
HP: 49
EN: 61
Other: Toxic (3 DPA), Waterfall disabled (3a)
Item: Mystic Water

typon77 AAOO

Stratagem
HP: 46
EN: 51
Other: none
Item: Expert Belt


Gengar
HP: 78
EN: 65
Other: none
Item: Amulet Coin

Arena: none
KOC: none


-typon77 orders
-waterwarrior orders
-I ref
 
Stratagem: Ancientpower (Syclant) -> Heat Wave -> Energy Ball (Swampert)
If Syclant uses Dig A1 and doesn't stay under, use Ancientpower + Paleo Wave

Gengar: Shadow Ball (Pert) -> Chill -> Giga Drain Pert

Both: If you are targeting Swampert and Mirror coat is used, Chill
 
Ok, this is a lost cause. At least we get counters, amiright?

Syclant: Ice Punch Gengar -> Die -> Die
Pert: Avalanche (Gengar) -> Dig (stay under) -> Emerge from Dig (Gengar)
 
waterwarrior AAOO

Syclant
HP: 30
EN: 67
Other: Burn, Blizzard Disabled (3a)
Item: EXP. Share


Swampert
HP: 49
EN: 61
Other: Toxic (3 DPA), Waterfall disabled (3a)
Item: Mystic Water

typon77 AAOO

Stratagem
HP: 46
EN: 51
Other: none
Item: Expert Belt


Gengar
HP: 78
EN: 65
Other: none
Item: Amulet Coin

Arena: none
KOC: none


Action 1:
Syclant used Ice Punch (Gengar)!
Crit: [<=625] 3427/10000 (No)
Freeze: [<=1000] 827/10000 (Yes)
Length: 3289/10000 (1a)
Calculation: 8+3+4*1.5-1*1.5-3=12.5
-5 Energy

Stratagem used Ancientpower (Syclant)!
Crit: [<=625] 7272/10000 (No)
+Stats: [<=1000] 9834/10000 (No)
Calculation: (9+5*1.5+1-3*1.5)*2.25=30.25
-4 Energy
Syclant fainted!

Gengar is frozen solid!

Swampert used Avalanche (Gengar)!
Crit: [<=625] 76/10000 (Yes)
Calculation: 6+3+5*1.5-1*1.5=15
-8 Energy

-3 HP for Swampert

Action 2:
Stratagem used Heat Wave!
Crit: [<=625] 3849/10000 (No)
Burn: [<=1000] 1727/10000 (No)
Calculation: (10+6*1.5-3*1.5)*2/3=9.66
-7 Energy

Gengar chilled!
+12 Energy

Swampert dug underground!

-3 HP for Swampert

Action 3:
Stratagem used Energy Ball (Swampert)!
-6 Energy

Gengar used Giga Drain (Swampert)!
-12 Energy

Swampert used Dig (Gengar)!
Crit: [<=625] 5703/10000 (No)
Calculation: (8+3+5*1.5-1*1.5)*1.5=25.5
-10 Energy

-3 HP for Swampert

END OF ROUND


waterwarrior XAOO

Syclant
HP: 0
EN: 62
Other: KOed
Item: EXP. Share


Swampert
HP: 30
EN: 43
Other: Toxic (4 DPA)
Item: Mystic Water

typon77 AAOO

Stratagem
HP: 46
EN: 34
Other: none
Item: Expert Belt


Gengar
HP: 37
EN: 65
Other: none
Item: Amulet Coin

Arena: none
KOC: Stratagem


-waterwarrior sends out new mon, orders.
-typon77 orders
-I ref
 
God damn it, I forgot this match again... To be honest, I'm so close to just ending it through DQing myself... but not quite yet.

Anyways, Houdin, go! Take this TwistedSpoon too!

Houdin: Psychic Gengar -> Psyshock Gengar -> Energy Ball Stratagem
If Gengar uses Bide A1, change actions to Focus Blast Stratagem -> Energy Ball Stratagem -> Psyshock Gengar

Kippy: Waterfall -> Hammer Arm -> Yawn (all Stratagem)
If targeted with a Grass-type damaging move, use Protect and push actions back, but not consecutively.
 
Stratagem: Energy Ball (Pert) -> Bodyblock Gengar -> Mud Shot (Zam)

Gengar: Protect -> Giga Drain Swampert -> Shadow Ball Pert
If Swampert is KOd A3, target Zam instead
 
waterwarrior XAAO

Alakazam
HP: 90
EN: 100
Other: none
Item: Twistedspoon


Swampert
HP: 30
EN: 43
Other: Toxic (4 DPA)
Item: Mystic Water

typon77 AAOO

Stratagem
HP: 46
EN: 34
Other: none
Item: Expert Belt


Gengar
HP: 37
EN: 65
Other: none
Item: Amulet Coin

Arena: none
KOC: Stratagem


Alakazam->Stratagem->Gengar->Swampert
Action 1:
Gengar used Protect!
-19 Energy

Alakazam used Psychic (Gengar)!
It was protected!
Calculation: (7+3+5*1.5-3*1.5)*1.5+4=23.5
-4.5 Energy

Stratagem used Energy Ball (Swampert)!
Crit: [<=625] 9331/10000 (No)
-Sp.Def: [<=1000] 1693/10000 (No)
Calculation: (10+5*1.5+1-3*1.5)*2.25=31.5
-6 Energy
Swampert fainted!

-4 HP for Swampert
Swampert fainted!

Action 2:
Alakazam used Psyshock (Gengar)!
Crit: [<=625] 7899/10000 (No)
Calculation: (8+3+5*1.5-1*1.5)*1.5+4=29.5
-5 Energy

Stratagem bodyblocked Gengar!
-5 Energy

Gengar used Giga Drain (Swampert)!
But there was no target...
-12 Energy

Action 3:
Alakazam used Energy Ball (Stratagem)!
Crit: [<=625] 614/10000 (Yes)
-Sp.Def: [<=1000] 4820/10000 (No)
Calculation: (8+3+5*1.5-3*1.5)*1.5=21
-6 Energy

Stratagem used Mud Shot (Alakazam)!
Hit: [<=9500] 7817/10000 (No)
Crit: [<=625] 4680/10000 (No)
Calculation: 6+5*1.5+3-3*1.5=10
-4 Energy

Gengar used Shadow Ball (Alakazam)!
Crit: [<=625] 6274/10000 (No)
-Sp.Def: [<=2000] 7541/10000 (No)
Calculation: (8+3+5*1.5-3*1.5)*1.5=21
-5 Energy

END OF ROUND


waterwarrior XXAO

Alakazam
HP: 59
EN: 84
Other: none
Item: Twistedspoon


Swampert
HP: -2
EN: 43
Other: KOed
Item: Mystic Water

typon77 AAOO

Stratagem
HP: 25
EN: 19
Other: none
Item: Expert Belt


Gengar
HP: 7
EN: 29
Other: none
Item: Amulet Coin

Arena: none
KOC: Stratagem, Stratagem


Wow. typon77 is owning this one.

-waterwarrior replaces
-typon77 orders
-waterwarrior orders
-I ref.
 
Chance for redemption = 0

At the very least, I get counters. Sweet, sweeet counters.

Fluttershy, aka the only mon I have left, at least try to take out typon's lead mons!
 
Gengar: Endure -> Shadow Ball Zam-> Chill
If Whimsicott uses Leech Seed at all, use Shadow Ball on Zam a1

Stratagem: Fire Blast Whim -> Heat Wave -> Flamethrower Whim
If Alakazam uses ally switch, target Alakazam instead
 
Actually, this may be easier than I thought.

Fluttershy: Encore Gengar -> Energy Ball Strata -> Substitute (15 HP)
Houdin: Focus Blast Strata -> Focus Blast Strata -> Chill
If Strata is not fainted on A3, change that action to Confusion
 
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