typon77 and TheWolfe do some training-1v1 LC singles

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OPEN CHALLENGE

1v1 Training Singles (LC, NFE, or FE, you decide)
1 Day DQ
One Ability
Unown Soup

Requesting Training Items On
Taking this, LC Pokemon please. :)

Items = OK
Switch = KO
Ability = One
Substitutions = One

TheWolfe said:
I'll use these guys! Thanks. :D


Fiel - Minccino (M)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Attack)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
KOs: 0

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link: (Dream World) LOCKED.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 + 17 accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Pound
-Growl
-Helping Hand
-Tickle
-DoubleSlap
-Encore
-Swift
-Sing
-Tail Slap

-Aqua Tail
-Iron Tail
-Endure

-Thunder Wave
-U-Turn
-Safeguard

Total Moves: 15


Aftershock - Protowatt (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
KOs: 0

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin: (Dream World) LOCKED.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 3
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Bubble
-Charge
-Tackle
-Thundershock
-Detect

-Counter
-Mirror Coat
-Me First

-Thunderbolt
-Scald
-Ice Beam

Total Moves: 11


Hakumen - Nohface (M)
Nature: Impish (Adds one Rank to Defense; Subtract one Rank to Special Attack)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
KOs: 2

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Levitate: (Dream World) LOCKED.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 0
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks:
-Scratch
-Tackle
-Iron Defense
-Lick
-Leer
-Odor Sleuth
-Metal Burst
-Faint Attack
-Shadow Sneak
-Curse
-Shadowstrike
-Revenge
-Perish Song
-Fake Out

-Yawn
-Psycho Shift
-Meteor Mash

-Will-o-Wisp
-Rock Slide
-Payback
-Trick Room

Total Moves: 20

typon77 said:
Thanks for reffing!!


Nohface [Admiral] (M)
Nature: Jolly (+15% Speed, +1% Accuracy, -1 SpAtk)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15)

Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Fake Out
Perish Song

Yawn
Meteor Mash
Psycho Shift

Protect
Taunt
Will-O-Wisp

Total Moves: 16


Monohm [Mainstream] (M)
Nature: Modest (+1 SpAtk, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [LOCKED]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Weather Ball
Hurricane

Shock Wave
Heal Bell
Hydro Pump

Draco Meteor

Thunderbolt
Flamethrower
Surf

Total Moves: 18


Dwebble [Monty] (M)
Nature: Jolly (+15% Speed and +9% Accuracy, -1 SpAtk)

Type: Bug / Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW) [LOCKED] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 64 (55*1.15)
+9% Accuracy

Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Shell Smash
X-Scissor

Endure
Counter
Night Slash

Earthquake
Substitute
Dig

Total Moves: 17
typon77 sends out and equips item.
TheWolfe sends out, equips item, and orders.
typon77 orders.
I ref.
 
"Aw crap, it's one of these things. I better proceed straight away!"


Hakumen - Nohface (M)
@Amulet Coin

Shadowstrike ~ Unown D: Drill Run ~ Shadowstrike
Sub: IF Monohm uses Unown D on A1 or A2, THEN use Unown B: Bonemerang on A2.
 

Hakumen
HP: 100
EN: 100
Other: none


Mainstream
HP: 90
EN: 100
Other: none

Unown used: none


Action 1:
Mainstream used Eruption! (Unown E)
Crit: [<=625] 9892/10000 (No)
Calculation: (15+4*1.5-3*1.5)*1.5=24.75
-8 Energy

Hakumen used Shadowstrike!
Hit: [<=9000] 8964 (Yes, but close)
Crit: [<=625] 5875/10000 (No)
-Defense: [<=5000] (Shield Dust) No
Calculation: 8+3+2*1.5-3*1.5=9.5
-5 Energy

Action 2:
Mainstream used Flamethrower!
Crit: [<=625] 4213/10000 (No)
Burn: [<=1000] 896/10000 (Yes)
Hakumen was burned!
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-7 Energy

Hakumen used Drill Run (Unown D)!
Hit: [<=9500] 6116/10000 (Yes)
Crit: [<=1250] 8959/10000 (No)
Calculation: (6+2*1.5-3*1.5-3)*1.5=6.75
-6 Energy

Hakumen is hurt by its burn!
-2 HP

Action 3:
Mainstream used Thunderbolt!
Crit: [<=625] 2788/10000 (No)
Para: [<=1000] 4233/10000 (No)
Calculation: 10+3+4*1.5-3*1.5=14.5
-6 Energy

Hakumen used Shadowstrike!
Hit: [<=9000] 3124/10000 (Yes)
Crit: [<=625] 620/10000 (Yes)
-Defense: [<=5000] (Shield Dust) No
Calculation: 8+3+2*1.5-3*1.5-3+3=9.5
-5 Energy

Hakumen is hurt by its burn!
-2 HP

END OF ROUND



Hakumen
HP: 39
EN: 84
Other: Burn


Mainstream
HP: 64
EN: 79
Other: none

Unown used: E, D


This round begins with Mainstream unleashing a powerful Eruption using Unown E. Hakumen uses Shadowstrike to try to lower Mainstream's Defense, but Mainstream has Shield Dust! The next turn, Mainstream unleashes its fury with a Flamethrower, burning the poor Hakumen! Hakumen grabs Unown D and uses Drill Run, but even though it hit super-effectively, it still failed to do much damage, because of the burn. Mainstream then unleashes a Thunderbolt, which doesn't paralyze Hakumen, who retaliates with a critical-hitting Shadowstrike. This round ends in Mainstream's favor hugely, but Hakumen has a chance...

If he keeps critting that is.

typon77 orders.
TheWolfe orders.
I ref.
 
Actually he only forgot STAB on the first Shadowstrike. The second one is fine.

Blue Flare (Unown B) -> Flamethrower -> Thunderbolt
If Metal Burst is used, then use Slack Off the first time, and chill each concurrent time
 


"Nohface got a crit on A3, which is why his damage was inflated." :P

Fake Out ~ Psycho Shift ~ Unown P: Pain Split
 
That's fine. You also forgot STAB damage on the two Shadowstrikes AOPS. :P
lol fail.


Hakumen
HP: 39
EN: 84
Other: Burn


Mainstream
HP: 64
EN: 79
Other: none

Unown used: E, D


Action 1:
Hakumen used Fake Out!
Crit: [<=625] 95/10000 (Yes)
Calculation: 4+2*1.5-3*1.5-3+3=2.5
-4 Energy

Mainstream flinched!

Hakumen is hurt by its burn!
-2 HP

Action 2:
Mainstream used Flamethrower!
Crit: [<=625] 7271/10000 (No)
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-7 Energy

Hakumen used Psycho Shift!
Mainstream was burned!
-7 Energy

Mainstream is hurt by its burn!
-2 HP

Action 3:
Mainstream used Thunderbolt!
Crit: [<=625] 6501/10000 (No)
Para: [<=1000] 9710/10000 (No)
Calculation: 10+3+4*1.5-3*1.5=14.5
-6 Energy

Hakumen used Pain Split! (Unown P)
-25 HP for Mainstream!
+25 HP for Hakumen!
-18 Energy

Mainstream is hurt by its burn!
-2 HP

END OF ROUND



Hakumen
HP: 30
EN: 55
Other: none


Mainstream
HP: 32
EN: 66
Other: Burn

Unown used: E, D, P


The round begins with Hakumen using Fake Out and scoring a critical hit on Mainstream, who flinches. Then, Mainstream fries Hakumen with a Flamethrower, but Hakumen Psycho Shifts its burn onto Mainstream. Mainstream then launches a Thunderbolt, leaving Hakumen with 5 HP (Ouch), but Hakumen steals 25 HP from Mainstream with Pain Split. Mainstream still has a slight advantage, not to mention the fact that it has super-effective moves, but Hakumen is hanging on...

TheWolfe orders
typon77 orders
I ref
 


Shadowstrike ~ Unown I: Ice Punch ~ Shadowstrike
Sub: IF Monohm attacks with a damaging Fire-type move not in a combination, THEN use Metal Burst.
 
GG Wolfe

Flamethrower+Flamethrower Combo -> Cooldown -> Thundershock

Combo does (22.5+1.5)*1.5= 36 Damage!
and only costs (7+7+4)*2= 36 EN!
 

Hakumen
HP: 30
EN: 55
Other: none


Mainstream
HP: 32
EN: 66
Other: Burn

Unown used: E, D, P


Action 1:
Hakumen used Shadowstrike!
Hit: [<=9000] 2012/10000 (Yes)
Crit: [<=625] 9589/10000 (No)
-Defense: [<=5000] (Shield Dust) No
Calculation: 8+3+2*1.5-3*1.5=9.5
-5 Energy

Mainstream used Super Flamethrower!
Crit: [<=625] 5175/10000 (No)
Burn: [<=2000] 3566/10000 (No)
Calculation: (22.5+3+4*1.5-3*1.5)*1.5=40.5
-30.5 Energy

Hakumen fainted!

END OF BATTLE



Hakumen
HP: KO
EN: 50
Other: lose


Mainstream
HP: 22
EN: 35.5
Other: win

Unown used: E, D, P


This round begins with Hakumen using a Shadowstrike, and Mainstream retaliates with a Super Flamethrower, which OHKOs the poor little Nohface. typon77 wins!

Prizes:

-typon77 and TheWolfe both get 2 CC. TheWolfe gets one extra CC from Amulet Coin.
-Hakumen and Mainstream both get 1 EC and 1 DC. Hakumen gets 2 MC, and Mainstream gets 3 MC from EXP Share. Mainstream also gets one KOC.
-I get 3 UC.
 
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