Typon77 vs SubwayJ

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Typon77 VS SubwayJ


  • 3 vs 3 Doubles
  • 2 day DQ
  • 2 recovers, 5 chills
  • 2 Subs per Mon
  • Switch = KO
  • Training Items
  • All abilities
  • NFE mons

Arena: Unown Soup

The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again. Ever.


Subway's Team


Othello the Duosion (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator: (DW LOCKED) (Innate)When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: (Brave Nature)
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 4/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor

Trick
Imprison
Confusion

Protect
Shadow Ball
Thunder
Trick Room
Energy Ball

Magic Coat
Signal Beam

Total Moves: 22


Mrs. Peacock the Eevee (F)
Nature: Modest (+SpAtk, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Modest Nature)

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round
Shadow Ball

Total Moves: 14


Mr. Boddy the Eevee (M)
Nature: Relaxed (+Def, -Speed)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Relaxed Nature)

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-) (-10 EVA)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round
Dig

Total Moves: 14


Typon's Team


Solosis [Teddy] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) [LOCKED]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (20/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (15)

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Imprison

Protect
Shadow Ball
Thunder Wave


Eelektrik [Photon] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (40/1.15)

Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0

Attacks: (14)

Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Thunderbolt
Acid Spray

Aqua Tail
Giga Drain
Magnet Rise
Signal Beam
Super Fang

Acrobatics


Remoraid [Clyde] (M)
Nature: Quiet (+1 SpAtk, -15% Speed and -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW) [UNLOCKED]: (Innate)This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15)
-10% Evasion

Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 5/5

Attacks: (27)

Physical
Bounce
Bullet Seed
Dive
Rock Blast
Seed Bomb

Special
Acid Spray
Aurora Beam
Brine
Bubblebeam
Flamethrower
Hyper Beam
Ice Beam
Psybeam
Psychic
Scald
Signal Beam
Surf
Water Gun
Water Pulse
Water Spout

Status
Double Team
Endure
Focus Energy
Lock-On
Protect
Soak
Substitute
Thunder Wave
Toxic


Actions:

  1. Subway sends out (pokemon, items, etc..)
  2. Typon sends out (pokemon, items, etc..) & actions
  3. Subway issues Actions
  4. I'll referee
  5. Typon issues it's Actions
  6. Sub answers with Actions of his own
  7. I'll referee
  8. Go back to Step 2 and repeat


Let's hope for a good, hopefully without too much hax battle, and see what this will happen,flavour will be rewarded, that having been said, good luck :3
 
Go, Photon and Clyde. Each of you take an Exp Share.

My Moody description for Clyde is outdated. Here's what it should be:

Moody:

Type: Innate

This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Remoraid: Water Spout -> Acid Spray (Duosion) -> Signal Beam (Duosion)
If Eevee targets you with Yawn, use Dive (Duosion) the first time and Bounce (Duosion) the second time if used consecutively.
If Duosion targets you with a damaging Psychic attack, use Dive (Duosion) the first time and Bounce (Duosion) the second time if used consecutively. (Continue alternating with the other sub)

Eelektrik: Super Fang (Duosion) -> Acid Spray (Duosion) -> Thunderbolt (Duosion)
If Duosion targets you with a Damaging Psychic attack, use Bounce (Duosion), but never consecutively.
If Duosion uses Protect, target Eevee instead.
 
"Looks like our opponent forgot the arena!
Duosion: Unown (D) Dark Void-Thunder(Remoraid)-Thunder+Thunder(Remoraid)
Mrs. Peacock: Unown (G) Gravity-Helping Hand-Round (Remoraid)
 

Round 1

"In the Eye of the Storm"
[Battle Music]


Photon
...&...Clyde.....

......


HP: 100 | HP: 90..
En: 100 | En: 100
Exp. Share | Exp. Share
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

Mrs. Peacock...&...Othello..........



..HP: 90 | HP: 100
En: 100 | En: 100
..Lucky Egg | Exp. Share
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

Such an interesting place, an infinite space where millions of wild Unowns float around, cocentrating their energy inro giant energy orbs, completely oblivious to the outside world, but at the same time, obserant on eerything that goes on in every single on of them... Oh I didn't see you there, I was all absort in my own thoughs about this place, it's just that it's so... amazing, but you're not here for that right, well, let me tell you we're about to start a pokemon battle, but why do I tell you this, you should be more interested in looking at it for yourself, so let's go!

Oh, so there they are, two trainers fighting with their own little pokemon, the one on the right appears to be Typon, on the left it's obiously Subway, he's the only one with such and odd Eevee, and and he also has a black & white Duosion, where could he got something like that?, oh well Typon also has some interesting pokemon, Remoraid and Eelektrik are fairly wird themselves, and something you wouldn't expect out of the water, least in such a place like this, altough maybe the low grayity it's good for them somehow, floating in the space and all. Typon cmands him to use Water Spout, oh, it' appears the name of the lil' fish is Clyde, well Clyde shots a huge amount of water, a really impresive feat for something with such a small body. All while Photon (the name of the Eelektrik) sinks it's fangs inside of Duosion's tender flesh (or whatever that black sack is...) sucking the life out of it in a very painful way.

Subway retaliates commanding his little monsters to grab a couple of unowns going by, Duosion (which name seems to be Othello) uses his powerful psychic powers to trap a couple of them, getting them close enough to use their unique powers, and oh, in what way, Eevee gets to crush every battler against the floor, all thanks to that little Unown G, making sure those ungly fishes stay on the ground, and making them vulnerable to what his partner has in store for them. Othello uses his to create a curtain of shadows, ready to swallow both opponents, which can do nothing to scae thanks to the increased gravity, as Typon can only see his two pokemon be put down, at least temporarily.

Still, while Photon and Clyde are all traveling inside a wind castle and unto the Candy Island, Othello and his companion are eagerly preparing their little plan, Mr. Peacock, as we're revelaed it's his name, gives Othello some of it's own energy, just to make sure eerything goes according to the plan, while he releases a powerul Thunder upon the snoring Clyde, which suddenly wakes up, all agitated as he's Struck by what culd only be described as Arceus putting a toaster in the bathtub, dealing huge damage to baby Clyde. Well, at least he's awake now, and remains healthy enough to shot Othello, which he does, releasing a powerful energy beam, which gets even more powerful due to the current (wet) state of the mon.

Mr. Peacock, maybe a bit tired after giving away all of his energy, only manages to do a simple hit, a little round which makes Clayde's ears (?) resound with the little cry, doing some damage, but more importantly leaving him for Duosion to finish the job. Othelo, mad for having being the practice dummy for this two, invoques all of his power, calls a powerful storm, something than makes the skies cry and the wind cry for mercy, and unleases it against the unprotected Clyde, even with the gravity it's hard to control the powerful rays coming down to what the unowns call earth, and smashing Clyde with such a powerful force, that he can't do anything else more than fall to the ground, smoke coming out of its body like a fried tilapia. All while Proton peacefully rests in the ground, oblivious about his late friend, what is he going to do when he wakes up and finds out about this hot mess? And what will Duosion's fate be wth him in a very unfavorable position, let's (quietly) wait and find out!

::::::::::::::::::::::::::::::::::::::::::::::::::


Photon...&...Clyde.....

......


HP: 100 | HP: KO..
.En: 89 | En: KO
Exp. Share | Exp. Share
Status: | Status:
Asleep (0a) |..................
Boosts: | Boosts:
Other: | Other:

vs

Mrs. Peacock...&...Othello..........



HP: 74 | HP: 51
En: 67 | En: 33
..Lucky Egg | Exp. Share
Status: | Status:
.......................| Cooldown (1a)
Boosts: | Boosts:
Other: | Other:

Gravity (3r)

Used Unowns:


Clyde used Water Spout!
RNG Roll (To Crit) [<=625 Crit]: 6903/10000 (No) (Mr. Peacock)
RNG Roll (To Crit) [<=625 Crit]: 9978/10000 (No) (Othello)
(11.25 + 3 + 1.5) x 1.0 = 15.75 ~ 15.75 damage (Mr. Peacock)
(11.25 + 3 + 3) x 1.0 = 17.25 ~ 17.25 damage (Othello)
-7 energy

Mr. Peacock used Gravity!
The Gravity intensified!
-10 energy

Photon used Super Fang!
(84.25) / 5 = 16.85 ~ 32.6 damage (Othello)
-11 energy

Othello used Dark Void!
RNG Roll (Sleep Roll) [1/1/2]: 6868/10000 (2)
RNG Roll (Sleep Roll) [1/1/2]: 9053/10000 (2)
Clyde felt intensely asleep! (2 actions)
Photon fell intensely asleep! (2 actions)
-10 energy




Mr. Peacock used Helping Hand!
Mr. Peacock is ready to help Othello!
-16 energy

Clyde is fast asleep!

Photon is fast asleep!

Othello used Thunder!
RNG Roll (To Crit) [<=625 Crit]: 7920/10000 (No)
RNG Roll (To Paralyse) [<=3000 Yes]: 3522/10000 (No)
(24 + 4.5) x 1.5 = 42.75 ~ 42.75 damage (Clyde)
Clyde's Sleep counter felt!
Clyde woke up!
-8 energy




Clyde used Signal Beam!
RNG Roll (To Crit) [<=625 Crit]: 9455/10000 (No)
RNG Roll (To Confuse) [<=1000 Yes]: 4132/10000 (No)
(8 + 3) x 1.5 = 16.5 ~ 49.1 damage (Othello)
-6 energy

Mr. Peacock used Round!
RNG Roll (To Crit) [<=625 Crit]: 9755/10000 (No)
(6 + 3 + 2 + 1.5) x 1.5 = 12.5 ~ 55.25 damage (Clyde)
-7 energy

Photon is fast asleep!

Othello used ThunderStorm!
RNG Roll (To Hit) [<=9167 Yes]: 4803/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 6931/10000 (No)
RNG Roll (To Paralyse) [<=6000 Yes]: 9725/10000 (No)
(27 + 4.5) x 1.0 = 47.25 ~ 102.5 damage (Clyde)
-49 energy

Clyde Fainted!
.


.::::::::::::::::::::::::::::::::::::::::::::::::.

Typon releases Teddy (no need to post), so Subway, your action please, then Typon, you might post yours
 
Just posting for two things.

1.) Fuck this, forgot it was Unown Soup
2.) Teddy will have an Amulet Coin
 
Mrs Peacock: Unown Fake Out-Shadow Ball-Shadow Ball (all Solosis)
***If you are unable to use Shadow ball, use Wish the first time and Work Up the second

Duosion: Cooldown-Chill-Pain Split(Eelektrik)

I'm tired and over DQ :(
 
Okay, I was over DQ, but now you're even MORE over DQ and I sent you a VM!

I know I won't get anything but I want this slot so...

Calling DQ
 
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